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{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2013 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
This demo was simply to test the Agg2D unit and the TAgg2D canvas
class. In this demo the AggPas TAgg2D canvas does all the painting.
*** IMPORTANT ***
For this demo to work, the fpGUI Toolkit MUST be compiled with
the AggCanvas compiler define enabled.
}
program agg_canvas_test;
{$mode objfpc}{$H+}
uses
Classes, SysUtils,
fpg_base,
fpg_main,
fpg_form,
fpg_imgfmt_bmp,
fpg_widget,
Agg2D,
fpg_dialogs;
type
TMainForm = class(TfpgForm)
private
{@VFD_HEAD_BEGIN: MainForm}
{@VFD_HEAD_END: MainForm}
procedure FormKeyPressed(Sender: TObject; var KeyCode: word; var ShiftState: TShiftState; var Consumed: boolean);
procedure FormPaint(Sender: TObject);
procedure CustomPaintJob;
public
procedure AfterCreate; override;
end;
{ TMainForm }
procedure TMainForm.FormKeyPressed(Sender: TObject; var KeyCode: word;
var ShiftState: TShiftState; var Consumed: boolean);
begin
if KeyCode = keyF1 then
begin
ShowMessage('This is a simple Canvas primitives painting test.');
end;
end;
procedure TMainForm.FormPaint(Sender: TObject);
begin
CustomPaintJob;
end;
// We can now call all the paint methods from HandlePaint or
// the OnPaint event.fpgcanvas
procedure TMainForm.CustomPaintJob;
var
r: TfpgRect;
fnt: TfpgFont;
y: integer;
ac: TAgg2D;
c1, c2: TAggColor;
d: double;
i: integer;
procedure DrawMacLionButton(const x, y: double; const astate: byte; const atext: ansistring);
{ AState values are interpreted as follows:
0: normal state
1: hover state
2: clicked state }
var
x1, y1, x2, y2, h, w: double;
c1, c2: TAggColor;
begin
h := 21;
w := 100;
x1 := x;
y1 := y;
x2 := x1 + w;
y2 := y1 + h;
ac.NoLine;
// Top vertical gradient
case astate of
0: begin
c1.Construct(255, 255, 255, 255);
c2.Construct(243, 243, 243, 255);
end;
1: begin
c1.Construct(204, 229, 252, 255);
c2.Construct(161, 209, 249, 255);
end;
2: begin
c1.Construct(144, 195, 241, 255);
c2.Construct(113, 180, 239, 255);
end;
end;
ac.FillLinearGradient(x1, y1, x1, y1+(h/2), c1, c2);
ac.RoundedRect(x1+1, y1+1, x2+0.5, y2-(h/2)+0.5, 0.3, 3/2, 0.3, 3/2);
// Bottom vertical gradient
case astate of
0: begin
c1.Construct(236, 236, 236, 255);
c2.Construct(242, 242, 242, 255);
end;
1: begin
c1.Construct(143, 202, 251, 255);
c2.Construct(207, 245, 253, 255);
end;
2: begin
c1.Construct(97, 173, 240, 255);
c2.Construct(147, 206, 241, 255);
end;
end;
ac.FillLinearGradient(x1, y1+(h/2)+1, x1, y2, c1, c2);
ac.RoundedRect(x1+1, y1+(h/2)+0.5, x2+0.5, y2+0.5, 0.3, 3/2, 0.3, 3/2);
// outer rounded rectangle
ac.NoFill;
case astate of
0: begin
ac.LineColor($9a, $9a, $9a);
end;
1,
2: begin
ac.LineColor(86, 87, 143);
end;
end;
ac.LineWidth(1.0);
ac.RoundedRect(x1+0.5, y1+0.5, x2+0.5, y2+0.5, 3, 3);
// Slight shadow under the button
ac.LineColor($df, $df, $df, $ff);
ac.Line(x1+0.5, y2+1.5, x2-0.5, y2+1.5);
