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{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2012 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
The main unit that ties everything together from CoreLib.
}
unit fpg_main;
{$mode objfpc}{$H+}
{.$Define DEBUG}
// To enable the AggPas powered Canvas
{.$define AGGCanvas}
{ TODO : Implement font size adjustments for each platform. eg: linux=10pt & windows=8pt }
interface
uses
Classes,
SysUtils,
fpg_constants,
fpg_base,
fpg_interface,
fpg_impl;
type
TOrientation = (orVertical, orHorizontal);
TAlign = (alNone, alTop, alBottom, alLeft, alRight, alClient);
TLayout = (tlTop, tlCenter, tlBottom);
TBoxLayout = (tbLeftBox, tbRightBox);
TAnchor = (anLeft, anRight, anTop, anBottom);
TAnchors = set of TAnchor;
TfpgButtonFlags = set of (btfIsEmbedded, btfIsDefault, btfIsPressed,
btfIsSelected, btfHasFocus, btfHasParentColor, btfFlat, btfHover);
TfpgMenuItemFlags = set of (mifSelected, mifHasFocus, mifSeparator,
mifEnabled, mifChecked, mifSubMenu);
TfpgTextFlags = set of (txtLeft, txtHCenter, txtRight, txtTop, txtVCenter,
txtBottom, txtWrap, txtDisabled, txtAutoSize);
TMouseButton = (mbLeft, mbRight, mbMiddle);
TArrowDirection = (adUp, adDown, adLeft, adRight);
const
AllAnchors = [anLeft, anRight, anTop, anBottom];
TextFlagsDflt = [txtLeft, txtTop];
type
{ *******************************************
Internal event properties: Event Types
*******************************************}
TIntKeyPressEvent = procedure(Sender: TObject; var keycode: word; var shiftstate: word;
var consumed: boolean) of object;
TIntMouseEvent = procedure(Sender: TObject; x, y: TfpgCoord; var button: word;
var shiftstate: word) of object;
{ *******************************************
Public event properties: Event Types
*******************************************}
{ Keyboard }
TKeyEvent = procedure(Sender: TObject; AKey: Word; AShift: TShiftState) of object;
TKeyCharEvent = procedure(Sender: TObject; AKeyChar: Char) of object;
TKeyPressEvent = procedure(Sender: TObject; var KeyCode: word; var ShiftState: TShiftState; var Consumed: boolean) of object;
{ Mouse }
TMouseButtonEvent = procedure(Sender: TObject; AButton: TMouseButton; AShift: TShiftState; const AMousePos: TPoint) of object;
TMouseMoveEvent = procedure(Sender: TObject; AShift: TShiftState; const AMousePos: TPoint) of object;
TMouseWheelEvent = procedure(Sender: TObject; AShift: TShiftState; AWheelDelta: Single; const AMousePos: TPoint) of object;
{ Painting }
TPaintEvent = procedure(Sender: TObject{; const ARect: TfpgRect}) of object;
{ Exceptions }
TExceptionEvent = procedure(Sender: TObject; E: Exception) of object;
type
TSizeParams = record
min_width: TfpgCoord;
max_width: TfpgCoord;
min_height: TfpgCoord;
max_height: TfpgCoord;
end;
TfpgFontResource = class(TfpgFontResourceImpl)
protected
FFontDesc: string;
FRefCount: integer;
public
constructor Create(const afontdesc: string);
function IncRefCount: integer;
function DecRefCount: integer;
property FontDesc: string read FFontDesc;
end;
TfpgFont = class(TfpgFontBase)
public
constructor Create(afontres: TfpgFontResource; const afontdesc: string);
destructor Destroy; override;
end;
// forward declaration
TfpgCanvas = class;
TfpgTimer = class;
TfpgWindow = class(TfpgWindowImpl)
protected
procedure SetParent(const AValue: TfpgWindow); reintroduce;
function GetParent: TfpgWindow; reintroduce;
function GetCanvas: TfpgCanvas; reintroduce;
function CreateCanvas: TfpgCanvasBase; virtual;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
property Parent: TfpgWindow read GetParent write SetParent;
property Canvas: TfpgCanvas read GetCanvas;
property WinHandle; // surface this property from TfpgXXXImpl class in it's native format
end;
TfpgImage = class(TfpgImageImpl)
private
function GetScanLine(Row: Integer): Pointer;
public
function CreateDisabledImage: TfpgImage;
function ImageFromSource: TfpgImage;
function ImageFromRect(var ARect: TRect): TfpgImage; overload;
function ImageFromRect(var ARect: TfpgRect): TfpgImage; overload;
property ScanLine[Row: Integer]: Pointer read GetScanLine;
end;
TfpgImages = class
private
FImages: TStringList;
public
constructor Create;
destructor Destroy; override;
function AddImage(const imgid: string; img: TfpgImage): boolean;
function DeleteImage(const imgid: string; freeimg: boolean): boolean;
function GetImage(const imgid: string): TfpgImage;
function AddBMP(const imgid: string; bmpdata: pointer; bmpsize: integer): TfpgImage;
function AddMaskedBMP(const imgid: string; bmpdata: pointer; bmpsize: integer; mcx, mcy: integer): TfpgImage;
procedure ListImages(var sl: TStringList);
end;
TfpgCanvas = class(TfpgCanvasImpl)
private
function AddLineBreaks(const s: TfpgString; aMaxLineWidth: integer): string;
public
constructor Create(awin: TfpgWindowBase); override;
destructor Destroy; override;
// As soon as TfpgStyle has moved out of CoreLib, these must go!
procedure DrawButtonFace(x, y, w, h: TfpgCoord; AFlags: TfpgButtonFlags); overload;
procedure DrawButtonFace(r: TfpgRect; AFlags: TfpgButtonFlags); overload;
procedure DrawControlFrame(x, y, w, h: TfpgCoord); overload;
procedure DrawControlFrame(r: TfpgRect); overload;
procedure DrawBevel(x, y, w, h: TfpgCoord; ARaised: Boolean = True); overload;
procedure DrawBevel(r: TfpgRect; ARaised: Boolean = True); overload;
procedure DrawDirectionArrow(x, y, w, h: TfpgCoord; direction: TArrowDirection); overload;
procedure DrawDirectionArrow(r: TfpgRect; direction: TArrowDirection); overload;
procedure DrawFocusRect(r: TfpgRect);
function DrawText(x, y, w, h: TfpgCoord; const AText: TfpgString; AFlags: TfpgTextFlags = TextFlagsDflt; ALineSpace: integer = 2): integer; overload;
function DrawText(x, y: TfpgCoord; const AText: TfpgString; AFlags: TfpgTextFlags = TextFlagsDflt; ALineSpace: integer = 2): integer; overload;
function DrawText(r: TfpgRect; const AText: TfpgString; AFlags: TfpgTextFlags = TextFlagsDflt; ALineSpace: integer = 2): integer; overload;
end;
{ This is very basic for now, just to remind us of theming support. Later we
will rework this to use a Style Manager like the previous fpGUI.
Also support Bitmap based styles for easier theme implementations. }
TfpgStyle = class(TObject)
public
DefaultFont: TfpgFont;
FixedFont: TfpgFont;
MenuFont: TfpgFont;
MenuAccelFont: TfpgFont;
MenuDisabledFont: TfpgFont;
constructor Create; virtual;
destructor Destroy; override;
{ General }
procedure DrawControlFrame(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord); virtual; overload;
procedure DrawControlFrame(ACanvas: TfpgCanvas; r: TfpgRect); overload;
function GetControlFrameBorders: TRect; virtual;
procedure DrawBevel(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; ARaised: Boolean = True); virtual;
procedure DrawDirectionArrow(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; direction: TArrowDirection); virtual;
procedure DrawString(ACanvas: TfpgCanvas; x, y: TfpgCoord; AText: string; AEnabled: boolean = True); virtual;
procedure DrawFocusRect(ACanvas: TfpgCanvas; r: TfpgRect); virtual;
{ Buttons }
procedure DrawButtonFace(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; AFlags: TfpgButtonFlags); virtual; overload;
procedure DrawButtonFace(ACanvas: TfpgCanvas; r: TfpgRect; AFlags: TfpgButtonFlags); overload;
function GetButtonBorders: TRect; virtual;
function GetButtonShift: TPoint; virtual;
{ Menus }
procedure DrawMenuBar(ACanvas: TfpgCanvas; r: TfpgRect; ABackgroundColor: TfpgColor); virtual;
procedure DrawMenuRow(ACanvas: TfpgCanvas; r: TfpgRect; AFlags: TfpgMenuItemFlags); virtual;
procedure DrawMenuItem(ACanvas: TfpgCanvas; r: TfpgRect; AFlags: TfpgMenuItemFlags; AText: TfpgString); virtual;
procedure DrawMenuItemSeparator(ACanvas: TfpgCanvas; r: TfpgRect); virtual;
procedure DrawMenuItemImage(ACanvas: TfpgCanvas; x, y: TfpgCoord; r: TfpgRect; AFlags: TfpgMenuItemFlags); virtual;
function GetSeparatorSize: integer; virtual;
{ Editbox }
procedure DrawEditBox(ACanvas: TfpgCanvas; const r: TfpgRect; const IsEnabled: Boolean; const IsReadOnly: Boolean; const ABackgroundColor: TfpgColor); virtual;
end;
TMsgHookItem = class
Dest: TObject;
Listener: TObject;
MsgCode: integer;
end;
TfpgApplication = class(TfpgApplicationImpl)
private
FHintPause: Integer;
FShowHint: boolean;
FOnException: TExceptionEvent;
FStopOnException: Boolean;
FHintWindow: TfpgWindow;
FHintTimer: TfpgTimer;
