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|
{
fpGUI - Free Pascal GUI Library
Copyright (C) 2006 - 2008 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
The base widget, which all GUI widgets inherit from.
}
unit fpg_widget;
{$mode objfpc}{$H+}
{.$Define DEBUG}
interface
uses
Classes,
SysUtils,
fpg_main,
fpg_base;
type
TFocusSearchDirection = (fsdFirst, fsdLast, fsdNext, fsdPrev);
TfpgWidget = class(TfpgWindow)
private
FAlignRect: TfpgRect;
FOnClick: TNotifyEvent;
FOnDoubleClick: TMouseButtonEvent;
FOnEnter: TNotifyEvent;
FOnExit: TNotifyEvent;
FOnMouseDown: TMouseButtonEvent;
FOnMouseEnter: TNotifyEvent;
FOnMouseExit: TNotifyEvent;
FOnMouseMove: TMouseMoveEvent;
FOnMouseUp: TMouseButtonEvent;
FOnPaint: TPaintEvent;
FOnKeyPress: TKeyPressEvent;
FOnResize: TNotifyEvent;
FOnScreen: boolean;
procedure SetActiveWidget(const AValue: TfpgWidget);
function IsShowHintStored: boolean;
protected
procedure MsgPaint(var msg: TfpgMessageRec); message FPGM_PAINT;
procedure MsgResize(var msg: TfpgMessageRec); message FPGM_RESIZE;
procedure MsgMove(var msg: TfpgMessageRec); message FPGM_MOVE;
procedure MsgKeyChar(var msg: TfpgMessageRec); message FPGM_KEYCHAR;
procedure MsgKeyPress(var msg: TfpgMessageRec); message FPGM_KEYPRESS;
procedure MsgKeyRelease(var msg: TfpgMessageRec); message FPGM_KEYRELEASE;
procedure MsgMouseDown(var msg: TfpgMessageRec); message FPGM_MOUSEDOWN;
procedure MsgMouseUp(var msg: TfpgMessageRec); message FPGM_MOUSEUP;
procedure MsgMouseMove(var msg: TfpgMessageRec); message FPGM_MOUSEMOVE;
procedure MsgDoubleClick(var msg: TfpgMessageRec); message FPGM_DOUBLECLICK;
procedure MsgMouseEnter(var msg: TfpgMessageRec); message FPGM_MOUSEENTER;
procedure MsgMouseExit(var msg: TfpgMessageRec); message FPGM_MOUSEEXIT;
procedure MsgMouseScroll(var msg: TfpgMessageRec); message FPGM_SCROLL;
protected
FFormDesigner: TObject;
FVisible: boolean;
FEnabled: boolean;
FFocusable: boolean;
FFocused: boolean;
FTabOrder: integer;
FAnchors: TAnchors;
FActiveWidget: TfpgWidget;
FAlign: TAlign;
FHint: string;
FShowHint: boolean;
FParentShowHint: boolean;
FBackgroundColor: TfpgColor;
FTextColor: TfpgColor;
FIsContainer: Boolean;
procedure SetBackgroundColor(const AValue: TfpgColor); virtual;
procedure SetTextColor(const AValue: TfpgColor); virtual;
function GetParent: TfpgWidget; reintroduce;
procedure SetParent(const AValue: TfpgWidget); reintroduce;
procedure SetEnabled(const AValue: boolean); virtual;
procedure SetVisible(const AValue: boolean); virtual;
procedure SetShowHint(const AValue: boolean); virtual;
procedure SetParentShowHint(const AValue: boolean); virtual;
procedure DoUpdateWindowPosition; override;
procedure DoAlign(AAlign: TAlign);
procedure DoResize;
procedure HandlePaint; virtual;
procedure HandleKeyChar(var AText: TfpgChar; var shiftstate: TShiftState; var consumed: boolean); virtual;
procedure HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); virtual;
procedure HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); virtual;
procedure HandleSetFocus; virtual;
procedure HandleKillFocus; virtual;
procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); virtual;
procedure HandleRMouseDown(x, y: integer; shiftstate: TShiftState); virtual;
procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); virtual;
procedure HandleRMouseUp(x, y: integer; shiftstate: TShiftState); virtual;
procedure HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState); virtual;
