diff options
author | graemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf> | 2008-06-29 18:16:25 +0000 |
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committer | graemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf> | 2008-06-29 18:16:25 +0000 |
commit | 7d4ef6b4b534b7bbe87cf3173e718de01bca00fe (patch) | |
tree | 1a3dc6ee7a3c205f025dbf719283cb5dc24a4f44 /src | |
parent | e6a9cae10aad4d803c8a371cb97f3b711e536dc9 (diff) | |
download | fpGUI-7d4ef6b4b534b7bbe87cf3173e718de01bca00fe.tar.xz |
* Improved the look of the Splitter components by showing a GrabBar and triangles for the snap direction. This makes it easier for the user to spot there is a Splitter. Maybe in the future the GrabBar can be toggled.
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/gui_splitter.pas | 164 |
1 files changed, 155 insertions, 9 deletions
diff --git a/src/gui/gui_splitter.pas b/src/gui/gui_splitter.pas index b3635353..999b1ad8 100644 --- a/src/gui/gui_splitter.pas +++ b/src/gui/gui_splitter.pas @@ -27,16 +27,20 @@ uses fpgfx, gfxbase, gfx_widget; + +const + clColorGrabBar = $839EFE; // Pale navy blue + cSplitterWidth = 8; type NaturalNumber = 1..High(Integer); - { TfpgSplitter } TfpgSplitter = class(TfpgWidget) private FAutoSnap: Boolean; + FColorGrabBar: TfpgColor; FControl: TfpgWidget; FDownPos: TPoint; FMinSize: NaturalNumber; @@ -44,10 +48,12 @@ type FNewSize: Integer; FOldSize: Integer; FSplit: Integer; - procedure CalcSplitSize(X, Y: Integer; var NewSize, Split: Integer); + FMouseOver: Boolean; + procedure CalcSplitSize(X, Y: Integer; out NewSize, Split: Integer); function FindControl: TfpgWidget; + procedure SetColorGrabBar(const AValue: TfpgColor); procedure UpdateControlSize; - procedure UpdateSize(X, Y: Integer); + procedure UpdateSize(const X, Y: Integer); protected function DoCanResize(var NewSize: Integer): Boolean; virtual; procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override; @@ -57,9 +63,12 @@ type procedure HandleMouseExit; override; procedure HandlePaint; override; procedure StopSizing; dynamic; + Procedure DrawGrabBar(ARect: TfpgRect); virtual; public constructor Create(AOwner: TComponent); override; destructor Destroy; override; + published + property ColorGrabBar: TfpgColor read FColorGrabBar write SetColorGrabBar default clColorGrabBar; end; function CreateSplitter(AOwner: TComponent; ALeft, ATop, AWidth, AHeight: TfpgCoord; @@ -80,7 +89,7 @@ end; { TfpgSplitter } -procedure TfpgSplitter.CalcSplitSize(X, Y: Integer; var NewSize, Split: Integer); +procedure TfpgSplitter.CalcSplitSize(X, Y: Integer; out NewSize, Split: Integer); var S: Integer; begin @@ -151,17 +160,27 @@ begin Result := nil; end; +procedure TfpgSplitter.SetColorGrabBar(const AValue: TfpgColor); +begin + if FColorGrabBar = AValue then + Exit; //==> + FColorGrabBar := AValue; + Repaint; +end; + procedure TfpgSplitter.UpdateControlSize; begin if FNewSize <> FOldSize then begin case Align of - alLeft, alRight: // FControl.Width := FNewSize; // (1) + alLeft, alRight: +// FControl.Width := FNewSize; // (1) FControl.MoveAndResize(FControl.Left, FControl.Top, FNewSize, FControl.Height); // (2) - alTop, alBottom: // FControl.Height := FNewSize; // (1) + alTop, alBottom: +// FControl.Height := FNewSize; // (1) FControl.MoveAndResize(FControl.Left, FControl.Top, FControl.Width, FNewSize); // (2) end; - // FControl.UpdateWindowPosition; // (1) +// FControl.UpdateWindowPosition; // (1) // vvzh: // Lines marked with (1) work wrong under Linux (e.g. folding/unfolding Memo1) // Lines marked with (2) work OK under both platforms. Why? @@ -171,7 +190,7 @@ begin end; end; -procedure TfpgSplitter.UpdateSize(X, Y: Integer); +procedure TfpgSplitter.UpdateSize(const X, Y: Integer); begin CalcSplitSize(X, Y, FNewSize, FSplit); end; @@ -269,22 +288,49 @@ end; procedure TfpgSplitter.HandleMouseEnter; begin + FMouseOver := True; if Align in [alBottom, alTop] then MouseCursor := mcSizeNS else MouseCursor := mcSizeEW; + Repaint; end; procedure TfpgSplitter.HandleMouseExit; begin + FMouseOver := False; if FControl = nil then MouseCursor := mcDefault; + Repaint; end; procedure TfpgSplitter.HandlePaint; +var + lRect: TfpgRect; begin Canvas.SetColor(clWindowBackground); Canvas.FillRectangle(GetClientBounds); + + case Align of + alRight, + alLeft: + begin + lRect.Top := Height div 4; + lRect.SetBottom(Height div 4 * 3); + lRect.Left := 1; + lRect.SetRight(6); + end; + + alTop, + alBottom: + begin + lRect.Left := Width div 4; + lRect.SetRight(Width div 4 * 3); + lRect.Top := 1; + lRect.SetBottom(6); + end; + end; + DrawGrabBar(lRect); end; procedure TfpgSplitter.StopSizing; @@ -304,16 +350,116 @@ begin FOnMoved(Self);} end; +procedure TfpgSplitter.DrawGrabBar(ARect: TfpgRect); +var + lFillRect: TfpgRect; + lSaveColor: TfpgColor; +begin + lSaveColor := Canvas.Color; + + // Draw the outline of the rectangle + Canvas.Color := clGray; + Canvas.DrawRectangle(ARect); + + // If the mouse is over the splitter bar, then fill the grab bar part + // with colour. + if FMouseOver then + begin + lFillRect := ARect; + InflateRect(lFillRect, -1, -1); + Canvas.Color := FColorGrabBar; + Canvas.FillRectangle(lFillRect); + end; + + // Draw a shadow around the inside of the grab bar + Canvas.Color := clWhite; + Canvas.DrawLine(ARect.Left+1, ARect.Top+1, ARect.Right, ARect.Top+1); + Canvas.DrawLine(ARect.Left+1, ARect.Top+1, ARect.Left+1, ARect.Bottom); + + // Draw some texture inside the grab bar + Canvas.SetLineStyle(1, lsDot); + if Align in [alLeft, alRight] then + begin + Canvas.DrawLine(ARect.Left+3, ARect.Top+15, ARect.Left+3, ARect.Bottom-15); + Canvas.Color := clGray; + Canvas.DrawLine(ARect.Left+4, ARect.Top+16, ARect.Left+4, ARect.Bottom-16); + end + else + begin + Canvas.DrawLine(ARect.Left+15, ARect.Top+3, ARect.Right-15, ARect.Top+3); + Canvas.Color := clGray; + Canvas.DrawLine(ARect.Left+16, ARect.Top+4, ARect.Right-16, ARect.Top+4); + end; + + Canvas.SetLineStyle(1, lsSolid); + Canvas.Color := clBlack; + + { TODO : Improve the look of the triangles } + case Align of + alRight: + begin + // Draw the top triangle + Canvas.FillTriangle(ARect.Left+2, ARect.Top+5, + ARect.Left+2, ARect.Top+10, + ARect.Left+4, ARect.Top+7); + // Draw the bottom triangle + Canvas.FillTriangle(ARect.Left+2, ARect.Bottom-5, + ARect.Left+2, ARect.Bottom-10, + ARect.Left+4, ARect.Bottom-7); + end; + + alLeft: + begin + // Draw the top triangle + Canvas.FillTriangle(ARect.Right-2, ARect.Top+5, + ARect.Right-2, ARect.Top+10, + ARect.Right-4, ARect.Top+7); + // Draw the bottom triangle + Canvas.FillTriangle(ARect.Right-2, ARect.Bottom-5, + ARect.Right-2, ARect.Bottom-10, + ARect.Right-4, ARect.Bottom-7); + end; + + alBottom: + begin + // Draw the left triangle + Canvas.FillTriangle(ARect.Left+5, ARect.Top+2, + ARect.Left+10, ARect.Top+2, + ARect.Left+7, ARect.Top+4); + // Draw the right triangle + Canvas.FillTriangle(ARect.Right-5, ARect.Top+2, + ARect.Right-10, ARect.Top+2, + ARect.Right-7, ARect.Top+4); + end; + + alTop: + begin + // Draw the left triangle + Canvas.FillTriangle(ARect.Left+5, ARect.Bottom-1, + ARect.Left+10, ARect.Bottom-1, + ARect.Left+7, ARect.Bottom-4); + // Draw the right triangle + Canvas.FillTriangle(ARect.Right-5, ARect.Bottom-1, + ARect.Right-10, ARect.Bottom-1, + ARect.Right-7, ARect.Bottom-4); + end; + end; + + Canvas.Color := lSaveColor; +end; + constructor TfpgSplitter.Create(AOwner: TComponent); begin inherited Create(AOwner); FAutoSnap := True; Height := 100; Align := alLeft; - Width := 2; + Width := cSplitterWidth; FMinSize := 30; // FResizeStyle := rsPattern; FOldSize := -1; + FMouseOver := False; + FColorGrabBar := clColorGrabBar; end; destructor TfpgSplitter.Destroy; |