1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
|
unit fpgfx;
{$mode objfpc}{$H+}
interface
uses
Classes,
SysUtils,
gfxbase
// This is the only place we have such IFDEF!!! Is this ok, or must be
// implement it like we have done for the previous version of fpGFX?
{$IFDEF MSWINDOWS}
,gfx_gdi
{$ENDIF}
{$IFDEF UNIX}
,gfx_x11
{$ENDIF}
;
type
TOrientation = (orVertical, orHorizontal);
TAlign = (alNone, alTop, alBottom, alLeft, alRight, alClient);
TAnchor = (anLeft, anRight, anTop, anBottom);
TAnchors = set of TAnchor;
TFButtonFlags = set of (btnIsEmbedded, btnIsDefault, btnIsPressed,
btnIsSelected, btnHasFocus, btnHasParentColor);
TMouseButton = (mbLeft, mbRight, mbMiddle);
const
AllAnchors = [anLeft, anRight, anTop, anBottom];
// Used for the internal message queue
cMessageQueueSize = 512;
type
{ *******************************************
Internal event properties: Event Types
*******************************************}
TIntKeyPressEvent = procedure(Sender: TObject; var keycode: word; var shiftstate: word;
var consumed: boolean) of object;
TIntMouseEvent = procedure(Sender: TObject; x, y: TfpgCoord; var button: word;
var shiftstate: word) of object;
{ *******************************************
Public event properties: Event Types
*******************************************}
{ Keyboard }
TKeyEvent = procedure(Sender: TObject; AKey: Word; AShift: TShiftState) of object;
TKeyCharEvent = procedure(Sender: TObject; AKeyChar: Char) of object;
{ Mouse }
TMouseButtonEvent = procedure(Sender: TObject; AButton: TMouseButton; AShift: TShiftState; const AMousePos: TPoint) of object;
TMouseMoveEvent = procedure(Sender: TObject; AShift: TShiftState; const AMousePos: TPoint) of object;
TMouseWheelEvent = procedure(Sender: TObject; AShift: TShiftState; AWheelDelta: Single; const AMousePos: TPoint) of object;
{ Painting }
TPaintEvent = procedure(Sender: TObject{; const ARect: TfpgRect}) of object;
type
TSizeParams = record
min_width: TfpgCoord;
max_width: TfpgCoord;
min_height: TfpgCoord;
max_height: TfpgCoord;
end;
TfpgFontResource = class(TfpgFontResourceImpl)
protected
FFontDesc: string;
FRefCount: integer;
public
constructor Create(const afontdesc: string);
function IncRefCount: integer;
function DecRefCount: integer;
property FontDesc: string read FFontDesc;
end;
TfpgFont = class(TfpgFontBase)
public
constructor Create(afontres: TfpgFontResource; const afontdesc: string);
destructor Destroy; override;
end;
// forward declaration
TfpgCanvas = class;
TfpgWindow = class(TfpgWindowImpl)
protected
procedure SetParent(const AValue: TfpgWindow); reintroduce;
function GetParent: TfpgWindow; reintroduce;
function GetCanvas: TfpgCanvas; reintroduce;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
property Parent: TfpgWindow read GetParent write SetParent;
property Canvas: TfpgCanvas read GetCanvas;
property WinHandle; // surface this property from TfpgXXXImpl class in it's native format
end;
TfpgImage = class(TfpgImageImpl)
public
function ImageFromRect(var ARect: TRect): TfpgImage;
end;
TfpgImages = class
private
FImages: TStringList;
public
constructor Create;
destructor Destroy; override;
function AddImage(const imgid: string; img: TfpgImage): boolean;
function DeleteImage(const imgid: string; freeimg: boolean): boolean;
function GetImage(const imgid: string): TfpgImage;
function AddBMP(const imgid: string; bmpdata: pointer; bmpsize: integer): TfpgImage;
function AddMaskedBMP(const imgid: string; bmpdata: pointer; bmpsize: integer; mcx, mcy: integer): TfpgImage;
procedure ListImages(var sl: TStringList);
end;
TfpgCanvas = class(TfpgCanvasImpl)
public
constructor Create(awin: TfpgWindow); reintroduce;
destructor Destroy; override;
// As soon as TfpgStyle has moved out of CoreLib, these must go!