FHintWidget: TfpgWindow;
FHintPos: TPoint;
FOnKeyPress: TKeyPressEvent;
FStartDragDistance: integer;
procedure SetHintPause(const AValue: Integer);
procedure SetupLocalizationStrings;
procedure InternalMsgFreeMe(var msg: TfpgMessageRec); message FPGM_FREEME;
procedure InternalMsgHintTimer(var msg: TfpgMessageRec); message FPGM_HINTTIMER;
procedure CreateHintWindow;
procedure HintTimerFired(Sender: TObject);
procedure SetShowHint(const AValue: boolean);
procedure SetStartDragDistance(const AValue: integer);
protected
FDisplayParams: string;
FScreenWidth: integer;
FScreenHeight: integer;
FDefaultFont: TfpgFont;
FFontResList: TList;
FMessageHookList: TFPList;
procedure FreeFontRes(afontres: TfpgFontResource);
procedure InternalInit;
procedure RunMessageLoop;
procedure WaitWindowMessage(atimeoutms: integer);
public
constructor Create(const AParams: string = ''); override;
destructor Destroy; override;
function GetFont(const afontdesc: TfpgString): TfpgFont;
procedure ActivateHint(APos: TPoint; AHint: TfpgString);
procedure RecreateHintWindow;
procedure Flush;
procedure HandleException(Sender: TObject);
procedure HideHint;
procedure Initialize;
procedure ProcessMessages;
procedure Run;
procedure SetMessageHook(AWidget: TObject; const AMsgCode: integer; AListener: TObject);
procedure ShowException(E: Exception);
procedure UnsetMessageHook(AWidget: TObject; const AMsgCode: integer; AListener: TObject);
property DefaultFont: TfpgFont read FDefaultFont;
property HintPause: Integer read FHintPause write SetHintPause;
property HintWindow: TfpgWindow read FHintWindow;
property ScreenWidth: integer read FScreenWidth;
property ScreenHeight: integer read FScreenHeight;
property ShowHint: boolean read FShowHint write SetShowHint default True;
property StartDragDistance: integer read FStartDragDistance write SetStartDragDistance default 5;
property StopOnException: Boolean read FStopOnException write FStopOnException;
property OnException: TExceptionEvent read FOnException write FOnException;
property OnKeyPress: TKeyPressEvent read FOnKeyPress write FOnKeyPress;
end;
TfpgTimer = class(TfpgTimerImpl)
public
{ AInterval is in milliseconds. }
constructor Create(AInterval: integer); override;
destructor Destroy; override;
end;
{ Caret or text cursor, inverts painting over text and has blinking support. }
TfpgCaret = class(TObject)
private
FEnabled: boolean;
FVisible: boolean;
FInterval: integer;
FCanvas: TfpgCanvas;
FTop: TfpgCoord;
FLeft: TfpgCoord;
FWidth: TfpgCoord;
FHeight: TfpgCoord;
FTimer: TfpgTimer;
procedure OnTimerTime(Sender: TObject);
public
constructor Create;
destructor Destroy; override;
procedure SetCaret(acanvas: TfpgCanvas; x, y, w, h: TfpgCoord);
procedure UnSetCaret(acanvas: TfpgCanvas);
procedure InvertCaret;
property Width: integer read FWidth;
property Height: integer read FHeight;
end;
TfpgClipboard = class(TfpgClipboardImpl)
end;
TfpgFileList = class(TfpgFileListImpl)
end;
TfpgMimeData = class(TfpgMimeDataImpl)
end;
TfpgDrag = class(TfpgDragImpl)
private
FTarget: TfpgWinHandle;
procedure SetMimeData(const AValue: TfpgMimeDataBase);
protected
function GetSource: TfpgWindow; reintroduce;
public
constructor Create(ASource: TfpgWindow);
function Execute(const ADropActions: TfpgDropActions = [daCopy]; const ADefaultAction: TfpgDropAction = daCopy): TfpgDropAction; override;
property Source: TfpgWindow read GetSource;
property Target: TfpgWinHandle read FTarget write FTarget;
property MimeData: TfpgMimeDataBase read FMimeData write SetMimeData;
end;
var
fpgStyle: TfpgStyle; { TODO -ograemeg : move this into fpgApplication }
fpgCaret: TfpgCaret; { TODO -ograemeg : move this into fpgApplication }
fpgImages: TfpgImages; { TODO -ograemeg : move this into fpgApplication }
DefaultCanvasClass: TfpgCanvasBaseClass = nil;
// Application & Clipboard singletons
function fpgApplication: TfpgApplication;
function fpgClipboard: TfpgClipboard;
// Fonts (easy access function)
function fpgGetFont(const afontdesc: TfpgString): TfpgFont;
// Message Queue (easy access function)
procedure fpgWaitWindowMessage;
procedure fpgPostMessage(Sender, Dest: TObject; MsgCode: integer; var aparams: TfpgMessageParams); overload;
procedure fpgPostMessage(Sender, Dest: TObject; MsgCode: integer); overload;
procedure fpgSendMessage(Sender, Dest: TObject; MsgCode: integer; var aparams: TfpgMessageParams); overload;
procedure fpgSendMessage(Sender, Dest: TObject; MsgCode: integer); overload;
procedure fpgDeliverMessage(var msg: TfpgMessageRec);
procedure fpgDeliverMessages;
function fpgGetFirstMessage: PfpgMessageRec;
procedure fpgDeleteFirstMessage;
// Color & Font routines
function fpgColorToRGB(col: TfpgColor): TfpgColor;
function fpgGetNamedColor(col: TfpgColor): TfpgColor;
procedure fpgSetNamedColor(colorid, rgbvalue: longword);
function fpgIsNamedColor(col: TfpgColor): boolean;
function fpgGetNamedFontDesc(afontid: string): string;
procedure fpgSetNamedFont(afontid, afontdesc: string);
function fpgGetNamedFontList: TStringlist;
// Timers rountines
procedure fpgInitTimers;
function fpgCheckTimers: Boolean;
procedure fpgResetAllTimers;
function fpgClosestTimer(ctime: TDateTime; amaxtime: integer): integer;
function fpgGetTickCount: DWord;
procedure fpgPause(MilliSeconds: Cardinal);
// Rectangle, Point & Size routines
function InflateRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
function InflateRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean;
function OffsetRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
function OffsetRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean;
function CenterPoint(const Rect: TRect): TPoint;
function CenterPoint(const Rect: TfpgRect): TPoint;
function fpgRect(ALeft, ATop, AWidth, AHeight: integer): TfpgRect;
function fpgRectToRect(const ARect: TfpgRect): TRect;
function fpgPoint(const AX, AY: integer): TfpgPoint;
function fpgSize(const AWidth, AHeight: integer): TfpgSize;
// Debug rountines
procedure PrintRect(const Rect: TRect);
procedure PrintRect(const Rect: TfpgRect);
procedure PrintCoord(const x, y: TfpgCoord);
procedure PrintCoord(const pt: TPoint);
function PrintCallTrace(const AClassName, AMethodName: string): IInterface;
procedure PrintCallTraceDbgLn(const AMessage: string);
procedure DumpStack;
procedure DumpStack(var AList: TStrings);
{ These methods are safe to use even on Windows gui applications. }
procedure DebugLn(const s1: TfpgString);
procedure DebugLn(const s1, s2: TfpgString);
procedure DebugLn(const s1, s2, s3: TfpgString);
procedure DebugLn(const s1, s2, s3, s4: TfpgString);
procedure DebugLn(const s1, s2, s3, s4, s5: TfpgString);
function DebugMethodEnter(const s1: TfpgString): IInterface;
procedure DebugSeparator;
// operator overloading of some useful structures
operator = (a: TRect; b: TRect): boolean;
operator = (const ASize1, ASize2: TfpgSize) b: Boolean;
operator = (const APoint1, APoint2: TPoint) b: Boolean;
operator + (const APoint1, APoint2: TPoint) p: TPoint;
operator + (const APoint1, APoint2: TfpgPoint) p: TfpgPoint;
operator + (const APoint: TPoint; ASize: TfpgSize) p: TPoint;
operator + (const APoint: TfpgPoint; ASize: TfpgSize) p: TfpgPoint;
operator + (const ASize: TfpgSize; APoint: TPoint) s: TfpgSize;
operator + (const ASize: TfpgSize; APoint: TfpgPoint) s: TfpgSize;
operator + (const ASize1, ASize2: TfpgSize) s: TfpgSize;
operator + (const APoint: TPoint; i: Integer) p: TPoint;
operator + (const APoint: TfpgPoint; i: Integer) p: TfpgPoint;
operator + (const ASize: TfpgSize; i: Integer) s: TfpgSize;
operator - (const APoint1, APoint2: TPoint) p: TPoint;
operator - (const APoint1, APoint2: TfpgPoint) p: TfpgPoint;
operator - (const APoint: TPoint; i: Integer) p: TPoint;
operator - (const APoint: TfpgPoint; i: Integer) p: TfpgPoint;
operator - (const ASize: TfpgSize; const APoint: TPoint) s: TfpgSize;
operator - (const ASize: TfpgSize; const APoint: TfpgPoint) s: TfpgSize;
operator - (const ASize: TfpgSize; i: Integer) s: TfpgSize;
operator = (const AColor1, AColor2: TFPColor) b: Boolean;
implementation
uses
strutils,
math,
{$ifdef AGGCanvas}
Agg2D,
{$endif}
fpg_imgfmt_bmp,
fpg_stdimages,
fpg_translations,
fpg_widget,
fpg_dialogs,
fpg_hint,
fpg_extgraphics,
fpg_utils,
fpg_cmdlineparams,
fpg_imgutils,
fpg_stylemanager,
fpg_style_win2k, // TODO: This needs to be removed!
fpg_style_motif; // TODO: This needs to be removed!
