summaryrefslogtreecommitdiff
path: root/docview/components/richtext/RichTextDisplayUnit.pas
blob: 2e62a5112d97ae856aaa55af03830e2fe8fc3cd9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
Unit RichTextDisplayUnit;

{$mode objfpc}{$H+}

Interface

uses
  Classes
  ,CanvasFontManager
  ,RichTextStyleUnit
  ,RichTextLayoutUnit
  ;

// Selection start and end should both be nil if no selection is to be applied
Procedure DrawRichTextLayout( var FontManager: TCanvasFontManager;
                              Layout: TRichTextLayout;
                              const SelectionStart: PChar;
                              const SelectionEnd: PChar;
                              const StartLine: longint;
                              const EndLine: longint;
                              const StartPoint: TPoint );

// Print as much of the given layout as will fit on the page,
// starting at StartY and StartLine
// EndY is set to the final Y output position used + 1.
// EndLine is set to the last line printed + 1
Procedure PrintRichTextLayout( var FontManager: TCanvasFontManager;
                               var Layout: TRichTextLayout;
                               const StartLine: longint;
                               var EndLine: longint;
                               const StartY: longint;
                               var EndY: longint );

Implementation

uses
  SysUtils
  ,RichTextDocumentUnit
  ,fpg_base
  ,fpg_main
  ,nvUtilities
  ;

// For the given point in the text, update selected if the point
// is at start or end of selection
// Returns true if changed
function SelectionChange( P: PChar;
                          SelectionStart: PChar;
                          SelectionEnd: PChar;
                          var NextSelected: boolean ): boolean;
begin
  Result := false;
  if P = SelectionStart then
  begin
    Result := true;
    if SelectionStart < SelectionEnd then
      // reached start of selection
      NextSelected := true
    else
      // reached end
      NextSelected := false;
  end
  else if P = SelectionEnd then
  begin
    Result := true;
    if SelectionStart < SelectionEnd then
      // reached end of selection
      NextSelected := false
    else
      // reached start
      NextSelected := true;
  end;
end;

function InvertRGB( Arg: TfpgColor ): TfpgColor;
begin
  Result := fpgColorToRGB( Arg ); // in case it's a system color e.g. button face
  Result := Result xor $ffffff; // now invert the RGB components
end;

// Draw a string at the given location with given color/selected state
procedure DrawRichTextString( var FontManager: TCanvasFontManager; Layout: TRichTextLayout;
    var X: longint; Y: longint; S: PChar; Len: longint; Selected: Boolean;
    PenColor: TfpgColor; BackColor: TfpgColor );
var
  Point: TPoint;
begin
ProfileEvent('DEBUG:  DrawRichTextString >>>');
  if Len = 0 then
    exit;

  Point.X := X;
  Point.Y := Y;

  if Selected then
  begin
    FontManager.Canvas.Color := InvertRGB( BackColor );
    FontManager.Canvas.TextColor := InvertRGB(PenColor);
  end
  else
  begin
    FontManager.Canvas.Color := BackColor;
    FontManager.Canvas.TextColor := PenColor;
  end;
  if FontManager.Canvas.Color <> Layout.FRichTextSettings.DefaultBackgroundColor then
    FontManager.Canvas.FillRectangle(x, y,
        FontManager.Canvas.Font.TextWidth(s),
        FontManager.Canvas.Font.Height);
  FontManager.DrawString( Point, Len, S );
  X := Point.X;
ProfileEvent('DEBUG:  DrawRichTextString <<<');
end;

var
  // global, so that we don't reallocate every drawline
  StringToDraw: String = '';