procedure DrawButtonFace(x, y, w, h: TfpgCoord; AFlags: TFButtonFlags);
procedure DrawButtonFace(r: TfpgRect; AFlags: TFButtonFlags);
procedure DrawControlFrame(x, y, w, h: TfpgCoord);
procedure DrawControlFrame(r: TfpgRect);
procedure DrawDirectionArrow(x, y, w, h: TfpgCoord; direction: integer);
procedure DrawDirectionArrow(r: TfpgRect; direction: integer);
procedure DrawFocusRect(r: TfpgRect);
end;
{ This is very basic for now, just to remind us of theming support. Later we
will rework this to use a Style Manager like the previous fpGUI. Styles must
also move out of fpGFX. Also support Bitmap based styles for easier theme
implementations. }
TfpgStyle = class
public
DefaultFont: TfpgFont;
MenuFont: TfpgFont;
MenuAccelFont: TfpgFont;
MenuDisabledFont: TfpgFont;
public
constructor Create; virtual;
procedure DrawButtonFace(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; AFlags: TFButtonFlags); virtual;
procedure DrawControlFrame(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord); virtual;
procedure DrawDirectionArrow(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; direction: integer); virtual;
procedure DrawString(ACanvas: TfpgCanvas; x, y: TfpgCoord; AText: string; AEnabled: boolean = True); virtual;
procedure DrawFocusRect(ACanvas: TfpgCanvas; r: TfpgRect); virtual;
end;
TfpgApplication = class(TfpgApplicationImpl)
protected
FDisplayParams: string;
FScreenWidth: integer;
FScreenHeight: integer;
FDefaultFont: TfpgFont;
FFontResList: TList;
procedure FreeFontRes(afontres: TfpgFontResource);
procedure InternalInit;
procedure RunMessageLoop;
procedure WaitWindowMessage(atimeoutms: integer);
public
constructor Create(const aparams: string = ''); override;
destructor Destroy; override;
function GetFont(const afontdesc: string): TfpgFont;
procedure Initialize;
procedure Run;
procedure Flush;
procedure ProcessMessages;
property ScreenWidth: integer read FScreenWidth;
property ScreenHeight: integer read FScreenHeight;
property DefaultFont: TfpgFont read FDefaultFont;
end;
TfpgTimer = class(TObject)
private
FEnabled: boolean;
FNextAlarm: TDateTime;
FInterval: integer;
FOnTimer: TNotifyEvent;
procedure SetEnabled(const AValue: boolean);
procedure SetInterval(const AValue: integer);
public
constructor Create(ainterval: integer);
destructor Destroy; override;
procedure CheckAlarm(ctime: TDateTime);
property Enabled: boolean read FEnabled write SetEnabled;
property NextAlarm: TDateTime read FNextAlarm;
property Interval: integer read FInterval write SetInterval;
property OnTimer: TNotifyEvent read FOnTimer write FOnTimer;
end;
{ Caret or text cursor, inverts painting over text and has blinking
support. }
TfpgCaret = class
private
FEnabled: boolean;
FVisible: boolean;
FInterval: integer;
FCanvas: TfpgCanvas;
FTop: TfpgCoord;
FLeft: TfpgCoord;
FWidth: TfpgCoord;
FHeight: TfpgCoord;
FTimer: TfpgTimer;
procedure OnTimerTime(Sender: TObject);
public
constructor Create;
destructor Destroy; override;
procedure SetCaret(acanvas: TfpgCanvas; x, y, w, h: TfpgCoord);
procedure UnSetCaret(acanvas: TfpgCanvas);
procedure InvertCaret;
property Width: integer read FWidth;
property Height: integer read FHeight;
end;
var
fpgStyle: TfpgStyle; // move this into fpgApplication
fpgCaret: TfpgCaret; // move this into fpgApplication
fpgImages: TfpgImages; // move this into fpgApplication
// Application singleton
function fpgApplication: TfpgApplication;
// Fonts (easy access function)
function fpgGetFont(const afontdesc: string): TfpgFont;
// Message Queue (easy access function)
procedure fpgWaitWindowMessage;
procedure fpgPostMessage(Sender, Dest: TObject; MsgCode: integer; var aparams: TfpgMessageParams); overload;
procedure fpgPostMessage(Sender, Dest: TObject; MsgCode: integer); overload;
procedure fpgSendMessage(Sender, Dest: TObject; MsgCode: integer; var aparams: TfpgMessageParams); overload;
procedure fpgSendMessage(Sender, Dest: TObject; MsgCode: integer); overload;
procedure fpgDeliverMessage(var msg: TfpgMessageRec);
procedure fpgDeliverMessages;
function fpgGetFirstMessage: PfpgMessageRec;
