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|
unit fpgfx;
{$mode objfpc}{$H+}
interface
uses
Classes,
SysUtils,
gfxbase
// This is the only place we have such IFDEF!!! Is this ok, or must be
// implement it like we have done for the previous version of fpGFX?
{$IFDEF MSWINDOWS}
,gfx_gdi
{$ENDIF}
{$IFDEF UNIX}
,gfx_x11
{$ENDIF}
;
type
TOrientation = (orVertical, orHorizontal);
TAlign = (alNone, alTop, alBottom, alLeft, alRight, alClient);
TAnchor = (anLeft, anRight, anTop, anBottom);
TAnchors = set of TAnchor;
TClipboardKeyType = (ckNone, ckCopy, ckPaste, ckCut);
TFButtonFlags = set of (btnIsEmbedded, btnIsDefault, btnIsPressed,
btnIsSelected, btnHasFocus, btnHasParentColor);
TMouseButton = (mbLeft, mbRight, mbMiddle);
const
AllAnchors = [anLeft, anRight, anTop, anBottom];
// Used for the internal message queue
cMessageQueueSize = 512;
type
{ *******************************************
Internal event properties: Event Types
*******************************************}
TIntKeyPressEvent = procedure(Sender: TObject; var keycode: word; var shiftstate: word;
var consumed: boolean) of object;
TIntMouseEvent = procedure(Sender: TObject; x, y: TfpgCoord; var button: word;
var shiftstate: word) of object;
{ *******************************************
Public event properties: Event Types
*******************************************}
{ Keyboard }
TKeyEvent = procedure(Sender: TObject; AKey: Word; AShift: TShiftState) of object;
TKeyCharEvent = procedure(Sender: TObject; AKeyChar: Char) of object;
{ Mouse }
TMouseButtonEvent = procedure(Sender: TObject; AButton: TMouseButton; AShift: TShiftState; const AMousePos: TPoint) of object;
TMouseMoveEvent = procedure(Sender: TObject; AShift: TShiftState; const AMousePos: TPoint) of object;
TMouseWheelEvent = procedure(Sender: TObject; AShift: TShiftState; AWheelDelta: Single; const AMousePos: TPoint) of object;
{ Painting }
TPaintEvent = procedure(Sender: TObject{; const ARect: TfpgRect}) of object;
type
TSizeParams = record
min_width: TfpgCoord;
max_width: TfpgCoord;
min_height: TfpgCoord;
max_height: TfpgCoord;
end;
TfpgFontResource = class(TfpgFontResourceImpl)
protected
FFontDesc: string;
FRefCount: integer;
public
constructor Create(const afontdesc: string);
function IncRefCount: integer;
function DecRefCount: integer;
property FontDesc: string read FFontDesc;
end;
TfpgFont = class(TfpgFontBase)
public
constructor Create(afontres: TfpgFontResource; const afontdesc: string);
destructor Destroy; override;
end;
// forward declaration
TfpgCanvas = class;
TfpgWindow = class(TfpgWindowImpl)
protected
procedure SetParent(const AValue: TfpgWindow); reintroduce;
function GetParent: TfpgWindow; reintroduce;
function GetCanvas: TfpgCanvas; reintroduce;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
property Parent: TfpgWindow read GetParent write SetParent;
property Canvas: TfpgCanvas read GetCanvas;
property WinHandle; // surface this property from TfpgXXXImpl class in it's native format
end;
TfpgImage = class(TfpgImageImpl)
public
function ImageFromRect(var ARect: TRect): TfpgImage;
end;
TfpgImages = class
private
FImages: TStringList;
public
constructor Create;
destructor Destroy; override;
function AddImage(const imgid: string; img: TfpgImage): boolean;
function DeleteImage(const imgid: string; freeimg: boolean): boolean;
function GetImage(const imgid: string): TfpgImage;
function AddBMP(const imgid: string; bmpdata: pointer; bmpsize: integer): TfpgImage;
function AddMaskedBMP(const imgid: string; bmpdata: pointer; bmpsize: integer; mcx, mcy: integer): TfpgImage;
procedure ListImages(var sl: TStringList);
end;
