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{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2013 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
Encapsulates a bitmap as stored in a IPF file. Once created from
file data they can be used as a normal bitmap.
}
unit HelpBitmap;
{$mode objfpc}{$H+}
// Debug purposes only
{.$define LZW_DEBUG}
interface
uses
Classes, SysUtils, fpg_main,
IPFFileFormatUnit;
type
EHelpBitmapException = class( Exception );
// Lead part of BITMAPARRAYFILEHEADER
INFBITMAPARRAYHEADER = packed record
usType: uint16; // 'BA', 16706
cbSize: uint32; // Size of the BITMAPARRAYFILEHEADER structure in bytes.
offNext: uint32; // Offset of the next BITMAPARRAYFILEHEADER structure from the start of the file.
cxDisplay: uint16; // Device width, in pels.
cyDisplay: uint16; // Device height, in pels.
end;
INFBITMAPHEADER = packed record
// BITMAP FILE HEADER
usType: uint16; // = 'bM'
cbSize: uint32;
xHotspot: uint16;
yHotspot: uint16;
offBits: uint32; // =size(hdr)+size(palette)
// BITMAP INFO HEADER
cbFIx: uint32; // =size(info_hdr) (usually = 12?)
cx: uint16; // width size
cy: uint16; // height size
cPlanes: uint16; // planes, =1 (always seems to be one)
cBitCount: uint16; // bits per pixel
// followed by RGB triples if <= 8bpp
end;
TRGB = packed record
Blue: uint8;
Green: uint8;
Red: uint8;
end;
TRGBA = packed record
Blue: uint8;
Green: uint8;
Red: uint8;
Reserved: uint8;
end;
THelpBitmap = class( TfpgImage )
protected
_Header: INFBITMAPHEADER;
_PaletteColorCount: longint;
_pPalette: ^TRGB;
_BitsSize: longint;
FileHandle: TFileStream;
_UncompressedBlockSize: longint;
function GetPaletteSize: longint;
procedure BitmapError(Msg: string);
procedure ReadBitmapData( Blocks: TList; TotalSize: longword);
public
constructor CreateFromHelpFile(var AFileHandle: TFileStream; Offset: longint);
destructor Destroy; override;
end;
implementation
uses
nvUtilities,
Math,
LZWDecompress,
fpg_imgfmt_bmp;
const
BFT_bMAP =$4d62; // 'bM'
BFT_BITMAP_ARRAY = $4142; // 'BA'
type
INFBITMAPDATAHEADER = packed record
ulTotalSize: uint32;
usUncompressedBlockSize: uint16; // bytes per block, after decompression
end;
TBitmapBlock = class(TObject)
public
_Size: uint16;
_CompressionType: uint8;
_Data: PBYTE;
constructor Create;
destructor Destroy; override;
end;
constructor TBitmapBlock.Create;
begin
_Data := nil;
end;
destructor TBitmapBlock.Destroy;
begin
FreeMem( _Data );
inherited Destroy;
end;
constructor THelpBitmap.CreateFromHelpFile(var AFileHandle: TFileStream; Offset: longint);
var
WordsPerLine: longint;
LineSize: longint;
DataHeader: INFBITMAPDATAHEADER;
BytesRead: longint;
Block: TBitmapBlock;
Blocks: TList;
BlockIndex: longint;
ImageType: uint16;
BitmapArrayHeader: INFBITMAPARRAYHEADER;
bytes: integer;
begin
inherited Create;
FileHandle := AFileHandle;
FileHandle.Seek(Offset, soBeginning);
bytes := FileHandle.Read(ImageType, sizeof(ImageType));
if bytes <> SizeOf(ImageType) then
raise EHelpBitmapException.Create( 'Failed to read ImageType.' );
if ImageType = BFT_BITMAP_ARRAY then
begin
// skip array header and read first bitmap only
FileHandle.Seek(Sizeof( BitmapArrayHeader ) - sizeof( ImageType ), soCurrent);
end
else
begin
// skip back over imagetype bytes to read header.
