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{
BMP format image parser
}
unit gfx_imgfmt_bmp;
{$mode objfpc}{$H+}
interface
uses
Classes,
SysUtils,
fpgfx,
gfxbase{, fpcanvas};
procedure ReadImage_BMP(img: TfpgImage; bmp: Pointer; bmpsize: longword);
function LoadImage_BMP(const AFileName: string): TfpgImage;
function CreateImage_BMP(bmp: Pointer; bmpsize: longword): TfpgImage;
implementation
function CreateImage_BMP(bmp: Pointer; bmpsize: longword): TfpgImage;
begin
Result := TfpgImage.Create;
ReadImage_BMP(Result, bmp, bmpsize);
end;
function LoadImage_BMP(const AFileName: string): TfpgImage;
var
AFile: file of char;
AImageData: Pointer;
AImageDataSize: longint;
begin
Result := nil;
if not FileExists(AFileName) then
Exit; //==>
AssignFile(AFile, AFileName);
FileMode := fmOpenRead; // read-only
Reset(AFile);
AImageDataSize := FileSize(AFile);
GetMem(AImageData, AImageDataSize);
try
BlockRead(AFile, AImageData^, AImageDataSize);
Result := TfpgImage.Create;
ReadImage_BMP(Result, AImageData, AImageDataSize);
finally
CloseFile(AFile);
FreeMem(AImageData);
end;
end;
type
// Windows BMP format description:
// Below is the exact order how how information is stored in a BMP file.
TBMPHeaderRec = packed record
signature: word;
filesize: longword;
reserved: longword;
dataoffset: longword;
end;
PBMPHeaderRec = ^TBMPHeaderRec;
TBMPInfoHeaderRec = packed record
headersize: longword; // = 40
Width: longword;
Height: longword;
planes: word;
bitcount: word;
compression: longword;
imagesize: longword; // bytes in the image data (after the color table)
XpixelsPerM: longword;
YpixelsPerM: longword;
ColorsUsed: longword;
ColorsImportant: longword;
end;
PBMPInfoHeaderRec = ^TBMPInfoHeaderRec;
// Then follows the Color Table if bitcount <= 8
TBMPColorTableRec = packed record
red: byte;
green: byte;
blue: byte;
reserved: byte;
end;
// Then follows the image data
// Every line padded to 32 bits
// The lines stored bottom-up
type
PByte = ^byte;
Pword = ^word;
Plongword = ^longword;
procedure ReadImage_BMP(img: TfpgImage; bmp: Pointer; bmpsize: longword);
var
bh: PBMPHeaderRec;
ih: PBMPInfoHeaderRec;
p: PByte;
ppal: plongword;
pcol: Plongword;
palsize: integer;
pdata: PByte;
b: byte;
bit: byte;
bcnt: byte;
linecnt: longword;
pixelcnt: longword;
pdest: Plongword;
depth: integer;
function GetPalColor(cindex: longword): longword;
var
pc: Plongword;
begin
pc := ppal;
Inc(pc, cindex);
Result := pc^;
end;
begin
if img = nil then
Exit; //==>
img.FreeImage;
p := bmp;
PByte(bh) := p;
ppal := nil;
if bh^.filesize <> bmpsize then
Exit; //==>
pdata := bmp;
Inc(pdata, bh^.dataoffset);
Inc(p, SizeOf(TBMPHeaderRec));
PByte(ih) := p;
depth := ih^.bitcount;
if depth > 1 then
img.AllocateImage(32, ih^.Width, ih^.Height)// color image
else
begin
img.AllocateImage(1, ih^.Width, ih^.Height);
img.AllocateMask;
end;
//Writeln('width: ',img.width,' height: ',img.height,' depth: ',depth);
//Writeln('compression: ',ih^.compression);
Inc(p, SizeOf(TBMPInfoHeaderRec));
if ih^.bitcount <= 8 then
begin
// reading color palette
case ih^.bitcount of
1: palsize := 2;
4: palsize := 16;
else
palsize := 256;
end;
GetMem(ppal, palsize * SizeOf(longword));
pcol := ppal;
pixelcnt := 0;
while integer(p) < integer(pdata) do
begin
pcol^ := Plongword(p)^;
//Writeln('color: ',HexStr(pcol^,8));
Inc(pcol);
Inc(Plongword(p));
Inc(pixelcnt);
end;
//writeln(pixelcnt,' colors loaded.');
end;
pdest := img.ImageData;
Inc(pdest, img.Width * (img.Height - 1)); // bottom-up line order
p := bmp;
Inc(p, bh^.dataoffset);
// reading the data...
case ih^.bitcount of
1:
begin
// direct line transfer
//writeln('reading 1-bit color bitmap');
linecnt := 0;
bcnt := img.Width div 32;
if (img.Width and $1F) > 0 then
Inc(bcnt);
pdest := img.ImageData;
Inc(pdest, bcnt * (img.Height - 1)); // bottom-up line order
repeat
move(p^, pdest^, bcnt * 4);
Inc(p, bcnt * 4);
Dec(pdest, bcnt);
Inc(linecnt);
until linecnt >= img.Height;
//Writeln(linecnt,' lines loaded.');
move(img.ImageData^, img.MaskData^, img.ImageDataSize);
img.Invert;
end;
4:
begin
//writeln('reading 4-bit color');
linecnt := 0;
repeat
// parse one line..
bit := 0;
pixelcnt := 0;
bcnt := 0;
repeat
if bit = 0 then
b := (p^ shr 4) and $0F
else
begin
b := p^ and $0F;
Inc(p);
Inc(bcnt);
end;
pdest^ := GetPalColor(b);
Inc(pdest);
Inc(pixelcnt);
bit := bit xor 1;
until pixelcnt >= img.Width;
while (bcnt mod 4) <> 0 do
begin
Inc(bcnt);
Inc(p);
end;
Inc(linecnt);
Dec(pdest, img.Width * 2); // go to next line
until linecnt >= img.Height;
end;
8:
begin
//writeln('reading 8-bit color');
linecnt := 0;
repeat
// parse one line..
pixelcnt := 0;
repeat
pdest^ := GetPalColor(p^);
Inc(p);
Inc(pdest);
Inc(pixelcnt);
until pixelcnt >= img.Width;
while (pixelcnt mod 4) <> 0 do
begin
Inc(pixelcnt);
Inc(p);
end;
Inc(linecnt);
Dec(pdest, img.Width * 2); // go to next line
until linecnt >= img.Height;
end;
24:
begin
//writeln('reading truecolor');
linecnt := 0;
repeat
// parse one line..
pixelcnt := 0;
repeat
pdest^ := p^;
Inc(p);
pdest^ := pdest^ or (longword(p^) shl 8);
Inc(p);
pdest^ := pdest^ or (longword(p^) shl 16);
Inc(p);
Inc(pdest);
Inc(pixelcnt);
until pixelcnt >= img.Width;
pixelcnt := img.Width * 3;
while (pixelcnt mod 4) <> 0 do
begin
Inc(pixelcnt);
Inc(p);
end;
Inc(linecnt);
Dec(pdest, img.Width * 2); // go to next line
until linecnt >= img.Height;
end;
else
writeln('Unsupported BMP format!');
end;
if ppal <> nil then
FreeMem(ppal);
img.UpdateImage;
end;
end.
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