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|
{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2013 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
Defines a push button control.
TODO:
* multi-line button text. It must take into account image position as well.
}
unit fpg_button;
{$mode objfpc}{$H+}
interface
uses
Classes,
SysUtils,
fpg_base,
fpg_main,
fpg_widget,
fpg_command_intf;
type
TImageLayout = (ilImageLeft, ilImageTop, ilImageRight, ilImageBottom);
TfpgBaseButton = class(TfpgWidget, ICommandHolder)
private
FCommand: ICommand;
FImageLayout: TImageLayout;
FFlat: Boolean;
FImageName: string;
FClicked: Boolean;
FShowImage: Boolean;
FClickOnPush: Boolean; { Used for group buttons where click happens on "down" state. Normal buttons, the click happens on "release" state }
FGroupIndex: integer;
FAllowAllUp: boolean;
FModalResult: TfpgModalResult;
function GetFontDesc: string;
procedure SetDefault(const AValue: boolean);
procedure SetEmbedded(const AValue: Boolean);
procedure SetFlat(const AValue: Boolean);
procedure SetFontDesc(const AValue: string);
procedure SetImageLayout(const AValue: TImageLayout);
procedure SetImageName(const AValue: string);
procedure SetText(const AValue: string);
procedure SetDown(AValue: Boolean);
procedure SetImageMargin(const Value: integer);
procedure SetImageSpacing(const Value: integer);
function GetAllowDown: Boolean;
procedure SetAllowDown(const Value: Boolean);
procedure SetAllowAllUp(const Value: boolean);
procedure DoPush;
procedure DoRelease(x, y: integer);
procedure SetAllowMultiLineText(const AValue: boolean);
protected
FImageMargin: integer;
FImageSpacing: integer;
FEmbedded: Boolean;
FDown: Boolean;
FImage: TfpgImage;
FText: string;
FFont: TfpgFont;
FDefault: boolean;
FState: integer; // 0 - normal // 1 - hover
FAllowMultiLineText: boolean;
procedure SetShowImage(AValue: Boolean);
procedure CalculatePositions(var ImageX, ImageY, TextX, TextY : integer);
procedure HandlePaint; override;
procedure HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override;
procedure HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override;
procedure HandleLMouseDown(X, Y: integer; ShiftState: TShiftState); override;
procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override;
procedure HandleMouseExit; override;
procedure HandleMouseEnter; override;
{ When buttons are in a toggle state (GroupIndex > 0), are all buttons in the group
allowed to be up. }
property AllowAllUp: boolean read FAllowAllUp write SetAllowAllUp default False;
{ Buttons behave like toggle buttons. This is an alias for GroupIndex > 0 }
property AllowDown: Boolean read GetAllowDown write SetAllowDown;
property AllowMultiLineText: boolean read FAllowMultiLineText write SetAllowMultiLineText default False;
property Default: boolean read FDefault write SetDefault default False;
property Down: Boolean read FDown write SetDown default False;
{ The button will not show focus. It might also have a different down state (look).
This is similar to Focusable = False, but the appearance of the down state might differ. }
property Embedded: Boolean read FEmbedded write SetEmbedded default False;
property Flat: Boolean read FFlat write SetFlat default False;
property FontDesc: string read GetFontDesc write SetFontDesc;
{ Used in combination with AllowDown and AllowAllUp. Allows buttons in the same
group to work together. }
property GroupIndex: integer read FGroupIndex write FGroupIndex default 0;
property ImageMargin: integer read FImageMargin write SetImageMargin default 3;
property ImageName: string read FImageName write SetImageName;
property ImageSpacing: integer read FImageSpacing write SetImageSpacing default -1;
property ImageLayout: TImageLayout read FImageLayout write SetImageLayout default ilImageLeft;
property ModalResult: TfpgModalResult read FModalResult write FModalResult default mrNone;
property ShowImage: Boolean read FShowImage write SetShowImage default True;
property Text: string read FText write SetText;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure Click;
function GetCommand: ICommand; // ICommandHolder interface
procedure SetCommand(ACommand: ICommand); // ICommandHolder interface
property Font: TfpgFont read FFont;
end;
{ A standard push button component.
If you want toolbar style buttons you need to set the following properties:
AllowAllUp = True; AllowDown = True;
and each button's GroupIndex must be greater than 0, but not the same as any
other button.