procedure HandleDoubleClick(x, y: integer; button: word; shiftstate: TShiftState); virtual;
procedure HandleMouseEnter; virtual;
procedure HandleMouseExit; virtual;
procedure HandleMouseScroll(x, y: integer; shiftstate: TShiftState; delta: smallint); virtual;
function FindFocusWidget(startwg: TfpgWidget; direction: TFocusSearchDirection): TfpgWidget;
procedure HandleAlignments(const dwidth, dheight: TfpgCoord); virtual;
procedure HandleShow; virtual;
procedure InternalHandleShow; virtual;
procedure HandleHide; virtual;
procedure MoveAndResize(ALeft, ATop, AWidth, AHeight: TfpgCoord);
procedure RePaint;
{ property events }
property OnClick: TNotifyEvent read FOnClick write FOnClick;
property OnDoubleClick: TMouseButtonEvent read FOnDoubleClick write FOnDoubleClick;
property OnEnter: TNotifyEvent read FOnEnter write FOnEnter;
property OnExit: TNotifyEvent read FOnExit write FOnExit;
property OnKeyPress: TKeyPressEvent read FOnKeyPress write FOnKeyPress;
property OnMouseDown: TMouseButtonEvent read FOnMouseDown write FOnMouseDown;
property OnMouseEnter: TNotifyEvent read FOnMouseEnter write FOnMouseEnter;
property OnMouseExit: TNotifyEvent read FOnMouseExit write FOnMouseExit;
property OnMouseMove: TMouseMoveEvent read FOnMouseMove write FOnMouseMove;
property OnMouseUp: TMouseButtonEvent read FOnMouseUp write FOnMouseUp;
property OnPaint: TPaintEvent read FOnPaint write FOnPaint;
property OnResize: TNotifyEvent read FOnResize write FOnResize;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
function GetClientRect: TfpgRect; virtual;
function GetBoundsRect: TfpgRect; virtual;
procedure Realign;
procedure SetFocus;
procedure KillFocus;
procedure MoveAndResizeBy(const dx, dy, dw, dh: TfpgCoord);
procedure SetPosition(aleft, atop, awidth, aheight: TfpgCoord); virtual;
procedure Invalidate; // double check this works as developers expect????
property FormDesigner: TObject read FFormDesigner write FFormDesigner;
property Parent: TfpgWidget read GetParent write SetParent;
property ActiveWidget: TfpgWidget read FActiveWidget write SetActiveWidget;
property IsContainer: Boolean read FIsContainer;
property Visible: boolean read FVisible write SetVisible default True;
property Enabled: boolean read FEnabled write SetEnabled default True;
property TabOrder: integer read FTabOrder write FTabOrder;
{ Is the widget allowed to receive keyboard focus. }
property Focusable: boolean read FFocusable write FFocusable default False;
property Focused: boolean read FFocused write FFocused default False;
property Anchors: TAnchors read FAnchors write FAnchors;
property Align: TAlign read FAlign write FAlign;
property Hint: string read FHint write FHint;
property ShowHint: boolean read FShowHint write SetShowHint stored IsShowHintStored;
property ParentShowHint: boolean read FParentShowHint write SetParentShowHint default True;
property BackgroundColor: TfpgColor read FBackgroundColor write SetBackgroundColor default clWindowBackground;
property TextColor: TfpgColor read FTextColor write SetTextColor default clText1;
end;
var
FocusRootWidget: TfpgWidget;
function FindKeyboardFocus: TfpgWidget;
implementation
uses
fpg_constants,
fpg_hint;
var
uLastClickWidget: TfpgWidget;
uLastClickPoint: TPoint;
uLastClickTime: DWord;
function FindKeyboardFocus: TfpgWidget;
begin
Result := nil;
if FocusRootWidget <> nil then
begin
Result := FocusRootWidget;
while (Result <> nil) and (Result.ActiveWidget <> nil) do
Result := Result.ActiveWidget;
end;
end;
{ TfpgWidget }