var
fpgTimers: TList;
fpgNamedColors: array[0..255] of TfpgColor;
fpgNamedFonts: TList;
uApplication: TfpgApplication;
uClipboard: TfpgClipboard;
uMsgQueueList: TList;
uDebugText: ^Text;
uDebugTextAllocated: Boolean;
uDebugIndent: integer;
type
TDebugMethodHelper = class(TInterfacedObject)
private
FMethod: string;
public
constructor Create(const AMethodName: string);
destructor Destroy; override;
end;
TNamedFontItem = class
public
FontID: string;
FontDesc: string;
constructor Create(AFontID, AFontDesc: string);
end;
TWidgetFriend = class(TfpgWidget);
{ TDebugMethodHelper }
constructor TDebugMethodHelper.Create(const AMethodName: string);
begin
inherited Create;
FMethod := AMethodName;
DebugLn('>> ' + FMethod);
uDebugIndent := uDebugIndent + 2;
end;
destructor TDebugMethodHelper.Destroy;
begin
uDebugIndent := uDebugIndent - 2;
DebugLn('<< ' + FMethod);
inherited Destroy;
end;
// so we can get access to the Protected section
constructor TNamedFontItem.Create(AFontID, AFontDesc: string);
begin
FontID := AFontID;
FontDesc := AFontDesc;
end;
{$include fpg_msgqueue.inc}
// Timer support
procedure fpgInitTimers;
begin
if fpgTimers = nil then
fpgTimers := TList.Create;
end;
function fpgCheckTimers: Boolean;
var
i: integer;
ctime: TDateTime;
begin
if fpgTimers = nil then
Exit;
ctime := now;
i := fpgTimers.Count;
Result := i > 0;
while i > 0 do
begin
dec(i);
if fpgTimers[i] = nil then
fpgTimers.Delete(i)
else
TfpgTimer(fpgTimers[i]).CheckAlarm(ctime);
end;
end;
procedure fpgResetAllTimers;
var
i: integer;
begin
if fpgTimers = nil then
Exit;
for i := 0 to fpgTimers.Count-1 do
TfpgTimer(fpgTimers[i]).Reset;
end;
function fpgClosestTimer(ctime: TDateTime; amaxtime: integer): integer;
var
i: integer;
t: TfpgTimer;
dt: TDateTime;
tb: Boolean;
begin
if fpgTimers = nil then
Exit;
// returns -1 if no timers are pending
dt := ctime + amaxtime * ONE_MILISEC;
tb := False;
for i := 0 to fpgTimers.Count-1 do
begin
t := TfpgTimer(fpgTimers[i]);
if (t <> nil) and t.Enabled and (t.NextAlarm < dt) then
begin
dt := t.NextAlarm;
tb := True;
end;
end;
if tb then
begin
Result := trunc(0.5 + (dt - ctime) / ONE_MILISEC);
if Result < 0 then
Result := 0;
end
else
Result := -1;
end;
function fpgGetTickCount: DWord;
begin
Result := DWord(Trunc(Now * MSecsPerDay));
end;
{ blocking function for the caller, but still processes framework messages }
procedure fpgPause(MilliSeconds: Cardinal);
var
lStart: TDateTime;
begin
lStart := Now * MSecsPerDay;
repeat
fpgApplication.ProcessMessages;
until ((Now*MSecsPerDay)-lStart) > MilliSeconds;
end;
function InflateRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
begin
if Assigned(@Rect) then
begin
with Rect do
begin
dec(Left, dx);
dec(Top, dy);
inc(Right, dx);
inc(Bottom, dy);
end;
Result := True;
end
else
Result := False;
end;
function InflateRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean;
begin
if Assigned(@Rect) then
begin
dec(Rect.Left, dx);
dec(Rect.Top, dy);
inc(Rect.Width, 2*dx);
inc(Rect.Height, 2*dy);
Result := True;
end
else
Result := False;
end;
function OffsetRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean;
begin
if Assigned(@Rect) then
begin
with Rect do
begin
inc(Left, dx);
inc(Top, dy);
inc(Right, dx);
inc(Bottom, dy);
end;
OffsetRect := True;
end
else
OffsetRect := False;
end;
function OffsetRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean;
begin
if Assigned(@Rect) then
begin
with Rect do
begin
inc(Left, dx);
inc(Top, dy);
end;
OffsetRect := True;
end
else
OffsetRect := False;
end;
function CenterPoint(const Rect: TRect): TPoint;
begin
Result.X := (Rect.Left + Rect.Right) div 2;
Result.Y := (Rect.Top + Rect.Bottom) div 2;
end;
function CenterPoint(const Rect: TfpgRect): TPoint;
begin
Result.X := (Rect.Left + Rect.Right) div 2;
Result.Y := (Rect.Top + Rect.Bottom) div 2;
end;
function fpgRect(ALeft, ATop, AWidth, AHeight: integer): TfpgRect;
begin
Result.SetRect(ALeft, ATop, AWidth, AHeight);
end;
function fpgRectToRect(const ARect: TfpgRect): TRect;
begin
Result.Left := ARect.Left;
Result.Top := ARect.Top;
Result.Right := ARect.Right;
Result.Bottom := ARect.Bottom;
end;
function fpgPoint(const AX, AY: integer): TfpgPoint;
begin
Result.SetPoint(AX, AY);
end;
function fpgSize(const AWidth, AHeight: integer): TfpgSize;
begin
Result.SetSize(AWidth, AHeight);
end;
procedure InitializeDebugOutput;
var
DebugFileName: string;
function GetDebugFileName: string;
var
EnvVarName: string;
begin
Result := '';
// first try to find the log file name in the command line parameters
if gCommandLineParams.IsParam('debuglog') then
Result := gCommandLineParams.GetParam('debuglog')
else
begin
// if not found yet, then try to find in the environment variable
EnvVarName := ApplicationName + '_debuglog';
Result := GetEnvironmentVariable(EnvVarName);
end;
if (Result <> '') then
Result := fpgExpandFileName(Result);
end;
begin
uDebugIndent := 0;
uDebugText := nil;
DebugFileName := GetDebugFileName;
if (DebugFileName <> '') and
(fpgDirectoryExists(fpgExtractFileDir(DebugFileName))) then
begin
new(uDebugText);
try
Assign(uDebugText^, DebugFileName);
if fpgFileExists(DebugFileName) then
Append(uDebugText^)
else
Rewrite(uDebugText^);
except
Freemem(uDebugText);
uDebugText := nil;
// Add extra line ending: a dialog will be shown in Windows gui application
writeln(StdOut, 'Cannot open file: ', DebugFileName+LineEnding);
end;
end;
if uDebugText = nil then
begin
if TextRec(Output).Mode = fmClosed then
uDebugText := nil
else
uDebugText := @Output;
uDebugTextAllocated := False;
end else
uDebugTextAllocated := True;
end;
procedure CloseDebugOutput;
begin
if uDebugTextAllocated then
begin
Close(uDebugText^);
Dispose(uDebugText);
uDebugTextAllocated := False;
end;
uDebugText := nil;
end;
procedure FinalizeDebugOutput;
begin
CloseDebugOutput;
end;
procedure PrintRect(const Rect: TRect);
begin
writeln('Rect left=', Rect.Left, ' top=', Rect.Top, ' right=', Rect.Right,
' bottom=', Rect.Bottom);
end;
procedure PrintRect(const Rect: TfpgRect);
begin
writeln('Rect left=', Rect.Left, ' top=', Rect.Top, ' right=', Rect.Right,
' bottom=', Rect.Bottom, ' width=', Rect.Width, ' height=', Rect.Height);
end;
procedure PrintCoord(const x, y: TfpgCoord);
begin
writeln('x=', x, ' y=', y);
end;
var
iCallTrace: integer;
type
TPrintCallTrace = class(TInterfacedObject)
private
FClassName: string;
FMethodName: string;
spacing: string;
public
constructor Create(const AClassName, AMethodName: string);
destructor Destroy; override;
end;
{ TPrintCallTrace }
constructor TPrintCallTrace.Create(const AClassname, AMethodName: string);
var
i: integer;
begin
inherited Create;
spacing := '';
inc(iCallTrace);
for i := 0 to iCallTrace do
spacing += ' ';
FClassName := AClassName;
FMethodName := AMethodName;
{$IFDEF DEBUG}
Writeln(Format('%s>> %s.%s', [spacing, FClassName, FMethodName]));
{$ENDIF}
end;
destructor TPrintCallTrace.Destroy;
begin
{$IFDEF DEBUG}
Writeln(Format('%s<< %s.%s', [spacing, FClassName, FMethodName]));
{$ENDIF}
dec(iCallTrace);
inherited Destroy;
end;
procedure PrintCoord(const pt: TPoint);
begin
PrintCoord(pt.X, pt.Y);
end;
function PrintCallTrace(const AClassName, AMethodName: string): IInterface;
begin
Result := TPrintCallTrace.Create(AClassName, AMethodName);
end;
procedure PrintCallTraceDbgLn(const AMessage: string);
var
i: integer;
s: string;
begin
s := '';
for i := 0 to iCallTrace+1 do
s += ' ';
writeln(s + AMessage);
end;
procedure DumpStack;
var
lMessage: String;
i: longint;
begin
writeln(' Stack trace:');
// Dump_Stack(StdOut, get_frame);
Writeln(stdout,'An unhandled exception occurred at $',HexStr(Ptrint(ExceptAddr),sizeof(PtrInt)*2),' :');
if ExceptObject is Exception then
begin
lMessage := Exception(ExceptObject).ClassName+' : '+Exception(ExceptObject).Message;