TfpgCanvas = class(TfpgCanvasImpl)
public
constructor Create(awin: TfpgWindow); reintroduce;
destructor Destroy; override;
procedure DrawButtonFace(x, y, w, h: TfpgCoord; AFlags: TFButtonFlags);
procedure DrawControlFrame(x, y, w, h: TfpgCoord);
procedure DrawDirectionArrow(x, y, w, h: TfpgCoord; direction: integer);
end;
{ This is very basic for now, just to remind us of theming support. Later we
will rework this to use a Style Manager like the previous fpGUI. Styles must
also move out of fpGFX. Also support Bitmap based styles for easier theme
implementations. }
TfpgStyle = class
public
DefaultFont: TfpgFont;
MenuFont: TfpgFont;
MenuAccelFont: TfpgFont;
MenuDisabledFont: TfpgFont;
public
constructor Create; virtual;
procedure DrawButtonFace(ACanvas: TfpgCanvas; x1, y1, x2, y2: TfpgCoord; AFlags: TFButtonFlags); virtual;
procedure DrawControlFrame(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord); virtual;
procedure DrawDirectionArrow(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; direction: integer); virtual;
procedure DrawString(ACanvas: TfpgCanvas; x, y: TfpgCoord; AText: string; AEnabled: boolean = True); virtual;
end;
TfpgApplication = class(TfpgApplicationImpl)
protected
FDisplayParams: string;
FScreenWidth: integer;
FScreenHeight: integer;
FDefaultFont: TfpgFont;
FFontResList: TList;
procedure FreeFontRes(afontres: TfpgFontResource);
procedure InternalInit;
procedure RunMessageLoop;
procedure WaitWindowMessage(atimeoutms: integer);
public
constructor Create(const aparams: string = ''); override;
destructor Destroy; override;
function GetFont(const afontdesc: string): TfpgFont;
procedure Initialize;
procedure Run;
procedure Flush;
procedure ProcessMessages;
property ScreenWidth: integer read FScreenWidth;
property ScreenHeight: integer read FScreenHeight;
property DefaultFont: TfpgFont read FDefaultFont;
end;
TfpgTimer = class(TObject)
private
FEnabled: boolean;
FNextAlarm: TDateTime;
FInterval: integer;
FOnTimer: TNotifyEvent;
procedure SetEnabled(const AValue: boolean);
procedure SetInterval(const AValue: integer);
public
constructor Create(ainterval: integer);
destructor Destroy; override;
procedure CheckAlarm(ctime: TDateTime);
property Enabled: boolean read FEnabled write SetEnabled;
property NextAlarm: TDateTime read FNextAlarm;
property Interval: integer read FInterval write SetInterval;
property OnTimer: TNotifyEvent read FOnTimer write FOnTimer;
end;
{ Caret or text cursor, inverts painting over text and has blinking
support. }
TfpgCaret = class
private
FEnabled: boolean;
FVisible: boolean;
FInterval: integer;
FCanvas: TfpgCanvas;
FTop: TfpgCoord;
FLeft: TfpgCoord;
FWidth: TfpgCoord;
FHeight: TfpgCoord;
FTimer: TfpgTimer;
procedure OnTimerTime(Sender: TObject);
public
constructor Create;
destructor Destroy; override;
procedure SetCaret(acanvas: TfpgCanvas; x, y, w, h: TfpgCoord);
procedure UnSetCaret(acanvas: TfpgCanvas);
procedure InvertCaret;
property Width: integer read FWidth;
property Height: integer read FHeight;
end;
var
fpgStyle: TfpgStyle; // move this into fpgApplication
fpgCaret: TfpgCaret; // move this into fpgApplication
fpgImages: TfpgImages; // move this into fpgApplication
// Application singleton
function fpgApplication: TfpgApplication;
// Fonts (easy access function)
function fpgGetFont(const afontdesc: string): TfpgFont;
// Message Queue (easy access function)
procedure fpgWaitWindowMessage;
procedure fpgPostMessage(Sender, Dest: TObject; MsgCode: integer; var aparams: TfpgMessageParams); overload;
procedure fpgPostMessage(Sender, Dest: TObject; MsgCode: integer); overload;
