Age | Commit message (Collapse) | Author |
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* UI Designer has been updated to reflect the new gui unit names.
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* Updated the UI Designer to use the new unit names.
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* UI Designer: Updated the designer to support ShowHint and ParentShowHint properties.
* Updated the ShowHint property in TfpgWidget to use the stored property specifier.
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* Moved F_Hint variable to fpgApplication.HintWindow property. TfpgApplication
now manages the life of HintWindow.
* Moved DisplayHint (now called ActivateHint) and HideHint into TfpgApplication.
* Introduced a new TfpgApplication.HintPause property that will managed the
default delay before a help hint is displayed. Default is 1.5 seconds.
* gui_edit unit has been updated to handle the new changes.
* hintwindow example project has been updated to handle the new changes.
* TfpgHintWindow class now manages the Shadow Window (lifetime, size and
position).
* The Hint Shadow class is now moved to the Implementation section so it's not
accessible to the world, but only via the standard Hint Window class.
* Introduced a HintWindowClass which is a global variable. It defaults to
TfpgHintWindow, but allows the user to change it so a custom hint window
can be used instead.
* TfpgLabel.Text is now of type TfpgString
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* DrawText now takes the txtEnabled flag into account. Before it always
assumed Enabled = True.
* gui_tab now uses Canvas.DrawText instead of Canvas.DrawString
* gui_label now paints disabled text correctly.
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changes are required to change all componens from 1-based indexing to 0-based indexing.
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wrapping and alignment. Label has been updated to use the new DrawText methods. gui_panel had a major overhaul. Patches supplied by Jean-Marc.
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in gui_panel.
* Added the gui_panel demo to the examples directory.
* Applied a minor painting fix to the Panel groupbox style.
* Extended the gui_panel demo to show the Raised and Lowered look.
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* Added some extra bug fixes. Wordwrap resized the component even thought AutoSize = False.
* Resizing the TfpgLabel component doesn't re-wordwrap the text if Wordwrap = True.
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Alignment behavior.
* Removed TfpgLabel.Length property as it's the same functionality as Width property.
* Added the new TfpgLabel properties to the UI Designer.
* Added some minor fixes to TfpgLabel when setting properties via the UI Designer.
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* Applied Jean-Marc's RadioButton patch.
* Applied Jean-Marc's Menu patch.
* Fixed a auteresize issue in the Label component.
* Added a new AutoSize property to the RadioButton and improved
on Jean-Marc's patch for autosizing the text.
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properties to the label component.
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* Made many more modifications based on Jean-Marc's patch and fixed a few things missed.
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* Renamed the Color property to TextColor for RadioButton, Memo, DBLabel, Label, Edit and CheckBox. It's less confusing.
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The text color can now be changed per component.
* Fixed up the default values for Color and BackgroundColor for
a few components.
* Extended the EditTest project to show the Color property in
action.
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* published OnClick and OnDoubleClick in TfpgLabel, TfpgButton, TfpgBevel.
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* Implemented a TfpgDBLabel (data-aware) label component.
* Created a new DB test example to show how TfpgDBLabel works.
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* TfpgWidget.HandleShow now always sets Visible = True. This fixes issue with
the fpGUI-LCL interface as well.
* Added a few more safety checks into the PageControl widget.
* The OnPaint event is now wrapped with BeginDraw/EndDraw calls so that
a event handler for OnPaint doesn't need to call it explicitly.
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control it.
* Adjusted the calls to Windows.SetWindowPos so that
the WM_PAINT message gets generated. This fixes a few
paint issues.
* Adjuset the text in the tabs to be more prominent for
the active tab.
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* Changed TfpgCheckBox, TfpgRadioButton, TfpgLabel and TfpbButton to
use fpgStyle.DrawString instead.
* Updated the prototype test app to demo these features.
* TfpgCheckBox now handle image painting correctly based on the
widget state and mouse state (up, down).
* Minor improvement to the look of the X in the CheckBox image.
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forms.
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to something smaller, old text still remained on the canvas.
* Implemented a new TfpgBevel widget
* Added a example project showing the features of the TfpgBevel.
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multi-handle design from the prototypes directory.
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