procedure TfpgWidget.SetEnabled(const AValue: boolean);
var
i: integer;
begin
if FEnabled = AValue then
Exit; //==>
FEnabled := AValue;
for i := 0 to ComponentCount - 1 do
begin
if Components[i] is TfpgWidget then
TfpgWidget(Components[i]).Enabled := self.Enabled;
end;
RePaint;
end;
procedure TfpgWidget.SetActiveWidget(const AValue: TfpgWidget);
begin
if FActiveWidget = AValue then
Exit; //==>
if FFormDesigner <> nil then
Exit; //==>
if FActiveWidget <> nil then
FActiveWidget.HandleKillFocus;
FActiveWidget := AValue;
if FActiveWidget <> nil then
FActiveWidget.HandleSetFocus;
end;
function TfpgWidget.IsShowHintStored: boolean;
begin
Result := not ParentShowHint;
end;
procedure TfpgWidget.SetVisible(const AValue: boolean);
begin
if FVisible = AValue then
Exit; //==>
FVisible := AValue;
if FOnScreen then
if FVisible then
HandleShow
else
begin
HandleHide;
FOnScreen := True;
end;
end;
procedure TfpgWidget.SetShowHint(const AValue: boolean);
begin
if FShowHint <> AValue then
FShowHint := AValue;
if FShowHint then
FParentShowHint := False;
end;
procedure TfpgWidget.SetParentShowHint(const AValue: boolean);
begin
if FParentShowHint <> AValue then
FParentShowHint := AValue;
if FParentShowHint then
FShowHint := False;
end;
procedure TfpgWidget.DoUpdateWindowPosition;
var
dw: integer;
dh: integer;
begin
// writeln('DoUpdateWindowPosition - ', Classname);
dw := FWidth - FPrevWidth;
dh := FHeight - FPrevHeight;
if IsContainer and FSizeIsDirty then
begin
// writeln('DoUpdateWindowPosition ', Classname, ' - w:', dw, ' h:', dh);
HandleAlignments(dw, dh);
end;
inherited DoUpdateWindowPosition;
if (dw <> 0) or (dh <> 0) then
DoResize;
// We have now handled the difference between old and new values, so reset
// them here not to affect the next iteration.
FPrevWidth := FWidth;
FPrevHeight := FHeight;
FSizeIsDirty:= False;
FPosIsDirty := False;
end;
procedure TfpgWidget.SetBackgroundColor(const AValue: TfpgColor);
begin
if FBackgroundColor <> AValue then
begin
FBackgroundColor := AValue;
RePaint;
end;
end;
procedure TfpgWidget.SetTextColor(const AValue: TfpgColor);
begin
if FTextColor <> AValue then
begin
FTextColor := AValue;
Repaint;
end;
end;
function TfpgWidget.GetClientRect: TfpgRect;
begin
Result.SetRect(0, 0, Width, Height);
end;
function TfpgWidget.GetBoundsRect: TfpgRect;
begin
Result.SetRect(Left, Top, Width+1, Height+1);
end;
procedure TfpgWidget.Realign;
begin
HandleAlignments(0, 0);
RePaint;
end;
function TfpgWidget.GetParent: TfpgWidget;
begin
Result := TfpgWidget(inherited GetParent);
end;
procedure TfpgWidget.SetParent(const AValue: TfpgWidget);
begin
inherited SetParent(AValue);
end;
constructor TfpgWidget.Create(AOwner: TComponent);
begin
{$if defined(VER2_0) or defined(VER2_2_0)}
Include(ComponentState, csLoading);
{$else}
Loading;
{$endif}
FIsContainer := False;
FOnScreen := False;
FVisible := True;
FActiveWidget := nil;
FEnabled := True;
FFocusable := False;
FFocused := False;
FTabOrder := 0;
FAnchors := [anLeft, anTop];
FAlign := alNone;
FHint := '';
FShowHint := False;
FParentShowHint := True;
FBackgroundColor := clWindowBackground;
FTextColor := clText1;
if (AOwner <> nil) and (AOwner is TfpgWidget) then
begin
Parent := TfpgWidget(AOwner);
FTabOrder := AOwner.ComponentCount;
end
else
Parent := nil;
if Parent <> nil then
begin
FWindowType := wtChild;
FShowHint := Parent.ShowHint;
end;
inherited Create(AOwner);
// This is for components that are created at runtime, after it's
// parent has already been shown.