procedure fpgDeleteFirstMessage;
// Color routines
function fpgColorToRGB(col: TfpgColor): TfpgColor;
function fpgGetNamedColor(col: TfpgColor): TfpgColor;
procedure fpgSetNamedColor(colorid, rgbvalue: longword);
function fpgGetNamedFontDesc(afontid: string): string;
procedure fpgSetNamedFont(afontid, afontdesc: string);
// Timers rountines
procedure fpgInitTimers;
procedure fpgCheckTimers;
function fpgClosestTimer(ctime: TDateTime; amaxtime: integer): integer;
// Rectangle routines
function InflateRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
function InflateRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean;
function OffsetRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
function OffsetRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean;
function CenterPoint(const Rect: TRect): TPoint;
function fpgRect(ALeft, ATop, AWidth, AHeight: integer): TfpgRect;
// Debug rountines
procedure PrintRect(var Rect: TRect);
procedure PrintRect(var Rect: TfpgRect);
implementation
uses
gfx_imgfmt_bmp,
gfx_stdimages;
var
fpgTimers: TList;
fpgNamedColors: array[0..255] of TfpgColor;
fpgNamedFonts: TList;
uApplication: TfpgApplication;
const
ONE_MILISEC = 1 / (24 * 60 * 60 * 1000);
type
TNamedFontItem = class
public
FontID: string;
FontDesc: string;
constructor Create(AFontID, AFontDesc: string);
end;
constructor TNamedFontItem.Create(AFontID, AFontDesc: string);
begin
FontID := AFontID;
FontDesc := AFontDesc;
end;
{$include gfx_msgqueue.inc}
// Timer support
procedure fpgInitTimers;
begin
if fpgTimers = nil then
fpgTimers := TList.Create;
end;
procedure fpgCheckTimers;
var
n: integer;
ctime: TDateTime;
begin
ctime := now;
for n := 1 to fpgTimers.Count do
TfpgTimer(fpgTimers[n - 1]).CheckAlarm(ctime);
end;
function fpgClosestTimer(ctime: TDateTime; amaxtime: integer): integer;
var
n: integer;
t: TfpgTimer;
dt: TDateTime;
tb: Boolean;
begin
// returns -1 if no timers are pending
dt := ctime + amaxtime * ONE_MILISEC;
tb := False;
for n := 1 to fpgTimers.Count do
begin
t := TfpgTimer(fpgTimers[n - 1]);
if t.Enabled and (t.NextAlarm < dt) then
begin
dt := t.NextAlarm;
tb := True;
end;
end;
if tb then
begin
Result := trunc(0.5 + (dt - ctime) / ONE_MILISEC);
if Result < 0 then
Result := 0;
end
else
Result := -1;
end;
function InflateRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
begin
if Assigned(@Rect) then
begin
with Rect do
begin
dec(Left, dx);
dec(Top, dy);
inc(Right, dx);
inc(Bottom, dy);
end;
Result := True;
end
else
Result := False;
end;
function InflateRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean;
begin
if Assigned(@Rect) then
begin
dec(Rect.Left, dx);
dec(Rect.Top, dy);
inc(Rect.Width, 2*dx);
inc(Rect.Height, 2*dy);
Result := True;
end
else
Result := False;
end;
function OffsetRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
begin
if Assigned(@Rect) then
begin
with Rect do
begin
inc(Left, dx);
inc(Top, dy);
inc(Right, dx);
inc(Bottom, dy);
end;
OffsetRect := True;
end
else
OffsetRect := False;
end;
function OffsetRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean;
begin
if Assigned(@Rect) then
begin
with Rect do
begin
inc(Left, dx);
inc(Top, dy);
end;
OffsetRect := True;
end
else
OffsetRect := False;
end;
function CenterPoint(const Rect: TRect): TPoint;
begin
with Rect do
begin
Result.X := (Left+Right) div 2;
Result.Y := (Top+Bottom) div 2;
end;
end;
function fpgRect(ALeft, ATop, AWidth, AHeight: integer): TfpgRect;
begin
Result.SetRect(ALeft, ATop, AWidth, AHeight);
end;
procedure PrintRect(var Rect: TRect);
begin
writeln('Rect left=', Rect.Left, ' top=', Rect.Top, ' right=', Rect.Right,
' bottom=', Rect.Bottom);
end;
procedure PrintRect(var Rect: TfpgRect);
begin
writeln('Rect left=', Rect.Left, ' top=', Rect.Top, ' right=', Rect.Right,
' bottom=', Rect.Bottom, ' width=', Rect.Width, ' height=', Rect.Height);
end;
{ TfpgTimer }
procedure TfpgTimer.SetEnabled(const AValue: boolean);
begin
if not FEnabled and AValue then
FNextAlarm := now + interval * ONE_MILISEC;
FEnabled := AValue;
end;
procedure TfpgTimer.SetInterval(const AValue: integer);
begin