procedure fpgSendMessage(Sender, Dest: TObject; MsgCode: integer; var aparams: TfpgMessageParams); overload;
procedure fpgSendMessage(Sender, Dest: TObject; MsgCode: integer); overload;
procedure fpgDeliverMessage(var msg: TfpgMessageRec);
procedure fpgDeliverMessages;
function fpgGetFirstMessage: PfpgMessageRec;
procedure fpgDeleteFirstMessage;
// Color routines
function fpgColorToRGB(col: TfpgColor): TfpgColor;
function fpgGetNamedColor(col: TfpgColor): TfpgColor;
procedure fpgSetNamedColor(colorid, rgbvalue: longword);
function fpgGetNamedFontDesc(afontid: string): string;
procedure fpgSetNamedFont(afontid, afontdesc: string);
// Timers rountines
procedure fpgInitTimers;
procedure fpgCheckTimers;
function fpgClosestTimer(ctime: TDateTime; amaxtime: integer): integer;
// Rectangle routines
function InflateRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
function OffsetRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
function CenterPoint(const Rect: TRect): TPoint;
// Debug rountines
procedure PrintRect(var Rect: TRect);
implementation
uses
gfx_imgfmt_bmp,
gfx_stdimages;
var
fpgTimers: TList;
fpgNamedColors: array[0..255] of TfpgColor;
fpgNamedFonts: TList;
uApplication: TfpgApplication;
const
ONE_MILISEC = 1 / (24 * 60 * 60 * 1000);
type
TNamedFontItem = class
public
FontID: string;
FontDesc: string;
constructor Create(AFontID, AFontDesc: string);
end;
constructor TNamedFontItem.Create(AFontID, AFontDesc: string);
begin
FontID := AFontID;
FontDesc := AFontDesc;
end;
{$include gfx_msgqueue.inc}
// Timer support
procedure fpgInitTimers;
begin
if fpgTimers = nil then
fpgTimers := TList.Create;
end;
procedure fpgCheckTimers;
var
n: integer;
ctime: TDateTime;
begin
ctime := now;
for n := 1 to fpgTimers.Count do
TfpgTimer(fpgTimers[n - 1]).CheckAlarm(ctime);
end;
function fpgClosestTimer(ctime: TDateTime; amaxtime: integer): integer;
var
n: integer;
t: TfpgTimer;
dt: TDateTime;
tb: Boolean;
begin
// returns -1 if no timers are pending
dt := ctime + amaxtime * ONE_MILISEC;
tb := False;
for n := 1 to fpgTimers.Count do
begin
t := TfpgTimer(fpgTimers[n - 1]);
if t.Enabled and (t.NextAlarm < dt) then
begin
dt := t.NextAlarm;
tb := True;
end;
end;
if tb then
begin
Result := trunc(0.5 + (dt - ctime) / ONE_MILISEC);
if Result < 0 then
Result := 0;
end
else
Result := -1;
end;
function InflateRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
begin
if Assigned(@Rect) then
begin
with Rect do
begin
dec(Left, dx);
dec(Top, dy);
inc(Right, dx);
inc(Bottom, dy);
end;
Result := True;
end
else
Result := False;
end;
function OffsetRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
begin
if Assigned(@Rect) then
begin
with Rect do
begin
inc(Left, dx);
inc(Top, dy);
inc(Right, dx);
inc(Bottom, dy);
end;
OffsetRect := True;
end
else
OffsetRect := False;
end;
function CenterPoint(const Rect: TRect): TPoint;
begin
with Rect do
begin
Result.X := (Left+Right) div 2;
Result.Y := (Top+Bottom) div 2;
end;
end;
procedure PrintRect(var Rect: TRect);
begin
writeln('Rect x1=', Rect.Left, ' y1=', Rect.Top, ' x2=', Rect.Right, ' y2=', Rect.Bottom);
end;
{ TfpgTimer }
procedure TfpgTimer.SetEnabled(const AValue: boolean);
begin
if not FEnabled and AValue then
FNextAlarm := now + interval * ONE_MILISEC;
FEnabled := AValue;
end;
procedure TfpgTimer.SetInterval(const AValue: integer);
begin
FInterval := AValue;
FNextAlarm := now + FInterval * ONE_MILISEC;
end;
constructor TfpgTimer.Create(ainterval: integer);
begin
FInterval := ainterval;
OnTimer := nil;
FEnabled := False;
fpgTimers.Add(self);
end;
destructor TfpgTimer.Destroy;
var
i: integer;
begin
i := fpgTimers.IndexOf(self);
if i >= 0 then
