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|
{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2013 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
The base widget, which all GUI widgets inherit from.
}
unit fpg_widget;
{$mode objfpc}{$H+}
{.$Define DEBUG}
{.$Define CStackDebug}
interface
uses
Classes,
SysUtils,
fpg_main,
fpg_base;
type
TFocusSearchDirection = (fsdFirst, fsdLast, fsdNext, fsdPrev);
THintEvent = procedure(Sender: TObject; var AHint: TfpgString) of object;
TfpgDragEnterEvent = procedure(Sender, Source: TObject; AMimeList: TStringList; var AMimeChoice: TfpgString; var ADropAction: TfpgDropAction; var Accept: Boolean) of object;
TfpgDragDropEvent = procedure(Sender, Source: TObject; X, Y: integer; AData: variant) of object;
TfpgWidget = class(TfpgWindow)
private
FAcceptDrops: boolean;
FAlignRect: TfpgRect;
FOnClick: TNotifyEvent;
FOnDoubleClick: TMouseButtonEvent;
FOnDragDrop: TfpgDragDropEvent;
FOnDragEnter: TfpgDragEnterEvent;
FOnDragLeave: TNotifyEvent;
FOnEnter: TNotifyEvent;
FOnExit: TNotifyEvent;
FOnKeyChar: TfpgKeyCharEvent;
FOnMouseDown: TMouseButtonEvent;
FOnMouseEnter: TNotifyEvent;
FOnMouseExit: TNotifyEvent;
FOnMouseMove: TMouseMoveEvent;
FOnMouseUp: TMouseButtonEvent;
FOnMouseScroll: TMouseWheelEvent;
FOnPaint: TPaintEvent;
FOnKeyPress: TKeyPressEvent;
FOnResize: TNotifyEvent;
FOnScreen: boolean;
FOnShowHint: THintEvent;
FDragStartPos: TfpgPoint;
alist: TList;
procedure SetActiveWidget(const AValue: TfpgWidget);
function IsShowHintStored: boolean;
procedure SetFormDesigner(const AValue: TObject);
procedure SetAlign(const AValue: TAlign);
protected
procedure MsgPaint(var msg: TfpgMessageRec); message FPGM_PAINT;
procedure MsgResize(var msg: TfpgMessageRec); message FPGM_RESIZE;
procedure MsgMove(var msg: TfpgMessageRec); message FPGM_MOVE;
procedure MsgKeyChar(var msg: TfpgMessageRec); message FPGM_KEYCHAR;
procedure MsgKeyPress(var msg: TfpgMessageRec); message FPGM_KEYPRESS;
procedure MsgKeyRelease(var msg: TfpgMessageRec); message FPGM_KEYRELEASE;
procedure MsgMouseDown(var msg: TfpgMessageRec); message FPGM_MOUSEDOWN;
procedure MsgMouseUp(var msg: TfpgMessageRec); message FPGM_MOUSEUP;
procedure MsgMouseMove(var msg: TfpgMessageRec); message FPGM_MOUSEMOVE;
procedure MsgDoubleClick(var msg: TfpgMessageRec); message FPGM_DOUBLECLICK;
procedure MsgMouseEnter(var msg: TfpgMessageRec); message FPGM_MOUSEENTER;
procedure MsgMouseExit(var msg: TfpgMessageRec); message FPGM_MOUSEEXIT;
procedure MsgMouseScroll(var msg: TfpgMessageRec); message FPGM_SCROLL;
procedure MsgDropEnter(var msg: TfpgMessageRec); message FPGM_DROPENTER;
procedure MsgDropExit(var msg: TfpgMessageRec); message FPGM_DROPEXIT;
protected
FFormDesigner: TObject;
FVisible: boolean;
FEnabled: boolean;
FFocusable: boolean;
FFocused: boolean;
FTabOrder: integer;
FAnchors: TAnchors;
FActiveWidget: TfpgWidget;
FAlign: TAlign;
FHint: TfpgString;
FShowHint: boolean;
FParentShowHint: boolean;
FBackgroundColor: TfpgColor;
FTextColor: TfpgColor;
FIsContainer: Boolean;
FOnClickPending: Boolean;
FIgnoreDblClicks: Boolean;
procedure SetAcceptDrops(const AValue: boolean); virtual;
function GetOnShowHint: THintEvent; virtual;
procedure SetOnShowHint(const AValue: THintEvent); virtual;
procedure SetBackgroundColor(const AValue: TfpgColor); virtual;
procedure SetTextColor(const AValue: TfpgColor); virtual;
function GetParent: TfpgWidget; reintroduce;
procedure SetParent(const AValue: TfpgWidget); reintroduce;
procedure SetEnabled(const AValue: boolean); virtual;
procedure SetVisible(const AValue: boolean); virtual;
procedure SetShowHint(const AValue: boolean); virtual;
procedure SetParentShowHint(const AValue: boolean); virtual;
function GetHint: TfpgString; virtual;
procedure SetHint(const AValue: TfpgString); virtual;
procedure DoUpdateWindowPosition; override;
procedure DoAlignment;
procedure DoResize;
procedure DoShowHint(var AHint: TfpgString);
procedure DoKeyShortcut(const AOrigin: TfpgWidget; const keycode: word; const shiftstate: TShiftState; var consumed: boolean; const IsChildOfOrigin: boolean = False); virtual;
procedure HandlePaint; virtual;
procedure HandleKeyChar(var AText: TfpgChar; var shiftstate: TShiftState; var consumed: boolean); virtual;
procedure HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); virtual;
procedure HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); virtual;
procedure HandleSetFocus; virtual;
procedure HandleKillFocus; virtual;
procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); virtual;
procedure HandleRMouseDown(x, y: integer; shiftstate: TShiftState); virtual;
procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); virtual;
procedure HandleRMouseUp(x, y: integer; shiftstate: TShiftState); virtual;
procedure HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState); virtual;
procedure HandleDoubleClick(x, y: integer; button: word; shiftstate: TShiftState); virtual;
procedure HandleMouseEnter; virtual;
procedure HandleMouseExit; virtual;
