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{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2010 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
Defines a PopupWindow control. It gets used for things like PopupMenu,
ComboBox and Calendar controls.
}
unit fpg_popupwindow;
{$mode objfpc}{$H+}
{.$Define DEBUG}
interface
uses
Classes,
SysUtils,
fpg_base,
fpg_main,
fpg_widget,
fpg_impl;
type
TfpgPopupWindow = class(TfpgWidget)
private
FDontCloseWidget: TfpgWidget;
FOnClose: TNotifyEvent;
FOnShow: TNotifyEvent;
FPopupFrame: boolean;
procedure SetPopupFrame(const AValue: boolean);
function GetDisplayPos(AReferenceWindow: TfpgWidget; const x, y: integer): TPoint;
protected
procedure MsgClose(var msg: TfpgMessageRec); message FPGM_CLOSE;
procedure HandleClose; virtual;
procedure HandleShow; override;
procedure HandlePaint; override;
procedure ProcessPopupFrame; virtual;
procedure DoPaintPopupFrame; virtual;
procedure DoOnClose; virtual;
procedure DoOnShow; virtual;
public
constructor Create(AOwner: TComponent); override;
procedure AdjustWindowStyle; override;
procedure ShowAt(AWidget: TfpgWidget; x, y: TfpgCoord; const ACanAdjustPos: boolean = false); overload;
procedure ShowAt(x, y: TfpgCoord); overload;
procedure Close; virtual;
property DontCloseWidget: TfpgWidget read FDontCloseWidget write FDontCloseWidget;
property PopupFrame: boolean read FPopupFrame write SetPopupFrame;
property OnClose: TNotifyEvent read FOnClose write FOnClose;
property OnShow: TNotifyEvent read FOnShow write FOnShow;
end;
procedure ClosePopups;
function PopupListFirst: TfpgPopupWindow;
function PopupListFind(AWinHandle: TfpgWinHandle): TfpgPopupWindow;
function PopupDontCloseWidget(AWidget: TfpgWidget): boolean;
implementation
type
// Popup window linked list. Maybe we can implement it via a TList as well.
PPopupListRec = ^PopupListRec;
PopupListRec = record
Widget: TfpgPopupWindow;
Next: PPopupListRec;
end;
var
uOriginalFocusRoot: TfpgWidget;
uFirstPopup: PPopupListRec;
uLastPopup: PPopupListRec;
// local helper functions
procedure ClosePopups;
begin
while uFirstPopup <> nil do
begin
{$IFDEF DEBUG}
writeln('...closing ', uFirstPopup^.Widget.Name);
{$ENDIF}
TfpgPopupWindow(uFirstPopup^.Widget).Close;
end;
end;
procedure PopupListAdd(pw: TfpgPopupWindow);
var
p: PPopupListRec;
begin
if pw = nil then
Exit; //==>
if uFirstPopup = nil then
uOriginalFocusRoot := FocusRootWidget;
FocusRootWidget := pw;
New(p);
p^.Widget := pw;
p^.Next := nil;
if uFirstPopup = nil then
uFirstPopup := p
else
uLastPopup^.Next := p;
uLastPopup := p;
end;
procedure PopupListRemove(pw: TfpgPopupWindow);
var
prevp: PPopupListRec;
p: PPopupListRec;
px: PPopupListRec;
begin
p := uFirstPopup;
prevp := nil;
while p <> nil do
begin
if p^.Widget = pw then
begin
if prevp = nil then
uFirstPopup := p^.Next
else
prevp^.Next := p^.Next;
if uLastPopup = p then
uLastPopup := prevp;
px := p;
p := p^.Next;
Dispose(px);
end
else
begin
prevp := p;
p := p^.Next;
end;
end;
if uLastPopup <> nil then
FocusRootWidget := uLastPopup^.Widget
else
FocusRootWidget := uOriginalFocusRoot;
end;
function PopupListFirst: TfpgPopupWindow;
begin
if uFirstPopup <> nil then
Result := uFirstPopup^.Widget
else
Result := nil;
end;
function PopupListFind(AWinHandle: TfpgWinHandle): TfpgPopupWindow;
var
p: PPopupListRec;
begin
p := uFirstPopup;
while p <> nil do
begin
if p^.Widget.WinHandle = AWinHandle then
begin
Result := p^.Widget;
Exit; //==>
end;
p := p^.Next;
end;
Result := nil;
end;
