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{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2011 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
A Gauge component that supports different display styles. eg: Needle,
Dial, Pie etc.
}
unit fpg_gauge;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, math,
fpg_base,
fpg_main,
fpg_widget;
type
TGaugeKind = (gkText, gkHorizontalBar, gkVerticalBar, gkPie, gkNeedle, gkDial);
TBorderStyle = (bsNone, bsSingle, bsDouble, bsRaisedPanel, bsSunkenPanel,
bsRaised3D, bsSunken3D, bsEtched, bsEmmbossed);
TfpgBaseGauge = class(TfpgWidget)
private
FFont: TfpgFont;
FMin: Longint;
FMax: Longint;
FPosition: Longint;
FShowText: Boolean;
{ TODO: Implement Border style }
FBorderStyle: TBorderStyle;
FColor: TfpgColor; // Background color
{ Currently little used colors, should be derived from style and possibly
overriden by user TODO - How to deal with gradients? Starting color and compute ending,
or give pair? }
FFirstColor: TfpgColor; // Text and Needle color
FSecondColor: TfpgColor; // Bar, Pie etc. main color
{ TODO: Currently unused. Implement Low Watermark and High Watermark }
// FLWMColor: TfpgColor; // Low Watermark Color
// FLWMValue: Longint; // Low Watermark Value
// FHWMColor: TfpgColor; // High Watermark Color
// FHWMValue: Longint; // High Watermark Color
procedure SetGaugeKind(AValue: TGaugeKind);
procedure SetShowText(AValue: Boolean);
procedure SetBorderStyle(AValue: TBorderStyle);
procedure SetFirstColor(AValue: TfpgColor);
procedure SetSecondColor(AValue: TfpgColor);
procedure SetMin(AValue: Longint);
procedure SetMax(AValue: Longint);
procedure SetProgress(AValue: Longint);
function GetPercentage: Longint;
protected
FClientRect: TfpgRect;
FKind: TGaugeKind;
procedure BackgroundDraw; virtual;
procedure TextDraw; virtual;
procedure BarDraw; virtual;
procedure PieDraw; virtual;
procedure NeedleDraw; virtual;
procedure DialDraw; virtual;
procedure HandlePaint; override;
property BorderStyle: TBorderStyle read FBorderStyle write SetBorderStyle default bsSingle;
property Color: TfpgColor read FColor write FColor default TfpgColor($c4c4c4);
property FirstColor: TfpgColor read FFirstColor write SetFirstColor default clBlack;
property Kind: TGaugeKind read FKind write SetGaugeKind default gkHorizontalBar;
property MaxValue: Longint read FMax write SetMax default 100;
property MinValue: Longint read FMin write SetMin default 0;
property Progress: Longint read FPosition write SetProgress;
property SecondColor: TfpgColor read FSecondColor write SetSecondColor default clWhite;
property ShowText: Boolean read FShowText write SetShowText default True;
public
constructor Create(AOwner: TComponent); override;
procedure AddProgress(AValue: Longint);
property Percentage: Longint read GetPercentage;
property Font: TfpgFont read FFont;
end;
TfpgGauge = class(TfpgBaseGauge)
published
property Align;
property Anchors;
property BorderStyle;
property Color;
property Enabled;
property FirstColor;
property Hint;
property Kind;
property MaxValue;
property MinValue;
property ParentShowHint;
property Progress;
property SecondColor;
property ShowHint;
property ShowText;
property Visible;
property OnShowHint;
end;
// A convenience function to quickly create a gauge from code
function CreateGauge (AOwner: TComponent; ALeft, ATop, AWidth,
AHeight: TfpgCoord; AKind: TGaugeKind ): TfpgBaseGauge;
implementation
uses
fpg_wuline;
{ This procedure draws a filled arc with a color gradient -
to be moved in CanvasBase? }
procedure FillArcGradient(canvas: TfpgCanvas; X,Y,W,H: TfpgCoord; a1,a2: double; Astart,Astop: TfpgColor);
var
RGBStart: TRGBTriple;
RGBStop: TRGBTriple;
RDiff, GDiff, BDiff: Integer;
count: Integer;
i: Integer;
newcolor: TRGBTriple;