// button text
c1.Construct(0,0,0);
ac.FillColor(c1);
ac.NoLine;
ac.Font('arialbd.ttf', 13);
ac.TextAlignment(AGG_AlignCenter ,AGG_AlignCenter );
ac.Text(
(x1 + x2 ) / 2.0 ,
(y1 + y2 ) / 2.0 ,
atext,
true ,0.0 ,0.0 );
end;
begin
// casting so we have full access to the Agg2D canvas functions
ac := TAgg2D(Canvas);
ac.LineWidth(1.0);
// ac.ClearAll($ed, $ed, $ed); // mac os x window background color
ac.ClearAll(255, 255, 255);
// Testing Rectangles
Canvas.SetColor(clBlack);
r.SetRect(0, 0, 1, 1); // 1x1 (this is really a dot)
Canvas.DrawRectangle(r);
Canvas.SetColor(clRed);
r.SetRect(0, 1, 1, 5); // 1x5 (this is really a vertical line)
Canvas.DrawRectangle(r);
Canvas.SetColor(clMagenta);
r.SetRect(1, 0, 5, 1); // 5x1 (this is really a horizontal line)
Canvas.DrawRectangle(r);
Canvas.SetColor(clBlack);
r.Top := 5;
r.Left := 60;
r.Width := 50;
r.Height := 50;
Canvas.DrawRectangle(r);
r.Left := 120;
Canvas.SetLineStyle(2, lsDash);
Canvas.DrawRectangle(r);
r.Left := 180;
Canvas.SetColor(clGreen);
Canvas.SetLineStyle(1, lsDot);
Canvas.DrawRectangle(r);
r.Left := 240;
Canvas.SetColor(clBlue);
Canvas.SetLineStyle(1, lsSolid);
Canvas.FillRectangle(r);
// Draw filled triangle
Canvas.Color := clOrange;
Canvas.FillTriangle(200, 150, 175, 175, 275, 175);
// Testing line drawing
ac.NoFill;
Canvas.SetColor(clBlue);
Canvas.DrawLine(5, 5, 54, 54);
Canvas.DrawLine(54, 5, 5, 54);
Canvas.SetColor(clRed);
{ Diagonal line }
r.SetRect(60, 5, 50, 50);
Canvas.DrawLine(r.Left, r.Top, r.Right, r.Bottom);
{ Horizontal line }
Canvas.DrawLine(r.Left, r.Top-2, r.Right, r.Top-2);
{ Vertical line }
Canvas.DrawLine(r.Left-2, r.Top, r.Left-2, r.Bottom);
// Testing Text and Fonts
y := 60;
Canvas.SetTextColor(clBlack);
Canvas.DrawString(5, y, 'This text must be black and default font');
// red dot indicates top/left corner of where previous text was started
Canvas.Pixels[5,y] := clRed;
// Canvas.DrawLine(5,y-4, 5,y+5);
// Canvas.DrawLine(1,y, 10, y);
Canvas.SetTextColor(clRed);
y := y + Canvas.Font.Height; // fonts are different sizes on differet OS's
Canvas.DrawString(5, y, 'This text must be red.');
Canvas.SetTextColor(clBlack);
y := y + Canvas.Font.Height;
Canvas.DrawString(5, y, 'Russian (UTF-8) text: Невозможно создать директорию');
y := y + Canvas.Font.Height;
fnt := fpgApplication.GetFont('Times-14:bold');
Canvas.Font := fnt;
Canvas.DrawString(5, y, 'Font used is ' + Canvas.Font.FontDesc);
y := y + Canvas.Font.Height;
// Testing basic style drawings
Canvas.Font := fpgApplication.DefaultFont;
Canvas.DrawString(320, 3, 'DrawButtonFace():');
r.SetRect(300, 20, 75, 25);
Canvas.DrawButtonFace(r, []);
Canvas.DrawString(385, 20, '= []');
r.Top := 50;
Canvas.DrawButtonFace(r, [btfIsDefault]);
Canvas.DrawString(385, 50, '= [btnIsDefault]');
r.Top := 80;
Canvas.DrawButtonFace(r, [btfIsPressed]);
Canvas.DrawString(385, 80, '= [btnIsPressed]');
r.Top := 110;
Canvas.DrawButtonFace(r, [btfIsEmbedded, btfIsPressed]);