If you want toggle buttons (only one button may be down at a time):
Set AllowAllUp = False and AllowDown = True
AllowDown = True will automatically set the GroupIndex = 1. If you want more
than one set of toggle buttons in a Parent, you need to manually set the
GroupIndex property instead. All buttons with the same GroupIndex work
together. }
TfpgButton = class(TfpgBaseButton)
published
property Align;
property AllowAllUp;
property AllowDown;
property AllowMultiLineText;
property BackgroundColor default clButtonFace;
property Default;
property Down;
property Embedded;
property Enabled;
property Flat;
property FontDesc;
property GroupIndex;
property Height;
property Hint;
property ImageLayout;
property ImageMargin;
property ImageName;
property ImageSpacing;
property Left;
property MaxHeight;
property MaxWidth;
property MinHeight;
property MinWidth;
property ModalResult;
property ParentShowHint;
property ShowHint;
property ShowImage;
property TabOrder;
property Text;
property TextColor;
property Top;
property Width;
property OnClick;
property OnDragEnter;
property OnDragLeave;
property OnDragDrop;
property OnDragStartDetected;
property OnEnter;
property OnExit;
property OnMouseDown;
property OnMouseExit;
property OnMouseEnter;
property OnMouseMove;
property OnMouseUp;
property OnShowHint;
end;
function CreateButton(AOwner: TComponent; x, y, w: TfpgCoord; AText: string;
AOnClickEvent: TNotifyEvent; AImage: string = ''): TfpgButton;
implementation
uses
fpg_form; {$Note Try and remove this fpg_form dependency.}
function CreateButton(AOwner: TComponent; x, y, w: TfpgCoord; AText: string;
AOnClickEvent: TNotifyEvent; AImage: string): TfpgButton;
begin
Result := TfpgButton.Create(AOwner);
Result.Text := AText;
Result.SetPosition(x, y, w, Result.Height); // font was used to calculate height.
Result.OnClick := AOnClickEvent;
Result.ImageName := AImage;
Result.UpdateWindowPosition;
end;
{ TfpgBaseButton }
procedure TfpgBaseButton.SetDown(AValue: Boolean);
begin
if AValue <> FDown then
begin
FDown := AValue;
if AllowDown then
RePaint;
end;
end;
procedure TfpgBaseButton.SetShowImage(AValue: Boolean);
begin
if AValue <> FShowImage then
begin
FShowImage := AValue;
if (FImage <> nil) and ShowImage then
RePaint;
end;
end;
procedure TfpgBaseButton.CalculatePositions(var ImageX, ImageY, TextX, TextY: integer);
var
textWidth, textHeight: integer;
w: integer;
begin
if text = '' then
begin
textWidth := 0;
textHeight := 0;
end
else
begin
textWidth := FFont.TextWidth (Text);
textHeight := FFont.Height;
// Only single line texts will be placed correctly.
// Normally FFont.TextHeight should be used (not yet implemented)
end;
if FImageLayout in [ilImageLeft, ilImageRight] then
begin
TextY := (Height - textHeight) div 2;
// center vertically
if FShowImage and assigned (FImage) then
begin
ImageY := (Height - FImage.Height) div 2;
// horizontal places if image and text
if FImageMargin = -1 then
begin // Free space between border and image is the same as between border and text
if FImageSpacing = -1 then // free space between image/text = border/text = border/image
begin
w := (Width - FImage.Width - textWidth) div 3;
if w < 3 then // minimal margin from border for rectangle/focusrect/...
w := 3;
if FImageLayout = ilImageLeft then
begin
ImageX := w;
TextX := Width - w - textWidth;
end
else // if FImageLayout = ilImageRight then
begin
ImageX := Width - w - FImage.width;
TextX := w;
end;
end
else // fixed space between image/text
begin
w := (Width - FImageSpacing - FImage.width - textWidth) div 2;
if w < 3 then // minimal margin from border for rectangle/focusrect/...