FileHandle.Seek(- sizeof( ImageType ), soCurrent);
end;
// Read bitmap header
bytes := FileHandle.Read(_Header, SizeOf(_Header));
if bytes <> SizeOf(_Header) then
raise EHelpBitmapException.Create( 'Failed to read Header.' );
// Check it's got a valid type
if _Header.usType <> BFT_bMAP then
raise EHelpBitmapException.Create( 'Invalid bitmap header' );
// Graeme: we don't need to do this any more. It was only for Sybil
// _Header.usType := $4d42; // sibyl only accepts 'BM' not 'bM'
// We can only parse bitmaps with 1 colour plane
// (I can't be bothered and have never seen bitmaps
// with more than 1 color plane)
if _Header.cPlanes <> 1 then
exit;
_PaletteColorCount := 0;
if _Header.cBitCount < 24 then
_PaletteColorCount := 1 shl _Header.cBitCount;
// OS/2 always rounds bitmap rows up to a word:
WordsPerLine := ( _Header.cBitCount * _Header.cx + 31 ) div 32;
LineSize := WordsPerLine * 4;
// Total size of the bitmap pixel data
_BitsSize := LineSize * _Header.cy;
// Correct header offset - it is wrong in the header (why?)
_Header.OffBits := sizeof( _Header ) + GetPaletteSize;
// Load palette
if _Header.cBitCount <= 8 then
begin
_pPalette := GetMem( GetPaletteSize );
bytes := FileHandle.Read(_pPalette^, GetPaletteSize);
if bytes <> GetPaletteSize then
raise EHelpBitmapException.Create( 'Failed to read Palette.' );
end;
// Read data header
// FillChar( DataHeader, sizeof( DataHeader ), 0 );
bytes := FileHandle.Read(DataHeader, SizeOf(DataHeader));
if bytes <> SizeOf(DataHeader) then
raise EHelpBitmapException.Create( 'Failed to read DataHeader.' );
_UncompressedBlockSize := DataHeader.usUncompressedBlockSize;
// For counting total size, we have already read some bytes:
// the uncompressedblocksize field
BytesRead := sizeof( DataHeader.usUncompressedBlockSize );
Blocks := TList.Create;
while BytesRead < DataHeader.ulTotalSize do
begin
Block := TBitmapBlock.Create;
// Read the block size
FileHandle.Read(Block._Size, SizeOf(Block._Size));
inc( BytesRead, sizeof( Block._Size ) );
// Read the compression type
FileHandle.Read(Block._CompressionType, SizeOf(Block._CompressionType));
inc( BytesRead, sizeof( Block._CompressionType ) );
// since size in the file includes this compression type field, subtract it
dec( Block._Size, sizeof( Block._CompressionType ) );
// Now read the block
Block._Data := GetMem( Block._Size );
FileHandle.Read(Block._Data^, Block._Size);
inc( BytesRead, Block._Size );
Blocks.Add( Block );
end;
ReadBitmapData( Blocks, sizeof( _Header ) + GetPaletteSize + _BitsSize );
for BlockIndex := 0 to Blocks.Count - 1 do
begin
Block := TBitmapBlock(Blocks[ BlockIndex ]);
Block.Free;
end;
Blocks.Free;
end;
function THelpBitmap.GetPaletteSize: longint;
begin
Result := sizeof( TRGB ) * _PaletteColorCount;
end;
procedure THelpBitmap.BitmapError(Msg: string);
begin
//Msg:=Msg+' at position '+IntToStr(s.Position);
//if fStartPos>0 then
// Msg:=Msg+'(BitmapPosition='+IntToStr(fStartPos)+')';
raise EHelpBitmapException.Create(Msg);
end;
destructor THelpBitmap.Destroy;
begin
FreeMem( _pPalette );
inherited Destroy;
end;
procedure THelpBitmap.ReadBitmapData( Blocks: TList; TotalSize: longword );
var
BytesWritten: longint;
BytesWrittenFromBlock: longword;
BytesRemainingInBlock: longword;
BytesRemainingInBitmap: longword;
FillerBytesRequired: longint;
lastOutByte: byte;
BitmapOutputPointer: PByte;
Block: TBitmapBlock;
BlockIndex: longint;
BitmapData: PBYTE;
ptr: PByte;
i: integer;
img: TfpgImage;
begin
BitmapOutputPointer := nil;
BitmapData := nil;
ptr := nil;
// Allocate memory to store the bitmap
BitmapData := GetMem( TotalSize );
// Copy header to bitmap
MemCopy( _Header, BitmapData^, sizeof( _Header ) );
// Copy palette into bitmap
ptr := BitmapData + sizeof( _Header );
MemCopy( _pPalette^, ptr^, GetPaletteSize );
BytesWritten := 0;
// Point to start writing to bitmap bits.
