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{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2014 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
Defines a CheckBox control. Also known as a Check Button control.
}
unit fpg_checkbox;
{$mode objfpc}{$H+}
interface
uses
Classes,
SysUtils,
fpg_base,
fpg_main,
fpg_widget;
type
TfpgBaseCheckBox = class(TfpgWidget)
private
FChecked: boolean;
FOnChange: TNotifyEvent;
FReadOnly: Boolean;
FText: string;
FFont: TfpgFont;
FBoxLayout: TBoxLayout;
FBoxSize: integer;
FImgTextSpacing: integer;
FIsPressed: boolean;
function GetBoxLayout: TBoxLayout;
function GetFontDesc: string;
procedure SetBoxLayout(const AValue: TBoxLayout);
procedure SetChecked(const AValue: boolean);
procedure SetFontDesc(const AValue: string);
procedure SetReadOnly(const AValue: Boolean);
procedure SetText(const AValue: string);
procedure DoOnChange;
protected
procedure HandleCheckChanged; virtual;
procedure HandlePaint; override;
procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override;
procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override;
procedure HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override;
property Checked: boolean read FChecked write SetChecked default False;
property FontDesc: string read GetFontDesc write SetFontDesc;
property BoxLayout: TBoxLayout read GetBoxLayout write SetBoxLayout default tbLeftBox;
property ReadOnly: Boolean read FReadOnly write SetReadOnly default False;
property Text: string read FText write SetText;
property OnChange: TNotifyEvent read FOnChange write FOnChange;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
property Font: TfpgFont read FFont;
end;
TfpgCheckBox = class(TfpgBaseCheckBox)
published
property Align;
property BackgroundColor;
property BoxLayout;
property Checked;
property Enabled;
property FontDesc;
property Height;
property Hint;
property Left;
property MaxHeight;
property MaxWidth;
property MinHeight;
property MinWidth;
property ParentShowHint;
property ReadOnly;
property ShowHint;
property TabOrder;
property Text;
property TextColor;
property Top;
property Width;
property OnChange;
property OnEnter;
property OnExit;
property OnShowHint;
end;
function CreateCheckBox(AOwner: TComponent; x, y: TfpgCoord; AText: string): TfpgCheckBox;
implementation
function CreateCheckBox(AOwner: TComponent; x, y: TfpgCoord; AText: string): TfpgCheckBox;
begin
Result := TfpgCheckBox.Create(AOwner);
Result.Top := y;
Result.Left := x;
Result.Text := AText;
Result.Width := Result.Font.TextWidth(Result.Text) + 24;
end;
{ TfpgBaseCheckBox }
procedure TfpgBaseCheckBox.SetChecked(const AValue: boolean);
begin
if ReadOnly then
Exit; //==>
if FChecked = AValue then
Exit; //==>
FChecked := AValue;
HandleCheckChanged;
RePaint;
if not (csDesigning in ComponentState) then
DoOnChange;
end;
function TfpgBaseCheckBox.GetBoxLayout: TBoxLayout;
begin
Result := FBoxLayout;
end;
function TfpgBaseCheckBox.GetFontDesc: string;
begin
Result := FFont.FontDesc;
end;
procedure TfpgBaseCheckBox.SetBoxLayout(const AValue: TBoxLayout);
begin
if FBoxLayout = AValue then
Exit; //==>
FBoxLayout := AValue;
RePaint;
end;
procedure TfpgBaseCheckBox.SetFontDesc(const AValue: string);
begin
FFont.Free;
FFont := fpgGetFont(AValue);
{ TODO: Implement AutoSize property, then adjust width here if True }
RePaint;
end;
procedure TfpgBaseCheckBox.SetReadOnly(const AValue: Boolean);
begin
if FReadOnly=AValue then exit;
FReadOnly:=AValue;
RePaint;
end;
procedure TfpgBaseCheckBox.SetText(const AValue: string);
begin
if FText = AValue then
Exit; //==>
FText := AValue;
RePaint;
end;
procedure TfpgBaseCheckBox.DoOnChange;
begin
if Assigned(FOnChange) then
FOnChange(self);
end;
procedure TfpgBaseCheckBox.HandleCheckChanged;
begin
// nothing here for us
end;
procedure TfpgBaseCheckBox.HandlePaint;
var
r: TfpgRect;
ix: integer;
img: TfpgImage;
LFlags: TfpgTextFlags;
begin
inherited HandlePaint;
Canvas.ClearClipRect;
Canvas.SetColor(FBackgroundColor);
Canvas.FillRectangle(0, 0, Width, Height);
Canvas.SetFont(Font);
Canvas.SetLineStyle(1, lsSolid);
if FBoxLayout = tbLeftBox then
r.SetRect(2, ((Height - FBoxSize) div 2), FBoxSize, FBoxSize)
else
r.SetRect(Width - FBoxSize - 2, ((Height - FBoxSize) div 2), FBoxSize, FBoxSize);
if r.top < 0 then
r.top := 0;
// calculate which image to paint.