Writeln(stdout,lMessage);
end
else
Writeln(stdout,'Exception object ',ExceptObject.ClassName,' is not of class Exception.');
Writeln(stdout,BackTraceStrFunc(ExceptAddr));
if (ExceptFrameCount>0) then
begin
for i := 0 to ExceptFrameCount-1 do
Writeln(stdout,BackTraceStrFunc(ExceptFrames[i]));
end;
Writeln(stdout,'');
end;
procedure DumpStack(var AList: TStrings);
var
lMessage: String;
i: longint;
begin
AList.Add(' Stack trace:');
AList.Add('An unhandled exception occurred at $' + HexStr(PtrInt(ExceptAddr),sizeof(PtrInt)*2) + ' :');
if ExceptObject is Exception then
begin
lMessage := Exception(ExceptObject).ClassName+' : '+Exception(ExceptObject).Message;
AList.Add(lMessage);
end
else
AList.Add('Exception object ' + ExceptObject.ClassName + ' is not of class Exception.');
AList.Add(BackTraceStrFunc(ExceptAddr));
if (ExceptFrameCount>0) then
begin
for i := 0 to ExceptFrameCount-1 do
AList.Add(BackTraceStrFunc(ExceptFrames[i]));
end;
AList.Add('');
end;
procedure DebugLn(const s1: TfpgString);
var
s: string;
begin
if not Assigned(uDebugText) then
Exit; //==>
s := DupeString(' ', uDebugIndent);
writeln(uDebugText^, s + fpgConvertLineEndings(s1));
end;
procedure DebugLn(const s1, s2: TfpgString);
begin
DebugLn(s1 + ' ' + s2);
end;
procedure DebugLn(const s1, s2, s3: TfpgString);
begin
DebugLn(s1 + ' ' + s2 + ' ' + s3);
end;
procedure DebugLn(const s1, s2, s3, s4: TfpgString);
begin
DebugLn(s1 + ' ' + s2 + ' ' + s3 + ' ' + s4);
end;
procedure DebugLn(const s1, s2, s3, s4, s5: TfpgString);
begin
DebugLn(s1 + ' ' + s2 + ' ' + s3 + ' ' + s4 + ' ' + s5);
end;
function DebugMethodEnter(const s1: TfpgString): IInterface;
begin
Result := TDebugMethodHelper.Create(s1);
end;
procedure DebugSeparator;
begin
DebugLn('>--------------------------<');
end;
operator = (a: TRect; b: TRect): boolean;
begin
if (a.Top = b.Top)
and (a.Left = b.Left)
and (a.Bottom = b.Bottom)
and (a.Right = b.Right) then
Result := True
else
Result := False;
end;
operator = (const ASize1, ASize2: TfpgSize) b: Boolean;
begin
b := (ASize1.w = ASize2.w) and (ASize1.h = ASize2.h);
end;
operator = (const APoint1, APoint2: TPoint) b: Boolean;
begin
b := (APoint1.X = APoint2.X) and (APoint1.Y = APoint2.Y);
end;
operator + (const APoint1, APoint2: TPoint) p: TPoint;
begin
p.x := APoint1.x + APoint2.x;
p.y := APoint1.y + APoint2.y;
end;
operator + (const APoint1, APoint2: TfpgPoint) p: TfpgPoint;
begin
p.x := APoint1.x + APoint2.x;
p.y := APoint1.y + APoint2.y;
end;
operator + (const APoint: TPoint; ASize: TfpgSize) p: TPoint;
begin
p.x := APoint.x + ASize.w;
p.y := APoint.y + ASize.h;
end;
operator + (const APoint: TfpgPoint; ASize: TfpgSize) p: TfpgPoint;
begin
p.x := APoint.x + ASize.w;
p.y := APoint.y + ASize.h;
end;
operator + (const ASize: TfpgSize; APoint: TPoint) s: TfpgSize;
begin
s.w := ASize.w + APoint.x;
s.h := ASize.h + APoint.y;
end;
operator + (const ASize: TfpgSize; APoint: TfpgPoint) s: TfpgSize;
begin
s.w := ASize.w + APoint.x;
s.h := ASize.h + APoint.y;
end;
operator + (const ASize1, ASize2: TfpgSize) s: TfpgSize;
begin
s.w := ASize1.w + ASize2.w;
s.h := ASize1.h + ASize2.h;
end;
operator + (const APoint: TPoint; i: Integer) p: TPoint;
begin
p.x := APoint.x + i;
p.y := APoint.y + i;
end;
operator + (const APoint: TfpgPoint; i: Integer) p: TfpgPoint;
begin
p.x := APoint.x + i;
p.y := APoint.y + i;
end;
operator + (const ASize: TfpgSize; i: Integer) s: TfpgSize;
begin
s.w := ASize.w + i;
s.h := ASize.h + i;
end;
operator - (const APoint1, APoint2: TPoint) p: TPoint;
begin
p.x := APoint1.x - APoint2.x;
p.y := APoint1.y - APoint2.y;
end;
operator - (const APoint1, APoint2: TfpgPoint) p: TfpgPoint;
begin
p.x := APoint1.x - APoint2.x;
p.y := APoint1.y - APoint2.y;
end;
operator - (const APoint: TPoint; i: Integer) p: TPoint;
begin
p.x := APoint.x - i;
p.y := APoint.y - i;
end;
operator - (const APoint: TfpgPoint; i: Integer) p: TfpgPoint;
begin
p.x := APoint.x - i;
p.y := APoint.y - i;
end;
operator - (const ASize: TfpgSize; const APoint: TPoint) s: TfpgSize;
begin
s.w := ASize.w - APoint.x;
s.h := ASize.h - APoint.y;
end;
operator - (const ASize: TfpgSize; const APoint: TfpgPoint) s: TfpgSize;
begin
s.w := ASize.w - APoint.x;
s.h := ASize.h - APoint.y;
end;
operator - (const ASize: TfpgSize; i: Integer) s: TfpgSize;
begin
s.w := ASize.w - i;
s.h := ASize.h - i;
end;
operator = (const AColor1, AColor2: TFPColor) b: Boolean;
begin
b := (AColor1.Red = AColor2.Red)
and (AColor1.Green = AColor2.Green)
and (AColor1.Blue = AColor2.Blue)
and (AColor1.Alpha = AColor2.Alpha);
end;
{ TfpgTimer }
constructor TfpgTimer.Create(AInterval: integer);
begin
inherited Create(AInterval);
fpgTimers.Add(self);
end;
destructor TfpgTimer.Destroy;
var
i: integer;
begin
i := fpgTimers.IndexOf(self);
if i > -1 then
fpgTimers[i] := nil; // we free the item in fpgCheckTimers
inherited Destroy;
end;
function fpgApplication: TfpgApplication;
begin
if not Assigned(uApplication) then
uApplication := TfpgApplication.Create;
result := uApplication;
end;
function fpgClipboard: TfpgClipboard;
begin
if not Assigned(uClipboard) then
uClipboard := TfpgClipboard.Create;
Result := uClipboard;
end;
function fpgColorToRGB(col: TfpgColor): TfpgColor;
begin
if (((col shr 24) and $FF) = $80) and ((col and $FFFFFF) <= $FF) then
Result := fpgNamedColors[col and $FF] or (col and $7F000000)// named color keeping alpha
else
Result := col;
end;
function fpgGetNamedColor(col: TfpgColor): TfpgColor;
begin
if fpgIsNamedColor(col) then
Result := col // nothing to do, it is already a named color
else
Result := fpgNamedColors[col and $FF];
end;
procedure fpgSetNamedColor(colorid, rgbvalue: longword);
var
i: longword;
begin
if (colorid and cl_BaseNamedColor) = 0 then
Exit;
i := colorid and $FF;
fpgNamedColors[i] := rgbvalue;
end;
function fpgIsNamedColor(col: TfpgColor): boolean;
begin
if (((col shr 24) and $FF) = $80) and ((col and $FFFFFF) <= $FF) then
Result := True
else
Result := False;
end;
function fpgGetNamedFontDesc(afontid: string): string;
var
n: integer;
begin
for n := 0 to fpgNamedFonts.Count - 1 do
if (lowercase(TNamedFontItem(fpgNamedFonts[n]).FontID) = lowercase(afontid)) then
begin // found
Result := TNamedFontItem(fpgNamedFonts[n]).FontDesc;
Exit; //==>
end;
{$IFDEF DEBUG}
Writeln('GetNamedFontDesc error: "' + afontid + '" is missing. Default is used.');
{$ENDIF}
Result := FPG_DEFAULT_FONT_DESC;
end;
procedure fpgSetNamedFont(afontid, afontdesc: string);
var
n: integer;
begin
n := 0;
while (n < fpgNamedFonts.Count) and (lowercase(TNamedFontItem(fpgNamedFonts[n]).FontID) <> lowercase(afontid)) do
Inc(n);
if n < fpgNamedFonts.Count then
TNamedFontItem(fpgNamedFonts[n]).FontDesc := afontdesc// already defined
else
fpgNamedFonts.Add(TNamedFontItem.Create(afontid, afontdesc));
end;
function fpgGetNamedFontList: TStringlist;
var
n: integer;
oFont: TNamedFontItem;
begin
if fpgNamedFonts.Count > 0 then
Result := TStringList.Create
else
Exit; //==>
for n := 0 to fpgNamedFonts.Count-1 do
begin
oFont := TNamedFontItem(fpgNamedFonts[n]);
Result.Add(Format('#%s=%s', [oFont.FontID, oFont.FontDesc]));
end;
end;
procedure fpgWaitWindowMessage;
begin
fpgApplication.WaitWindowMessage(500);
end;
function fpgGetFont(const afontdesc: TfpgString): TfpgFont;
begin
Result := fpgApplication.GetFont(afontdesc);
end;
constructor TfpgApplication.Create(const AParams: string);
begin
FFontResList := TList.Create;
FDisplayParams := AParams;
FScreenWidth := -1;
FScreenHeight := -1;
FMessageHookList := TFPList.Create;
FStopOnException := False;
FHintWindow := nil; // popup window with Hint text
FHintPause := DEFAULT_HINT_PAUSE;
FHintWidget := nil; // widget the mouse is over and whos hint text we need.