w := 3;
if FImageLayout = ilImageLeft then
begin
ImageX := w;
TextX := w + FImage.width + FImageSpacing;
end
else // if FImageLayout = ilImageRight then
begin
ImageX := width - w - FImage.Width;
TextX := w;
end;
end;
end
else // Fixed image
begin
if FImageLayout = ilImageLeft then
begin
ImageX := FImageMargin + 3;
if FImageSpacing = -1 then
begin
w := (Width - FImage.Width - ImageX - textWidth) div 2;
if w < 0 then
w := 0;
end
else
w := FImageSpacing;
TextX := ImageX + FImage.width + w;
end
else // if FImageLayout = ilImageRight then
begin
ImageX := Width - FImageMargin - 3 - FImage.width;
if FImageSpacing = -1 then
begin
w := (Width - FImageMargin - FImage.width - textWidth) div 2;
if w < 3 then
w := 3;
TextX := w;
end
else
begin
textX := ImageX - textWidth - FImageSpacing;
if textX < 3 then
textX := 3;
end;
end;
end;
end
else
begin // no image,
ImageY := 0;
ImageX := 0;
TextX := (Width - textWidth) div 2;
end;
end
else // if ImageLayout in [ilImageTop, ilImageBottom] then
begin
TextX := (Width - textWidth) div 2;
// center horizontaly
if FShowImage and assigned (FImage) then
begin
ImageX := (Width - FImage.Width) div 2;
// vertical places if image and text
if FImageMargin = -1 then
begin // Free space between border and image is the same as between border and text
if FImageSpacing = -1 then // free space between image/text = border/text = border/image
begin
w := (Height - FImage.Height - textHeight) div 3;
if w < 3 then // minimal margin from border for rectangle/focusrect/...
w := 3;
if FImageLayout = ilImageTop then
begin
ImageY := w;
TextY := Height - w - textHeight;
end
else // if FImageLayout = ilImageBottom then
begin
ImageY := Height - w - FImage.Height;
TextY := w;
end;
end
else // fixed space between image/text
begin
w := (Height - FImageSpacing - FImage.Height - textHeight) div 2;
if w < 3 then // minimal margin from border for rectangle/focusrect/...
w := 3;
if FImageLayout = ilImageTop then
begin
ImageY := w;
TextY := w + FImage.Height + FImageSpacing;
end
else // if FImageLayout = ilImageRight then
begin
ImageY := Height - w - FImage.Height;
TextY := w;
end;
end;
end
else // Fixed image
begin
if FImageLayout = ilImageTop then
begin
ImageY := FImageMargin + 3;
if FImageSpacing = -1 then
begin
w := (Height - FImage.Height - ImageY - textHeight) div 2;
if w < 0 then
w := 0;
end
else
w := FImageSpacing;
TextY := ImageY + FImage.Height + w;
end
else // if FImageLayout = ilImageRight then
begin
ImageY := Height - FImageMargin - 3 - FImage.Height;
if FImageSpacing = -1 then
begin
w := (Height - FImageMargin - FImage.Height - textHeight) div 2;
if w < 3 then
w := 3;
TextY := w;
end
else
begin
textY := ImageY - textHeight - FImageSpacing;
if textY < 3 then
textY := 3;
end;
end;
end;
end
else
begin // no image,
ImageY := 0;
ImageX := 0;
TextY := (Height - textHeight) div 2;
end;
end;
end;
procedure TfpgBaseButton.SetText(const AValue: string);
begin
if FText = AValue then
Exit;
FText := AValue;
RePaint;
end;
procedure TfpgBaseButton.SetImageName(const AValue: string);
begin
FImageName := AValue;
FImage := fpgImages.GetImage(FImageName);
Repaint;
end;
function TfpgBaseButton.GetFontDesc: string;
begin
Result := FFont.FontDesc;
end;
procedure TfpgBaseButton.SetDefault(const AValue: boolean);
var
i: integer;
wg: TfpgWidget;
begin
if FDefault = AValue then
Exit; //==>
FDefault := AValue;
// Clear other buttons Default state
if FDefault and (Parent <> nil) then
begin
for i := 0 to Parent.ComponentCount-1 do
begin
wg := TfpgWidget(Parent.Components[i]);
if (wg <> nil) and (wg <> self) and (wg is TfpgBaseButton) then
begin
TfpgBaseButton(wg).Default := False;
end;
end; { for }
end; { if }
RePaint;
end;
procedure TfpgBaseButton.SetEmbedded(const AValue: Boolean);
begin
if FEmbedded = AValue then
Exit;
FEmbedded := AValue;
end;
procedure TfpgBaseButton.SetFlat(const AValue: Boolean);
begin
if FFlat = AValue then
Exit; //==>
FFlat := AValue;
if FFlat then
FDefault := False; // you can't have it all!
end;
procedure TfpgBaseButton.SetFontDesc(const AValue: string);
begin
FFont.Free;
FFont := fpgGetFont(AValue);
RePaint;
end;
constructor TfpgBaseButton.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FText := 'Button';
FFont := fpgGetFont('#Label1');
Height := FFont.Height + 8;
Width := 80;
FFocusable := True;
FTextColor := Parent.TextColor;
FBackgroundColor := clButtonFace;
OnClick := nil;
FDown := False;
FClicked := False;
FDown := False;
FClickOnPush := False;
FGroupIndex := 0;
FImage := nil;
FImageName := '';
FShowImage := True;
FImageLayout := ilImageLeft;
FImageMargin := 3; // image is 3 pixels from edge of button. -1 will centre image.