procedure HandleMouseScroll(x, y: integer; shiftstate: TShiftState; delta: smallint); virtual;
function FindFocusWidget(startwg: TfpgWidget; direction: TFocusSearchDirection): TfpgWidget;
procedure HandleAlignments(const dwidth, dheight: TfpgCoord); virtual;
procedure HandleShow; virtual;
procedure InternalHandleShow; virtual;
procedure HandleHide; virtual;
procedure MoveAndResize(ALeft, ATop, AWidth, AHeight: TfpgCoord);
procedure RePaint; virtual;
{ property events }
property OnClick: TNotifyEvent read FOnClick write FOnClick;
property OnDoubleClick: TMouseButtonEvent read FOnDoubleClick write FOnDoubleClick;
property OnEnter: TNotifyEvent read FOnEnter write FOnEnter;
property OnExit: TNotifyEvent read FOnExit write FOnExit;
property OnKeyChar: TfpgKeyCharEvent read FOnKeyChar write FOnKeyChar;
property OnKeyPress: TKeyPressEvent read FOnKeyPress write FOnKeyPress;
property OnMouseDown: TMouseButtonEvent read FOnMouseDown write FOnMouseDown;
property OnMouseEnter: TNotifyEvent read FOnMouseEnter write FOnMouseEnter;
property OnMouseExit: TNotifyEvent read FOnMouseExit write FOnMouseExit;
property OnMouseMove: TMouseMoveEvent read FOnMouseMove write FOnMouseMove;
property OnMouseUp: TMouseButtonEvent read FOnMouseUp write FOnMouseUp;
property OnMouseScroll: TMouseWheelEvent read FOnMouseScroll write FOnMouseScroll;
property OnPaint: TPaintEvent read FOnPaint write FOnPaint;
property OnResize: TNotifyEvent read FOnResize write FOnResize;
property OnShowHint: THintEvent read GetOnShowHint write SetOnShowHint;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure AfterConstruction; override;
function InDesigner: boolean;
function IsLoading: boolean;
procedure InvokeHelp; virtual;
procedure Realign;
procedure SetFocus;
procedure KillFocus;
procedure MoveAndResizeBy(const dx, dy, dw, dh: TfpgCoord);
procedure SetPosition(aleft, atop, awidth, aheight: TfpgCoord); virtual;
procedure Invalidate; // double check this works as developers expect????
property FormDesigner: TObject read FFormDesigner write SetFormDesigner;
property Parent: TfpgWidget read GetParent write SetParent;
property AcceptDrops: boolean read FAcceptDrops write SetAcceptDrops default False;
property ActiveWidget: TfpgWidget read FActiveWidget write SetActiveWidget;
property IsContainer: Boolean read FIsContainer;
property Visible: boolean read FVisible write SetVisible default True;
property Enabled: boolean read FEnabled write SetEnabled default True;
property TabOrder: integer read FTabOrder write FTabOrder;
{ Is the widget allowed to receive keyboard focus. }
property Focusable: boolean read FFocusable write FFocusable default False;
property Focused: boolean read FFocused write FFocused default False;
property Anchors: TAnchors read FAnchors write FAnchors default [anLeft, anTop];
property Align: TAlign read FAlign write SetAlign default alNone;
property Hint: TfpgString read GetHint write SetHint;
property IgnoreDblClicks: Boolean read FIgnoreDblClicks write FIgnoreDblClicks default False;
property ShowHint: boolean read FShowHint write SetShowHint stored IsShowHintStored;
property ParentShowHint: boolean read FParentShowHint write SetParentShowHint default True;
property BackgroundColor: TfpgColor read FBackgroundColor write SetBackgroundColor default clWindowBackground;
property TextColor: TfpgColor read FTextColor write SetTextColor default clText1;
property OnDragEnter: TfpgDragEnterEvent read FOnDragEnter write FOnDragEnter;
property OnDragLeave: TNotifyEvent read FOnDragLeave write FOnDragLeave;
property OnDragDrop: TfpgDragDropEvent read FOnDragDrop write FOnDragDrop;
end;
var
FocusRootWidget: TfpgWidget;
function FindKeyboardFocus: TfpgWidget;
implementation
uses
fpg_constants,
fpg_menu,
fpg_form; { for OnKeyPress handling }
var
uLastClickWidget: TfpgWidget;
uLastClickPoint: TPoint;
uLastClickTime: DWord;
uMouseDownSourceWidget: TfpgWidget; { widget Left MButton was pressed on }
type
TfpgFormFriend = class(TfpgBaseForm)
end;
function FindKeyboardFocus: TfpgWidget;
begin
Result := nil;
if FocusRootWidget <> nil then
begin
Result := FocusRootWidget;
while (Result <> nil) and (Result.ActiveWidget <> nil) do
Result := Result.ActiveWidget;
end;
end;
function CompareInts(i1, i2: integer): integer;
begin
if i1 < i2 then
Result := -1
else if i1 > i2 then
Result := 1
else
Result := 0;
end;
function AlignCompare(p1, p2: Pointer): integer;
var
w1: TfpgWidget;
w2: TfpgWidget;
begin
w1 := TfpgWidget(p1);
w2 := TfpgWidget(p2);
case w1.Align of
alTop: Result := CompareInts(w1.Top, w2.Top);
alBottom: Result := CompareInts(w2.Top, w1.Top);
alLeft: Result := CompareInts(w1.Left, w2.Left);
alRight: Result := CompareInts(w2.Left, w1.Left);
else
Result := 0;
end;
end;
{ TfpgWidget }
procedure TfpgWidget.SetEnabled(const AValue: boolean);
var
i: integer;
begin
if FEnabled = AValue then
Exit; //==>
FEnabled := AValue;
for i := 0 to ComponentCount - 1 do
begin
if Components[i] is TfpgWidget then
TfpgWidget(Components[i]).Enabled := FEnabled;
end;
RePaint;
end;
procedure TfpgWidget.SetActiveWidget(const AValue: TfpgWidget);