if (Parent <> nil) and (Parent.HasHandle) then
begin
InternalHandleShow;
end;
Loaded; // remove csLoading from ComponentState
end;
destructor TfpgWidget.Destroy;
begin
{$IFDEF DEBUG}
writeln('TfpgWidget.Destroy [', Classname, ']');
{$ENDIF}
HandleHide;
inherited;
end;
procedure TfpgWidget.MsgKeyChar(var msg: TfpgMessageRec);
var
lChar: TfpgChar;
ss: TShiftState;
consumed: boolean;
wg: TfpgWidget;
begin
lChar := msg.params.keyboard.keychar;
ss := msg.params.keyboard.shiftstate;
consumed := False;
HandleKeyChar(lChar, ss, consumed);
if not consumed then
begin
wg := Parent;
while (not consumed) and (wg <> nil) do
begin
wg.HandleKeyChar(lChar, ss, consumed);
wg := wg.Parent;
end;
end;
end;
procedure TfpgWidget.MsgKeyPress(var msg: TfpgMessageRec);
var
key: word;
ss: TShiftState;
consumed: boolean;
wg: TfpgWidget;
begin
if FFormDesigner <> nil then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
key := msg.params.keyboard.keycode;
ss := msg.params.keyboard.shiftstate;
consumed := False;
HandleKeyPress(key, ss, consumed);
if not consumed then
begin
wg := Parent;
while (not consumed) and (wg <> nil) do
begin
wg.HandleKeyPress(key, ss, consumed);
wg := wg.Parent;
end;
end;
end;
procedure TfpgWidget.MsgKeyRelease(var msg: TfpgMessageRec);
var
key: word;
ss: TShiftState;
consumed: boolean;
wg: TfpgWidget;
begin
if FFormDesigner <> nil then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
key := msg.params.keyboard.keycode;
ss := msg.params.keyboard.shiftstate;
consumed := False;
HandleKeyRelease(key, ss, consumed);
if not consumed then
begin
wg := Parent;
while (not consumed) and (wg <> nil) do
begin
wg.HandleKeyRelease(key, ss, consumed);
wg := wg.Parent;
end;
end;
end;
procedure TfpgWidget.MsgMouseDown(var msg: TfpgMessageRec);
var
mb: TMouseButton;
begin
if FFormDesigner <> nil then
begin
// dispatching message to designer
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
if not FEnabled then
exit; // Do we want this here?
case msg.Params.mouse.Buttons of
MOUSE_LEFT:
begin
mb := mbLeft;
HandleLMouseDown(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.shiftstate);
end;
MOUSE_RIGHT:
begin
mb := mbRight;
HandleRMouseDown(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.shiftstate);
end;
MOUSE_MIDDLE:
begin
mb := mbMiddle;
end;
end;
if Assigned(FOnMouseDown) then
FOnMouseDown(self, mb, msg.Params.mouse.shiftstate,
Point(msg.Params.mouse.x, msg.Params.mouse.y));
end;
procedure TfpgWidget.MsgMouseUp(var msg: TfpgMessageRec);
var
mb: TMouseButton;
IsDblClick: boolean;
begin
// writeln('TfpgWidget.MsgMouseUp');
if FFormDesigner <> nil then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
if not FEnabled then
exit; // Do we want this here?
IsDblClick := False;
case msg.Params.mouse.Buttons of
MOUSE_LEFT:
begin
mb := mbLeft;
if uLastClickWidget = self then
IsDblClick := ((fpgGetTickCount - uLastClickTime) <= DOUBLECLICK_MS)
and (Abs(uLastClickPoint.x - msg.Params.mouse.x) <= DOUBLECLICK_DISTANCE)
and (Abs(uLastClickPoint.y - msg.Params.mouse.y) <= DOUBLECLICK_DISTANCE)
// we detected a double click
else
uLastClickWidget := self;
uLastClickPoint := Point(msg.Params.mouse.x, msg.Params.mouse.y);
uLastClickTime := fpgGetTickCount;
if IsDblClick then
begin
HandleDoubleClick(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.Buttons, msg.Params.mouse.shiftstate);
if Assigned(FOnDoubleClick) then
FOnDoubleClick(self, mb, msg.Params.mouse.shiftstate,
Point(msg.Params.mouse.x, msg.Params.mouse.y));
end;
// The mouse up must still be handled even if we had a double click event.