FImageSpacing := -1; // text is centered in remaining space
FModalResult := mrNone;
FEmbedded := False;
FDefault := False;
FAllowAllUp := False;
FState := 0;
FAllowMultiLineText := False;
FIgnoreDblClicks := True;
end;
destructor TfpgBaseButton.Destroy;
begin
FImage := nil;
FText := '';
FFont.Free;
inherited Destroy;
end;
procedure TfpgBaseButton.HandlePaint;
var
tx, ty, ix, iy: integer;
r: TfpgRect;
border: TRect;
offset: TPoint;
lBtnFlags: TfpgButtonFlags;
clr: TfpgColor;
img: TfpgImage;
lTextFlags: TfpgTextFlags;
begin
// inherited HandlePaint;
Canvas.ClearClipRect;
r.SetRect(0, 0, Width, Height);
border := fpgStyle.GetButtonBorders;
lBtnFlags := [];
if FDown then
Include(lBtnFlags, btfIsPressed);
if FFocused and (not FEmbedded) then
Include(lBtnFlags, btfHasFocus);
if FEmbedded then
Include(lBtnFlags, btfIsEmbedded);
// In the UI Designer we want the button more visible
if not (csDesigning in ComponentState) then
begin
if FFlat and (FState = 1) then // mouse over
Include(lBtnFlags, btfHover)
else if FFlat then
Include(lBtnFlags, btfFlat);
if (not FFlat) and (not FDown) and fpgStyle.HasButtonHoverEffect then
begin
if FState = 1 then
Include(lBtnFlags, btfHover);
end;
end
else
begin
{ while in the designer we want hover effect all the time }
if FFlat then
Include(lBtnFlags, btfHover);
end;
if (not FFlat) and FDefault then
Include(lBtnFlags, btfIsDefault);
if FBackgroundColor <> clButtonFace then
begin
clr := fpgColorToRGB(clButtonFace);
fpgSetNamedColor(clButtonface, FBackgroundColor);
fpgStyle.DrawButtonFace(Canvas, r, lBtnFlags);
fpgSetNamedColor(clButtonface, clr);
end
else
fpgStyle.DrawButtonFace(Canvas, r, lBtnFlags);
if FFocused and (not FEmbedded) then
begin
InflateRect(r, -border.Left, -border.Top);
fpgStyle.DrawFocusRect(Canvas, r);
end;
Canvas.SetTextColor(FTextColor);
Canvas.SetColor(clText1);
Canvas.SetClipRect(r);
Canvas.SetFont(Font);
if FDown then
offset := fpgStyle.GetButtonShift
else
offset := Point(0, 0);
CalculatePositions(ix, iy, tx, ty);
if FShowImage and Assigned(FImage) then
begin
if Enabled then
Canvas.DrawImage(ix+offset.x, iy+offset.y, FImage)
else
begin
img := FImage.CreateDisabledImage;
Canvas.DrawImage(ix+offset.x, iy+offset.y, img);
img.Free;
end;
end;
{ EXPERIMENTAL: multi-line button text
Only in this condition do we support multi-line text }
if AllowMultiLineText and (FImageLayout = ilImageLeft) then
begin
r.SetRect(0, 0, Width, Height);
InflateRect(r, -border.Left, -border.Top); { same as focus rectangle }
if FShowImage and Assigned(FImage) then
begin
ix := FImageMargin + FImage.Width;
if FImageSpacing > 0 then
ix += FImageSpacing;
OffsetRect(r, ix, 0);
r.Width -= ix;
end;
if FDown then
OffsetRect(r, offset.x, offset.y);
lTextFlags := [txtHCenter, txtVCenter];
if not Enabled then
lTextFlags += [txtDisabled];
Canvas.DrawText(r, Text, lTextFlags); { DrawText does use fpgStyle }
end
else
fpgStyle.DrawString(Canvas, tx+offset.x, ty+offset.y, Text, Enabled);
end;
procedure TfpgBaseButton.DoPush;
var
n: integer;
c: TComponent;
begin
FClickOnPush := (not FDown) and AllowDown;
// search the other buttons in the group
for n := 0 to Parent.ComponentCount - 1 do
begin
c := Parent.Components[n];
if (c <> self) and (c is TfpgBaseButton) then
with TfpgBaseButton(c) do
if GroupIndex = self.GroupIndex then
Down := False;
end;
FDown := True;
FClicked := True;
RePaint;
if FClickOnPush then
Click;
end;
procedure TfpgBaseButton.DoRelease(x, y: integer);
var
r: TfpgRect;
begin