begin
if FActiveWidget = AValue then
Exit; //==>
if InDesigner then
Exit; //==>
try
if FActiveWidget <> nil then
FActiveWidget.HandleKillFocus;
except
{ This is just a failsafe, in case FActiveWidget was not correctly set
in the destructor of TfpgWidget }
FActiveWidget := nil;
end;
FActiveWidget := AValue;
if FActiveWidget <> nil then
FActiveWidget.HandleSetFocus;
end;
procedure TfpgWidget.SetAcceptDrops(const AValue: boolean);
begin
if FAcceptDrops = AValue then
exit;
FAcceptDrops := AValue;
DoAcceptDrops(AValue);
end;
function TfpgWidget.GetHint: TfpgString;
begin
Result := FHint;
end;
function TfpgWidget.IsShowHintStored: boolean;
begin
Result := not ParentShowHint;
end;
procedure TfpgWidget.SetFormDesigner(const AValue: TObject);
var
i: integer;
begin
FFormDesigner := AValue;
for i := 0 to ComponentCount-1 do
begin
if (Components[i] is TfpgWidget) and (TfpgWidget(Components[i]).Parent = self) then
TfpgWidget(Components[i]).FormDesigner := AValue;
end;
end;
procedure TfpgWidget.SetAlign(const AValue: TAlign);
begin
if FAlign = AValue then
Exit;
FAlign := AValue;
if Parent <> nil then
Parent.Realign;
end;
procedure TfpgWidget.SetVisible(const AValue: boolean);
begin
if FVisible = AValue then
Exit; //==>
FVisible := AValue;
if FOnScreen then
if FVisible then
begin
// writeln('DEBUG: TfpgWidget.SetVisible - handleshow');
HandleShow;
end
else
begin
// writeln('DEBUG: TfpgWidget.SetVisible - handlehide');
HandleHide;
FOnScreen := True;
end;
end;
procedure TfpgWidget.SetShowHint(const AValue: boolean);
begin
if FShowHint <> AValue then
FShowHint := AValue;
if FShowHint then
FParentShowHint := False;
end;
procedure TfpgWidget.SetParentShowHint(const AValue: boolean);
begin
if FParentShowHint <> AValue then
FParentShowHint := AValue;
if FParentShowHint then
FShowHint := False;
end;
procedure TfpgWidget.SetHint(const AValue: TfpgString);
begin
FHint := AValue;
end;
procedure TfpgWidget.DoUpdateWindowPosition;
var
dw: integer;
dh: integer;
{$IFDEF CStackDebug}
itf: IInterface;
{$ENDIF}
begin
{$IFDEF CStackDebug}
itf := DebugMethodEnter('TfpgWidget.DoUpdateWindowPosition - ' + ClassName + ' ('+Name+')');
{$ENDIF}
// writeln('TfpgWidget.DoUpdateWindowPosition - ' + Classname + ' ('+Name+')');
dw := FWidth - FPrevWidth;
dh := FHeight - FPrevHeight;
if IsContainer and FSizeIsDirty then
begin
{$IFDEF CStackDebug}
DebugLn(Format(' Alignment deltas w: %d h: %d', [dw, dh]));
{$ENDIF}
HandleAlignments(dw, dh);
end;
inherited DoUpdateWindowPosition;
if (dw <> 0) or (dh <> 0) then
DoResize;
// We have now handled the difference between old and new values, so reset
// them here not to affect the next iteration.
FPrevWidth := FWidth;
FPrevHeight := FHeight;
FSizeIsDirty:= False;
FPosIsDirty := False;
end;
procedure TfpgWidget.SetBackgroundColor(const AValue: TfpgColor);
begin
if FBackgroundColor <> AValue then
begin
FBackgroundColor := AValue;
RePaint;
end;
end;
procedure TfpgWidget.SetTextColor(const AValue: TfpgColor);
begin
if FTextColor <> AValue then
begin
FTextColor := AValue;
Repaint;
end;
end;
function TfpgWidget.InDesigner: boolean;
begin
Result := (FFormDesigner <> nil)
end;
function TfpgWidget.IsLoading: boolean;
begin
Result := csLoading in ComponentState;
end;
procedure TfpgWidget.InvokeHelp;
begin
case HelpType of
htKeyword:
if HelpKeyword <> '' then
begin
fpgApplication.KeywordHelp(HelpKeyword);
Exit; //==>
end;
htContext:
if HelpContext <> 0 then
begin
fpgApplication.ContextHelp(HelpContext);
Exit; //==>
end;
end;
if Parent <> nil then
Parent.InvokeHelp
else
fpgApplication.InvokeHelp;
end;
procedure TfpgWidget.Realign;
begin
HandleAlignments(0, 0);
RePaint;
end;
function TfpgWidget.GetParent: TfpgWidget;
begin
Result := TfpgWidget(inherited GetParent);
end;
procedure TfpgWidget.SetParent(const AValue: TfpgWidget);
begin
inherited SetParent(AValue);
end;
constructor TfpgWidget.Create(AOwner: TComponent);
begin
Loading;
FIsContainer := False;
FOnScreen := False;
FVisible := True;
FActiveWidget := nil;
FEnabled := True;
FFocusable := False;
FFocused := False;
FTabOrder := 0;
FAnchors := [anLeft, anTop];
FAlign := alNone;
FHint := '';
FShowHint := False;
FParentShowHint := True;
FBackgroundColor := clWindowBackground;
FTextColor := clText1;
FAcceptDrops := False;
FOnClickPending := False;
FIgnoreDblClicks := False;
inherited Create(AOwner);
if (AOwner <> nil) and (AOwner is TfpgWidget) then
begin
Parent := TfpgWidget(AOwner);
FTabOrder := AOwner.ComponentCount;
end
else
Parent := nil;
if Parent <> nil then
begin
FWindowType := wtChild;
FShowHint := Parent.ShowHint;
end;
end;
destructor TfpgWidget.Destroy;
begin
{$IFDEF DEBUG}
writeln('TfpgWidget.Destroy [', Classname, '.', Name, ']');
{$ENDIF}
HandleHide;
if Owner <> nil then
if (Owner is TfpgWidget) and (TfpgWidget(Owner).ActiveWidget = self) then
TfpgWidget(Owner).ActiveWidget := nil;
inherited Destroy;
end;
procedure TfpgWidget.AfterConstruction;
begin
inherited AfterConstruction;
// This is for components that are created at runtime, after it's
// parent has already been shown.