// Draw the specified line at the specified
// (physical) location
Procedure DrawRichTextLine( var FontManager: TCanvasFontManager;
    Layout: TRichTextLayout; SelectionStart: PChar; SelectionEnd: PChar;
    Line: TLayoutLine; Start: TPoint );
var
  X, Y: longint;
  Element: TTextElement;
  StartedDrawing: boolean;
  Style: TTextDrawStyle;
  P: PChar;
  NextP: PChar;
  EndP: PChar;
  BitmapIndex: longint;
  Bitmap: TfpgImage;
  BitmapRect: TRect;
  TextBlockStart: PChar;
  Selected: boolean;
  NextSelected: boolean;
  NewMarginX: longint;
  fStyle: string;

  procedure DrawTextBlock;
  begin
    DrawRichTextString( FontManager, Layout,
                        X,         // value gets adjusted by the time it returns
                        Y,         // value gets adjusted by the time it returns
                        PChar(StringToDraw),
                        Length(StringToDraw),
                        Selected,
                        Style.Color,
                        Style.BackgroundColor);
    StringToDraw := '';
  end;


begin
ProfileEvent('DEBUG:  DrawRichTextLine >>>');
  P := Line.Text;
  EndP := Line.Text + Line.Length;

  if P = EndP then
  begin
    // Empty line
    exit;
  end;

  Selected := false;
  if SelectionStart <= Line.Text then
    // selection start is above.
    Selected := true;
  if SelectionEnd <= Line.Text then
    // selection end is above.
    Selected := not Selected;

  StringToDraw := '';

  Style := Line.Style;
  fStyle := Style.FontNameSize;
  ApplyFontAttributes(fStyle, Style.FontAttributes);
  FontManager.SetFont( fStyle );
  StartedDrawing := false;

  TextBlockStart := P;

  Y := Start.Y; // + Line.MaxDescender; // co-ordinates are from top/left, so do we need descender? [Graeme]

  while P < EndP do
  begin
    Element := ExtractNextTextElement( P, NextP );

    if SelectionChange( P,
                        SelectionStart,
                        SelectionEnd,
                        NextSelected ) then
    begin
      DrawTextBlock;
      TextBlockStart := P;
      Selected := NextSelected;
    end;

    case Element.ElementType of
      teWordBreak,
      teText,
      teImage:
      begin
        if not StartedDrawing then
        begin
          // we haven't yet started drawing:
          // so work out alignment
          X := Start.X + Layout.GetStartX( Style, Line );
          StartedDrawing := true;
        end;

        // Now do the drawing
        if Element.ElementType = teImage then
        begin
          DrawTextBlock;
          TextBlockStart := NextP;

          try
            BitmapIndex := StrToInt( Element.Tag.Arguments );
          except
            BitmapIndex := -1;
          end;
          if Layout.IsValidBitmapIndex( BitmapIndex ) then
          begin
            Bitmap := Layout.Images.Items[BitmapIndex].Image;

            BitmapRect.Left := X;
            BitmapRect.Top := Start.Y;
            BitmapRect.Right := Trunc(BitmapRect.Left
                                + Bitmap.Width * Layout.HorizontalImageScale);
            BitmapRect.Bottom := Trunc(BitmapRect.Top
                              + Bitmap.Height * Layout.VerticalImageScale);

            FontManager.Canvas.StretchDraw(BitmapRect.Left, BitMapRect.Top,
                BitmapRect.Right-BitMapRect.Left, BitMapRect.Bottom-BitMapRect.Top, Bitmap);

            inc( X, trunc( Bitmap.Width * Layout.HorizontalImageScale ) );
          end;
        end
        else
        begin
          // character (or word break)
          // build up the successive characters...
          StringToDraw := StringToDraw + Element.Character;
        end;
      end;

      teStyle:
      begin
        DrawTextBlock;
        TextBlockStart := NextP;

        if     ( Element.Tag.TagType = ttItalicOff )
           and ( faItalic in Style.FontAttributes )
           and ( not FontManager.IsFixed )
           then
          // end of italic; add a space
          inc( X, FontManager.CharWidth( ' ' )  );

        Layout.PerformStyleTag( Element.Tag, Style, X );
        NewMarginX := ( Start.X + Style.LeftMargin );
        if NewMarginX > X then
        begin
          //skip across...
          X := NewMarginX;
        end;
      end;
    end;
    P := NextP;
  end;