if Enabled then
begin
if ReadOnly then
ix := (2 + (Ord(FChecked) * 2)) - Ord(FChecked)
else
begin
ix := Ord(FChecked);
if FIsPressed then
Inc(ix, 2);
end;
end
else
ix := (2 + (Ord(FChecked) * 2)) - Ord(FChecked);
// paint the check (in this case a X)
fpgStyle.DrawCheckbox(Canvas, r.Left, r.Top, ix*FBoxSize, 0);
r := GetClientRect;
{ max focus rectangle and text boundry }
InflateRect(r, -1, -1);
{ exclude the checkbox image and spacing from rectangle }
if FBoxLayout = tbLeftBox then
begin
r.Left := r.Left + FBoxSize + FImgTextSpacing;
r.Width := r.Width - FBoxSize - FImgTextSpacing;
end
else
r.Width := r.Width - FBoxSize - FImgTextSpacing;
Canvas.SetTextColor(FTextColor);
Canvas.SetClipRect(r);
if Enabled then
LFlags := [txtLeft, txtVCenter]
else
LFlags := [txtLeft, txtVCenter, txtDisabled];
Canvas.DrawText(r, FText, LFlags); { internally this still calls fpgStyle.DrawString(), so theming will be applied }
if FFocused then
begin
Canvas.ClearClipRect;
{ adjust focusrect-to-text margin }
if FBoxLayout = tbLeftBox then
begin
r.Left := r.Left - 2;
r.Width := r.Width + 2;
end
else
begin
r.Width := r.Width + 2;
end;
{ undo the 2px focusrect-to-text margin, so we simply use the clip rect }
fpgStyle.DrawFocusRect(Canvas, r);
end;
end;
procedure TfpgBaseCheckBox.HandleLMouseDown(x, y: integer; shiftstate: TShiftState);
begin
inherited HandleLMouseDown(x, y, shiftstate);
FIsPressed := True;
Repaint;
end;
procedure TfpgBaseCheckBox.HandleLMouseUp(x, y: integer; shiftstate: TShiftState);
begin
inherited HandleLMouseUp(x, y, shiftstate);
FIsPressed := False;
Checked := not FChecked;
end;
procedure TfpgBaseCheckBox.HandleKeyRelease(var keycode: word;
var shiftstate: TShiftState; var consumed: boolean);
begin
if (keycode = keySpace) or (keycode = keyReturn) or (keycode = keyPEnter) then
begin
consumed := True;
Checked := not FChecked;
end;
if consumed then
Exit; //==>
inherited HandleKeyRelease(keycode, shiftstate, consumed);
end;
constructor TfpgBaseCheckBox.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FText := 'CheckBox';
FFont := fpgGetFont('#Label1');
FHeight := FFont.Height + 4;
FWidth := 120;
FTextColor := Parent.TextColor;
FBackgroundColor := Parent.BackgroundColor;
FFocusable := True;
FBoxSize := fpgStyle.GetCheckBoxSize;
FImgTextSpacing := 6;
FChecked := False;
FIsPressed := False;
FOnChange := nil;
FBoxLayout := tbLeftBox;
FReadOnly := False;
end;
destructor TfpgBaseCheckBox.Destroy;
begin
FFont.Free;
inherited Destroy;
end;
end.
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