if (Parent <> nil) and (Parent.HasHandle) then
begin
HandleShow;
end;
Loaded; // remove csLoading from ComponentState
end;
procedure TfpgWidget.MsgKeyChar(var msg: TfpgMessageRec);
var
lChar: TfpgChar;
ss: TShiftState;
consumed: boolean;
wg: TfpgWidget;
begin
lChar := msg.params.keyboard.keychar;
ss := msg.params.keyboard.shiftstate;
consumed := False;
HandleKeyChar(lChar, ss, consumed);
if not consumed then
begin
wg := Parent;
while (not consumed) and (wg <> nil) do
begin
wg.HandleKeyChar(lChar, ss, consumed);
wg := wg.Parent;
end;
end;
end;
procedure TfpgWidget.MsgKeyPress(var msg: TfpgMessageRec);
var
key: word;
ss: TShiftState;
consumed: boolean;
wg: TfpgWidget;
wlast: TfpgWidget;
begin
if InDesigner then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
key := msg.params.keyboard.keycode;
ss := msg.params.keyboard.shiftstate;
consumed := False;
{ can we handle it ourselves? }
HandleKeyPress(key, ss, consumed);
{ process our children }
if not consumed then
DoKeyShortcut(self, key, ss, consumed, True);
if not consumed then
begin
{ Work its way to the top level form. The recursive calling of
HandleKeyPress() also gives tab-to-change-focus a chance to work. }
wg := Parent;
wlast := wg;
while (not consumed) and (wg <> nil) do
begin
wg.HandleKeyPress(key, ss, consumed);
wlast := wg;
wg := wg.Parent;
end;
wg := wlast;
end;
if not consumed then
begin
{ Now let the top level form do keyboard shortcut processing. }
if Assigned(wg) then
wg.DoKeyShortcut(self, key, ss, consumed);
{ Forms aren't focusable, so Form.HandleKeyPress() will not suffice. Give
the Form a chance to fire its OnKeyPress event. }
if not consumed then
begin
if (wg is TfpgForm) and Assigned(TfpgForm(wg).OnKeyPress) then
wg.OnKeyPress(self, key, ss, consumed);
end;
{ now try the Application MainForm - if not the same as top-level form }
if not consumed then
begin
{ only do this if the top-level form is not Modal }
if (wg is TfpgForm) and (TfpgForm(wg).WindowType <> wtModalForm) then
if wg <> fpgApplication.MainForm then
TfpgFormFriend(fpgApplication.MainForm).DoKeyShortcut(self, key, ss, consumed);
end;
end;
{ now finaly, lets give fpgApplication a chance }
if (not consumed) and Assigned(fpgApplication.OnKeyPress) then
fpgApplication.OnKeyPress(self, key, ss, consumed);
end;
procedure TfpgWidget.MsgKeyRelease(var msg: TfpgMessageRec);
var
key: word;
ss: TShiftState;
consumed: boolean;
wg: TfpgWidget;
begin
if InDesigner then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
key := msg.params.keyboard.keycode;
ss := msg.params.keyboard.shiftstate;
consumed := False;
HandleKeyRelease(key, ss, consumed);
if not consumed then
begin
wg := Parent;
while (not consumed) and (wg <> nil) do
begin
wg.HandleKeyRelease(key, ss, consumed);
wg := wg.Parent;
end;
end;
end;
procedure TfpgWidget.MsgMouseDown(var msg: TfpgMessageRec);
var
mb: TMouseButton;
begin
if InDesigner then
begin
// dispatching message to designer
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
if not FEnabled then
exit; // Do we want this here?
case msg.Params.mouse.Buttons of
MOUSE_LEFT:
begin
uMouseDownSourceWidget := self;
FDragStartPos.SetPoint(msg.Params.mouse.x, msg.Params.mouse.y);
mb := mbLeft;
HandleLMouseDown(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.shiftstate);
end;
MOUSE_RIGHT:
begin
mb := mbRight;
HandleRMouseDown(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.shiftstate);
end;
MOUSE_MIDDLE:
begin
mb := mbMiddle;
end;
end;
if Assigned(FOnMouseDown) then
FOnMouseDown(self, mb, msg.Params.mouse.shiftstate,
Point(msg.Params.mouse.x, msg.Params.mouse.y));
end;
procedure TfpgWidget.MsgMouseUp(var msg: TfpgMessageRec);
var
mb: TMouseButton;
IsDblClick: boolean;
begin
//writeln('>> TfpgWidget.MsgMouseUp - ', Classname, '.', Name);
FDragActive := False;
if InDesigner then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
if not FEnabled then
exit; // Do we want this here?