fpgTimers.Delete(i);
inherited Destroy;
end;
procedure TfpgTimer.CheckAlarm(ctime: TDateTime);
begin
if not FEnabled then
Exit; //==>
if FNextAlarm <= ctime then
begin
// set the next alarm point
if interval > 0 then
while FNextAlarm <= ctime do
FNextAlarm := FNextAlarm + interval * ONE_MILISEC;
if Assigned(FOnTimer) then
FOnTimer(self);
end;
end;
function fpgApplication: TfpgApplication;
begin
if not Assigned(uApplication) then
uApplication := TfpgApplication.Create;
result := uApplication;
end;
function fpgColorToRGB(col: TfpgColor): TfpgColor;
begin
if (col and $80000000) <> 0 then
Result := fpgNamedColors[col and $FF] or (col and $7F000000)// named color keeping alpha
else
Result := col;
end;
function fpgGetNamedColor(col: TfpgColor): TfpgColor;
begin
Result := fpgNamedColors[col and $FF];
end;
procedure fpgSetNamedColor(colorid, rgbvalue: longword);
var
i: longword;
begin
if (colorid and $80000000) = 0 then
Exit;
i := colorid and $FF;
fpgNamedColors[i] := rgbvalue;
end;
function fpgGetNamedFontDesc(afontid: string): string;
var
n: integer;
begin
for n := 0 to fpgNamedFonts.Count - 1 do
if (lowercase(TNamedFontItem(fpgNamedFonts[n]).FontID) = lowercase(afontid)) then
begin // found
Result := TNamedFontItem(fpgNamedFonts[n]).FontDesc;
Exit; //==>
end;
Writeln('GetNamedFontDesc error: "' + afontid + '" is missing. Default is used.');
Result := FPG_DEFAULT_FONT_DESC;
end;
procedure fpgSetNamedFont(afontid, afontdesc: string);
var
n: integer;
begin
n := 0;
while (n < fpgNamedFonts.Count) and (lowercase(TNamedFontItem(fpgNamedFonts[n]).FontID) <> lowercase(afontid)) do
Inc(n);
if n < fpgNamedFonts.Count then
TNamedFontItem(fpgNamedFonts[n]).FontDesc := afontdesc// already defined
else
fpgNamedFonts.Add(TNamedFontItem.Create(afontid, afontdesc));
end;
procedure fpgWaitWindowMessage;
begin
fpgApplication.WaitWindowMessage(0);
end;
function fpgGetFont(const afontdesc: string): TfpgFont;
begin
Result := fpgApplication.GetFont(afontdesc);
end;
constructor TfpgApplication.Create(const aparams: string);
begin
FFontResList := TList.Create;
FDisplayParams := aparams;
FScreenWidth := -1;
FScreenHeight := -1;
TopModalForm := nil;
inherited Create(aparams);
if IsInitialized then
begin
FScreenWidth := GetScreenWidth;
FScreenHeight := GetScreenHeight;
end;
FDefaultFont := GetFont(FPG_DEFAULT_FONT_DESC);
end;
destructor TfpgApplication.Destroy;
var
i: integer;
begin
for i := 0 to (fpgNamedFonts.Count - 1) do
TNamedFontItem(fpgNamedFonts.Items[i]).Free;
fpgNamedFonts.Free;
fpgImages.Free;
FFontResList.Free;
inherited Destroy;
end;
function TfpgApplication.GetFont(const afontdesc: string): TfpgFont;
var
fr: TfpgFontResource;
n: integer;
fdesc: string;
begin
fdesc := afontdesc;
if copy(fdesc, 1, 1) = '#' then // A # (hash) denotes a named font
fdesc := fpgGetNamedFontDesc(copy(afontdesc, 2, length(afontdesc)));
Result := nil;
for n := 0 to FFontResList.Count - 1 do
if TfpgFontResource(FFontResList[n]).FontDesc = fdesc then
begin
fr := TfpgFontResource(FFontResList[n]);
Inc(fr.FRefCount);
Result := TfpgFont.Create(fr, afontdesc);
Exit; //==>
end;
fr := TfpgFontResource.Create(fdesc);
if fr.HandleIsValid then
begin
FFontResList.Add(fr);
Result := TfpgFont.Create(fr, afontdesc);
end
else
begin
fr.Free;
writeln('error opening font.');
end;
end;
procedure TfpgApplication.Initialize;
begin
{$Note Remember to process parameters!! }
if IsInitialized then
InternalInit
else
raise Exception.Create('Failed in initialize the Application object!');
end;
procedure TfpgApplication.Run;
begin
RunMessageLoop;
end;
procedure TfpgApplication.FreeFontRes(afontres: TfpgFontResource);
var
n: integer;