BitmapOutputPointer := BitmapData + sizeof( _Header ) + GetPaletteSize;
for BlockIndex := 0 to Blocks.Count - 1 do
begin
Block := TBitmapBlock(Blocks[ BlockIndex ]);
case Block._CompressionType of
0,1: // uncompressed (I'm not sure about 1)
begin
MemCopy( Block._Data^, BitmapOutputPointer^, Block._Size );
BytesWrittenFromBlock := Block._Size;
inc( BytesWritten, BytesWrittenFromBlock );
end;
2: // LZW compression
begin
LZWDecompressBlock( Block._Data,
Block._Size,
BitmapOutputPointer,
BytesWrittenFromBlock,
lastOutByte );
inc( BytesWritten, BytesWrittenFromBlock );
// If the uncompressed data stopped short then
// copy the final code (byte) into remaining bytes
if ( BytesWrittenFromBlock < _UncompressedBlockSize )
and ( BytesWritten < _BitsSize ) then
begin
BytesRemainingInBlock := _UncompressedBlockSize - BytesWrittenFromBlock;
BytesRemainingInBitmap := _BitsSize - BytesWritten;
FillerBytesRequired := Min( BytesRemainingInBlock,
BytesRemainingInBitmap );
FillMem( BitmapOutputPointer + BytesWrittenFromBlock,
FillerBytesRequired,
LastOutByte );
inc( BytesWritten, FillerBytesRequired );
inc( BytesWrittenFromBlock, FillerBytesRequired );
end;
end;
else
raise EHelpBitmapException.Create( 'Unrecognised bitmap block type' );
end; // case
assert( BytesWrittenFromBlock <= _UncompressedBlockSize );
assert( BytesWritten <= _BitsSize );
if ( BitmapOutputPointer + BytesWrittenFromBlock
> BitmapData + TotalSize ) then
assert( false );
{ NOTE: This doesn't seem right. It moves the pointer so later the moving of data to
ImageData will be wrong! }
// inc( BitmapOutputPointer, BytesWrittenFromBlock ); TPersistentObjectState
end;
i := TotalSize + SizeOf(_Header) + GetPaletteSize;
img := CreateImage_BMP(BitmapData, i);
AllocateImage(32, _Header.cx, _Header.cy);
{$IFDEF LZW_DEBUG}
writeln('Width = ', Width);
writeln('Height = ', Height);
writeln('ImageDataSize = ', ImageDataSize);
writeln('------------- START -------------');
for i := 1 to ImageDataSize do
begin
write(HexStr(BitmapOutputPointer[i-1],2)+' ');
if (i mod 16 = 0) then
writeln('')
else if (i mod 4 = 0) then
write (' | ');
end;
Writeln('');
writeln('------------- END -------------');
{$ENDIF}
// Move(BitmapOutputPointer^, ImageData^, ImageDataSize);
Move(img.ImageData^, self.ImageData^, img.ImageDataSize);
UpdateImage;
img.Free;
FreeMem( BitmapData, TotalSize );
end;
end.
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