IsDblClick := False;
case msg.Params.mouse.Buttons of
MOUSE_LEFT:
begin
FOnClickPending := True;
mb := mbLeft;
if (uLastClickWidget = self) and (not FIgnoreDblClicks) then
IsDblClick := ((fpgGetTickCount - uLastClickTime) <= DOUBLECLICK_MS)
and (Abs(uLastClickPoint.x - msg.Params.mouse.x) <= DOUBLECLICK_DISTANCE)
and (Abs(uLastClickPoint.y - msg.Params.mouse.y) <= DOUBLECLICK_DISTANCE)
// we detected a double click
else
uLastClickWidget := self;
uLastClickPoint := Point(msg.Params.mouse.x, msg.Params.mouse.y);
uLastClickTime := fpgGetTickCount;
if IsDblClick then
begin
FOnClickPending := False; { When Double Click occurs we don't want single click }
HandleDoubleClick(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.Buttons, msg.Params.mouse.shiftstate);
if Assigned(FOnDoubleClick) then
FOnDoubleClick(self, mb, msg.Params.mouse.shiftstate,
Point(msg.Params.mouse.x, msg.Params.mouse.y));
end;
// The mouse up must still be handled even if we had a double click event.
HandleLMouseUp(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.shiftstate);
uMouseDownSourceWidget := nil;
end;
MOUSE_RIGHT:
begin
mb := mbRight;
HandleRMouseUp(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.shiftstate);
end;
MOUSE_MIDDLE:
begin
mb := mbMiddle;
end;
end;
if Assigned(FOnMouseUp) then // and not IsDblClick then
FOnMouseUp(self, mb, msg.Params.mouse.shiftstate,
Point(msg.Params.mouse.x, msg.Params.mouse.y));
//writeln('<< TfpgWidget.MsgMouseUp - ', Classname, '.', Name);
end;
procedure TfpgWidget.MsgMouseMove(var msg: TfpgMessageRec);
begin
if InDesigner then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
if ((msg.Params.mouse.Buttons and MOUSE_LEFT) = MOUSE_LEFT) and (self = uMouseDownSourceWidget) then
begin
if not FDragActive and (FDragStartPos.ManhattanLength(fpgPoint(msg.Params.mouse.x, msg.Params.mouse.y)) > fpgApplication.StartDragDistance) then
begin
FDragActive := True;
// In Windows dragging is a blocking function, so FDragActive is false after this call
DoDragStartDetected;
end;
end;
HandleMouseMove(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.Buttons, msg.Params.mouse.shiftstate);
if Assigned(OnMouseMove) then
OnMouseMove(self, msg.Params.mouse.shiftstate,
Point(msg.Params.mouse.x, msg.Params.mouse.y));
end;
procedure TfpgWidget.MsgDoubleClick(var msg: TfpgMessageRec);
begin
(*
// If we don't generate a mouse down, we get a rapid click
// delay under Windows.
HandleLMouseDown(msg.Params.mouse.x, msg.Params.mouse.y, msg.Params.mouse.shiftstate);
HandleDoubleClick(msg.Params.mouse.x, msg.Params.mouse.y,
msg.Params.mouse.Buttons, msg.Params.mouse.shiftstate);
if Assigned(FOnDoubleClick) then
FOnDoubleClick(self, mbLeft, msg.Params.mouse.shiftstate,
Point(msg.Params.mouse.x, msg.Params.mouse.y));
*)
end;
procedure TfpgWidget.MsgMouseEnter(var msg: TfpgMessageRec);
{$IFDEF Debug}
var
itf: IInterface;
{$ENDIF}
begin
{$IFDEF Debug}
itf := DebugMethodEnter('TfpgWidget.MsgMouseEnter - ' + ClassName + ' ('+Name+')');
{$ENDIF}
if InDesigner then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
HandleMouseEnter;
if Assigned(FOnMouseEnter) then
FOnMouseEnter(self);
end;
procedure TfpgWidget.MsgMouseExit(var msg: TfpgMessageRec);
{$IFDEF Debug}
var
itf: IInterface;
{$ENDIF}
begin
{$IFDEF Debug}
itf := DebugMethodEnter('TfpgWidget.MsgMouseExit - ' + ClassName + ' ('+Name+')');
{$ENDIF}
if InDesigner then
begin
FFormDesigner.Dispatch(msg);
if msg.Stop then
Exit;
end;
HandleMouseExit;
if Assigned(FOnMouseExit) then
FOnMouseExit(Self);
end;
procedure TfpgWidget.MsgMouseScroll(var msg: TfpgMessageRec);
begin
HandleMouseScroll(msg.Params.mouse.x, msg.Params.mouse.y,
msg.Params.mouse.shiftstate, msg.Params.mouse.delta);
end;
procedure TfpgWidget.MsgDropEnter(var msg: TfpgMessageRec);
begin
// do nothing
end;
procedure TfpgWidget.MsgDropExit(var msg: TfpgMessageRec);
begin
// do nothing
end;
function TfpgWidget.GetOnShowHint: THintEvent;
begin
Result := FOnShowHint;
end;
procedure TfpgWidget.SetOnShowHint(const AValue: THintEvent);
begin
FOnShowHint := AValue;
end;
procedure TfpgWidget.HandleShow;
var
n: integer;
c: TComponent;
begin
FOnScreen := True;
AllocateWindowHandle;
DoSetWindowVisible(FVisible);
for n := 0 to ComponentCount - 1 do
begin
c := Components[n];
if (c is TfpgWidget) and (TfpgWidget(c).Parent = self) then
begin
if not (c is TfpgPopupMenu) then // these should not be created yet
begin
TfpgWidget(c).HandleShow;
end;
end;
end;
end;
procedure TfpgWidget.InternalHandleShow;
begin
FOnScreen := True;
AllocateWindowHandle;
DoSetWindowVisible(FVisible);
end;
procedure TfpgWidget.HandleHide;
var
n: integer;
c: TComponent;
begin
for n := 0 to ComponentCount - 1 do
begin
c := Components[n];
if (c is TfpgWidget) and (TfpgWidget(c).Parent = self) then
TfpgWidget(c).HandleHide;
end;
FOnScreen := False;
if HasHandle then
ReleaseWindowHandle;
end;
procedure TfpgWidget.RePaint;
begin
if HasHandle then
fpgSendMessage(self, self, FPGM_PAINT);
end;
procedure TfpgWidget.SetFocus;
begin
HandleSetFocus;
end;
procedure TfpgWidget.KillFocus;
begin
HandleKillFocus;
end;
procedure TfpgWidget.HandlePaint;
begin
// descendants will implement this.