FInterval := AValue;
FNextAlarm := now + FInterval * ONE_MILISEC;
end;
constructor TfpgTimer.Create(ainterval: integer);
begin
FInterval := ainterval;
OnTimer := nil;
FEnabled := False;
fpgTimers.Add(self);
end;
destructor TfpgTimer.Destroy;
var
i: integer;
begin
i := fpgTimers.IndexOf(self);
if i >= 0 then
fpgTimers.Delete(i);
inherited Destroy;
end;
procedure TfpgTimer.CheckAlarm(ctime: TDateTime);
begin
if not FEnabled then
Exit; //==>
if FNextAlarm <= ctime then
begin
// set the next alarm point
if interval > 0 then
while FNextAlarm <= ctime do
FNextAlarm := FNextAlarm + interval * ONE_MILISEC;
if Assigned(FOnTimer) then
FOnTimer(self);
end;
end;
function fpgApplication: TfpgApplication;
begin
if not Assigned(uApplication) then
uApplication := TfpgApplication.Create;
result := uApplication;
end;
function fpgColorToRGB(col: TfpgColor): TfpgColor;
begin
if (col and $80000000) <> 0 then
Result := fpgNamedColors[col and $FF] or (col and $7F000000)// named color keeping alpha
else
Result := col;
end;
function fpgGetNamedColor(col: TfpgColor): TfpgColor;
begin
Result := fpgNamedColors[col and $FF];
end;
procedure fpgSetNamedColor(colorid, rgbvalue: longword);
var
i: longword;
begin
if (colorid and $80000000) = 0 then
Exit;
i := colorid and $FF;
fpgNamedColors[i] := rgbvalue;
end;
function fpgGetNamedFontDesc(afontid: string): string;
var
n: integer;
begin
for n := 0 to fpgNamedFonts.Count - 1 do
if (lowercase(TNamedFontItem(fpgNamedFonts[n]).FontID) = lowercase(afontid)) then
begin // found
Result := TNamedFontItem(fpgNamedFonts[n]).FontDesc;
Exit; //==>
end;
Writeln('GetNamedFontDesc error: "' + afontid + '" is missing. Default is used.');
Result := FPG_DEFAULT_FONT_DESC;
end;
procedure fpgSetNamedFont(afontid, afontdesc: string);
var
n: integer;
begin
n := 0;
while (n < fpgNamedFonts.Count) and (lowercase(TNamedFontItem(fpgNamedFonts[n]).FontID) <> lowercase(afontid)) do
Inc(n);
if n < fpgNamedFonts.Count then
TNamedFontItem(fpgNamedFonts[n]).FontDesc := afontdesc// already defined
else
fpgNamedFonts.Add(TNamedFontItem.Create(afontid, afontdesc));
end;
procedure fpgWaitWindowMessage;
begin
fpgApplication.WaitWindowMessage(0);
end;
function fpgGetFont(const afontdesc: string): TfpgFont;
begin
Result := fpgApplication.GetFont(afontdesc);
end;
constructor TfpgApplication.Create(const aparams: string);
begin
FFontResList := TList.Create;
FDisplayParams := aparams;
FScreenWidth := -1;
FScreenHeight := -1;
TopModalForm := nil;
inherited Create(aparams);
if IsInitialized then
begin
FScreenWidth := GetScreenWidth;
FScreenHeight := GetScreenHeight;
end;
FDefaultFont := GetFont(FPG_DEFAULT_FONT_DESC);
end;
destructor TfpgApplication.Destroy;
var
i: integer;
begin
for i := 0 to (fpgNamedFonts.Count - 1) do
TNamedFontItem(fpgNamedFonts.Items[i]).Free;
fpgNamedFonts.Free;
fpgImages.Free;
FFontResList.Free;
inherited Destroy;
end;
function TfpgApplication.GetFont(const afontdesc: string): TfpgFont;
var
fr: TfpgFontResource;
n: integer;
fdesc: string;
begin
fdesc := afontdesc;
if copy(fdesc, 1, 1) = '#' then // A # (hash) denotes a named font
fdesc := fpgGetNamedFontDesc(copy(afontdesc, 2, length(afontdesc)));
Result := nil;
for n := 0 to FFontResList.Count - 1 do
if TfpgFontResource(FFontResList[n]).FontDesc = fdesc then
begin
fr := TfpgFontResource(FFontResList[n]);
Inc(fr.FRefCount);
Result := TfpgFont.Create(fr, afontdesc);
Exit; //==>
end;
fr := TfpgFontResource.Create(fdesc);
if fr.HandleIsValid then
begin
FFontResList.Add(fr);
Result := TfpgFont.Create(fr, afontdesc);
end
else
begin
fr.Free;
writeln('error opening font.');
end;
end;
procedure TfpgApplication.Initialize;
begin
{$Note Remember to process parameters!! }
if IsInitialized then
InternalInit
else
raise Exception.Create('Failed in initialize the Application object!');
end;
procedure TfpgApplication.Run;
begin
RunMessageLoop;
end;
procedure TfpgApplication.FreeFontRes(afontres: TfpgFontResource);
var
n: integer;
begin
for n := 0 to FFontResList.Count - 1 do
if FFontResList[n] = Pointer(afontres) then
begin
TfpgFontResource(FFontResList[n]).Free;
