Age | Commit message (Collapse) | Author |
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* Minor fix in the ImageList class.
* Minor fixes in the Tree and TreeNode classes.
* GUI Test Runner: Added image support in the test treeview.
* Started a project for unit testing fpGUI components - starting with the treeview.
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* Added images for use in GUI Test Runner.
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* Updated the build scripts to compile the new package unit.
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mods.
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#1991299
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* Implemented more of the FPCUnit GUI Test Runner. We now have a working test runner, but I still have much to do.
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* Now the Min/Max Size is actually applied, the Message Dialogs needed minor attention.
* Updated all the example projects to use the newer all-in-one fpgui_toolkit lazarus package.
* Did some minor bug fixing in some of the examples. 1-based indexing instead of 0-based indexing etc.
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* Implemented MaxWidth and MaxHeight properties.
* Implemented contraint checks on window/widget sizes.
* Fixed the bug with anchor issues inside container widgets.
* Fixed the initial state of PrevWidth/Height/Top/Left and Dirty state.
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* TfpgBevel has been added to the UI Designer component palette.
* TfpgBevel is used in the UI Designer and Shape=Spacer it paints itself different in the UI Designer, so it's more visible. At runtime it doesn't paint like that.
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a call to InvalidateRect(). This fixed the Splitter and UI Designer redraw issues. The event duplicates still need to be fixed.
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to Buttons.
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Realign instead.
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look. As the mouse hovers over the button, it gets the normal look. This property overrides the Default property look.
* UI Designer now has support for the Button.Flat property, but the flat behaviour has been disabled in the designer form to make buttons more visible compared to labels.
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* Minor code cleanup in GDI window title procedure.
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* GDI: Fullscreen support
* Minor improvements to TfpgSplitter
* GDI: System key combination (Alt-F4) support
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triangles for the snap direction. This makes it easier for the user to spot there is a Splitter. Maybe in the future the GrabBar can be toggled.
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* Updated the fpgui_toolkit.lpk package for X11.
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components that act like containers (Panel, Form, etc). This optimizes
the Component Alignment calls.
* All resizing calls now get routed through DoUpdateWindowPosition() so
they have a more consistent execution path.
* OnResize now get fired when components get resized, and not just for
Forms.
* HandleAlignments() is now only called when needed.
* Fixed the bug where Alignment didn't work when components are resized
at runtime.
* Removed compiler warnings form gui_mru.pas unit.
* Memo's scrollbar now gets adjusted correctly when it's text
is modified via code.
* Minor bug fix when deleting line in a Memo component. The 'Index out of
Bounds' error still occurs though. That will be fixed shortly.
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* Renamed some classes to have consistent naming convention.
* Created some Base classes to create custom components from.
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type classes.
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* Added a new option to the TfpgBaseComboBox.Options called wo_AllowUserBlank. By default a user cannot use Up arrow to reset/blank the ComboBox to FocusItem = -1. You now have to add wo_AllowUserBlank in the Options to enable that.
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See comment in code for details.
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in the UI Designer and at runtime resizing.
* Implemented correct 'lazy refresh' in TfpgWidget when setting the size and position with .SetPostion() method.
* Refactored the Combo components removing some code duplication. Some paint methods are now inthe BasicCombobox component.
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example.
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Emerson for finding the problem.
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* fpgApplication now closes all forms created via fpgApplication.CreateForm() before the main form when the application terminates.
* Minor documentation update for fpgfx.pas unit.
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applications.
* Fixed the updating of rows in the StringGrid composite mediator (tiOPF)
* Minor update to the message dialog include file.
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TfpgPanel.
* I implemented more alignment fixes for TfpgGroupBox and TfpgBevel.
* I improved the painting of the focus rectangle it TfpgCheckBox and TfpgRadioButton.
* UI Designer's Unknown widget can now act like a container component.
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* Updated the combobox demo.
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* Created a Animation demo in the examples/gui/animation directory.
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keyboard and mouse responces are blocked.
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Windows.
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