begin
for n := 0 to FFontResList.Count - 1 do
if FFontResList[n] = Pointer(afontres) then
begin
TfpgFontResource(FFontResList[n]).Free;
FFontResList.Delete(n);
Exit;
end;
end;
procedure TfpgApplication.InternalInit;
begin
fpgInitTimers;
fpgNamedFonts := TList.Create;
fpgStyle := TfpgStyle.Create;
fpgCaret := TfpgCaret.Create;
fpgImages := TfpgImages.Create;
fpgCreateStandardImages;
end;
procedure TfpgApplication.Flush;
begin
DoFlush;
end;
procedure TfpgApplication.ProcessMessages;
begin
Flush;
while DoMessagesPending do
begin
WaitWindowMessage(0);
Flush;
end;
end;
procedure TfpgApplication.WaitWindowMessage(atimeoutms: integer);
begin
DoWaitWindowMessage(fpgClosestTimer(now, atimeoutms));
fpgDeliverMessages;
fpgCheckTimers;
end;
procedure TfpgApplication.RunMessageLoop;
begin
repeat
WaitWindowMessage(1000);
until False;
end;
{ TfpgFont }
constructor TfpgFont.Create(afontres: TfpgFontResource; const afontdesc: string);
begin
FFontRes := afontres;
FFontDesc := afontdesc;
afontres.IncRefCount;
end;
destructor TfpgFont.Destroy;
begin
if TfpgFontResource(FFontRes).DecRefCount <= 0 then
fpgApplication.FreeFontRes(TfpgFontResource(FFontRes));
inherited;
end;
{ TfpgFontResource }
constructor TfpgFontResource.Create(const afontdesc: string);
begin
inherited;
FFontDesc := afontdesc;
FRefCount := 0;
end;
function TfpgFontResource.DecRefCount: integer;
begin
Dec(FRefCount);
Result := FRefCount;
end;
function TfpgFontResource.IncRefCount: integer;
begin
Inc(FRefCount);
Result := FRefCount;
end;
{ TfpgCanvas }
constructor TfpgCanvas.Create(awin: TfpgWindow);
begin
inherited Create;
FBeginDrawCount := 0;
FWindow := awin;
// options
FBufferedDraw := True; // transparent widgets must turn this off
FPersistentResources := False;
end;
destructor TfpgCanvas.Destroy;
begin
if fpgCaret.FCanvas = self then
fpgCaret.UnSetCaret(self);
inherited Destroy;
end;
procedure TfpgCanvas.DrawButtonFace(x, y, w, h: TfpgCoord; AFlags: TFButtonFlags);
begin
fpgStyle.DrawButtonFace(self, x, y, x+w-1, y+h-1, AFlags);
end;
procedure TfpgCanvas.DrawControlFrame(x, y, w, h: TfpgCoord);
begin
fpgStyle.DrawControlFrame(self, x, y, w, h);
end;
procedure TfpgCanvas.DrawDirectionArrow(x, y, w, h: TfpgCoord; direction: integer);
begin
fpgStyle.DrawDirectionArrow(self, x, y, w, h, direction);
end;
{ TfpgWindow }
constructor TfpgWindow.Create(AOwner: TComponent);
begin
inherited Create(AOwner); // initialize the platform internals
FTop := 0;
FLeft := 0;
FWidth := 16;
FHeight := 16;
FMinWidth := 2;
FMinHeight := 2;
FModalForWin := nil;
if (AOwner <> nil) and (AOwner is TfpgWindow) then
FWindowType := wtChild
else
FWindowType := wtWindow;
FCanvas := TfpgCanvas.Create(self);
end;
destructor TfpgWindow.Destroy;
begin
FCanvas.Free;
inherited Destroy;
end;
procedure TfpgWindow.SetParent(const AValue: TfpgWindow);
begin
inherited SetParent(AValue);
end;
function TfpgWindow.GetParent: TfpgWindow;
begin
result := TfpgWindow(inherited GetParent);
end;
function TfpgWindow.GetCanvas: TfpgCanvas;
begin
Result := TfpgCanvas(inherited GetCanvas);
end;
{ TfpgStyle }
constructor TfpgStyle.Create;
begin
// Setup font aliases
fpgSetNamedFont('Label1', 'Arial-10');
fpgSetNamedFont('Label2', 'Arial-10:bold');
fpgSetNamedFont('Edit1', 'Arial-10');
fpgSetNamedFont('Edit2', 'Courier New-10');
fpgSetNamedFont('List', 'Arial-10');
fpgSetNamedFont('Grid', 'Arial-9');
fpgSetNamedFont('GridHeader', 'Arial-9:bold');
fpgSetNamedFont('Menu', 'Arial-10');
fpgSetNamedFont('MenuAccel', 'Arial-10:bold');
fpgSetNamedFont('MenuDisabled', 'Arial-10:italic');
{$Note Refactor this so under Windows it can detect the system colors instead.