FFontResList.Delete(n);
Exit;
end;
end;
procedure TfpgApplication.InternalInit;
begin
fpgInitTimers;
fpgNamedFonts := TList.Create;
fpgStyle := TfpgStyle.Create;
fpgCaret := TfpgCaret.Create;
fpgImages := TfpgImages.Create;
fpgCreateStandardImages;
end;
procedure TfpgApplication.Flush;
begin
DoFlush;
end;
procedure TfpgApplication.ProcessMessages;
begin
Flush;
while DoMessagesPending do
begin
WaitWindowMessage(0);
Flush;
end;
end;
procedure TfpgApplication.WaitWindowMessage(atimeoutms: integer);
begin
DoWaitWindowMessage(fpgClosestTimer(now, atimeoutms));
fpgDeliverMessages;
fpgCheckTimers;
end;
procedure TfpgApplication.RunMessageLoop;
begin
repeat
WaitWindowMessage(1000);
until False;
end;
{ TfpgFont }
constructor TfpgFont.Create(afontres: TfpgFontResource; const afontdesc: string);
begin
FFontRes := afontres;
FFontDesc := afontdesc;
afontres.IncRefCount;
end;
destructor TfpgFont.Destroy;
begin
if TfpgFontResource(FFontRes).DecRefCount <= 0 then
fpgApplication.FreeFontRes(TfpgFontResource(FFontRes));
inherited;
end;
{ TfpgFontResource }
constructor TfpgFontResource.Create(const afontdesc: string);
begin
inherited;
FFontDesc := afontdesc;
FRefCount := 0;
end;
function TfpgFontResource.DecRefCount: integer;
begin
Dec(FRefCount);
Result := FRefCount;
end;
function TfpgFontResource.IncRefCount: integer;
begin
Inc(FRefCount);
Result := FRefCount;
end;
{ TfpgCanvas }
constructor TfpgCanvas.Create(awin: TfpgWindow);
begin
inherited Create;
FBeginDrawCount := 0;
FWindow := awin;
// options
FBufferedDraw := True; // transparent widgets must turn this off
FPersistentResources := False;
end;
destructor TfpgCanvas.Destroy;
begin
if fpgCaret.FCanvas = self then
fpgCaret.UnSetCaret(self);
inherited Destroy;
end;
procedure TfpgCanvas.DrawButtonFace(x, y, w, h: TfpgCoord; AFlags: TFButtonFlags);
begin
fpgStyle.DrawButtonFace(self, x, y, w, h, AFlags);
end;
procedure TfpgCanvas.DrawButtonFace(r: TfpgRect; AFlags: TFButtonFlags);
begin
DrawButtonFace(r.Left, r.Top, r.Width, r.Height, AFlags);
end;
procedure TfpgCanvas.DrawControlFrame(x, y, w, h: TfpgCoord);
begin
fpgStyle.DrawControlFrame(self, x, y, w, h);
end;
procedure TfpgCanvas.DrawControlFrame(r: TfpgRect);
begin
DrawControlFrame(r.Left, r.Top, r.Width, r.Height);
end;
procedure TfpgCanvas.DrawDirectionArrow(x, y, w, h: TfpgCoord; direction: integer);
begin
fpgStyle.DrawDirectionArrow(self, x, y, w, h, direction);
end;
procedure TfpgCanvas.DrawDirectionArrow(r: TfpgRect; direction: integer);
begin
DrawDirectionArrow(r.Left, r.Top, r.Width, r.Height, direction);
end;
procedure TfpgCanvas.DrawFocusRect(r: TfpgRect);
begin
fpgStyle.DrawFocusRect(self, r);
end;
{ TfpgWindow }
constructor TfpgWindow.Create(AOwner: TComponent);
begin
inherited Create(AOwner); // initialize the platform internals
FTop := 0;
FLeft := 0;
FWidth := 16;
FHeight := 16;
FMinWidth := 2;
FMinHeight := 2;
FModalForWin := nil;
if (AOwner <> nil) and (AOwner is TfpgWindow) then
FWindowType := wtChild
else
FWindowType := wtWindow;
FCanvas := TfpgCanvas.Create(self);
end;
destructor TfpgWindow.Destroy;
begin
FCanvas.Free;
inherited Destroy;
end;
procedure TfpgWindow.SetParent(const AValue: TfpgWindow);
begin
inherited SetParent(AValue);
end;
function TfpgWindow.GetParent: TfpgWindow;
begin
result := TfpgWindow(inherited GetParent);
end;
function TfpgWindow.GetCanvas: TfpgCanvas;
begin
Result := TfpgCanvas(inherited GetCanvas);
end;
{ TfpgStyle }
constructor TfpgStyle.Create;
begin
// Setup font aliases
fpgSetNamedFont('Label1', FPG_DEFAULT_FONT_DESC);
fpgSetNamedFont('Label2', FPG_DEFAULT_FONT_DESC + ':bold');
fpgSetNamedFont('Edit1', FPG_DEFAULT_FONT_DESC);
fpgSetNamedFont('Edit2', 'Courier New-10');
fpgSetNamedFont('List', FPG_DEFAULT_FONT_DESC);
fpgSetNamedFont('Grid', 'Arial-9');
fpgSetNamedFont('GridHeader', 'Arial-9:bold');
fpgSetNamedFont('Menu', FPG_DEFAULT_FONT_DESC);
fpgSetNamedFont('MenuAccel', FPG_DEFAULT_FONT_DESC + ':underline');
fpgSetNamedFont('MenuDisabled', FPG_DEFAULT_FONT_DESC);
{$Note Refactor this so under Windows it can detect the system colors instead.