FShowHint := True;
FStartDragDistance := 5; // pixels
try
inherited Create(AParams);
if IsInitialized then
begin
FScreenWidth := GetScreenWidth;
FScreenHeight := GetScreenHeight;
end;
except
on E: Exception do
SysUtils.ShowException(ExceptObject, ExceptAddr);
end;
end;
destructor TfpgApplication.Destroy;
var
i: integer;
begin
if Assigned(FHintWindow) then
begin
HideHint;
FHintWindow.Free;
FHintWindow := nil;
end;
FHintTimer.Enabled := False;
FHintTimer.OnTimer := nil;
FHintTimer.Free;
DestroyComponents; // while message queue is still active
for i := 0 to (fpgNamedFonts.Count - 1) do
TNamedFontItem(fpgNamedFonts.Items[i]).Free;
fpgNamedFonts.Free;
fpgImages.Free;
fpgStyleManager.FreeStyleInstance;
fpgStyle := nil;
fpgCaret.Free;
for i := fpgTimers.Count-1 downto 0 do
if fpgTimers[i] <> nil then
TfpgTimer(fpgTimers[i]).Free;
fpgTimers.Free;
FDefaultFont.Free;
for i := FFontResList.Count-1 downto 0 do
begin
TfpgFontResource(FFontResList[i]).Free;
FFontResList.Delete(i);
end;
FFontResList.Free;
FreeAndNil(FModalFormStack);
for i := 0 to FMessageHookList.Count-1 do
TMsgHookItem(FMessageHookList[i]).Free;
FreeAndNil(FMessageHookList);
for i := uMsgQueueList.Count-1 downto 0 do
begin
TMessageListElement(uMsgQueueList[i]).Free;
uMsgQueueList.Delete(i);
end;
uMsgQueueList.Free;
inherited Destroy;
end;
function TfpgApplication.GetFont(const afontdesc: TfpgString): TfpgFont;
var
fr: TfpgFontResource;
n: integer;
fdesc: TfpgString;
begin
fdesc := afontdesc;
if copy(fdesc, 1, 1) = '#' then // A # (hash) denotes a named font
fdesc := fpgGetNamedFontDesc(copy(afontdesc, 2, length(afontdesc)));
Result := nil;
for n := 0 to FFontResList.Count - 1 do
if TfpgFontResource(FFontResList[n]).FontDesc = fdesc then
begin
fr := TfpgFontResource(FFontResList[n]);
Inc(fr.FRefCount);
Result := TfpgFont.Create(fr, afontdesc);
Exit; //==>
end;
fr := TfpgFontResource.Create(fdesc);
if fr.HandleIsValid then
begin
FFontResList.Add(fr);
Result := TfpgFont.Create(fr, afontdesc);
end
else
begin
fr.Free;
{$IFDEF DEBUG}
writeln('fpGFX: Error opening font.');
{$ENDIF}
end;
end;
procedure TfpgApplication.ActivateHint(APos: TPoint; AHint: TfpgString);
var
wnd: TfpgHintWindow;
w: Integer;
h: Integer;
begin
wnd := TfpgHintWindow(FHintWindow);
if Assigned(wnd) and wnd.Visible then
Exit; //==> Nothing to do
wnd.Text := AHint;
w := wnd.Font.TextWidth(AHint) + (wnd.Border * 2) + (wnd.Margin * 2);
h := wnd.Font.Height + (wnd.Border * 2) + (wnd.Margin * 2);
{ prevents hint from going off the right screen edge }
if (APos.X + w) > ScreenWidth then
begin
APos.X:= ScreenWidth - w;
// just a few more sanity checks
if APos.X < 0 then
APos.X := 0;
if w > ScreenWidth then
w := ScreenWidth;
end;
wnd.SetPosition(APos.X, APos.Y, w, h);
wnd.UpdateWindowPosition;
wnd.Show;
end;
procedure TfpgApplication.RecreateHintWindow;
begin
if Assigned(FHintWindow) then
begin
HideHint;
FHintWindow.Free;
FHintWindow := nil;
end;
CreateHintWindow;
end;
procedure TfpgApplication.Initialize;
begin
{ TODO : Remember to process parameters!! }
if IsInitialized then
InternalInit
else
raise Exception.Create('Failed to initialize the Application object!');
end;
procedure TfpgApplication.Run;
begin
repeat
try
RunMessageLoop;
except
HandleException(Self);
end;
until Terminated;
end;
procedure TfpgApplication.SetupLocalizationStrings;
begin
// setup internal FPC arrays with localized values
ShortDayNames[1] := rsShortSun;
ShortDayNames[2] := rsShortMon;
ShortDayNames[3] := rsShortTue;
ShortDayNames[4] := rsShortWed;
ShortDayNames[5] := rsShortThu;
ShortDayNames[6] := rsShortFri;
ShortDayNames[7] := rsShortSat;
LongDayNames[1] := rsLongSun;
LongDayNames[2] := rsLongMon;
LongDayNames[3] := rsLongTue;
LongDayNames[4] := rsLongWed;
LongDayNames[5] := rsLongThu;
LongDayNames[6] := rsLongFri;
LongDayNames[7] := rsLongSat;
ShortMonthNames[1] := rsShortJan;
ShortMonthNames[2] := rsShortFeb;
ShortMonthNames[3] := rsShortMar;
ShortMonthNames[4] := rsShortApr;
ShortMonthNames[5] := rsShortMay;
ShortMonthNames[6] := rsShortJun;
ShortMonthNames[7] := rsShortJul;
ShortMonthNames[8] := rsShortAug;
ShortMonthNames[9] := rsShortSep;
ShortMonthNames[10] := rsShortOct;
ShortMonthNames[11] := rsShortNov;
ShortMonthNames[12] := rsShortDec;
LongMonthNames[1] := rsLongJan;
LongMonthNames[2] := rsLongFeb;
LongMonthNames[3] := rsLongMar;
LongMonthNames[4] := rsLongApr;
LongMonthNames[5] := rsLongMay;
LongMonthNames[6] := rsLongJun;
LongMonthNames[7] := rsLongJul;
LongMonthNames[8] := rsLongAug;
LongMonthNames[9] := rsLongSep;
LongMonthNames[10] := rsLongOct;
LongMonthNames[11] := rsLongNov;
LongMonthNames[12] := rsLongDec;
SetLength(TrueBoolStrs,1);
SetLength(FalseBoolStrs,1);
TrueBoolStrs[0] := rsTrue;
FalseBoolStrs[0] := rsFalse;
// Dialog box button captions
cMsgDlgBtnText[mbOK] := rsOK;
cMsgDlgBtnText[mbCancel] := rsCancel;
cMsgDlgBtnText[mbYes] := rsYes;
cMsgDlgBtnText[mbNo] := rsNo;
cMsgDlgBtnText[mbAbort] := rsAbort;
cMsgDlgBtnText[mbRetry] := rsRetry;
cMsgDlgBtnText[mbIgnore] := rsIgnore;
cMsgDlgBtnText[mbAll] := rsAll;
cMsgDlgBtnText[mbNoToAll] := rsNoToAll;
cMsgDlgBtnText[mbYesToAll] := rsYesToAll;
cMsgDlgBtnText[mbHelp] := rsHelp;
cMsgDlgBtnText[mbClose] := rsClose;
end;
procedure TfpgApplication.SetHintPause(const AValue: Integer);
begin
FHintPause := AValue;
FHintTimer.Interval := FHintPause;
end;
procedure TfpgApplication.InternalMsgFreeMe(var msg: TfpgMessageRec);
begin
if Assigned(msg.Sender) then
begin
if csDestroying in TComponent(msg.Sender).ComponentState then
Exit;
RemoveComponent(TfpgWindowBase(msg.Sender));
TfpgWindowBase(msg.Sender).Free;
end;
end;
procedure TfpgApplication.InternalMsgHintTimer(var msg: TfpgMessageRec);
begin
// writeln('InternalMsgHintTimer msg');
if (msg.Params.user.Param1 < 2) then
begin
{ MouseEnter occured }
FHintTimer.Enabled := Boolean(msg.Params.user.Param1);
FHintWidget := TfpgWindow(msg.Sender);
end
else
begin
{ Handle mouse move information }
FHintPos.X := msg.Params.user.Param2;
FHintPos.Y := msg.Params.user.Param3;
FHintWidget := TfpgWindow(msg.Sender);
if FHintTimer.Enabled then
FHintTimer.Reset // keep reseting to prevent hint from showing
else
HideHint;
end;
end;
procedure TfpgApplication.CreateHintWindow;
begin
if not Assigned(FHintWindow) then
begin
FHintWindow := HintWindowClass.Create(nil);
TfpgHintWindow(FHintWindow).Visible := False;
end;
end;
procedure TfpgApplication.HintTimerFired(Sender: TObject);
var
w: TfpgWidget;
lHint: TfpgString;
begin
w := nil;
w := TfpgWidget(FHintWidget);
try
if Assigned(w) then
begin
//writeln('fpgApplication.HintTimerFired w = ', w.ClassName, ' - ', w.Name);
TWidgetFriend(w).DoShowHint(lHint);
ActivateHint(w.WindowToScreen(w, FHintPos), lHint);
end;
except
// silence it!
{ TODO : FHintWidget probably went out of scope just as timer fired. Try
and detect such cases better! }
end;
FHintTimer.Enabled := False;
end;
procedure TfpgApplication.SetShowHint(const AValue: boolean);
begin
//writeln('>> SetShowHint to :', AValue);
FShowHint := AValue;
end;
procedure TfpgApplication.SetStartDragDistance(const AValue: integer);
begin
if AValue < 0 then
FStartDragDistance := 0
else
FStartDragDistance := AValue;
end;
procedure TfpgApplication.FreeFontRes(afontres: TfpgFontResource);
var
n: integer;
begin
for n := FFontResList.Count-1 downto 0 do
if FFontResList[n] = Pointer(afontres) then
begin
TfpgFontResource(FFontResList[n]).Free;
FFontResList.Delete(n);
Exit; //==>
end;
end;
procedure TfpgApplication.InternalInit;
begin
FDefaultFont := GetFont(FPG_DEFAULT_FONT_DESC);
fpgInitTimers;
fpgNamedFonts := TList.Create;
{ If the end-user passed in a style, try and create an instance of it }
if gCommandLineParams.IsParam('style') then
fpgStyleManager.SetStyle(gCommandLineParams.GetParam('style'));
fpgStyle := fpgStyleManager.Style;
fpgCaret := TfpgCaret.Create;
fpgImages := TfpgImages.Create;
fpgCreateStandardImages;
// This will process Application and fpGUI Toolkit translation (*.po) files
TranslateResourceStrings(ApplicationName, ExtractFilePath(ParamStr(0)), '');
SetupLocalizationStrings;
CreateHintWindow;
FHintTimer := TfpgTimer.Create(HintPause);
FHintTimer.OnTimer := @HintTimerFired;
end;
procedure TfpgApplication.Flush;
begin
DoFlush;
end;
procedure TfpgApplication.ProcessMessages;
begin
Flush;
while MessagesPending do
begin
WaitWindowMessage(250);
Flush;
end;
end;
procedure TfpgApplication.SetMessageHook(AWidget: TObject; const AMsgCode: integer; AListener: TObject);
var
oItem: TMsgHookItem;
begin
oItem := TMsgHookItem.Create;
oItem.Dest := AWidget;
oItem.Listener := AListener;
oItem.MsgCode := AMsgCode;
FMessageHookList.Add(oItem);
end;
procedure TfpgApplication.UnsetMessageHook(AWidget: TObject;
const AMsgCode: integer; AListener: TObject);
var
oItem: TMsgHookItem;
i: integer;
begin
for i := 0 to FMessageHookList.Count-1 do
begin
oItem := TMsgHookItem(FMessageHookList.Items[i]);
if (oItem.Dest = AWidget) and (oItem.Listener = AListener) and (oItem.MsgCode = AMsgCode) then
begin
FMessageHookList.Delete(i);
oItem.Free;
Exit;
end;
end;
end;
procedure TfpgApplication.HandleException(Sender: TObject);
begin
if not (ExceptObject is Exception) then
SysUtils.ShowException(ExceptObject, ExceptAddr)
else
begin
if not (ExceptObject is EAbort) then // EAborts are silent. They show no message.
begin
if Assigned(FOnException) then
FOnException(Sender, Exception(ExceptObject))
else
begin
// SysUtils.ShowException(ExceptObject, ExceptAddr);
ShowException(Exception(ExceptObject));
// DumpStack;
end;
end;
end; { if/else }
// Note: We should not terminate when we receive EAbort exceptions.