Also under Linux (KDE and Gnome) we should be able to detect the system colors.}
fpgSetNamedColor(clWindowBackground, $D4D0C8);
fpgSetNamedColor(clBoxColor, $FFFFFF);
fpgSetNamedColor(clShadow1, $808080);
fpgSetNamedColor(clShadow2, $404040);
fpgSetNamedColor(clHilite1, $E0E0E0);
fpgSetNamedColor(clHilite2, $FFFFFF);
fpgSetNamedColor(clText1, $000000);
fpgSetNamedColor(clText2, $000040);
fpgSetNamedColor(clText3, $800000);
fpgSetNamedColor(clText4, $404000);
fpgSetNamedColor(clSelection, $000080);
fpgSetNamedColor(clSelectionText, $FFFFFF);
fpgSetNamedColor(clInactiveSel, $D0D0FF);
fpgSetNamedColor(clInactiveSelText, $000000);
fpgSetNamedColor(clScrollBar, $E8E4DB);
fpgSetNamedColor(clButtonFace, $D4D0C8);
fpgSetNamedColor(clListBox, $FFFFFF);
fpgSetNamedColor(clGridLines, $A0A0A0);
fpgSetNamedColor(clGridHeader, $E0E0E0);
fpgSetNamedColor(clWidgetFrame, $000000);
fpgSetNamedColor(clInactiveWgFrame, $A0A0A0);
fpgSetNamedColor(clTextCursor, $000000);
fpgSetNamedColor(clChoiceListBox, $E8E8E8);
fpgSetNamedColor(clUnset, $D0D0FF);
fpgSetNamedColor(clMenuText, $000000);
fpgSetNamedColor(clMenuDisabled, $909090);
// Global Font Objects
DefaultFont := fpgGetFont(fpgGetNamedFontDesc('Label1'));
MenuFont := fpgGetFont(fpgGetNamedFontDesc('Menu'));
MenuAccelFont := fpgGetFont(fpgGetNamedFontDesc('MenuAccel'));
MenuDisabledFont := fpgGetFont(fpgGetNamedFontDesc('MenuDisabled'));
end;
procedure TfpgStyle.DrawButtonFace(ACanvas: TfpgCanvas; x1, y1, x2, y2: TfpgCoord; AFlags: TFButtonFlags);
var
r: TRect;
begin
if btnIsDefault in AFlags then
begin
r := Rect(x1, y1, x2, y2);
ACanvas.SetColor(clBlack);
ACanvas.SetLineStyle(1, lsSolid);
ACanvas.DrawRectangle(r);
InflateRect(r, -1, -1);
Exclude(AFlags, btnIsDefault);
fpgStyle.DrawButtonFace(ACanvas, r.Left, r.Top, r.Right, r.Bottom, AFlags);
Exit; //==>
end;
ACanvas.SetColor(clButtonFace);
ACanvas.SetLineStyle(1, lsSolid);
ACanvas.FillRectangle(x1, y1, x2, y2);
// Left and Top (outer)
if (btnIsPressed in AFlags) then
begin
if (btnIsEmbedded in AFlags) then
ACanvas.SetColor(clHilite1)
else
ACanvas.SetColor(clShadow2);
end
else
ACanvas.SetColor(clHilite1);
ACanvas.DrawLine(x1, y2-1, x1, y1); // left
ACanvas.DrawLine(x1, y1, x2-1, y1); // top
// Left and Top (inner)
//if btnIsPressed in AFlags then
//begin
//ACanvas.SetColor(clShadow1);
//ACanvas.DrawLine(x + 1, y + h - 3, x + 1, y + 1); // left
//ACanvas.DrawLine(x + 1, y + 1, x + w - 2, y + 1); // top
//end;
// Right and Bottom (outer)
if (btnIsPressed in AFlags) then
begin
if (btnIsEmbedded in AFlags) then
ACanvas.SetColor(clHilite1)
else
ACanvas.SetColor(clShadow2);
end
else
ACanvas.SetColor(clShadow2);
ACanvas.DrawLine(x2, y1, x2, y2); // right
ACanvas.DrawLine(x2, y2, x1, y2); // bottom
// Right and Bottom (inner)
if btnIsPressed in AFlags then
begin
if (btnIsEmbedded in AFlags) then
ACanvas.SetColor(clButtonFace)
else
ACanvas.SetColor(clHilite1);
end
else
ACanvas.SetColor(clShadow1);
ACanvas.DrawLine(x2-1, y1+1, x2-1, y2-1); // right