HandleLMouseUp(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.shiftstate);
end;
MOUSE_RIGHT:
begin
mb := mbRight;
HandleRMouseUp(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.shiftstate);
end;
MOUSE_MIDDLE:
begin
mb := mbMiddle;
end;
end;
if Assigned(FOnMouseUp) then // and not IsDblClick then
FOnMouseUp(self, mb, msg.Params.mouse.shiftstate,
Point(msg.Params.mouse.x, msg.Params.mouse.y));
end;
procedure TfpgWidget.MsgMouseMove(var msg: TfpgMessageRec);
begin
if FFormDesigner <> nil then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
HandleMouseMove(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.Buttons, msg.Params.mouse.shiftstate);
if Assigned(OnMouseMove) then
OnMouseMove(self, msg.Params.mouse.shiftstate,
Point(msg.Params.mouse.x, msg.Params.mouse.y));
end;
procedure TfpgWidget.MsgDoubleClick(var msg: TfpgMessageRec);
begin
(*
// If we don't generate a mouse down, we get a rapid click
// delay under Windows.
HandleLMouseDown(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.shiftstate);
HandleDoubleClick(msg.Params.mouse.x, msg.Params.mouse.y,
msg.Params.mouse.Buttons, msg.Params.mouse.shiftstate);
if Assigned(FOnDoubleClick) then
FOnDoubleClick(self, mbLeft, msg.Params.mouse.shiftstate,
Point(msg.Params.mouse.x, msg.Params.mouse.y));
*)
end;
procedure TfpgWidget.MsgMouseEnter(var msg: TfpgMessageRec);
begin
{$IFDEF DEBUG}
writeln('MsgMouseEnter');
{$ENDIF}
if FFormDesigner <> nil then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
HandleMouseEnter;
if Assigned(FOnMouseEnter) then
FOnMouseEnter(self);
end;
procedure TfpgWidget.MsgMouseExit(var msg: TfpgMessageRec);
begin
{$IFDEF DEBUG}
writeln('MsgMouseExit');
{$ENDIF}
if FFormDesigner <> nil then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
HandleMouseExit;
if Assigned(FOnMouseExit) then
FOnMouseExit(Self);
end;
procedure TfpgWidget.MsgMouseScroll(var msg: TfpgMessageRec);
begin
HandleMouseScroll(msg.Params.mouse.x, msg.Params.mouse.y,
msg.Params.mouse.shiftstate, msg.Params.mouse.delta);
end;
procedure TfpgWidget.HandleShow;
var
n: integer;
c: TComponent;
begin
// writeln('Widget.HandleShow - ', ClassName, ' x:', Left, ' y:', Top, ' w:', Width, ' h:', Height);
FOnScreen := True;
// FVisible := True;
AllocateWindowHandle;
DoSetWindowVisible(FVisible);
for n := 0 to ComponentCount - 1 do
begin
c := Components[n];
if (c is TfpgWidget) and (TfpgWidget(c).Parent = self) and
(TfpgWidget(c).FOnScreen = False) then
TfpgWidget(c).HandleShow;
end;
end;
procedure TfpgWidget.InternalHandleShow;
begin
FOnScreen := True;
FVisible := False;
AllocateWindowHandle;
DoSetWindowVisible(False);
end;
procedure TfpgWidget.HandleHide;
var
n: integer;
c: TComponent;
begin
for n := 0 to ComponentCount - 1 do
begin
c := Components[n];
if (c is TfpgWidget) and (TfpgWidget(c).Parent = self) then
TfpgWidget(c).HandleHide;
end;
FOnScreen := False;
if HasHandle then
ReleaseWindowHandle;
end;
procedure TfpgWidget.RePaint;
begin
if HasHandle then
fpgSendMessage(self, self, FPGM_PAINT);
end;
procedure TfpgWidget.SetFocus;
begin
HandleSetFocus;
end;
procedure TfpgWidget.KillFocus;
begin
HandleKillFocus;
end;
procedure TfpgWidget.HandlePaint;
begin
// descendants will implement this.
end;
procedure TfpgWidget.HandleKeyChar(var AText: TfpgChar; var shiftstate: TShiftState; var consumed: boolean);
begin
// descendants will implement this.