if (not (ExceptObject is EAbort)) and StopOnException then
Terminated := True;
end;
procedure TfpgApplication.HideHint;
begin
{$IFDEF DEBUG}
writeln('HideHint');
{$ENDIF}
FHintTimer.Enabled := False;
if Assigned(FHintWindow) and TfpgHintWindow(FHintWindow).Visible then
TfpgHintWindow(FHintWindow).Hide;
end;
procedure TfpgApplication.ShowException(E: Exception);
begin
TfpgMessageDialog.Critical('An unexpected error occurred.', E.Message);
end;
procedure TfpgApplication.WaitWindowMessage(atimeoutms: integer);
begin
if IsMultiThread then
CheckSynchronize; // execute the to-be synchronized method
DoWaitWindowMessage(fpgClosestTimer(now, atimeoutms));
fpgDeliverMessages;
fpgCheckTimers;
end;
procedure TfpgApplication.RunMessageLoop;
begin
WaitWindowMessage(2000);
end;
{ TfpgFont }
constructor TfpgFont.Create(afontres: TfpgFontResource; const afontdesc: string);
begin
FFontRes := afontres;
FFontDesc := afontdesc;
afontres.IncRefCount;
end;
destructor TfpgFont.Destroy;
begin
if TfpgFontResource(FFontRes).DecRefCount <= 0 then
fpgApplication.FreeFontRes(TfpgFontResource(FFontRes));
inherited Destroy;
end;
{ TfpgFontResource }
constructor TfpgFontResource.Create(const afontdesc: string);
begin
inherited Create(afontdesc);
FFontDesc := afontdesc;
FRefCount := 0;
end;
function TfpgFontResource.DecRefCount: integer;
begin
Dec(FRefCount);
Result := FRefCount;
end;
function TfpgFontResource.IncRefCount: integer;
begin
Inc(FRefCount);
Result := FRefCount;
end;
{ TfpgCanvas }
// Warning! This function is not supposed to handle existing line breaks,
// it is only supposed to insert new ones when appropriate. Also, this function
// simply inserts line breaks, it doesn't split text lines etc...
function TfpgCanvas.AddLineBreaks(const s: TfpgString; aMaxLineWidth: integer): string;
var
i, n, ls: integer;
sub: string;
lw, tw: integer;
begin
Result := '';
ls := Length(s);
lw := 0;
i := 1;
while i <= ls do
begin
if (s[i] in txtWordDelims) then // read the delimeter only
begin
sub := s[i];
Inc(i);
end else // read the whole word
begin
n := PosSetEx(txtWordDelims, s, i);
if n > 0 then
begin
sub := Copy(s, i, n-i);
i := n;
end else
begin
sub := Copy(s, i, MaxInt);
i := ls+1;
end;
end;
tw := Font.TextWidth(sub); // wrap if needed
if (lw + tw > aMaxLineWidth) and (lw > 0) then
begin
lw := tw;
Result := TrimRight(Result) + sLineBreak;
end else
Inc(lw, tw);
Result += sub;
end;
end;
constructor TfpgCanvas.Create(awin: TfpgWindowBase);
begin
inherited Create(awin);
FBeginDrawCount := 0;
// options
FBufferedDraw := True; // transparent widgets must turn this off
FPersistentResources := False;
end;
destructor TfpgCanvas.Destroy;
begin
if fpgCaret.FCanvas = self then
fpgCaret.UnSetCaret(self);
inherited Destroy;
end;
procedure TfpgCanvas.DrawButtonFace(x, y, w, h: TfpgCoord; AFlags: TfpgButtonFlags);
begin
fpgStyle.DrawButtonFace(self, x, y, w, h, AFlags);
end;
procedure TfpgCanvas.DrawButtonFace(r: TfpgRect; AFlags: TfpgButtonFlags);
begin
DrawButtonFace(r.Left, r.Top, r.Width, r.Height, AFlags);
end;
procedure TfpgCanvas.DrawControlFrame(x, y, w, h: TfpgCoord);
begin
fpgStyle.DrawControlFrame(self, x, y, w, h);
end;
procedure TfpgCanvas.DrawControlFrame(r: TfpgRect);
begin
DrawControlFrame(r.Left, r.Top, r.Width, r.Height);
end;
procedure TfpgCanvas.DrawBevel(x, y, w, h: TfpgCoord; ARaised: Boolean);
begin
fpgStyle.DrawBevel(self, x, y, w, h, ARaised);
end;
procedure TfpgCanvas.DrawBevel(r: TfpgRect; ARaised: Boolean);
begin
DrawBevel(r.Left, r.Top, r.Width, r.Height, ARaised);
end;
procedure TfpgCanvas.DrawDirectionArrow(x, y, w, h: TfpgCoord; direction: TArrowDirection);
begin
fpgStyle.DrawDirectionArrow(self, x, y, w, h, direction);
end;
procedure TfpgCanvas.DrawDirectionArrow(r: TfpgRect; direction: TArrowDirection);
begin
DrawDirectionArrow(r.Left, r.Top, r.Width, r.Height, direction);
end;
procedure TfpgCanvas.DrawFocusRect(r: TfpgRect);
begin
fpgStyle.DrawFocusRect(self, r);
end;
function TfpgCanvas.DrawText(x, y, w, h: TfpgCoord; const AText: TfpgString;
AFlags: TfpgTextFlags; ALineSpace: integer): integer;
var
wtxt, htxt, i, nw, nx, ny, l: integer;
buf: TfpgString;
wraplst: TStringList;
lEnabled: Boolean;
begin
lEnabled := not (txtDisabled in AFlags);
// calculate longest word width to autosize properly
wtxt := 0;
if ((txtAutoSize in AFlags) or (w = 0)) then
begin
i := 1;
buf := ExtractSubstr(AText, i, txtWordDelims);
while buf <> '' do
begin
wtxt := Max(wtxt, Font.TextWidth(buf));
buf := ExtractSubstr(AText, i, txtWordDelims);
end;
end;
nw := Max(wtxt, w);
wraplst := TStringList.Create;
wraplst.Text := AText;
if (txtWrap in AFlags) then
begin
for i := 0 to wraplst.Count-1 do
wraplst[i] := AddLineBreaks(wraplst[i], nw);
// force line breaks
wraplst.Text := wraplst.Text;
end;
htxt := (Font.Height * wraplst.Count) + (ALineSpace * Pred(wraplst.Count));
// Now paint the actual text
for i := 0 to wraplst.Count-1 do
begin
l := (Font.Height + ALineSpace) * i;
wtxt := Font.TextWidth(wraplst[i]);
// horizontal alignment
if (txtRight in AFlags) then
nx := x + w - wtxt
else
if (txtHCenter in AFlags) then
nx := x + (w - wtxt) div 2
else // txtLeft is default
nx := x;
// vertical alignment
if (txtBottom in AFlags) then
ny := y + l + h - htxt
else if (txtVCenter in AFlags) then
ny := y + l + ((h - htxt) div 2)
else // txtTop is default
ny := y + l;
fpgStyle.DrawString(self, nx, ny, wraplst[i], lEnabled);
end;
wraplst.Free;
Result := htxt;
end;
function TfpgCanvas.DrawText(x, y: TfpgCoord; const AText: TfpgString;
AFlags: TfpgTextFlags; ALineSpace: integer): integer;
begin
Result := DrawText(x, y, 0, 0, AText, AFlags, ALineSpace);
end;
function TfpgCanvas.DrawText(r: TfpgRect; const AText: TfpgString; AFlags: TfpgTextFlags;
ALineSpace: integer): integer;
begin
Result := DrawText(r.Left, r.Top, r.Width, r.Height, AText, AFlags, ALineSpace);
end;
{ TfpgWindow }
function TfpgWindow.CreateCanvas: TfpgCanvasBase;
begin
Result := DefaultCanvasClass.Create(self);
end;
constructor TfpgWindow.Create(AOwner: TComponent);
begin
inherited Create(AOwner); // initialize the platform internals
FTop := 0;
FLeft := 0;
FWidth := 16;
FHeight := 16;
FPrevWidth := FWidth;
FPrevHeight := FHeight;
FMinWidth := 2;
FMinHeight := 2;
FModalForWin := nil;
if (AOwner <> nil) and (AOwner is TfpgWindow) then
FWindowType := wtChild
else
FWindowType := wtWindow;
FCanvas := CreateCanvas;
end;
destructor TfpgWindow.Destroy;
begin
FCanvas.Free;
inherited Destroy;
end;
procedure TfpgWindow.SetParent(const AValue: TfpgWindow);
begin
inherited SetParent(AValue);
end;
function TfpgWindow.GetParent: TfpgWindow;
begin
result := TfpgWindow(inherited GetParent);
end;
function TfpgWindow.GetCanvas: TfpgCanvas;
begin
Result := TfpgCanvas(inherited GetCanvas);
end;
{ TfpgStyle }
constructor TfpgStyle.Create;
begin
// Setup font aliases
fpgSetNamedFont('Label1', FPG_DEFAULT_FONT_DESC);
fpgSetNamedFont('Label2', FPG_DEFAULT_FONT_DESC + ':bold');
fpgSetNamedFont('Edit1', FPG_DEFAULT_FONT_DESC);
fpgSetNamedFont('Edit2', 'Courier New-10');
fpgSetNamedFont('List', FPG_DEFAULT_FONT_DESC);
fpgSetNamedFont('Grid', FPG_DEFAULT_SANS + '-9');
fpgSetNamedFont('GridHeader', FPG_DEFAULT_SANS + '-9:bold');
fpgSetNamedFont('Menu', FPG_DEFAULT_FONT_DESC);
fpgSetNamedFont('MenuAccel', FPG_DEFAULT_FONT_DESC + ':underline');
fpgSetNamedFont('MenuDisabled', FPG_DEFAULT_FONT_DESC);
{$Note Refactor this so under Windows it can detect the system colors instead.