end;
procedure TfpgWidget.HandleKeyChar(var AText: TfpgChar; var shiftstate: TShiftState; var consumed: boolean);
begin
if FFocusable and Assigned(OnKeyChar) then
OnKeyChar(self, AText, consumed);
end;
procedure TfpgWidget.HandleKeyPress(var keycode: word; var shiftstate: TShiftState;
var consumed: boolean);
var
wg: TfpgWidget;
dir: integer;
begin
if Assigned(OnKeyPress) and FFocusable then
OnKeyPress(self, keycode, shiftstate, consumed);
if consumed then
Exit; //==>
dir := 0;
if not consumed and (keycode = fpgApplication.HelpKey) and (shiftstate=[]) then
begin
if fpgApplication.HelpFile <> '' then
begin
InvokeHelp;
consumed := True;
end;
end;
case keycode of
keyTab:
if (ssShift in shiftstate) then
dir := -1
else
dir := 1;
{
keyReturn,
keyDown,
keyRight:
dir := 1;
keyUp,
keyLeft:
dir := -1;
}
keyMenu:
begin
// ssExtra1 is a signal that keyMenu was used.
HandleRMouseDown(Width div 2, Height div 2, [ssExtra1]);
consumed := True;
end;
end;
{$Note Optimize this code. Constantly setting ActiveWidget causes RePaint to be called!}
if dir = 1 then
begin
// forward
wg := FindFocusWidget(ActiveWidget, fsdNext);
ActiveWidget := wg;
if wg <> nil then
consumed := True
else
begin
if Parent = nil then
begin
wg := FindFocusWidget(ActiveWidget, fsdFirst);
ActiveWidget := wg;
consumed := True;
end;
end;
end
else if dir = -1 then
begin
// backward
wg := FindFocusWidget(ActiveWidget, fsdPrev);
ActiveWidget := wg;
if wg <> nil then
begin
consumed := True;
// we must find the last one!
while wg <> nil do
begin
wg.ActiveWidget := wg.FindFocusWidget(ActiveWidget, fsdLast);
wg := wg.ActiveWidget;
end;
end
else if Parent = nil then
begin
wg := FindFocusWidget(ActiveWidget, fsdLast);
ActiveWidget := wg;
consumed := True;
end;
end;
end;
procedure TfpgWidget.HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean);
begin
// descendants will implement this.
end;
procedure TfpgWidget.HandleSetFocus;
var
awg: TfpgWidget;
begin
if not FFocused and FFocusable then
begin
FFocused := True;
RePaint;
// focusing a child
if ActiveWidget <> nil then
ActiveWidget.SetFocus
else
begin
// try to find it for the first time.
awg := FindFocusWidget(nil, fsdFirst);
if awg <> nil then
ActiveWidget := awg;
end;
end;
if Parent <> nil then
begin
Parent.ActiveWidget := self;
Parent.SetFocus;
end;
if Assigned(OnEnter) then
OnEnter(self);
end;
procedure TfpgWidget.HandleKillFocus;
begin
FFocused := False;
RePaint;
if ActiveWidget <> nil then
ActiveWidget.KillFocus;
if Assigned(OnExit) then
OnExit(self);
end;
procedure TfpgWidget.HandleLMouseDown(x, y: integer; shiftstate: TShiftState);
var
pw: TfpgWidget;
w: TfpgWidget;
begin
if FShowHint then
fpgApplication.HideHint;
// setting the focus through all parents
pw := Parent;
w := self;
while pw <> nil do
begin
if w.Visible and w.Enabled and w.Focusable then
pw.ActiveWidget := w;
w := pw;
pw := pw.Parent;
end;
end;
procedure TfpgWidget.HandleRMouseDown(x, y: integer; shiftstate: TShiftState);
begin
if FShowHint then
fpgApplication.HideHint;
// keyMenu was pressed
if shiftstate = [ssExtra1] then
HandleRMouseUp(x, y, []);
end;
procedure TfpgWidget.HandleLMouseUp(x, y: integer; shiftstate: TShiftState);
var
r: TfpgRect;
begin
r.SetRect(0, 0, Width, Height);
if PtInRect(r, Point(x, y)) and FOnClickPending and (self = uMouseDownSourceWidget) then
begin
if Assigned(FOnClick) then
FOnClick(self);
end;
end;
procedure TfpgWidget.HandleRMouseUp(x, y: integer; shiftstate: TShiftState);
begin
// do nothing yet
end;
procedure TfpgWidget.HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState);
var
msgp: TfpgMessageParams;
begin
fillchar(msgp, sizeof(msgp), 0);
msgp.user.Param1 := 2;
msgp.user.Param2 := x+10;
msgp.user.Param3 := y+2;
{ Only send message if really needed. }
if Assigned(Parent) then
begin
if fpgApplication.ShowHint and (FShowHint or (FParentShowHint and Parent.ShowHint)) and (FHint <> '') then
fpgPostMessage(Self, fpgApplication, FPGM_HINTTIMER, msgp);
end
else
begin
if fpgApplication.ShowHint and FShowHint and (FHint <> '') then
fpgPostMessage(Self, fpgApplication, FPGM_HINTTIMER, msgp);
end;
end;
procedure TfpgWidget.HandleDoubleClick(x, y: integer; button: word; shiftstate: TShiftState);
begin
// do nothing yet
end;
procedure TfpgWidget.HandleMouseEnter;
var
msgp: TfpgMessageParams;
b: boolean;
{$IFDEF Debug}