end;
procedure TfpgWidget.HandleKeyPress(var keycode: word; var shiftstate: TShiftState;
var consumed: boolean);
var
wg: TfpgWidget;
dir: integer;
begin
if Assigned(OnKeyPress) and FFocusable then
OnKeyPress(self, keycode, shiftstate, consumed);
if consumed then
Exit; //==>
dir := 0;
case keycode of
keyTab:
if (ssShift in shiftstate) then
dir := -1
else
dir := 1;
{
keyReturn,
keyDown,
keyRight:
dir := 1;
keyUp,
keyLeft:
dir := -1;
}
keyMenu:
begin
{ TODO : We could improve the X,Y coordinates. Not really sure how
Menu Key should handle that. }
HandleRMouseDown(Width div 2, Height div 2, []);
end;
end;
{$Note Optimize this code. Constantly setting ActiveWidget causes RePaint to be called!}
if dir = 1 then
begin
// forward
wg := FindFocusWidget(ActiveWidget, fsdNext);
ActiveWidget := wg;
if wg <> nil then
consumed := True
else
begin
if Parent = nil then
begin
wg := FindFocusWidget(ActiveWidget, fsdFirst);
ActiveWidget := wg;
consumed := True;
end;
end;
end
else if dir = -1 then
begin
// backward
wg := FindFocusWidget(ActiveWidget, fsdPrev);
ActiveWidget := wg;
if wg <> nil then
begin
consumed := True;
// we must find the last one!
while wg <> nil do
begin
wg.ActiveWidget := wg.FindFocusWidget(ActiveWidget, fsdLast);
wg := wg.ActiveWidget;
end;
end
else if Parent = nil then
begin
wg := FindFocusWidget(ActiveWidget, fsdLast);
ActiveWidget := wg;
consumed := True;
end;
end;
end;
procedure TfpgWidget.HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean);
begin
// descendants will implement this.
end;
procedure TfpgWidget.HandleSetFocus;
var
awg: TfpgWidget;
begin
if not FFocused and FFocusable then
begin
FFocused := True;
RePaint;
// focusing a child
if ActiveWidget <> nil then
ActiveWidget.SetFocus
else
begin
// try to find it for the first time.
awg := FindFocusWidget(nil, fsdFirst);
if awg <> nil then
ActiveWidget := awg;
end;
end;
if Parent <> nil then
begin
Parent.ActiveWidget := self;
Parent.SetFocus;
end;
if Assigned(OnEnter) then
OnEnter(self);
end;
procedure TfpgWidget.HandleKillFocus;
begin
FFocused := False;
RePaint;
if ActiveWidget <> nil then
ActiveWidget.KillFocus;
if Assigned(OnExit) then
OnExit(self);
end;
procedure TfpgWidget.HandleLMouseDown(x, y: integer; shiftstate: TShiftState);
var
pw: TfpgWidget;
w: TfpgWidget;
begin
// setting the focus through all parents
pw := Parent;
w := self;
while pw <> nil do
begin
if w.Visible and w.Enabled and w.Focusable then
pw.ActiveWidget := w;
w := pw;
pw := pw.Parent;
end;
end;
procedure TfpgWidget.HandleRMouseDown(x, y: integer; shiftstate: TShiftState);
begin
// do nothing yet
end;
procedure TfpgWidget.HandleLMouseUp(x, y: integer; shiftstate: TShiftState);
begin
if Assigned(FOnClick) then
FOnClick(self);
end;
procedure TfpgWidget.HandleRMouseUp(x, y: integer; shiftstate: TShiftState);
begin
// do nothing yet
end;
procedure TfpgWidget.HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState);
var
msgp: TfpgMessageParams;
begin
fillchar(msgp, sizeof(msgp), 0);
msgp.user.Param1 := 2;
msgp.user.Param2 := x+10;
msgp.user.Param3 := y+2;
{ Only send message if really needed. }
if Assigned(Parent) then
begin
if fpgApplication.ShowHint and (FShowHint or (FParentShowHint and Parent.ShowHint)) and (FHint <> '') then
fpgPostMessage(Self, fpgApplication, FPGM_HINTTIMER, msgp);
end
else
begin
if fpgApplication.ShowHint and FShowHint and (FHint <> '') then