Also under Linux (KDE and Gnome) we should be able to detect the system colors.}
fpgSetNamedColor(clWindowBackground, $D5D2CD);
fpgSetNamedColor(clBoxColor, $FFFFFF);
fpgSetNamedColor(clShadow1, $848284); // medium
fpgSetNamedColor(clShadow2, $424142); // dark
fpgSetNamedColor(clHilite1, $E0E0E0); // light
fpgSetNamedColor(clHilite2, $FFFFFF); // white
fpgSetNamedColor(clText1, $000000);
fpgSetNamedColor(clText2, $000040);
fpgSetNamedColor(clText3, $800000);
fpgSetNamedColor(clText4, $404000);
fpgSetNamedColor(clSelection, $08246A);
fpgSetNamedColor(clSelectionText, $FFFFFF);
fpgSetNamedColor(clInactiveSel, $99A6BF); // win 2000 buttonface = $D4D0C8
fpgSetNamedColor(clInactiveSelText, $000000);
fpgSetNamedColor(clScrollBar, $E8E4DB);
fpgSetNamedColor(clButtonFace, $D5D2CD);
fpgSetNamedColor(clListBox, $FFFFFF);
fpgSetNamedColor(clGridLines, $A0A0A0);
fpgSetNamedColor(clGridHeader, $D5D2CD);
fpgSetNamedColor(clWidgetFrame, $000000);
fpgSetNamedColor(clInactiveWgFrame, $A0A0A0);
fpgSetNamedColor(clTextCursor, $000000);
fpgSetNamedColor(clChoiceListBox, $E8E8E8);
fpgSetNamedColor(clUnset, $99A6BF); // dull (gray) blue
fpgSetNamedColor(clMenuText, $000000);
fpgSetNamedColor(clMenuDisabled, $909090);
fpgSetNamedColor(clHintWindow, $FFFFBF);
fpgSetNamedColor(clGridSelection, $08246A); // same as clSelection
fpgSetNamedColor(clGridSelectionText, $FFFFFF); // same as clSelectionText
fpgSetNamedColor(clGridInactiveSel, $99A6BF); // same as clInactiveSel
fpgSetNamedColor(clGridInactiveSelText, $000000); // same as clInactiveSelText
fpgSetNamedColor(clSplitterGrabBar, $839EFE); // pale blue
// Global Font Objects
DefaultFont := fpgGetFont(fpgGetNamedFontDesc('Label1'));
FixedFont := fpgGetFont(fpgGetNamedFontDesc('Edit2'));
MenuFont := fpgGetFont(fpgGetNamedFontDesc('Menu'));
MenuAccelFont := fpgGetFont(fpgGetNamedFontDesc('MenuAccel'));
MenuDisabledFont := fpgGetFont(fpgGetNamedFontDesc('MenuDisabled'));
end;
destructor TfpgStyle.Destroy;
begin
DefaultFont.Free;
FixedFont.Free;
MenuFont.Free;
MenuAccelFont.Free;
MenuDisabledFont.Free;
inherited Destroy;
end;
procedure TfpgStyle.DrawButtonFace(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; AFlags: TfpgButtonFlags);
var
r: TfpgRect;
begin
r.SetRect(x, y, w, h);
if btfIsDefault in AFlags then
begin
ACanvas.SetColor(clBlack);
ACanvas.SetLineStyle(1, lsSolid);
ACanvas.DrawRectangle(r);
InflateRect(r, -1, -1);
Exclude(AFlags, btfIsDefault);
fpgStyle.DrawButtonFace(ACanvas, r.Left, r.Top, r.Width, r.Height, AFlags);
Exit; //==>
end;
{ Clear the rectangle with a color }
ACanvas.SetColor(clButtonFace);
ACanvas.SetLineStyle(1, lsSolid);
ACanvas.FillRectangle(x, y, w, h);
if (btfFlat in AFlags) and not (btfIsPressed in AFlags) then
Exit; // no need to go further
// Left and Top (outer)
if (btfIsPressed in AFlags) then
begin
if (btfIsEmbedded in AFlags) then
ACanvas.SetColor(clHilite2)
else
begin
if (btfFlat in AFlags) or (btfHover in AFlags) then
ACanvas.SetColor(clShadow1) { light shadow }
else
ACanvas.SetColor(clShadow2); { dark shadow }
end;
end
else
ACanvas.SetColor(clHilite2);
ACanvas.DrawLine(r.Left, r.Bottom, r.Left, r.Top); // left
ACanvas.DrawLine(r.Left, r.Top, r.Right, r.Top); // top
// Right and Bottom (outer)
if (btfIsPressed in AFlags) then
begin
if (btfIsEmbedded in AFlags) then
ACanvas.SetColor(clHilite1)
else
begin
if (btfFlat in AFlags) or (btfHover in AFlags) then
ACanvas.SetColor(clHilite2) { light shadow }
else
ACanvas.SetColor(clShadow2); { dark shadow }
end;
end
else
begin
if btfHover in AFlags then
ACanvas.SetColor(clShadow1) { light shadow }
else
ACanvas.SetColor(clShadow2); { dark shadow }
end;
ACanvas.DrawLine(r.Right, r.Top, r.Right, r.Bottom); // right
ACanvas.DrawLine(r.Right, r.Bottom, r.Left-1, r.Bottom); // bottom
if (btfFlat in AFlags) or (btfHover in AFlags) then
exit; { "toolbar" style buttons need a nice thin/flat border }
// Right and Bottom (inner)
if btfIsPressed in AFlags then
begin
if (btfIsEmbedded in AFlags) then
ACanvas.SetColor(clButtonFace)
else
ACanvas.SetColor(clHilite1);
end
else
ACanvas.SetColor(clShadow1);
ACanvas.DrawLine(r.Right-1, r.Top+1, r.Right-1, r.Bottom-1); // right
ACanvas.DrawLine(r.Right-1, r.Bottom-1, r.Left, r.Bottom-1); // bottom
end;
procedure TfpgStyle.DrawButtonFace(ACanvas: TfpgCanvas; r: TfpgRect; AFlags: TfpgButtonFlags);
begin
DrawButtonFace(ACanvas, r.Left, r.Top, r.Width, r.Height, AFlags);
end;
procedure TfpgStyle.DrawControlFrame(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord);
var
r: TfpgRect;
begin
r.SetRect(x, y, w, h);
ACanvas.SetColor(clShadow1);
ACanvas.DrawLine(r.Left, r.Bottom, r.Left, r.Top); // left (outer)
ACanvas.DrawLine(r.Left, r.Top, r.Right, r.Top); // top (outer)
ACanvas.SetColor(clHilite2);
ACanvas.DrawLine(r.Right, r.Top, r.Right, r.Bottom); // right (outer)
ACanvas.DrawLine(r.Right, r.Bottom, r.Left, r.Bottom); // bottom (outer)
ACanvas.SetColor(clShadow2);
ACanvas.DrawLine(r.Left+1, r.Bottom-1, r.Left+1, r.Top+1); // left (inner)
ACanvas.DrawLine(r.Left+1, r.Top+1, r.Right-1, r.Top+1); // top (inner)
ACanvas.SetColor(clHilite1);
ACanvas.DrawLine(r.Right-1, r.Top+1, r.Right-1, r.Bottom-1); // right (inner)
ACanvas.DrawLine(r.Right-1, r.Bottom-1, r.Left+1, r.Bottom-1); // bottom (inner)
end;
procedure TfpgStyle.DrawControlFrame(ACanvas: TfpgCanvas; r: TfpgRect);
begin
DrawControlFrame(ACanvas, r.Left, r.Top, r.Width, r.Height);
end;
procedure TfpgStyle.DrawBevel(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; ARaised: Boolean);
var
r: TfpgRect;
begin
r.SetRect(x, y, w, h);
ACanvas.SetColor(clWindowBackground);
ACanvas.SetLineStyle(1, lsSolid);
ACanvas.FillRectangle(x, y, w, h);
if ARaised then
ACanvas.SetColor(clHilite2)
else
ACanvas.SetColor(clShadow1);
{ top }
ACanvas.DrawLine(r.Right-1, r.Top, r.Left, r.Top);
{ left }
ACanvas.DrawLine(r.Left, r.Top, r.Left, r.Bottom);
if ARaised then
ACanvas.SetColor(clShadow1)
else
ACanvas.SetColor(clHilite2);
{ right, then bottom }
ACanvas.DrawLine(r.Right, r.Top, r.Right, r.Bottom);
ACanvas.DrawLine(r.Right, r.Bottom, r.Left-1, r.Bottom);
end;
procedure TfpgStyle.DrawDirectionArrow(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; direction: TArrowDirection);
var
{
peekx: integer;
peeky: integer;
basex: integer;
basey: integer;
side: integer;
margin: integer;
}
rad: Extended;
r: TRect;
r2: TfpgRect;
begin
{
side := (w div 4) + 1;
margin := side + 1;
if direction in [adUp, adDown] then // vertical
begin
peekx := x + (w div 2);
if direction = adDown then // down
begin
peeky := y + h - margin;
basey := peeky - side;
end
else
begin // up
peeky := y + margin;
basey := peeky + side;
end;
ACanvas.FillTriangle(peekx, peeky, peekx + side, basey, peekx - side, basey);
end
else // horizontal
begin
peeky := y + (h div 2);
if direction = adRight then // right
begin
peekx := x + w - margin;
basex := peekx - side;
end
else // left
begin
peekx := x + margin;
basex := peekx + side;
end;
ACanvas.FillTriangle(peekx, peeky, basex, peeky - side, basex, peeky + side);
end;
}
r2.SetRect(x, y, w, h);
r := fpgRectToRect(r2);
if direction = adRight then
rad := DegToRad(0)
else if direction = adUp then
rad := DegToRad(90)
else if direction = adLeft then
rad := DegToRad(180)
else
rad := DegToRad(270);
PaintTriangle(ACanvas, r, rad);
end;
procedure TfpgStyle.DrawString(ACanvas: TfpgCanvas; x, y: TfpgCoord;
AText: string; AEnabled: boolean);
begin
if AText = '' then
Exit; //==>
if not AEnabled then
begin
ACanvas.SetTextColor(clHilite2);
ACanvas.DrawString(x+1, y+1, AText);
ACanvas.SetTextColor(clShadow1);
end;
ACanvas.DrawString(x, y, AText);
end;
procedure TfpgStyle.DrawFocusRect(ACanvas: TfpgCanvas; r: TfpgRect);
var
oldColor: TfpgColor;
oldLineWidth: integer;
oldLineStyle: TfpgLineStyle;
begin
oldColor := ACanvas.Color;
oldLineWidth := ACanvas.GetLineWidth;
oldLineStyle := ACanvas.LineStyle;
ACanvas.SetColor(clText1);
ACanvas.SetLineStyle(1, lsDot);
ACanvas.DrawRectangle(r);
// restore previous settings
ACanvas.SetColor(oldColor);
ACanvas.SetLineStyle(oldLineWidth, oldLineStyle);
end;
procedure TfpgStyle.DrawMenuBar(ACanvas: TfpgCanvas; r: TfpgRect; ABackgroundColor: TfpgColor);
begin
ACanvas.Clear(ABackgroundColor);
// inner bottom line
ACanvas.SetColor(clShadow1);
ACanvas.DrawLine(r.Left, r.Bottom-1, r.Right+1, r.Bottom-1); // bottom
// outer bottom line