  DrawTextBlock;
ProfileEvent('DEBUG:  DrawRichTextLine <<<');
end;

Procedure DrawRichTextLayout( var FontManager: TCanvasFontManager;
                              Layout: TRichTextLayout;
                              const SelectionStart: PChar;
                              const SelectionEnd: PChar;
                              const StartLine: longint;
                              const EndLine: longint;
                              const StartPoint: TPoint );
Var
  Line: TLayoutLine;
  LineIndex: longint;
  Y: longint;
  BottomOfLine: longint;
begin
ProfileEvent('DEBUG:  DrawRichTextLayout >>>');
  assert( StartLine >= 0 );
  assert( StartLine <= Layout.FNumLines );
  assert( EndLine >= 0 );
  assert( EndLine <= Layout.FNumLines );
  assert( StartLine <= EndLine );

  if Layout.FNumLines = 0 then
    // no text to draw
    exit;

  Y := StartPoint.Y + Layout.FRichTextSettings.Margins.Top;
  LineIndex := 0;

  // debug only to show Margins.
  //FontManager.Canvas.Color:= clRed;
  //FontManager.Canvas.DrawLine(0, y, 300, y);

  repeat
    Line := Layout.FLines[LineIndex];
    BottomOfLine := Y;

    if // the line is in the range to be drawn
           ( LineIndex >= StartLine )
       and ( LineIndex <= EndLine )

       // and the line is within the cliprect
       and ( BottomOfLine < FontManager.Canvas.GetClipRect.Bottom )        // -> so we can see partial lines at bottom scroll into the screen
       and ( Y >=  FontManager.Canvas.GetClipRect.Top - Line.Height) then  // -> so we can see partial lines at top scroll off the screen
    begin
      // draw it. First decided whether selection is started or not.
      DrawRichTextLine( FontManager,
                        Layout,
                        SelectionStart,
                        SelectionEnd,
                        Line,
                        Point(StartPoint.X, Y) );

    end;
    inc( Y, Line.Height );

    { TODO 99 -oGraeme -cMUST FIX : Must remove this hard-coded value. It's just a test!!! }
    // 4 is the Border Width of 2px times 2 borders.
    if Y > (FontManager.Widget.Height-4) then
      // past bottom of output canvas
      break;

    inc( LineIndex );

    if LineIndex >= Layout.FNumLines then
      // end of text
      break;

  until false;
ProfileEvent('DEBUG:  DrawRichTextLayout <<<');
End;

Procedure PrintRichTextLayout( var FontManager: TCanvasFontManager;
                               var Layout: TRichTextLayout;
                               const StartLine: longint;
                               var EndLine: longint;
                               const StartY: longint;
                               var EndY: longint );
Var
  Selected: boolean;
  Line: TLayoutLine;
  LineIndex: longint;

  Y: longint;

  BottomOfLine: longint;

  LinesPrinted: longint;
begin
  assert( StartLine >= 0 );
  assert( StartLine <= Layout.FNumLines );

  if Layout.FNumLines = 0 then
    // no text to draw
    exit;

  Y := StartY - Layout.FRichTextSettings.Margins.Top;
  Selected := false; // it's not going to change.
  LinesPrinted := 0;
  LineIndex := StartLine;

  repeat
    Line := TLayoutLine(Layout.FLines[ LineIndex ]);
    BottomOfLine := Y - Line.Height + 1; // bottom pixel row is top - height + 1

    if BottomOfLine < Layout.FRichTextSettings.Margins.Bottom then
      // past bottom of page (less margin)
      if LinesPrinted > 0 then
        // stop, as long as we've printed at least 1 line
        break;

    // draw it
    DrawRichTextLine( FontManager,
                      Layout,
                      nil,
                      nil,
                      Line,
                      Point( 0,
                             BottomOfLine ) );

    dec( Y, Line.Height );

    inc( LinesPrinted );

    inc( LineIndex );

    if LineIndex >= Layout.FNumLines then
      // end of text
      break;

  until false;

  EndY := Y;
  EndLine := LineIndex;
end;


end.