Age | Commit message (Collapse) | Author |
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TfpgWidget. Soon this will move to TfpgApplication.
* Made a few of my own fixes to Jean-Marc's patch.
* Removed a few compiler warnings.
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* Moved F_Hint variable to fpgApplication.HintWindow property. TfpgApplication
now manages the life of HintWindow.
* Moved DisplayHint (now called ActivateHint) and HideHint into TfpgApplication.
* Introduced a new TfpgApplication.HintPause property that will managed the
default delay before a help hint is displayed. Default is 1.5 seconds.
* gui_edit unit has been updated to handle the new changes.
* hintwindow example project has been updated to handle the new changes.
* TfpgHintWindow class now manages the Shadow Window (lifetime, size and
position).
* The Hint Shadow class is now moved to the Implementation section so it's not
accessible to the world, but only via the standard Hint Window class.
* Introduced a HintWindowClass which is a global variable. It defaults to
TfpgHintWindow, but allows the user to change it so a custom hint window
can be used instead.
* TfpgLabel.Text is now of type TfpgString
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again with it's weird behaviour. Windows sends fake MouseMove messages
when a windows is shown, hidden or moved. The backend had to filter out
those fake messages. For more details on this see the following link.
http://blogs.msdn.com/oldnewthing/archive/2003/10/01/55108.aspx
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* Made some improvements to the hint window handling by implementing a hint timer and more normal hint behaviour. Only in TfpgBaseEdit, but I'll abstract it higher up the hierarchy soon.
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* Updated some build scripts
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* Moved DoObjectToGUI it Trackbar mediator from public to protected.
* Minor code formatting fixes.
* Implemented DoGetFieldBounds for TPerson in tiOPF demos.
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color backgrounds.
* Added filegrid images for future use.
* Updated the stdimages.inc file with the new image data.
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AddLineBreaks.
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alternative options.
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application console window.
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* Fixed up the setting of FDirty.
* Fixed up scrollbar handling in Grid and Listbox components.
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* Updated fpGUI framework to use the new TfpgModalResult type and mrXXX constants.
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* Minor fix in the ImageList class.
* Minor fixes in the Tree and TreeNode classes.
* GUI Test Runner: Added image support in the test treeview.
* Started a project for unit testing fpGUI components - starting with the treeview.
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* Added images for use in GUI Test Runner.
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* Implemented MaxWidth and MaxHeight properties.
* Implemented contraint checks on window/widget sizes.
* Fixed the bug with anchor issues inside container widgets.
* Fixed the initial state of PrevWidth/Height/Top/Left and Dirty state.
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* TfpgBevel has been added to the UI Designer component palette.
* TfpgBevel is used in the UI Designer and Shape=Spacer it paints itself different in the UI Designer, so it's more visible. At runtime it doesn't paint like that.
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a call to InvalidateRect(). This fixed the Splitter and UI Designer redraw issues. The event duplicates still need to be fixed.
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Realign instead.
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look. As the mouse hovers over the button, it gets the normal look. This property overrides the Default property look.
* UI Designer now has support for the Button.Flat property, but the flat behaviour has been disabled in the designer form to make buttons more visible compared to labels.
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* Minor code cleanup in GDI window title procedure.
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* GDI: Fullscreen support
* Minor improvements to TfpgSplitter
* GDI: System key combination (Alt-F4) support
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* Updated the fpgui_toolkit.lpk package for X11.
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components that act like containers (Panel, Form, etc). This optimizes
the Component Alignment calls.
* All resizing calls now get routed through DoUpdateWindowPosition() so
they have a more consistent execution path.
* OnResize now get fired when components get resized, and not just for
Forms.
* HandleAlignments() is now only called when needed.
* Fixed the bug where Alignment didn't work when components are resized
at runtime.
* Removed compiler warnings form gui_mru.pas unit.
* Memo's scrollbar now gets adjusted correctly when it's text
is modified via code.
* Minor bug fix when deleting line in a Memo component. The 'Index out of
Bounds' error still occurs though. That will be fixed shortly.
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in the UI Designer and at runtime resizing.
* Implemented correct 'lazy refresh' in TfpgWidget when setting the size and position with .SetPostion() method.
* Refactored the Combo components removing some code duplication. Some paint methods are now inthe BasicCombobox component.
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