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fpg_edit.pas
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2014-03-10
Move ShowThousand setting to BaseNumericEdit
Jean-Marc.Levecque
2014-02-23
edit: Remove more hard-coded values for improved themes support.
Graeme Geldenhuys
2013-06-07
Surfaced OnKeyChar event for fpg_edit widgets.
Graeme Geldenhuys
2013-05-20
Removed Canvas.DrawControlFrame() - fpgStyle has tha functionality now
Graeme Geldenhuys
2013-04-17
Revert "Make special characters known by edit components"
Graeme Geldenhuys
2013-04-17
Revert "Use dead key codes for special accentuated characters"
Graeme Geldenhuys
2013-04-17
Revert "Add common procedures in fpg_base for deadkeys"
Graeme Geldenhuys
2013-03-22
Add common procedures in fpg_base for deadkeys
Jean-Marc Levecque
2013-03-22
Use dead key codes for special accentuated characters
Jean-Marc Levecque
2013-03-22
Make special characters known by edit components
Jean-Marc Levecque
2013-02-25
numeric edits: adds min/max limits
Jean-Marc Levecque
2013-01-03
needed of values limits on integer edits.
Jean-Marc Levecque
2012-11-09
Moved Menu-key press handling up the class hierarchy to TfpgWidget.
Graeme Geldenhuys
2012-10-23
edit: HandlePaint() now uses the theming engine to determine the border widths.
Graeme Geldenhuys
2012-04-05
Fixes text selection which caused double text to appear.
Graeme Geldenhuys
2012-02-21
fpg_edit: again found some TAB character indentation lines - replaces with Sp...
Graeme Geldenhuys
2012-02-21
fpg_edit: for text color adjust to work, repainting must occur a bit later.
Graeme Geldenhuys
2012-02-21
fpg_edit: adjust text color only when the edit box value has changed.
Graeme Geldenhuys
2012-02-21
merge with previous commit.
Graeme Geldenhuys
2012-02-21
fpg_edit: setting the text color via the field variable instead.
Graeme Geldenhuys
2012-02-21
fpg_edit: use the existing DoOnChange method instead. Consistency is key. :)
Graeme Geldenhuys
2012-02-21
fpg_edit: setting NegativeColor property at runtime never caused an repaint.
Graeme Geldenhuys
2012-02-21
fpg_edit: Setting TextColor in numeric edit components never updated OldColor...
Graeme Geldenhuys
2012-02-21
fpg_edit: refactored out the TextColor change due to negative/positive values.
Graeme Geldenhuys
2012-02-21
minor code formatting in fpg_edit unit.
Graeme Geldenhuys
2011-11-29
move declaration of TfpgEditBorderStyle so it is more accessible.
Graeme Geldenhuys
2011-09-07
Changed the password char from asterisk to unicode black circle
Graeme Geldenhuys
2011-05-08
globally renamed TFTextFlags to TfpgTextFlags
Graeme Geldenhuys
2011-05-06
Refactored the TfpgBaseEdit to use the new style painting method.
Graeme Geldenhuys
2011-01-13
Creating various Edit components via helper functions now call UpdateWindowState
Graeme Geldenhuys
2010-11-12
Edit widget: changed AutoSize default to False
Graeme Geldenhuys
2010-11-12
Position the cursor correctly inside a Edit with text.
Graeme Geldenhuys
2010-10-29
Published the DND propertys for some of the most used components.
Graeme Geldenhuys
2010-10-15
BaseNumericEdit NegativeColor property was used instead of field variable.
Graeme Geldenhuys
2010-10-15
BaseNumericEdit did not specify the default property color.
Graeme Geldenhuys
2010-10-15
fpg_edit: removed pointless property declarations
Graeme Geldenhuys
2010-10-04
Published Align property for all widgets.
Graeme Geldenhuys
2010-10-01
minor bugfix in TfpgBaseNumericEdit. Setting NegativeColor doesn't cause a re...
Graeme Geldenhuys
2010-10-01
published Enabled property on all (most) components
Graeme Geldenhuys
2010-09-25
published DND events for Button, Edit and Label components.
Graeme Geldenhuys
2010-09-22
memo: implemented clipboard support with default popup menu support.
Graeme Geldenhuys
2010-05-07
Edit: removed redundant background painting code for BaseNumericEdit.
Graeme Geldenhuys
2010-04-25
Publish the new OnShowHint for all other widgets in fpGUI.
Graeme Geldenhuys
2010-04-21
Edit: fixed vertical centering of text.
Graeme Geldenhuys
2010-04-14
Edit: When the component is disabled, the ExtraHint should not be shown.
Graeme Geldenhuys
2010-04-13
Edit: When setting read-only at runtime, the component never repainted itself.
Graeme Geldenhuys
2010-04-07
Added 'Insert from Character Map' menu item for default popup menu in TfpgEdit
Graeme Geldenhuys
2010-04-01
edit: Introduced a new property AutoSize.
Graeme Geldenhuys
2010-04-01
edit: Introduced a new property IgnoreMouseCursor
Graeme Geldenhuys
2010-03-26
TfpgEdit popup menu options enabled property not always set correctly.
Graeme Geldenhuys
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