fpgPostMessage(Self, fpgApplication, FPGM_HINTTIMER, msgp);
end;
end;
procedure TfpgWidget.HandleDoubleClick(x, y: integer; button: word; shiftstate: TShiftState);
begin
// do nothing yet
end;
procedure TfpgWidget.HandleMouseEnter;
var
msgp: TfpgMessageParams;
b: boolean;
begin
{$IFDEF DEBUG}
writeln('TfpgWidget.HandleMouseEnter: ' + ClassName);
{$ENDIF}
fillchar(msgp, sizeof(msgp), 0);
if Assigned(Parent) then
b := Enabled and fpgApplication.ShowHint and (FShowHint or (FParentShowHint and Parent.ShowHint)) and (FHint <> '')
else
b := Enabled and fpgApplication.ShowHint and FShowHint and (FHint <> '');
msgp.user.Param1 := Ord(b);
fpgPostMessage(Self, fpgApplication, FPGM_HINTTIMER, msgp);
end;
procedure TfpgWidget.HandleMouseExit;
begin
{$IFDEF DEBUG}
writeln('TfpgWidget.HandleMouseExit: ' + ClassName);
{$ENDIF}
if FShowHint then
fpgApplication.HideHint;
end;
procedure TfpgWidget.HandleMouseScroll(x, y: integer; shiftstate: TShiftState; delta: smallint);
begin
// do nothing yet
end;
function TfpgWidget.FindFocusWidget(startwg: TfpgWidget; direction: TFocusSearchDirection): TfpgWidget;
var
w: TfpgWidget;
n: integer;
FoundIt: boolean;
lasttaborder: integer;
begin
Result := nil;
FoundIt := False;
if direction in [fsdLast, fsdPrev] then
lasttaborder := Low(integer)
else
lasttaborder := High(integer);
for n := 0 to ComponentCount - 1 do
if Components[n] is TfpgWidget then
begin
w := TfpgWidget(Components[n]);
if w.Visible and w.Enabled and w.Focusable then
case direction of
fsdFirst:
if w.TabOrder < lasttaborder then
begin
Result := w;
lasttaborder := w.TabOrder;
end;
fsdLast:
if lasttaborder <= w.TabOrder then
begin
Result := w;
lasttaborder := w.TabOrder;
end;
fsdNext:
if startwg = w then
FoundIt := True
else if w.TabOrder < lasttaborder then
if (startwg = nil) or
(w.TabOrder > startwg.TabOrder) or
(FoundIt and (w.TabOrder = startwg.TabOrder)) then
begin
Result := w;
lasttaborder := w.TabOrder;
end;
fsdPrev:
if startwg = w then
FoundIt := True
else if w.TabOrder >= lasttaborder then
if (startwg = nil) or
(w.TabOrder < startwg.TabOrder) or
(not FoundIt and (w.TabOrder = startwg.TabOrder)) then
begin
Result := w;
lasttaborder := w.TabOrder;
end;
end;
end;
end;
procedure TfpgWidget.MsgPaint(var msg: TfpgMessageRec);
begin
// writeln('TfpgWidget.MsgPaint - ', Classname);
Canvas.BeginDraw;
HandlePaint;
if Assigned(FOnPaint) then
FOnPaint(Self);
Canvas.EndDraw;
end;
procedure TfpgWidget.MsgResize(var msg: TfpgMessageRec);
var
dw: integer;
dh: integer;
begin
dw := msg.Params.rect.Width - FWidth;
dh := msg.Params.rect.Height - FHeight;
HandleResize(msg.Params.rect.Width, msg.Params.rect.Height);
HandleAlignments(dw, dh);
if FFormDesigner <> nil then
begin
FFormDesigner.Dispatch(msg);
end;
DoResize;
end;
procedure TfpgWidget.MsgMove(var msg: TfpgMessageRec);
begin
HandleMove(msg.Params.rect.Left, msg.Params.rect.Top);
if FFormDesigner <> nil then
begin
FFormDesigner.Dispatch(msg);
end;
end;
procedure TfpgWidget.HandleAlignments(const dwidth, dheight: TfpgCoord);
var
n: integer;
wg: TfpgWidget;
dx: integer;
dy: integer;
dw: integer;
dh: integer;
begin
if (csLoading in ComponentState) then
Exit; //==>
// writeln('HandleAlignments - ', Classname);
FAlignRect := GetClientRect;
DoAlign(alTop);
DoAlign(alBottom);
DoAlign(alLeft);
DoAlign(alRight);
DoAlign(alClient);
// handle anchors finally for alNone
for n := 0 to ComponentCount - 1 do