Also under Linux (KDE and Gnome) we should be able to detect the system colors.}
fpgSetNamedColor(clWindowBackground, $D4D0C8);
fpgSetNamedColor(clBoxColor, $FFFFFF);
fpgSetNamedColor(clShadow1, $808080);
fpgSetNamedColor(clShadow2, $404040);
fpgSetNamedColor(clHilite1, $E0E0E0);
fpgSetNamedColor(clHilite2, $FFFFFF);
fpgSetNamedColor(clText1, $000000);
fpgSetNamedColor(clText2, $000040);
fpgSetNamedColor(clText3, $800000);
fpgSetNamedColor(clText4, $404000);
fpgSetNamedColor(clSelection, $0A246A);
fpgSetNamedColor(clSelectionText, $FFFFFF);
fpgSetNamedColor(clInactiveSel, $D0D0FF);
fpgSetNamedColor(clInactiveSelText, $000000);
fpgSetNamedColor(clScrollBar, $E8E4DB);
fpgSetNamedColor(clButtonFace, $D4D0C8);
fpgSetNamedColor(clListBox, $FFFFFF);
fpgSetNamedColor(clGridLines, $A0A0A0);
fpgSetNamedColor(clGridHeader, $E0E0E0);
fpgSetNamedColor(clWidgetFrame, $000000);
fpgSetNamedColor(clInactiveWgFrame, $A0A0A0);
fpgSetNamedColor(clTextCursor, $000000);
fpgSetNamedColor(clChoiceListBox, $E8E8E8);
fpgSetNamedColor(clUnset, $D0D0FF);
fpgSetNamedColor(clMenuText, $000000);
fpgSetNamedColor(clMenuDisabled, $909090);
// Global Font Objects
DefaultFont := fpgGetFont(fpgGetNamedFontDesc('Label1'));
MenuFont := fpgGetFont(fpgGetNamedFontDesc('Menu'));
MenuAccelFont := fpgGetFont(fpgGetNamedFontDesc('MenuAccel'));
MenuDisabledFont := fpgGetFont(fpgGetNamedFontDesc('MenuDisabled'));
end;
procedure TfpgStyle.DrawButtonFace(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; AFlags: TFButtonFlags);
var
r: TfpgRect;
begin
r.SetRect(x, y, w, h);
if btnIsDefault in AFlags then
begin
ACanvas.SetColor(clBlack);
ACanvas.SetLineStyle(1, lsSolid);
ACanvas.DrawRectangle(r);
InflateRect(r, -1, -1);
Exclude(AFlags, btnIsDefault);
fpgStyle.DrawButtonFace(ACanvas, r.Left, r.Top, r.Width, r.Height, AFlags);
Exit; //==>
end;
ACanvas.SetColor(clButtonFace);
ACanvas.SetLineStyle(1, lsSolid);
ACanvas.FillRectangle(x, y, w, h);
// Left and Top (outer)
if (btnIsPressed in AFlags) then
begin
if (btnIsEmbedded in AFlags) then
ACanvas.SetColor(clHilite1)
else
ACanvas.SetColor(clShadow2);
end
else
ACanvas.SetColor(clHilite1);
ACanvas.DrawLine(r.Left, r.Bottom, r.Left, r.Top); // left
ACanvas.DrawLine(r.Left, r.Top, r.Right, r.Top); // top
// Left and Top (inner)
//if btnIsPressed in AFlags then
//begin
//ACanvas.SetColor(clShadow1);
//ACanvas.DrawLine(x + 1, y + h - 3, x + 1, y + 1); // left
//ACanvas.DrawLine(x + 1, y + 1, x + w - 2, y + 1); // top
//end;
// Right and Bottom (outer)
if (btnIsPressed in AFlags) then
begin
if (btnIsEmbedded in AFlags) then
ACanvas.SetColor(clHilite1)
else
ACanvas.SetColor(clShadow2);
end
else
ACanvas.SetColor(clShadow2);
ACanvas.DrawLine(r.Right, r.Top, r.Right, r.Bottom); // right
ACanvas.DrawLine(r.Right, r.Bottom, r.Left-1, r.Bottom); // bottom
// Right and Bottom (inner)
if btnIsPressed in AFlags then
begin
if (btnIsEmbedded in AFlags) then
ACanvas.SetColor(clButtonFace)
else
ACanvas.SetColor(clHilite1);
end
else
ACanvas.SetColor(clShadow1);
ACanvas.DrawLine(r.Right-1, r.Top+1, r.Right-1, r.Bottom-1); // right
ACanvas.DrawLine(r.Right-1, r.Bottom-1, r.Left, r.Bottom-1); // bottom
end;
procedure TfpgStyle.DrawControlFrame(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord);
var
r: TfpgRect;
begin
r.SetRect(x, y, w, h);
ACanvas.SetColor(clShadow1);