Canvas.DrawString(385, 110, '= [embed & press]');
r.Top := 140;
Canvas.DrawButtonFace(r, [btfIsEmbedded]);
Canvas.DrawString(385, 140, '= [btnIsEmbedded]');
Canvas.DrawString(45, y, 'DrawControlFrame():');
y := y + Canvas.Font.Height;
fpgStyle.DrawControlFrame(Canvas, 5, y, 150, 23);
// A Vector Text example
//----------------------
ac.LineWidth(1 );
ac.TextAlignment(AGG_AlignLeft ,AGG_AlignBottom );
// Normal Text
ac.LineColor($00 ,$00 ,$8B );
ac.FillColor($1E ,$90 ,$FF );
ac.Font('times.ttf' ,45);
ac.Text(20 ,250 , 'Vectors are cool !' );
// Upside-down Text
ac.FlipText(true );
ac.LineColor($C0 ,$C0 ,$C0 );
ac.FillColor($C0 ,$C0 ,$C0 );
ac.Text(20 ,255 ,'Vectors are cool !' );
// reset the text flip effect
ac.FlipText(False);
// Cool new button styles are now possible
DrawMacLionButton(65, 300, 0, 'Normal');
DrawMacLionButton(65, 330, 1, 'Hover');
DrawMacLionButton(65, 360, 2, 'Clicked');
// nice display of virtical text
c1.Construct(0,0,0);
ac.FillColor(c1);
ac.TextHints(true);
ac.NoLine;
ac.Font('arial.ttf', 13, false,
false, AGG_VectorFontCache, 45.0);
ac.Text(190, 310, 'Mac OS X Lion buttons', true ,0.0 ,0.0 );
// reset text alignment to normal behaviour
ac.TextAlignment(AGG_AlignLeft ,AGG_AlignBottom );
// Star shape
ac.LineCap(AGG_CapRound);
ac.LineWidth(5);
ac.LineColor($32 ,$cd ,$32 );
c1.Construct(0, 0 , 255, 200);
c2.Construct(0, 0, 255, 50);
ac.FillLinearGradient(100, 100, 150, 150, c1, c2);
ac.Star(100 ,150 ,30 ,70 ,55 ,5 );
// Draw Arc from 45 degrees to 270 degrees
ac.LineColor($FF ,$00 ,$00 );
ac.LineWidth(5 );
ac.Arc(300 ,320 ,80 ,50 ,Deg2Rad(45 ) ,Deg2Rad(270 ) );
// Lines at various thicknesses & coordinate translation
ac.LineColor(0, 0, 0);
ac.LineCap(AGG_CapRound);
d := 0.1;
for i := 1 to 10 do
begin
ac.LineWidth(d);
ac.Line(350, 240, 410, 180);
ac.Translate(8, 0);
d := d + 0.3;
end;
ac.ResetTransformations;
ac.LineWidth(20 );
ac.ResetPath;
ac.MoveTo(360 ,310 );
ac.LineTo(400 ,270 );
ac.LineTo(440 ,310 );
// Default AGG_JoinRound
ac.Translate(10 ,-10 );
ac.DrawPath(AGG_StrokeOnly );
// Change to AGG_JoinMiter
ac.LineJoin (AGG_JoinMiter );
ac.Translate(0 ,50 );
ac.DrawPath (AGG_StrokeOnly );
// Change to AGG_JoinBevel
ac.LineJoin (AGG_JoinBevel );
ac.Translate(0 ,50 );
ac.DrawPath (AGG_StrokeOnly );
ac.ResetTransformations;
end;
procedure TMainForm.AfterCreate;
begin
{%region 'Auto-generated GUI code' -fold}
{@VFD_BODY_BEGIN: MainForm}
Name := 'MainForm';
SetPosition(357, 214, 500, 400);
WindowTitle := 'fpGUI with AGG-powered Canvas test';
Hint := '';
WindowPosition := wpOneThirdDown;
OnKeyPress := @FormKeyPressed;
OnPaint := @FormPaint;
{@VFD_BODY_END: MainForm}
{%endregion}
fpgApplication.HelpKey := keyNul;
end;
procedure MainProc;
var
frm: TMainForm;
begin
fpgApplication.Initialize;
frm := TMainForm.Create(nil);
frm.Show;
fpgApplication.Run;
frm.Free;
end;
begin
MainProc;
end.
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