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2010-09-28msg queue thread safety. Added an additional safety measure.Graeme Geldenhuys
2010-09-28memo bugfix: The 'delete' key did not work. Now it does.Graeme Geldenhuys
2010-09-27treeview: minor bugfix in the accuracy of selecting a node with the mouse.Graeme Geldenhuys
2010-09-25published DND events for Button, Edit and Label components.Graeme Geldenhuys
2010-09-25TfpgWidget: adds support for new event, OnDragStartDetectedGraeme Geldenhuys
2010-09-23GDI: make code compilable again after X11 DND implementation.Graeme Geldenhuys
2010-09-23X11: disable DNDDebug define to hide debug informationGraeme Geldenhuys
2010-09-23DND: > 3 data types are now supported.Graeme Geldenhuys
2010-09-23DND: clean-up after we are done.Graeme Geldenhuys
2010-09-23X11 DND: a variant is now passed around and used in OnDragDrop event.Graeme Geldenhuys
2010-09-23TfpgMimeDataBase: introduced a new raw Data property. Returns data as variantGraeme Geldenhuys
2010-09-23HandleSelectionRequest now correctly returns 'html' or 'plain text' data.Graeme Geldenhuys
2010-09-23simple code formatting improvementGraeme Geldenhuys
2010-09-23bugfix: SendDNDEnter now correctly sets first three supported data typesGraeme Geldenhuys
2010-09-23TfpgMimeDataBase: Fixed implementation of HTML property, and fixed HasFormats...Graeme Geldenhuys
2010-09-23X11: reset the mouse cursor after a DND drop action is completeGraeme Geldenhuys
2010-09-23X11 correctly set mouse cursor for mcDefault and mcArrowGraeme Geldenhuys
2010-09-23confirming XSetSelectionOwner succeeded as per ICCCM specsGraeme Geldenhuys
2010-09-23Two new MouseCursor shapes added. mcDrag & mcNoDropGraeme Geldenhuys
2010-09-23IsDNDAware never actually returned True before. Oops!Graeme Geldenhuys
2010-09-23X11: FindWindow - renamed variable to make it easier to read and understandGraeme Geldenhuys
2010-09-23X11: Only send XdndLeave event if we actually had a FLastTarget windowGraeme Geldenhuys
2010-09-23X11: only delegate MotionNotify event to Drag object if it's actually a dragGraeme Geldenhuys
2010-09-23bugfix: I broke the array types earlier. This restores them to what they were.Graeme Geldenhuys
2010-09-23X11: delegate the DND events to the Drag object.Graeme Geldenhuys
2010-09-23fix the type of XDND implemented version fpGUI supportsGraeme Geldenhuys
2010-09-23Oops, forgot to commit the TfpgDragBase class from earlier.Graeme Geldenhuys
2010-09-23implement the higher level TfpgDrag and TfpgMimeData classes.Graeme Geldenhuys
2010-09-23X11: Two new DND helper functions introducedGraeme Geldenhuys
2010-09-23X11: introduced a TfpgX11Drag class with handles most of the XDND messagesGraeme Geldenhuys
2010-09-23Replaced magic numbers with variable names.Graeme Geldenhuys
2010-09-23fpgApplication got a new property: StartDragDistance.Graeme Geldenhuys
2010-09-23two new classes introduced to manage data associated with mime types.Graeme Geldenhuys
2010-09-23More well known drop actions added to TfpgDropActionGraeme Geldenhuys
2010-09-23Move array types to interface section as it's required in other interface cla...Graeme Geldenhuys
2010-09-23Adds OnDragDrop event to TfpgWidget.Graeme Geldenhuys
2010-09-23Adds OnDragExit event to TfpgWidget.Graeme Geldenhuys
2010-09-23Reworked the HandleDNDposition() methodGraeme Geldenhuys
2010-09-23Adds a reverse lookup: GetAtomFromDropAction()Graeme Geldenhuys
2010-09-23Adds a property EnableDrops which enables DND for a top-level window.Graeme Geldenhuys
2010-09-23Catch the OS independent DROP[Enter|Exit] messagesGraeme Geldenhuys
2010-09-23Adds OnDragEnter event for TfpgWidget.Graeme Geldenhuys
2010-09-23If TfpgForm.EnabledDrops are set before a WinHandle exists we need to queue t...Graeme Geldenhuys
2010-09-23Changed bit manipulation so it makes more sense.Graeme Geldenhuys
2010-09-23Adds implementation for handling XdndSelection message.Graeme Geldenhuys
2010-09-23Fixed double free libc crash. We assumed we should always free xdndtypes.Graeme Geldenhuys
2010-09-23Fixes range-check errors and compiler warnings.Graeme Geldenhuys
2010-09-23helper method to do conversion from TAtom to enum for drop actions.Graeme Geldenhuys
2010-09-23Rename TfpgDragAction(s) to TfpgDropAction(s). A more correct description of ...Graeme Geldenhuys
2010-09-23X11: No need to reference xapplication because this method is inside TfpgX11A...Graeme Geldenhuys