begin
if Astart = Astop then
begin { No gradient, just solid color}
canvas.SetColor(Astart);
canvas.FillArc(X, Y, W, H, a1, a2);
Exit; //==>
end;
RGBStart := fpgColorToRGBTriple(fpgColorToRGB(AStart));
RGBStop := fpgColorToRGBTriple(fpgColorToRGB(AStop));
count := min(H,W);
count := count div 2;
count := count -2 ;
RDiff := RGBStop.Red - RGBStart.Red;
GDiff := RGBStop.Green - RGBStart.Green;
BDiff := RGBStop.Blue - RGBStart.Blue;
{ X11 draws arcs at one pixel distance without leaving out pixels, so Line Width
of 1 would be appropriate, but GDI doesn't, and therefore Line Width 2 is
required to make both work}
//canvas.SetLineStyle(1,lsSolid);
canvas.SetLineStyle(2,lsSolid);
for i := 0 to count do
begin
X := X + 1;
Y := Y + 1;
W := W - 2;
H := H - 2;
newcolor.Red := RGBStart.Red + (i * RDiff) div count;
newcolor.Green := RGBStart.Green + (i * GDiff) div count;
newcolor.Blue := RGBStart.Blue + (i * BDiff) div count;
canvas.SetColor(RGBTripleTofpgColor(newcolor));
canvas.DrawArc(X, Y, W, H, a1, a2);
end;
end;
function CreateGauge(AOwner: TComponent; ALeft, ATop, AWidth, AHeight: TfpgCoord;
AKind: TGaugeKind): TfpgBaseGauge;
begin
Result := TfpgBaseGauge.Create(AOwner);
Result.Left := ALeft;
Result.Top := ATop;
Result.Width := AWidth;
Result.Height := AHeight;
Result.Kind := AKind;
end;
{ TfpgBaseGauge }
{ Drawing procedures - they're called from HandlePaint, which takes care of
Canvas.BeginDraw and Canvas.EndDraw - Shouldn't be used otherwise. }
procedure TfpgBaseGauge.BackgroundDraw;
begin
{common Background for all kinds }
{Client area is Widget area, to start with}
FClientRect.SetRect(0, 0, Width, Height);
Canvas.ClearClipRect;
Canvas.Clear(Color);
{ This must be adjusted according the selected style }
Canvas.SetColor(TfpgColor($999999));
Canvas.SetLineStyle(1, lsSolid);
Canvas.DrawRectangle(FClientRect);
{ This must be completed and adjusted with border style }
InflateRect(FClientRect, -1, -1);
with FClientRect do
begin
{ Kind specific Bacground }
case FKind of
{ Currently Text doesn't require additional Bacground }
{ And so horizontal and vertical bar - Unless style requires it}
gkHorizontalBar,
gkVerticalBar:
begin
Canvas.SetLineStyle(1, lsSolid); // just in case background changed that
end;
gkPie:
begin
{ Round frame for the Pie }
Canvas.SetLineStyle(2, lsSolid);
Canvas.SetColor(TfpgColor($98b2ed));
Canvas.DrawArc(Left, Top, Width, Height, 0, 360);
end;
gkNeedle:
begin
{ Half a filled circle background for needle }
FillArcGradient(Canvas,Left, Top, Width, Height * 2 -1, 0, 180,TfpgColor($425d9b),TfpgColor($98b2ed));
Canvas.SetLineStyle(2, lsSolid);
//Canvas.SetColor(TfpgColor($3b4c71));
Canvas.SetColor(TfpgColor($98b2ed));
Canvas.DrawArc(Left, Top, Width, Height * 2 - 1, 0, 180);
Canvas.SetLineStyle(1, lsSolid);
Canvas.SetColor(TfpgColor($3b4c71));
Canvas.DrawLine(Left, Bottom,Left + Width, Bottom);
end;
gkDial:
begin
{ 270° pie shaped background for Dial }
FillArcGradient (Canvas,Left, Top, Width, Height , 225, -270 ,TfpgColor($425d9b),TfpgColor($98b2ed));
Canvas.SetLineStyle(2, lsSolid);
//Canvas.SetColor(TfpgColor($3b4c71));
Canvas.SetColor(TfpgColor($98b2ed));
Canvas.DrawArc(Left,Top,Width,Height,225,-270);
end;
end;
end; { with }
end;
procedure TfpgBaseGauge.TextDraw;
var
S: string;
X, Y: Integer;
begin
S := Format('%d%%', [Percentage]);
with FClientRect do
begin
X := (Width - FFont.TextWidth(S)) div 2;
Y := (Height - FFont.Height) div 2;
if Kind = gkDial then
Y := Y + (Y div 2);
end;
{ If contrast is poor we might use a Xor function }
Canvas.SetTextColor(FirstColor);
Canvas.Font := FFont;
Canvas.DrawString(x, y, S);
end;
procedure TfpgBaseGauge.BarDraw;
var
BarLength: Longint;
SavedRect: TfpgRect;
begin
SavedRect := FClientRect; // save client rect for text !!