ACanvas.DrawLine(r.Left, r.Bottom, r.Left, r.Top); // left (outer)
ACanvas.DrawLine(r.Left, r.Top, r.Right, r.Top); // top (outer)
ACanvas.SetColor(clHilite2);
ACanvas.DrawLine(r.Right, r.Top, r.Right, r.Bottom); // right (outer)
ACanvas.DrawLine(r.Right, r.Bottom, r.Left, r.Bottom); // bottom (outer)
ACanvas.SetColor(clShadow2);
ACanvas.DrawLine(r.Left+1, r.Bottom-1, r.Left+1, r.Top+1); // left (inner)
ACanvas.DrawLine(r.Left+1, r.Top+1, r.Right-1, r.Top+1); // top (inner)
ACanvas.SetColor(clHilite1);
ACanvas.DrawLine(r.Right-1, r.Top+1, r.Right-1, r.Bottom-1); // right (inner)
ACanvas.DrawLine(r.Right-1, r.Bottom-1, r.Left+1, r.Bottom-1); // bottom (inner)
end;
procedure TfpgStyle.DrawDirectionArrow(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; direction: integer);
var
peekx: integer;
peeky: integer;
basex: integer;
basey: integer;
side: integer;
margin: integer;
begin
ACanvas.SetColor(clText1);
side := (w div 4) + 1;
margin := side + 1;
if direction < 2 then // vertical
begin
peekx := x + (w div 2);
if direction = 1 then // down
begin
peeky := y + h - margin;
basey := peeky - side;
end
else
begin // up
peeky := y + margin;
basey := peeky + side;
end;
ACanvas.FillTriangle(peekx, peeky, peekx + side, basey, peekx - side, basey);
end
else // horizontal
begin
peeky := y + (h div 2);
if direction = 3 then // right
begin
peekx := x + w - margin;
basex := peekx - side;
end
else // left
begin
peekx := x + margin;
basex := peekx + side;
end;
ACanvas.FillTriangle(peekx, peeky, basex, peeky - side, basex, peeky + side);
end;
end;
procedure TfpgStyle.DrawString(ACanvas: TfpgCanvas; x, y: TfpgCoord;
AText: string; AEnabled: boolean);
begin
if not AEnabled then
begin
ACanvas.SetTextColor(clHilite1);
ACanvas.DrawString(x+1, y+1, AText);
ACanvas.SetTextColor(clShadow1);
end;
ACanvas.DrawString(x, y, AText);
end;
procedure TfpgStyle.DrawFocusRect(ACanvas: TfpgCanvas; r: TfpgRect);
var
oldColor: TfpgColor;
oldLineWidth: integer;
oldLineStyle: TfpgLineStyle;
begin
oldColor := ACanvas.Color;
oldLineWidth := ACanvas.LineWidth;
oldLineStyle := ACanvas.LineStyle;
ACanvas.SetColor(clText1);
ACanvas.SetLineStyle(1, lsDot);
ACanvas.DrawRectangle(r);
// restore previous settings
ACanvas.SetColor(oldColor);
ACanvas.SetLineStyle(oldLineWidth, oldLineStyle);
end;
{ TfpgCaret }
procedure TfpgCaret.OnTimerTime(Sender: TObject);
begin
if FEnabled then
InvertCaret;
end;
constructor TfpgCaret.Create;
begin
FEnabled := False;
FInterval := 500; // blinking interval
FCanvas := nil;
FTop := 0;
FLeft := 0;
FWidth := 2;
FHeight := 8;
FTimer := TfpgTimer.Create(FInterval);
FTimer.OnTimer := @OnTimerTime;
FTimer.Enabled := True;
end;
destructor TfpgCaret.Destroy;
begin
FTimer.Free;
inherited Destroy;
end;
procedure TfpgCaret.SetCaret(acanvas: TfpgCanvas; x, y, w, h: TfpgCoord);
begin
FEnabled := True;
FVisible := False;
FCanvas := acanvas;
FLeft := x;
FTop := y;
FWidth := w;
FHeight := h;
InvertCaret;
FTimer.Enabled := False;
FTimer.Interval := FInterval;
FTimer.Enabled := True;
end;
procedure TfpgCaret.UnSetCaret(acanvas: TfpgCanvas);
begin
if (FCanvas = acanvas) or (acanvas = nil) then
begin
FEnabled := False;
FCanvas := nil;
end;
end;
procedure TfpgCaret.InvertCaret;
begin
if FCanvas = nil then
Exit; //==>
// we could not be sure about the buffer contents!