r.SetRect(0, 0, Width, Height);
if AllowDown then
begin
if FDown and (not FClickOnPush) and FAllowAllUp then
begin
FDown := False;
RePaint;
fpgApplication.ProcessMessages;
if PtInRect(r, Point(x, y)) and FOnClickPending then
Click;
end;
end
else
begin
if FDown and FClicked then
begin
FDown := False;
RePaint;
fpgApplication.ProcessMessages;
if PtInRect(r, Point(x, y)) and FOnClickPending then
Click;
end;
end;
FClickOnPush := False;
FClicked := False;
end;
procedure TfpgBaseButton.SetAllowMultiLineText(const AValue: boolean);
begin
if FAllowMultiLineText = AValue then exit;
FAllowMultiLineText := AValue;
Repaint;
end;
procedure TfpgBaseButton.HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean);
begin
if (keycode = keyReturn) or (keycode = keySpace) or (keycode = keyPEnter) then
begin
FOnClickPending := True;
DoPush;
Consumed := True;
end
else
inherited;
end;
procedure TfpgBaseButton.HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean);
begin
if (keycode = keyReturn) or (keycode = keySpace) or (keycode = keyPEnter) then
begin
DoRelease(1, 1); // fake co-ordinates so it executes the Click
Consumed := True;
FOnClickPending := False;
end
else
inherited;
end;
procedure TfpgBaseButton.HandleLMouseDown(X, Y: integer; ShiftState: TShiftState);
begin
inherited;
if (csDesigning in ComponentState) then
Exit;
CaptureMouse;
DoPush;
end;
procedure TfpgBaseButton.HandleLMouseUp(x, y: integer; shiftstate: TShiftState);
begin
// inherited;
if (csDesigning in ComponentState) then
Exit;
ReleaseMouse;
DoRelease(x, y);
end;
procedure TfpgBaseButton.HandleMouseExit;
begin
inherited HandleMouseExit;
if (csDesigning in ComponentState) then
Exit;
if Enabled then
FState := 0;
if FDown and (not AllowDown) then
begin
FDown := False;
Repaint;
end
else if FFlat or fpgStyle.HasButtonHoverEffect then
begin
if Enabled then
Repaint;
end;
end;
procedure TfpgBaseButton.HandleMouseEnter;
begin
inherited HandleMouseEnter;
if (csDesigning in ComponentState) then
Exit;
if Enabled then
FState := 1;
if FClicked and (not AllowDown) then
begin
FDown := True;
Repaint;
end
else if FFlat or fpgStyle.HasButtonHoverEffect then
begin
if Enabled then
Repaint;
end;
end;
procedure TfpgBaseButton.Click;
var
pform: TfpgForm;
begin
if not Enabled then
Exit; //==>
if (not AllowDown) then
begin
FDown := False;
FClicked := False;
end;
pform := WidgetParentForm(self);
if pform <> nil then
pform.ModalResult := ModalResult;
if Assigned(FCommand) then // ICommand takes preference to OnClick
FCommand.Execute
else
begin
if Assigned(OnClick) then
OnClick(self);
end;
end;
function TfpgBaseButton.GetCommand: ICommand;
begin
Result := FCommand;
end;
procedure TfpgBaseButton.SetCommand(ACommand: ICommand);
begin
FCommand := ACommand;
end;
procedure TfpgBaseButton.SetImageMargin(const Value: integer);
begin
FImageMargin := Value;
Repaint;
end;
procedure TfpgBaseButton.SetImageSpacing(const Value: integer);
begin
FImageSpacing := Value;
Repaint;
end;
procedure TfpgBaseButton.SetImageLayout(const AValue: TImageLayout);
begin
if FImageLayout <> AValue then
begin
FImageLayout := AValue;
Repaint; //Isn't Invalidate better ?
end;
end;
function TfpgBaseButton.GetAllowDown: Boolean;
begin
Result := GroupIndex > 0;
end;
procedure TfpgBaseButton.SetAllowDown(const Value: Boolean);
begin
GroupIndex := 1;
end;
procedure TfpgBaseButton.SetAllowAllUp(const Value: boolean);
begin
FAllowAllUp := Value;
end;
end.
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