itf: IInterface;
{$ENDIF}
begin
{$IFDEF Debug}
itf := DebugMethodEnter('TfpgWidget.HandleMouseEnter - ' + ClassName + ' ('+Name+')');
{$ENDIF}
fillchar(msgp, sizeof(msgp), 0);
if Assigned(Parent) then
b := Enabled and fpgApplication.ShowHint and (FShowHint or (FParentShowHint and Parent.ShowHint)) and (FHint <> '')
else
b := Enabled and fpgApplication.ShowHint and FShowHint and (FHint <> '');
msgp.user.Param1 := Ord(b);
fpgPostMessage(Self, fpgApplication, FPGM_HINTTIMER, msgp);
end;
procedure TfpgWidget.HandleMouseExit;
begin
{$IFDEF DEBUG}
writeln('TfpgWidget.HandleMouseExit: ' + ClassName);
{$ENDIF}
if FShowHint then
fpgApplication.HideHint;
end;
procedure TfpgWidget.HandleMouseScroll(x, y: integer; shiftstate: TShiftState; delta: smallint);
begin
if Assigned(FOnMouseScroll) then
FOnMouseScroll(self, shiftstate, delta, Point(x, y));
end;
function TfpgWidget.FindFocusWidget(startwg: TfpgWidget; direction: TFocusSearchDirection): TfpgWidget;
var
w: TfpgWidget;
n: integer;
FoundIt: boolean;
lasttaborder: integer;
begin
Result := nil;
FoundIt := False;
if direction in [fsdLast, fsdPrev] then
lasttaborder := Low(integer)
else
lasttaborder := High(integer);
for n := 0 to ComponentCount - 1 do
begin
if Components[n] is TfpgWidget then
begin
w := TfpgWidget(Components[n]);
if w.Enabled and w.Visible and w.Focusable then
begin
case direction of
fsdFirst:
if w.TabOrder < lasttaborder then
begin
Result := w;
lasttaborder := w.TabOrder;
end;
fsdLast:
if lasttaborder <= w.TabOrder then
begin
Result := w;
lasttaborder := w.TabOrder;
end;
fsdNext:
if startwg = w then
FoundIt := True
else if w.TabOrder < lasttaborder then
begin
if (startwg = nil) or
(w.TabOrder > startwg.TabOrder) or
(FoundIt and (w.TabOrder = startwg.TabOrder)) then
begin
Result := w;
lasttaborder := w.TabOrder;
end;
end;
fsdPrev:
if startwg = w then
FoundIt := True
else if w.TabOrder >= lasttaborder then
if (startwg = nil) or
(w.TabOrder < startwg.TabOrder) or
(not FoundIt and (w.TabOrder = startwg.TabOrder)) then
begin
Result := w;
lasttaborder := w.TabOrder;
end;
end; { case }
end; { if w.Enabled... }
end;
end; { if }
end;
procedure TfpgWidget.MsgPaint(var msg: TfpgMessageRec);
begin
// writeln('TfpgWidget.MsgPaint - ', Classname);
Canvas.BeginDraw;
HandlePaint;
if Assigned(FOnPaint) then
FOnPaint(Self);
Canvas.EndDraw;
end;
procedure TfpgWidget.MsgResize(var msg: TfpgMessageRec);
var
dw: integer;
dh: integer;
_w, _h: integer;
{$IFDEF CStackDebug}
itf: IInterface;
{$ENDIF}
begin
{$IFDEF CStackDebug}
itf := DebugMethodEnter('TfpgWidget.MsgResize - ' + ClassName + ' ('+Name+')');
{$ENDIF}
_w := FWidth;
_h := FHeight;
{ Width and Height might not be what came through in the msg because of
size constraints, so we calculate the delta diffs after HandleResize }
HandleResize(msg.Params.rect.Width, msg.Params.rect.Height);
//dw := msg.Params.rect.Width - FWidth;
//dh := msg.Params.rect.Height - FHeight;
dw := FWidth - _w;
dh := FHeight - _h;
HandleAlignments(dw, dh);
if InDesigner then
begin
FFormDesigner.Dispatch(msg);
end;
DoResize;
end;
procedure TfpgWidget.MsgMove(var msg: TfpgMessageRec);
{$IFDEF CStackDebug}
var
itf: IInterface;
{$ENDIF}
begin
{$IFDEF CStackDebug}
itf := DebugMethodEnter('TfpgWidget.MsgMove - ' + ClassName + ' ('+Name+')');
{$ENDIF}
HandleMove(msg.Params.rect.Left, msg.Params.rect.Top);
if InDesigner then
begin
FFormDesigner.Dispatch(msg);
end;
end;
procedure TfpgWidget.HandleAlignments(const dwidth, dheight: TfpgCoord);
var
n: integer;
wg: TfpgWidget;
dx: integer;
dy: integer;
dw: integer;
dh: integer;
w: TfpgWidget;
{$IFDEF CStackDebug}
itf: IInterface;
{$ENDIF}
begin
{$IFDEF CStackDebug}
itf := DebugMethodEnter('TfpgWidget.HandleAlignments - ' + ClassName + ' ('+Name+')');
{$ENDIF}
if (csLoading in ComponentState) then
begin
{$IFDEF CStackDebug}
DebugLn('HandleAlignments ('+Name+'): csLoading detected, so we exit early');
{$ENDIF}
Exit; //==>
end;
{$IFDEF CStackDebug}
DebugLn(Format('dwidth=%d dheight=%d Classname=''%s''', [dwidth, dheight, ClassName]));
{$ENDIF}
FAlignRect := GetClientRect;
alist := TList.Create;
try
for n := 0 to ComponentCount - 1 do
begin
if Components[n] is TfpgWidget then
begin
w := TfpgWidget(Components[n]);
if (w.Align <> alNone) and (w.Visible) then
alist.Add(w);
end;
end;
DoAlignment;
//DoAlign(alTop);