if (Components[n] is TfpgWidget) then
begin
wg := TfpgWidget(Components[n]);
if (wg.FAlign = alNone) and
((anBottom in wg.Anchors) or (anRight in wg.Anchors)) then
begin
// we must alter the window
dx := 0;
dy := 0;
dw := 0;
dh := 0;
if (anLeft in wg.Anchors) and (anRight in wg.Anchors) then
dw := dwidth
else if anRight in wg.Anchors then
dx := dwidth;
if (anTop in wg.Anchors) and (anBottom in wg.Anchors) then
dh := dheight
else if anBottom in wg.Anchors then
dy := dheight;
wg.MoveAndResizeBy(dx, dy, dw, dh);
end;
end; { if }
end;
procedure TfpgWidget.MoveAndResize(ALeft, ATop, AWidth, AHeight: TfpgCoord);
begin
// writeln('MoveAndResize: ', Classname, ' t:', ATop, ' l:', ALeft, ' w:', AWidth, ' h:', aHeight);
if HasHandle then
begin
if (ALeft <> FLeft) or (ATop <> FTop) then
HandleMove(ALeft, ATop);
if (AWidth <> FWidth) or (AHeight <> FHeight) then
HandleResize(AWidth, AHeight);
UpdateWindowPosition;
end
else
begin
// When the widget is created, it's position will be applied
Left := ALeft;
Top := ATop;
Width := AWidth;
Height := AHeight;
end;
end;
procedure TfpgWidget.MoveAndResizeBy(const dx, dy, dw, dh: TfpgCoord);
begin
if (dx <> 0) or (dy <> 0) or
(dw <> 0) or (dh <> 0) then
MoveAndResize(FLeft + dx, FTop + dy, FWidth + dw, FHeight + dh);
end;
function CompareInts(i1, i2: integer): integer;
begin
if i1 < i2 then
Result := -1
else if i1 > i2 then
Result := 1
else
Result := 0;
end;
function AlignCompare(p1, p2: Pointer): integer;
var
w1: TfpgWidget;
w2: TfpgWidget;
begin
w1 := TfpgWidget(p1);
w2 := TfpgWidget(p2);
case w1.Align of
alTop: Result := CompareInts(w1.Top, w2.Top);
alBottom: Result := CompareInts(w2.Top, w1.Top);
alLeft: Result := CompareInts(w1.Left, w2.Left);
alRight: Result := CompareInts(w2.Left, w1.Left);
else
Result := 0;
end;
end;
procedure TfpgWidget.DoAlign(AAlign: TAlign);
var
alist: TList;
w: TfpgWidget;
n: integer;
begin
alist := TList.Create;
for n := 0 to ComponentCount - 1 do
if Components[n] is TfpgWidget then
begin
w := TfpgWidget(Components[n]);
if w.Align = AAlign then
alist.Add(w);
end;
alist.Sort(@AlignCompare);
// and process this list in order
for n := 0 to alist.Count - 1 do
begin
w := TfpgWidget(alist[n]);
case aalign of
alTop:
begin
w.MoveAndResize(FAlignRect.Left, FAlignRect.Top, FAlignRect.Width, w.Height);
Inc(FAlignRect.top, w.Height);
Dec(FAlignRect.Height, w.Height);
end;
alBottom:
begin
w.MoveAndResize(FAlignRect.Left, FAlignRect.Top + FAlignRect.Height - w.Height, FAlignRect.Width, w.Height);
Dec(FAlignRect.Height, w.Height);
end;
alLeft:
begin
w.MoveAndResize(FAlignRect.Left, FAlignRect.Top, w.Width, FAlignRect.Height);
Inc(FAlignRect.Left, w.Width);
Dec(FAlignRect.Width, w.Width);
end;
alRight:
begin
w.MoveAndResize(FAlignRect.Left + FAlignRect.Width - w.Width, FAlignRect.Top, w.Width, FAlignRect.Height);
Dec(FAlignRect.Width, w.Width);
end;
alClient:
w.MoveAndResize(FAlignRect.Left, FAlignRect.Top, FAlignRect.Width, FAlignRect.Height);
end; { case }
end;
alist.Free;
end;
procedure TfpgWidget.DoResize;
begin
if Assigned(FOnResize) then
FOnResize(Self);
end;
procedure TfpgWidget.SetPosition(aleft, atop, awidth, aheight: TfpgCoord);
begin
MoveAndResize(aleft, atop, awidth, aheight);
end;
procedure TfpgWidget.Invalidate;
begin
RePaint;
end;
initialization
FocusRootWidget := nil;
uLastClickWidget := nil;
uLastClickTime := 0;
end.
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