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<?xml version="1.0"?>
<fpdoc-descriptions>
<package name="fpGUI">
<module name="fpg_main">
<short>The main unit that ties everything together from CoreLib</short>
<descr>
<p>
<printshort id="fpg_main"/>. This unit contain the higher level classes that the end-user will use to build applications.
</p>
<p>This unit also contains the global objects instances used to start an application, or helper functions used through a a fpGUI based application. eg: <link id="fpgApplication"/>, <link id="fpgClipboard"/>.</p>
</descr>
<!-- procedure Visibility: default -->
<element name="fpgPostMessage">
<short>Posts a message to the event queue</short>
<descr>fpgPostMessage posts a message to the event queue, but doesn't wait for it to compelete. It returns immediately.</descr>
<errors/>
<seealso>
<link id="fpgSendMessage"/>
</seealso>
</element>
<!-- procedure Visibility: default -->
<element name="fpgSendMessage">
<short>Sends a message to the event queue</short>
<descr>fpgSendMessage sends a message to the event queue and waits for it to complete before it returns.</descr>
<errors/>
<seealso>
<link id="fpgPostMessage"/>
</seealso>
</element>
<element name="fpgColorToRGB">
<short>Convert a color to the RGB values of that color</short>
<descr><printshort id="fpgColorToRGB"/>. Not all <link id="#fpgui.fpg_base.TfpgColor">TfpgColor</link> values are in RGB format. For example, you get "named" colors too (eg: clWindowBackground), which
is simply an index value, but later translated to a real RGB value via the theming system.</descr>
</element>
<element name="fpgGetNamedColor">
<short>Returns a "named" TfpgColor based on a RGB color</short>
</element>
<element name="fpgSetNamedColor">
<short>Define a new "named" color</short>
</element>
<element name="fpgGetNamedFontList">
<short>Return a TStringList of "named" fonts</short>
</element>
<element name="fpgSetNamedFont">
<short>Defined a new "named" font</short>
<descr>
<printshort id="fpgSetNamedFont"/>. Because fpGUI is a cross-platform toolkit, the same fonts might not be available on all systems. For this reason fpGUI supports "named" or "alias names" for fonts. You can specify a font description, and then give that font description a name. Then any component that has a FontDesc property you can pass the full font description, or the "named" font name. An example of a named font is '#Edit1' which is the default font used for <link id="fpg_edit.TfpgEdit">TfpgEdit</link>.</descr>
</element>
<element name="TfpgCanvas">
<short>This is the drawing Canvas of each widget</short>
<descr><printshort id="TfpgCanvas"/>.</descr>
</element>
<element name="TfpgCanvas.DrawText">
<short>Output Text onto the Canvas</short>
<descr>
<printshort id="TfpgCanvas.DrawText"/>.</descr>
</element>
<element name="TfpgCanvas.StretchDraw" link="#fpgui.fpg_base.TfpgCanvasBase.StretchDraw">
</element>
<element name="PrintRect">
<short>Prints rectangle information to console</short>
<descr><printshort id="PrintRect"/>. This is a helper function for debugging purposes.</descr>
<seealso>
<link id="#fpgui.fpg_base.TfpgRect">TfpgRect</link>
</seealso>
</element>
<element name="TfpgStyle">
<short>This supplies very basic theming support for now</short>
<descr><p><printshort id="TfpgStyle"/>. At a later date the theming support in
fpGUI will be totally reworked to supply built-in and image based theming.</p><p>See the
document named <var>theming_spec.txt</var> in the "docs" folder for details of what is
planned.</p></descr>
</element>
</module>
<!-- fpg_main -->
</package>
</fpdoc-descriptions>
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