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|
Unit RichTextDisplayUnit;
{$mode objfpc}{$H+}
Interface
uses
Classes
,CanvasFontManager
,RichTextStyleUnit
,RichTextLayoutUnit
;
// Selection start and end should both be nil if no selection is to be applied
Procedure DrawRichTextLayout( var FontManager: TCanvasFontManager;
Layout: TRichTextLayout;
const SelectionStart: PChar;
const SelectionEnd: PChar;
const StartLine: longint;
const EndLine: longint;
const StartPoint: TPoint );
// Print as much of the given layout as will fit on the page,
// starting at StartY and StartLine
// EndY is set to the final Y output position used + 1.
// EndLine is set to the last line printed + 1
Procedure PrintRichTextLayout( var FontManager: TCanvasFontManager;
var Layout: TRichTextLayout;
const StartLine: longint;
var EndLine: longint;
const StartY: longint;
var EndY: longint );
Implementation
uses
SysUtils
// ACLString, ACLUtility,
,RichTextDocumentUnit
,fpg_base
,fpg_main
,nvUtilities
;
// For the given point in the text, update selected if the point
// is at start or end of selection
// Returns true if changed
function SelectionChange( P: PChar;
SelectionStart: PChar;
SelectionEnd: PChar;
var NextSelected: boolean ): boolean;
begin
Result := false;
if P = SelectionStart then
begin
Result := true;
if SelectionStart < SelectionEnd then
// reached start of selection
NextSelected := true
else
// reached end
NextSelected := false;
end
else if P = SelectionEnd then
begin
Result := true;
if SelectionStart < SelectionEnd then
// reached end of selection
NextSelected := false
else
// reached start
NextSelected := true;
end;
end;
function InvertRGB( Arg: TfpgColor ): TfpgColor;
begin
Result := fpgColorToRGB( Arg ); // in case it's a system color e.g. button face
Result := Result xor $ffffff; // now invert the RGB components
end;
// Draw a string at the given location with given color/selected state
procedure DrawRichTextString( var FontManager: TCanvasFontManager; Layout: TRichTextLayout;
var X: longint; Y: longint; S: PChar; Len: longint; Selected: Boolean;
PenColor: TfpgColor; BackColor: TfpgColor );
var
Point: TPoint;
begin
ProfileEvent('DEBUG: DrawRichTextString >>>');
if Len = 0 then
exit;
Point.X := X;
Point.Y := Y;
if Selected then
begin
FontManager.Canvas.Color := InvertRGB( BackColor );
FontManager.Canvas.TextColor := InvertRGB(PenColor);
end
else
begin
FontManager.Canvas.Color := BackColor;
FontManager.Canvas.TextColor := PenColor;
end;
if FontManager.Canvas.Color <> Layout.FRichTextSettings.DefaultBackgroundColor then
FontManager.Canvas.FillRectangle(x, y,
FontManager.Canvas.Font.TextWidth(s),
FontManager.Canvas.Font.Height);
FontManager.DrawString( Point, Len, S );
X := Point.X;
ProfileEvent('DEBUG: DrawRichTextString <<<');
end;
var
// global, so that we don't reallocate every drawline
StringToDraw: String = '';
// Draw the specified line at the specified
// (physical) location
Procedure DrawRichTextLine( var FontManager: TCanvasFontManager;
Layout: TRichTextLayout; SelectionStart: PChar; SelectionEnd: PChar;
Line: TLayoutLine; Start: TPoint );
var
X, Y: longint;
Element: TTextElement;
StartedDrawing: boolean;
Style: TTextDrawStyle;
P: PChar;
NextP: PChar;
EndP: PChar;
BitmapIndex: longint;
Bitmap: TfpgImage;
BitmapRect: TRect;
TextBlockStart: PChar;
Selected: boolean;
NextSelected: boolean;
NewMarginX: longint;
procedure DrawTextBlock;
begin
DrawRichTextString( FontManager, Layout,
X, // value gets adjusted by the time it returns
Y, // value gets adjusted by the time it returns
PChar(StringToDraw),
Length(StringToDraw),
Selected,
Style.Color,
Style.BackgroundColor);
StringToDraw := '';
end;
begin
ProfileEvent('DEBUG: DrawRichTextLine >>>');
P := Line.Text;
EndP := Line.Text + Line.Length;
if P = EndP then
begin
// Empty line
exit;
end;
Selected := false;
if SelectionStart <= Line.Text then
// selection start is above.
Selected := true;
if SelectionEnd <= Line.Text then
// selection end is above.