//DoAlign(alBottom);
//DoAlign(alLeft);
//DoAlign(alRight);
//DoAlign(alClient);
finally
alist.Free;
end;
// Finally handle anchors (where Align = alNone)
for n := 0 to ComponentCount - 1 do
if (Components[n] is TfpgWidget) then
begin
wg := TfpgWidget(Components[n]);
if (wg.FAlign = alNone) and ([anLeft, anTop] <> wg.Anchors) then
begin
// we must alter the window
dx := 0;
dy := 0;
dw := 0;
dh := 0;
if (anRight in wg.Anchors) then
if (anLeft in wg.Anchors) then
dw := dwidth
else
dx := dwidth
else if not (anLeft in wg.Anchors) then
dx := (dwidth div 2);
if (anBottom in wg.Anchors) then
if (anTop in wg.Anchors) then
dh := dheight
else
dy := dheight
else if not (anTop in wg.Anchors) then
dy := (dheight div 2);
wg.MoveAndResizeBy(dx, dy, dw, dh);
end;
end; { if }
end;
procedure TfpgWidget.MoveAndResize(ALeft, ATop, AWidth, AHeight: TfpgCoord);
{$IFDEF CStackDebug}
var
itf: IInterface;
{$ENDIF}
begin
{$IFDEF CStackDebug}
itf := DebugMethodEnter('TfpgWidget.MoveAndResize');
DebugLn(Format('Class:%s t:%d l:%d w:%d h:%d', [Classname, ATop, ALeft, AWidth, aHeight]));
{$ENDIF}
if not (csLoading in ComponentState) then
begin
if (ALeft <> FLeft) or (ATop <> FTop) then
HandleMove(ALeft, ATop);
if (AWidth <> FWidth) or (AHeight <> FHeight) then
HandleResize(AWidth, AHeight);
end
else
begin
// When the widget is created, it's position will be applied
Left := ALeft;
Top := ATop;
Width := AWidth;
Height := AHeight;
end;
UpdateWindowPosition;
end;
procedure TfpgWidget.MoveAndResizeBy(const dx, dy, dw, dh: TfpgCoord);
begin
if (dx <> 0) or (dy <> 0) or
(dw <> 0) or (dh <> 0) then
MoveAndResize(FLeft + dx, FTop + dy, FWidth + dw, FHeight + dh);
end;
procedure TfpgWidget.DoAlignment;
var
w: TfpgWidget;
n: integer;
begin
// and process this list in order
for n := 0 to alist.Count - 1 do
begin
w := TfpgWidget(alist[n]);
case w.Align of
alTop:
begin
w.MoveAndResize(FAlignRect.Left, FAlignRect.Top, FAlignRect.Width, w.Height);
Inc(FAlignRect.top, w.Height);
Dec(FAlignRect.Height, w.Height);
end;
alBottom:
begin
w.MoveAndResize(FAlignRect.Left, FAlignRect.Top + FAlignRect.Height - w.Height, FAlignRect.Width, w.Height);
Dec(FAlignRect.Height, w.Height);
end;
alLeft:
begin
w.MoveAndResize(FAlignRect.Left, FAlignRect.Top, w.Width, FAlignRect.Height);
Inc(FAlignRect.Left, w.Width);
Dec(FAlignRect.Width, w.Width);
end;
alRight:
begin
w.MoveAndResize(FAlignRect.Left + FAlignRect.Width - w.Width, FAlignRect.Top, w.Width, FAlignRect.Height);
Dec(FAlignRect.Width, w.Width);
end;
alClient:
w.MoveAndResize(FAlignRect.Left, FAlignRect.Top, FAlignRect.Width, FAlignRect.Height);
end; { case }
end;
end;
procedure TfpgWidget.DoResize;
begin
if Assigned(FOnResize) then
FOnResize(Self);
end;
procedure TfpgWidget.DoShowHint(var AHint: TfpgString);
begin
AHint := Hint;
if Assigned(FOnShowHint) then
begin
FOnShowHint(self, AHint);
end;
end;
procedure TfpgWidget.DoKeyShortcut(const AOrigin: TfpgWidget;
const keycode: word; const shiftstate: TShiftState; var consumed: boolean; const IsChildOfOrigin: boolean = False);
var
c: TfpgComponent;
wg: TfpgWidget;
i: integer;
begin
//writeln(Classname, ' - ', Name, '.DoKeyShortcut() - ' + KeycodeToText(keycode, shiftstate));
{ process children of self }
for i := 0 to ComponentCount-1 do
begin
c := TfpgComponent(Components[i]);
if not (c is TfpgWidget) then
begin
//writeln('** skipped ', Classname, ' - ', Name);
continue;
end
else
wg := TfpgWidget(c);
if (wg <> nil) and (wg <> self) and (wg <> AOrigin) then
begin
{ ignore the MenuBar now, because it will be processed later by the top-level Form }
if IsChildOfOrigin and (wg is TfpgMenuBar) then
begin
continue;
end
else
wg.DoKeyShortcut(AOrigin, keycode, shiftstate, consumed);
if consumed then
Exit;
end;
end;
end;
procedure TfpgWidget.SetPosition(aleft, atop, awidth, aheight: TfpgCoord);
{$IFDEF CStackDebug}
var
itf: IInterface;
{$ENDIF}
begin
{$IFDEF CStackDebug}
itf := DebugMethodEnter('TfpgWidget.SetPosition - ' + ClassName + ' ('+Name+')');
{$ENDIF}
if (FLeft <> ALeft) or (FTop <> ATop) or (FWidth <> AWidth) or (FHeight <> AHeight) then
MoveAndResize(aleft, atop, awidth, aheight);
end;
procedure TfpgWidget.Invalidate;
begin
RePaint;
end;
initialization
FocusRootWidget := nil;
uLastClickWidget := nil;
uLastClickTime := 0;
end.
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