with FClientRect do
begin
case FKind of
gkHorizontalBar:
begin
BarLength := Longint(Trunc( (Width * Percentage) / 100.0 ) );
if BarLength > 0 then
begin
if BarLength > Width then
BarLength := Width;
Width := BarLength;
// left top
Canvas.SetColor(TfpgColor($98b2ed));
Canvas.DrawLine(Left, Bottom, Left, Top); // left
Canvas.DrawLine(Left, Top, Right, Top); // top
// right bottom
Canvas.SetColor(TfpgColor($3b4c71));
Canvas.DrawLine(Right, Top, Right, Bottom); // right
Canvas.DrawLine(Right, Bottom, Left, Bottom); // bottom
// inside gradient fill
InflateRect(FClientRect, -1, -1);
Canvas.GradientFill(FClientRect, TfpgColor($425d9b), TfpgColor($97b0e8), gdVertical);
end; { if }
end;
gkVerticalBar:
begin
BarLength := Longint(Trunc( (Height * Percentage) / 100.0 ) );
if BarLength > 0 then
begin
if BarLength > Height then
BarLength := Height;
Top := Height - BarLength+1;
Height := BarLength;
// left top
Canvas.SetColor(TfpgColor($98b2ed));
Canvas.DrawLine(Left, Bottom, Left, Top); // left
Canvas.DrawLine(Left, Top, Right, Top); // top
// right bottom
Canvas.SetColor(TfpgColor($3b4c71));
Canvas.DrawLine(Right, Top, Right, Bottom); // right
Canvas.DrawLine(Right, Bottom, Left, Bottom); // bottom
// inside gradient fill
InflateRect(FClientRect, -1, -1);
Canvas.GradientFill(FClientRect, TfpgColor($425d9b), TfpgColor($97b0e8), gdHorizontal);
end;
end; { if }
end; { case }
end; { with }
FClientRect := SavedRect;
end;
procedure TfpgBaseGauge.PieDraw;
var
Angle: Double;
begin
with FClientRect do
begin
Angle := Percentage;
Angle := Angle * 3.6; // Percentage to degrees
Canvas.SetColor(TfpgColor($425d9b));
FillArcGradient (Canvas,Left, Top, Width, Height , 90, -Angle,TfpgColor($425d9b),TfpgColor($98b2ed));
end;
end;
procedure TfpgBaseGauge.NeedleDraw;
var
Center: TPoint;
Radius: TPoint;
Angle: Double;
begin
with FClientRect do
begin
if Percentage > 0 then
begin
{ Compute the center }
Center := CenterPoint(Rect(Left,Top,Width,Height));
{ Make needle 4 pixel shorter than gauge radius to accomodate border }
Radius.X := Center.X - 4;
Radius.Y := (Bottom - 4);
Canvas.SetLineStyle(2,lsSolid);
Angle := (Pi * ((Percentage / 100.0))); // percentage to radiants
Canvas.SetColor(TfpgColor($3b4c71));
Canvas.SetLineStyle(2,lsSolid);
//Canvas.DrawLine(Center.X, FClientRect.Bottom,
//Integer(round(Center.X - (Radius.X * Cos(Angle)))),
//Integer(round((FClientRect.Bottom) - (Radius.Y * Sin(Angle)))));
{ *** Experimental *** }
WuLine(Canvas,
Point(Center.X, FClientRect.Bottom),
Point(Integer(round(Center.X - (Radius.X * Cos(Angle)))),
Integer(round((FClientRect.Bottom) - (Radius.Y * Sin(Angle))))),
Canvas.Color);
WuLine(Canvas,
Point(Center.X+1, FClientRect.Bottom),
Point(Integer(round(Center.X+1 - (Radius.X * Cos(Angle)))),
Integer(round((FClientRect.Bottom) - (Radius.Y * Sin(Angle))))),
Canvas.Color);
end;
end;
end;
procedure TfpgBaseGauge.DialDraw;
var
Center: TPoint;
Radius: TPoint;
Angle: Double;
CenterDot: Integer;
begin
with FClientRect do
begin
if Percentage >= 0 then
begin
{ Compute the center }
Center := CenterPoint(Rect(Left,Top,Width,Height));
{ Make needle 3 pixel shorter than gauge radius }
Radius.X := Center.X -3;
Radius.Y := Center.Y -3;
{compute centre circle size}
CenterDot := (Width + Height) div 40; // approx. scaled to 1/10 of widget size:
if CenterDot < 2 then
CenterDot := 2;
{ draw needle centre circle }
Canvas.SetColor(TfpgColor($3b4c71));
Canvas.FillArc(Center.X - CenterDot, Center.Y - CenterDot,CenterDot * 2, CenterDot * 2,0,360);
{ draw needle }
Angle := (Pi * ((Percentage / (100 * 2 / 3)) + -0.25));
Canvas.SetLineStyle(2,lsSolid);
//Canvas.DrawLine(Center.X, Center.Y,