Selected := not Selected;
StringToDraw := '';
Style := Line.Style;
FontManager.SetFont( Style.Font );
StartedDrawing := false;
TextBlockStart := P;
Y := Start.Y; // + Line.MaxDescender; // co-ordinates are from top/left, so do we need descender? [Graeme]
while P < EndP do
begin
Element := ExtractNextTextElement( P, NextP );
if SelectionChange( P,
SelectionStart,
SelectionEnd,
NextSelected ) then
begin
DrawTextBlock;
TextBlockStart := P;
Selected := NextSelected;
end;
case Element.ElementType of
teWordBreak,
teText,
teImage:
begin
if not StartedDrawing then
begin
// we haven't yet started drawing:
// so work out alignment
X := Start.X + Layout.GetStartX( Style, Line );
StartedDrawing := true;
end;
// Now do the drawing
if Element.ElementType = teImage then
begin
ProfileEvent('DEBUG: DrawRichTextLine - skipping image drawing (not implemented yet)');
DrawTextBlock;
TextBlockStart := NextP;
try
BitmapIndex := StrToInt( Element.Tag.Arguments );
except
BitmapIndex := -1;
end;
if Layout.IsValidBitmapIndex( BitmapIndex ) then
begin
Bitmap := Layout.Images.Item[BitmapIndex].Image;
BitmapRect.Left := X div FontWidthPrecisionFactor;
BitmapRect.Top := Start.Y;
BitmapRect.Right := Trunc(BitmapRect.Left
+ Bitmap.Width
* Layout.HorizontalImageScale);
BitmapRect.Bottom := Trunc(BitmapRect.Top
+ Bitmap.Height
* Layout.VerticalImageScale);
FontManager.Canvas.StretchDraw(BitmapRect.Left, BitMapRect.Top,
BitmapRect.Right-BitMapRect.Left, BitMapRect.Bottom-BitMapRect.Top, Bitmap);
inc( X, trunc( Bitmap.Width
* FontWidthPrecisionFactor
* Layout.HorizontalImageScale ) );
end;
end
else
begin
// character (or word break)
// build up the successive characters...
StringToDraw := StringToDraw + Element.Character;
end;
end;
teStyle:
begin
DrawTextBlock;
TextBlockStart := NextP;
if ( Element.Tag.TagType = ttItalicOff )
and ( faItalic in Style.Font.Attributes )
and ( not FontManager.IsFixed )
then
// end of italic; add a space
inc( X, FontManager.CharWidth( ' ' ) );
Layout.PerformStyleTag( Element.Tag, Style, X );
NewMarginX := ( Start.X + Style.LeftMargin );
if NewMarginX > X then
begin
//skip across...
X := NewMarginX;
end;
end;
end;
P := NextP;
end;
DrawTextBlock;
ProfileEvent('DEBUG: DrawRichTextLine <<<');
end;
Procedure DrawRichTextLayout( var FontManager: TCanvasFontManager;
Layout: TRichTextLayout;
const SelectionStart: PChar;
const SelectionEnd: PChar;
const StartLine: longint;
const EndLine: longint;
const StartPoint: TPoint );
Var
Line: TLayoutLine;
LineIndex: longint;
Y: longint;
BottomOfLine: longint;
begin
ProfileEvent('DEBUG: DrawRichTextLayout >>>');
assert( StartLine >= 0 );
assert( StartLine <= Layout.FNumLines );
assert( EndLine >= 0 );
assert( EndLine <= Layout.FNumLines );
assert( StartLine <= EndLine );
if Layout.FNumLines = 0 then
// no text to draw
exit;
Y := StartPoint.Y + Layout.FRichTextSettings.Margins.Top;
LineIndex := 0;
// debug only to show Margins.
//FontManager.Canvas.Color:= clRed;
//FontManager.Canvas.DrawLine(0, y, 300, y);
repeat
Line := Layout.FLines^[ LineIndex ];
BottomOfLine := Y;
if // the line is in the range to be drawn
( LineIndex >= StartLine )
and ( LineIndex <= EndLine )
// and the line is within the cliprect
and ( BottomOfLine < FontManager.Canvas.GetClipRect.Bottom ) // -> so we can see partial lines at bottom scroll into the screen
and ( Y >= FontManager.Canvas.GetClipRect.Top - Line.Height) then // -> so we can see partial lines at top scroll off the screen
begin
// draw it. First decided whether selection is started or not.
DrawRichTextLine( FontManager,
Layout,
SelectionStart,
SelectionEnd,
Line,
Point(StartPoint.X, Y) );
end;
inc( Y, Line.Height );
{ TODO 99 -oGraeme -cMUST FIX : Must remove this hard-coded value. It's just a test!!! }
// 4 is the Border Width of 2px times 2 borders.
if Y > (FontManager.Widget.Height-4) then
// past bottom of output canvas
break;
inc( LineIndex );
if LineIndex >= Layout.FNumLines then
// end of text
break;
until false;
ProfileEvent('DEBUG: DrawRichTextLayout <<<');
End;
Procedure PrintRichTextLayout( var FontManager: TCanvasFontManager;
var Layout: TRichTextLayout;
const StartLine: longint;
var EndLine: longint;
const StartY: longint;
var EndY: longint );
Var
Selected: boolean;
Line: TLayoutLine;
LineIndex: longint;
Y: longint;
BottomOfLine: longint;
LinesPrinted: longint;
begin
assert( StartLine >= 0 );
assert( StartLine <= Layout.FNumLines );
if Layout.FNumLines = 0 then
// no text to draw
exit;
Y := StartY - Layout.FRichTextSettings.Margins.Top;
Selected := false; // it's not going to change.
LinesPrinted := 0;
LineIndex := StartLine;
repeat
Line := TLayoutLine(Layout.FLines[ LineIndex ]);
BottomOfLine := Y - Line.Height + 1; // bottom pixel row is top - height + 1
if BottomOfLine < Layout.FRichTextSettings.Margins.Bottom then
// past bottom of page (less margin)
if LinesPrinted > 0 then
// stop, as long as we've printed at least 1 line
break;
// draw it
DrawRichTextLine( FontManager,
Layout,
nil,
nil,
Line,
Point( 0,
BottomOfLine ) );
dec( Y, Line.Height );
inc( LinesPrinted );
inc( LineIndex );
if LineIndex >= Layout.FNumLines then
// end of text
break;
until false;
EndY := Y;
EndLine := LineIndex;
end;
end.
|