function PopupDontCloseWidget(AWidget: TfpgWidget): boolean;
var
p: PPopupListRec;
begin
Result := False;
if AWidget = nil then
Exit; //==>
p := uFirstPopup;
while p <> nil do
begin
if p^.Widget.DontCloseWidget = AWidget then
begin
Result := True;
Exit; //==>
end;
p := p^.Next;
end;
end;
{ TfpgPopupWindow }
procedure TfpgPopupWindow.SetPopupFrame(const AValue: boolean);
begin
if FPopupFrame <> AValue then
begin
FPopupFrame := AValue;
ProcessPopupFrame;
end;
end;
function TfpgPopupWindow.GetDisplayPos(AReferenceWindow: TfpgWidget; const x, y: integer): TPoint;
begin
// translate coordinates
Result := WindowToScreen(AReferenceWindow, Point(x, y));
// popup window will not fit below (x,y) so we place it above (x,y)
if (Result.y + self.Height) > fpgApplication.ScreenHeight then
Result.y := Result.y - self.Height;
// popup window will not fit to right of (x,y) so we place it to left of (x,y)
if (Result.x + self.Width) > fpgApplication.ScreenWidth then
Result.x := Result.x - self.Width;
end;
procedure TfpgPopupWindow.MsgClose(var msg: TfpgMessageRec);
begin
{$IFDEF DEBUG}
writeln('TfpgPopupWindow.MsgClose [', Classname, ']');
{$ENDIF}
HandleClose;
end;
procedure TfpgPopupWindow.AdjustWindowStyle;
begin
inherited AdjustWindowStyle;
// We could possibly change this later
Exclude(FWindowAttributes, waSizeable);
end;
procedure TfpgPopupWindow.HandleClose;
begin
DoOnClose;
HandleHide;
end;
procedure TfpgPopupWindow.HandleShow;
begin
inherited HandleShow;
DoOnShow;
end;
procedure TfpgPopupWindow.HandlePaint;
begin
inherited HandlePaint;
if PopupFrame then
DoPaintPopupFrame;
end;
procedure TfpgPopupWindow.ProcessPopupFrame;
var
i: integer;
begin
if PopupFrame then
begin
for i := 0 to ComponentCount-1 do
begin
if Components[i] is TfpgWidget then
TfpgWidget(Components[i]).Anchors := [anRight, anBottom];
end;
// make space for the frame
HandleResize(Width+2, Height+2);
UpdateWindowPosition;
for i := 0 to ComponentCount-1 do
begin
if Components[i] is TfpgWidget then
TfpgWidget(Components[i]).Anchors := [anLeft, anTop];
end;
HandleResize(Width+2, Height+2);
UpdateWindowPosition;
Repaint;
end;
end;
procedure TfpgPopupWindow.DoPaintPopupFrame;
var
lColor: TfpgColor;
begin
lColor := fpgColorToRGB(BackgroundColor);
Canvas.SetLineStyle(1, lsSolid);
Canvas.SetColor(clWidgetFrame);
Canvas.DrawRectangle(0, 0, Width, Height);
Canvas.SetColor(lColor);
end;
procedure TfpgPopupWindow.DoOnClose;
begin
if Assigned(OnClose) then
OnClose(self);
end;
procedure TfpgPopupWindow.DoOnShow;
begin
if Assigned(FOnShow) then
FOnShow(self);
end;
constructor TfpgPopupWindow.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
WindowType := wtPopup;
FDontCloseWidget := nil;
Parent := nil;
FPopupFrame := False;
FIsContainer := True;
end;
procedure TfpgPopupWindow.ShowAt(AWidget: TfpgWidget; x, y: TfpgCoord; const ACanAdjustPos: boolean);
var
pt: TPoint;
begin
PopupListAdd(self);
if AWidget <> nil then
begin
// translate coordinates - window to screen
if ACanAdjustPos then
pt := GetDisplayPos(AWidget, x, y)
else
pt := WindowToScreen(AWidget, Point(x, y));
// reposition
Left := pt.X;
Top := pt.Y;
end
else
begin
// no translation needed, they are already in screen coordinates
Left := x;
Top := y;
end;
// and show
HandleShow;
end;
procedure TfpgPopupWindow.ShowAt(x, y: TfpgCoord);
begin
ShowAt(nil, x, y);
end;
procedure TfpgPopupWindow.Close;
begin
HandleClose;
PopupListRemove(self);
end;
initialization
uFirstPopup := nil;
uLastPopup := nil;
end.
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