ACanvas.SetColor(clWhite);
ACanvas.DrawLine(r.Left, r.Bottom, r.Right+1, r.Bottom); // bottom
end;
procedure TfpgStyle.DrawMenuRow(ACanvas: TfpgCanvas; r: TfpgRect; AFlags: TfpgMenuItemFlags);
begin
ACanvas.FillRectangle(r);
end;
procedure TfpgStyle.DrawMenuItem(ACanvas: TfpgCanvas; r: TfpgRect;
AFlags: TfpgMenuItemFlags; AText: TfpgString);
begin
//
end;
procedure TfpgStyle.DrawMenuItemSeparator(ACanvas: TfpgCanvas; r: TfpgRect);
begin
ACanvas.SetColor(clShadow1);
ACanvas.DrawLine(r.Left+1, r.Top+2, r.Right, r.Top+2);
ACanvas.SetColor(clHilite2);
ACanvas.DrawLine(r.Left+1, r.Top+3, r.Right, r.Top+3);
end;
procedure TfpgStyle.DrawMenuItemImage(ACanvas: TfpgCanvas; x, y: TfpgCoord; r: TfpgRect; AFlags: TfpgMenuItemFlags);
var
img: TfpgImage;
lx: TfpgCoord;
ly: TfpgCoord;
begin
if mifChecked in AFlags then
begin
img := fpgImages.GetImage('stdimg.check'); // Do NOT localize
if mifSelected in AFlags then
img.Invert; // invert modifies the original image, so we must restore it later
ACanvas.DrawImage(x, y, img);
if mifSelected in AFlags then
img.Invert; // restore image to original state
end;
if mifSubMenu in AFlags then
begin
img := fpgImages.GetImage('sys.sb.right'); // Do NOT localize
lx := (r.height div 2) - 3;
lx := r.right-lx-2;
ly := y + ((r.Height-img.Height) div 2);
if mifSelected in AFlags then
img.Invert; // invert modifies the original image, so we must restore it later
ACanvas.DrawImage(lx, ly, img);
if mifSelected in AFlags then
img.Invert; // restore image to original state
end;
end;
function TfpgStyle.GetButtonBorders: TRect;
begin
Result := Rect(3, 3, 3, 3);
end;
function TfpgStyle.GetButtonShift: TPoint;
begin
Result := Point(1, 1);
end;
function TfpgStyle.GetControlFrameBorders: TRect;
begin
Result := Rect(2, 2, 2, 2);
end;
function TfpgStyle.GetSeparatorSize: integer;
begin
Result := 2;
end;
procedure TfpgStyle.DrawEditBox(ACanvas: TfpgCanvas; const r: TfpgRect; const IsEnabled: Boolean; const IsReadOnly: Boolean; const ABackgroundColor: TfpgColor);
begin
if IsEnabled and not IsReadOnly then
ACanvas.SetColor(ABackgroundColor)
else
ACanvas.SetColor(clWindowBackground);
ACanvas.FillRectangle(r);
end;
{ TfpgCaret }
procedure TfpgCaret.OnTimerTime(Sender: TObject);
begin
if FEnabled then
InvertCaret;
end;
constructor TfpgCaret.Create;
begin
FEnabled := False;
FInterval := 500; // blinking interval
FCanvas := nil;
FTop := 0;
FLeft := 0;
FWidth := 2;
FHeight := 8;
FTimer := TfpgTimer.Create(FInterval);
FTimer.OnTimer := @OnTimerTime;
end;
destructor TfpgCaret.Destroy;
begin
FCanvas := nil;
FTimer.Free;
inherited Destroy;
end;
procedure TfpgCaret.SetCaret(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord);
begin
FEnabled := True;
FVisible := False;
FCanvas := ACanvas;
FLeft := x;
FTop := y;
FWidth := w;
FHeight := h;
InvertCaret;
FTimer.Enabled := False;
FTimer.Interval := FInterval;
FTimer.Enabled := True;
end;
procedure TfpgCaret.UnSetCaret(ACanvas: TfpgCanvas);
begin
if (FCanvas = ACanvas) or (ACanvas = nil) then
begin
FTimer.Enabled := False;
FEnabled := False;
FCanvas := nil;
end;
end;
procedure TfpgCaret.InvertCaret;
begin
if FCanvas = nil then
Exit; //==>
// we could not be sure about the buffer contents!
try
FCanvas.BeginDraw(False);
try
// this works well on narrow characters like 'i' or 'l' in non-mono fonts
FCanvas.XORFillRectangle($FFFFFF, FLeft, FTop, FWidth, FHeight);
FVisible := not FVisible;
finally
FCanvas.EndDraw(FLeft, FTop, FWidth, FHeight);
end;
except
{$Note This occurs every now and again with TfpgMemo and CaretInvert painting! }
// Investigate this.
{$IFDEF DEBUG}
writeln('TfpgCaret.InvertCaret cause an exception');
{$ENDIF}
end;
end;
{ TfpgImages }
constructor TfpgImages.Create;
begin
FImages := TStringList.Create;
end;
destructor TfpgImages.Destroy;
var
i: integer;
img: TfpgImage;
begin
for i := FImages.Count-1 downto 0 do
begin
img := TfpgImage(FImages.Objects[i]);
FImages.Delete(i);
img.Free;
end;
FImages.Free;
inherited Destroy;
end;
function TfpgImages.AddImage(const imgid: string; img: TfpgImage): boolean;
var
i: integer;
begin
i := FImages.IndexOf(LowerCase(imgid));
if i >= 0 then
begin
FImages.Strings[i] := LowerCase(imgid);
FImages.Objects[i] := img;
Result := False;
end
else
begin
FImages.AddObject(LowerCase(imgid), img);
Result := True;
end;
end;
function TfpgImages.DeleteImage(const imgid: string; freeimg: boolean): boolean;
var
i: integer;
begin
i := FImages.IndexOf(LowerCase(imgid));
if i >= 0 then
begin
if freeimg then
TfpgImage(FImages.Objects[i]).Free;
FImages.Delete(i);
Result := True;
end
else
Result := False;
end;
function TfpgImages.GetImage(const imgid: string): TfpgImage;
var
i: integer;
begin
i := FImages.IndexOf(LowerCase(imgid));
if i >= 0 then
Result := TfpgImage(FImages.Objects[i])
else
Result := nil;
end;
function TfpgImages.AddBMP(const imgid: string; bmpdata: pointer; bmpsize: integer): TfpgImage;
begin
Result := CreateImage_BMP(bmpdata, bmpsize);
if Result <> nil then
AddImage(imgid, Result);
end;
function TfpgImages.AddMaskedBMP(const imgid: string; bmpdata: pointer; bmpsize: integer;
mcx, mcy: integer): TfpgImage;
begin
Result := AddBMP(imgid, bmpdata, bmpsize);
if Result <> nil then
begin
Result.CreateMaskFromSample(mcx, mcy);
Result.UpdateImage;
end;
end;
procedure TfpgImages.ListImages(var sl: TStringList);
begin
if sl <> nil then
sl.Assign(FImages);
end;
{ TfpgImage }
function TfpgImage.GetScanLine(Row: Integer): Pointer;
var
pdest: Plongword;
begin
if (Height = 0) or (Width = 0) then
begin
Result := nil;
Exit;
end;
pdest := ImageData; // This is so that pointer math uses correct increment size
Result := pdest + (Row * Width);
end;
function TfpgImage.CreateDisabledImage: TfpgImage;
begin
Result := ImageFromSource;
fpgApplyGreyFilter(Result);
end;
function TfpgImage.ImageFromSource: TfpgImage;
var
x, y: TfpgCoord;
begin
Result := TfpgImage.Create;
Result.AllocateImage(ColorDepth, Width, Height);
for x := 0 to Width-1 do
begin
for y := 0 to Height-1 do
begin
Result.Colors[x, y] := Colors[x, y];
end;
end;
if Masked then
Result.CreateMaskFromSample(MaskPoint.X, MaskPoint.Y);
Result.UpdateImage;
end;
function TfpgImage.ImageFromRect(var ARect: TRect): TfpgImage;
var
x, y: TfpgCoord;
ix, iy: TfpgCoord;
begin
SortRect(ARect);
Result := TfpgImage.Create;
Result.AllocateImage(ColorDepth, ARect.Right-ARect.Left, ARect.Bottom-ARect.Top);
iy := -1;
for y := ARect.Top to ARect.Bottom-1 do
begin
Inc(iy);
ix := -1;
for x := ARect.Left to ARect.Right-1 do
begin
Inc(ix);
Result.Colors[ix, iy] := Colors[x, y];
end;
end;
Result.UpdateImage;
end;
function TfpgImage.ImageFromRect(var ARect: TfpgRect): TfpgImage;
var
x, y: TfpgCoord;
ix, iy: TfpgCoord;
begin
SortRect(ARect);
Result := TfpgImage.Create;
Result.AllocateImage(ColorDepth, ARect.Width, ARect.Height);
iy := -1;
for y := ARect.Top to ARect.Bottom do
begin
Inc(iy);
ix := -1;
for x := ARect.Left to ARect.Right do
begin
Inc(ix);
Result.Colors[ix, iy] := Colors[x, y];
end;
end;
Result.UpdateImage;
end;
{ TfpgDrag }
procedure TfpgDrag.SetMimeData(const AValue: TfpgMimeDataBase);
begin
if Assigned(FMimeData) then
FMimeData.Free;
FMimeData := AValue;
end;
function TfpgDrag.GetSource: TfpgWindow;
begin
Result := TfpgWindow(inherited GetSource);
end;
constructor TfpgDrag.Create(ASource: TfpgWindow);
begin
inherited Create;
FSource := ASource;
end;
function TfpgDrag.Execute(const ADropActions: TfpgDropActions;
const ADefaultAction: TfpgDropAction): TfpgDropAction;
begin
{$NOTE These exception messages need to become resource strings }
if not Assigned(FMimeData) then
raise Exception.Create(ClassName + ': No mimedata was set before starting the drag');
if not Assigned(FSource) then
raise Exception.Create(ClassName + ': No Source window was specified before starting the drag');
if ADropActions = [] then
raise Exception.Create(ClassName + ': No Drop Action was specified');
Result := inherited Execute(ADropActions, ADefaultAction);
end;
initialization
uApplication := nil;
uClipboard := nil;
uMsgQueueList := nil;
fpgTimers := nil;
fpgCaret := nil;
fpgImages := nil;
iCallTrace := -1;
InitializeDebugOutput;
fpgInitMsgQueue;
{$ifdef AGGCanvas}
DefaultCanvasClass := TAgg2D;
{$else}
DefaultCanvasClass := TfpgCanvas;
{$endif}
finalization
uClipboard.Free;
uApplication.Free;
FinalizeDebugOutput;
end.
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