ACanvas.DrawLine(x2-1, y2-1, x1+1, y2-1); // bottom
end;
procedure TfpgStyle.DrawControlFrame(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord);
var
x2: TfpgCoord;
y2: TfpgCoord;
begin
// outer bottom right coordinates
x2 := x+w-1;
y2 := y+h-1;
ACanvas.SetColor(clShadow1);
ACanvas.DrawLine(x, y2, x, y); // left (outer)
ACanvas.DrawLine(x, y, x2-1, y); // top (outer)
ACanvas.SetColor(clShadow2);
ACanvas.DrawLine(x+1, y+1, x2-1, y+1); // top (inner)
ACanvas.DrawLine(x+1, y2-1, x+1, y+1); // left (inner)
ACanvas.SetColor(clHilite1);
ACanvas.DrawLine(x+2, y2-1, x2-1, y2-1); // bottom (inner)
ACanvas.DrawLine(x2-1, y+1, x2-1, y2-1); // right (inner)
ACanvas.SetColor(clHilite2);
ACanvas.DrawLine(x+1, y2, x2, y2); // bottom (outer)
ACanvas.DrawLine(x2, y, x2, y2); // right (outer)
end;
procedure TfpgStyle.DrawDirectionArrow(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; direction: integer);
var
peekx: TfpgCoord;
peeky: TfpgCoord;
basex: TfpgCoord;
basey: TfpgCoord;
side: TfpgCoord;
margin: TfpgCoord;
begin
ACanvas.SetColor(clText1);
side := (w div 4) + 1;
margin := side + 1;
if direction < 2 then // vertical
begin
peekx := x + (w div 2);
if direction = 1 then // down
begin
peeky := y + h - margin;
basey := peeky - side;
end
else
begin // up
peeky := y + margin;
basey := peeky + side;
end;
ACanvas.FillTriangle(peekx, peeky, peekx + side, basey, peekx - side, basey);
end
else // horizontal
begin
peeky := y + (h div 2);
if direction = 3 then // right
begin
peekx := x + w - margin;
basex := peekx - side;
end
else // left
begin
peekx := x + margin;
basex := peekx + side;
end;
ACanvas.FillTriangle(peekx, peeky, basex, peeky - side, basex, peeky + side);
end;
end;
procedure TfpgStyle.DrawString(ACanvas: TfpgCanvas; x, y: TfpgCoord;
AText: string; AEnabled: boolean);
begin
if not AEnabled then
begin
ACanvas.SetTextColor(clHilite1);
ACanvas.DrawString(x+1, y+1, AText);
ACanvas.SetTextColor(clShadow1);
end;
ACanvas.DrawString(x, y, AText);
end;
{ TfpgCaret }
procedure TfpgCaret.OnTimerTime(Sender: TObject);
begin
if FEnabled then
InvertCaret;
end;
constructor TfpgCaret.Create;
begin
FEnabled := False;
FInterval := 500; // blinking interval
FCanvas := nil;
FTop := 0;
FLeft := 0;
FWidth := 2;
FHeight := 8;
FTimer := TfpgTimer.Create(FInterval);
FTimer.OnTimer := @OnTimerTime;
FTimer.Enabled := True;
end;
destructor TfpgCaret.Destroy;
begin
FTimer.Free;
inherited Destroy;
end;
procedure TfpgCaret.SetCaret(acanvas: TfpgCanvas; x, y, w, h: TfpgCoord);
begin
FEnabled := True;
FVisible := False;
FCanvas := acanvas;
FLeft := x;
FTop := y;
FWidth := w;
FHeight := h;
InvertCaret;
FTimer.Enabled := False;
FTimer.Interval := FInterval;
FTimer.Enabled := True;
end;
procedure TfpgCaret.UnSetCaret(acanvas: TfpgCanvas);
begin
if (FCanvas = acanvas) or (acanvas = nil) then
begin
FEnabled := False;
FCanvas := nil;
end;
end;
procedure TfpgCaret.InvertCaret;
begin
if FCanvas = nil then
Exit; //==>
// we could not be sure about the buffer contents!