FCanvas.BeginDraw(False);
try
// this works well on narrow characters like 'i' or 'l' in non-mono fonts
FCanvas.XORFillRectangle($FFFFFF, FLeft, FTop, FWidth, FHeight);
FVisible := not FVisible;
finally
FCanvas.EndDraw(FLeft, FTop, FWidth, FHeight);
end;
end;
{ TfpgImages }
constructor TfpgImages.Create;
begin
FImages := TStringList.Create;
end;
destructor TfpgImages.Destroy;
var
n: integer;
begin
for n := 0 to FImages.Count - 1 do
FImages.Objects[n].Free;
FImages.Free;
inherited Destroy;
end;
function TfpgImages.AddImage(const imgid: string; img: TfpgImage): boolean;
var
i: integer;
begin
i := FImages.IndexOf(LowerCase(imgid));
if i >= 0 then
begin
FImages.Strings[i] := LowerCase(imgid);
FImages.Objects[i] := img;
Result := False;
end
else
begin
FImages.AddObject(LowerCase(imgid), img);
Result := True;
end;
end;
function TfpgImages.DeleteImage(const imgid: string; freeimg: boolean): boolean;
var
i: integer;
img: TfpgImage;
begin
i := FImages.IndexOf(LowerCase(imgid));
if i >= 0 then
begin
if freeimg then
TfpgImage(FImages.Objects[i]).Free;
FImages.Delete(i);
Result := True;
end
else
Result := False;
end;
function TfpgImages.GetImage(const imgid: string): TfpgImage;
var
i: integer;
begin
i := FImages.IndexOf(LowerCase(imgid));
if i >= 0 then
Result := TfpgImage(FImages.Objects[i])
else
Result := nil;
end;
function TfpgImages.AddBMP(const imgid: string; bmpdata: pointer; bmpsize: integer): TfpgImage;
begin
Result := CreateImage_BMP(bmpdata, bmpsize);
if Result <> nil then
AddImage(imgid, Result);
end;
function TfpgImages.AddMaskedBMP(const imgid: string; bmpdata: pointer; bmpsize: integer;
mcx, mcy: integer): TfpgImage;
begin
Result := AddBMP(imgid, bmpdata, bmpsize);
if Result <> nil then
begin
Result.CreateMaskFromSample(mcx, mcy);
Result.UpdateImage;
end;
end;
procedure TfpgImages.ListImages(var sl: TStringList);
begin
if sl <> nil then
sl.Assign(FImages);
end;
{ TfpgImage }
function TfpgImage.ImageFromRect(var ARect: TRect): TfpgImage;
var
x, y: TfpgCoord;
ix, iy: TfpgCoord;
begin
SortRect(ARect);
Result := TfpgImage.Create;
Result.AllocateImage(ColorDepth, ARect.Right-ARect.Left, ARect.Bottom-ARect.Top);
Result.UpdateImage;
iy := -1;
for y := ARect.Top to ARect.Bottom-1 do
begin
Inc(iy);
ix := -1;
for x := ARect.Left to ARect.Right-1 do
begin
Inc(ix);
Result.Colors[ix, iy] := Colors[x, y];
end;
end;
end;
initialization
uApplication := nil;
fpgTimers := nil;
fpgCaret := nil;
fpgImages := nil;
fpgInitMsgQueue;
finalization;
fpgCaret.Free;
uApplication.free;
end.
|