//Integer(round(Center.X - ( Radius.X * cos(Angle)))),
//Integer(round((Center.Y) - (Radius.Y * Sin(Angle)))));
{ *** Experimental *** }
WuLine(Canvas,
Point(Center.X, Center.Y),
Point(Integer(round(Center.X - ( Radius.X * cos(Angle)))),
Integer(round((Center.Y) - (Radius.Y * Sin(Angle))))),
Canvas.Color);
WuLine(Canvas,
Point(Center.X+1, Center.Y),
Point(Integer(round(Center.X+1 - ( Radius.X * cos(Angle)))),
Integer(round((Center.Y) - (Radius.Y * Sin(Angle))))),
Canvas.Color);
end; { if }
end; { with }
end;
procedure TfpgBaseGauge.HandlePaint;
begin
inherited HandlePaint;
// Canvas.BeginDraw(True);
{Paint Background and adjust FClientRect according style and BorderStyle}
BackgroundDraw;
{Paint foreground according selected Kind}
case FKind of
gkHorizontalBar,
gkVerticalBar:
BarDraw;
gkPie:
PieDraw;
gkNeedle:
NeedleDraw;
gkDial:
DialDraw;
end;
{Add Text if required}
if ShowText then
TextDraw;
// Canvas.EndDraw;
end;
procedure TfpgBaseGauge.SetGaugeKind(AValue: TGaugeKind);
begin
if AValue <> FKind then
begin
FKind := AValue;
RePaint;
end;
end;
procedure TfpgBaseGauge.SetShowText(AValue: Boolean);
begin
if AValue <> FShowText then
begin
FShowText := AValue;
RePaint;
end;
end;
procedure TfpgBaseGauge.SetBorderStyle(AValue: TBorderStyle);
begin
if AValue <> FBorderStyle then
begin
FBorderStyle := AValue;
{ TODO: Implement Border style }
// Graeme: Wouldn't descending from TfpgBevel give you this functionality already?
// It could be a option.
//RePaint;
end;
end;
procedure TfpgBaseGauge.SetFirstColor(AValue: TfpgColor);
begin
if AValue <> FFirstColor then
begin
FFirstColor := AValue;
{ TODO: allow user colors}
//RePaint;
end;
end;
procedure TfpgBaseGauge.SetSecondColor(AValue: TfpgColor);
begin
if AValue <> FSecondColor then
begin
FSecondColor := AValue;
{ TODO: allow user colors}
//RePaint;
end;
end;
procedure TfpgBaseGauge.SetMin(AValue: Longint);
begin
if AValue <> FMin then
begin
// correct input errors
if AValue > FMax then
if not (csLoading in ComponentState) then
FMax := AValue + 1;
if FPosition < AValue then
FPosition := AValue;
// then update
FMin := AValue;
RePaint;
end;
end;
procedure TfpgBaseGauge.SetMax(AValue: Longint);
begin
if AValue <> FMax then
begin
// correct input errors
if AValue < FMin then
if not (csLoading in ComponentState) then
FMin := AValue - 1;
if FPosition > AValue then
FPosition := AValue;
// then update
FMax := AValue;
RePaint;
end;
end;
procedure TfpgBaseGauge.SetProgress(AValue: Longint);
var
CurrPercentage: Longint;
MustRepaint: Boolean;
begin
CurrPercentage := GetPercentage;
MustRepaint := False;
if AValue < FMin then
AValue := FMin
else if AValue > FMax then
AValue := FMax;
if FPosition <> AValue then
begin // Value has changed
FPosition := AValue;
if CurrPercentage <> Percentage then // Visible value has changed
MustRepaint := True;
{ TODO: Check against low and high watermarks }
end;
if MustRepaint then
RePaint;
end;
function TfpgBaseGauge.GetPercentage: Longint;
Var
V,T: Longint;
begin
T := FMax - FMin;
V := FPosition - FMin;
if T = 0 then
Result := 0
else
Result := Longint(Trunc( (V * 100.0) / T ));
end;
constructor TfpgBaseGauge.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
Focusable := False;
FWidth := 100;
FHeight := 25;
FKind := gkHorizontalBar;
FSecondColor := clWhite;
FFirstColor := clBlack;
FColor := TfpgColor($c4c4c4); //clInactiveWgFrame;
FMax := 100;
FMin := 0;
FPosition := 0;
FShowText := True;
FBorderStyle := bsNone;
FFont := fpgStyle.DefaultFont;
end;
procedure TfpgBaseGauge.AddProgress(AValue: Longint);
begin
Progress := FPosition + AValue;
end;
end.
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