FCanvas.BeginDraw(False);
try
// this works well on narrow characters like 'i' or 'l' in non-mono fonts
FCanvas.XORFillRectangle($FFFFFF, FLeft, FTop, FWidth, FHeight);
FVisible := not FVisible;
finally
FCanvas.EndDraw(FLeft, FTop, FWidth, FHeight);
end;
end;
{ TfpgImages }
constructor TfpgImages.Create;
begin
FImages := TStringList.Create;
end;
destructor TfpgImages.Destroy;
var
n: integer;
begin
for n := 0 to FImages.Count - 1 do
FImages.Objects[n].Free;
FImages.Free;
inherited Destroy;
end;
function TfpgImages.AddImage(const imgid: string; img: TfpgImage): boolean;
var
i: integer;
begin
i := FImages.IndexOf(LowerCase(imgid));
if i >= 0 then
begin
FImages.Strings[i] := LowerCase(imgid);
FImages.Objects[i] := img;
Result := False;
end
else
begin
FImages.AddObject(LowerCase(imgid), img);
Result := True;
end;
end;
function TfpgImages.DeleteImage(const imgid: string; freeimg: boolean): boolean;
var
i: integer;
img: TfpgImage;
begin
i := FImages.IndexOf(LowerCase(imgid));
if i >= 0 then
begin
if freeimg then
TfpgImage(FImages.Objects[i]).Free;
FImages.Delete(i);
Result := True;
end
else
Result := False;
end;
function TfpgImages.GetImage(const imgid: string): TfpgImage;
var
i: integer;
begin
i := FImages.IndexOf(LowerCase(imgid));
if i >= 0 then
Result := TfpgImage(FImages.Objects[i])
else
Result := nil;
end;
function TfpgImages.AddBMP(const imgid: string; bmpdata: pointer; bmpsize: integer): TfpgImage;
begin
Result := CreateImage_BMP(bmpdata, bmpsize);
if Result <> nil then
AddImage(imgid, Result);
end;
function TfpgImages.AddMaskedBMP(const imgid: string; bmpdata: pointer; bmpsize: integer;
mcx, mcy: integer): TfpgImage;
begin
Result := AddBMP(imgid, bmpdata, bmpsize);
if Result <> nil then
begin
Result.CreateMaskFromSample(mcx, mcy);
Result.UpdateImage;
end;
end;
procedure TfpgImages.ListImages(var sl: TStringList);
begin
if sl <> nil then
sl.Assign(FImages);
end;
{ TfpgImage }
function TfpgImage.ImageFromRect(var ARect: TRect): TfpgImage;
var
x, y: TfpgCoord;
ix, iy: TfpgCoord;
begin
SortRect(ARect);
Result := TfpgImage.Create;
Result.AllocateImage(ColorDepth, ARect.Right-ARect.Left, ARect.Bottom-ARect.Top);
Result.UpdateImage;
iy := -1;
for y := ARect.Top to ARect.Bottom-1 do
begin
Inc(iy);
ix := -1;
for x := ARect.Left to ARect.Right-1 do
begin
Inc(ix);
Result.Colors[ix, iy] := Colors[x, y];
end;
end;
end;
initialization
uApplication := nil;
fpgTimers := nil;
fpgCaret := nil;
fpgImages := nil;
fpgInitMsgQueue;
finalization;
fpgCaret.Free;
uApplication.free;
end.
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