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authorgraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2008-07-03 13:33:37 +0000
committergraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2008-07-03 13:33:37 +0000
commitf742b03ed3afc5b55df65a6bb8a3e2984479ac4b (patch)
treeae97eef9ef5d32ffd35641dafa79fd8f55e1f690 /src/corelib
parentefba2eb356e50dc12e1da032c0b9a796463844ae (diff)
downloadfpGUI-f742b03ed3afc5b55df65a6bb8a3e2984479ac4b.tar.xz
* EditTest in the prototypes directory now tests Button ImageLayout property.
* TfpgBevel has been added to the UI Designer component palette. * TfpgBevel is used in the UI Designer and Shape=Spacer it paints itself different in the UI Designer, so it's more visible. At runtime it doesn't paint like that.
Diffstat (limited to 'src/corelib')
-rw-r--r--src/corelib/gfx_widget.pas2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/corelib/gfx_widget.pas b/src/corelib/gfx_widget.pas
index a49f3cca..7c46c6d1 100644
--- a/src/corelib/gfx_widget.pas
+++ b/src/corelib/gfx_widget.pas
@@ -575,6 +575,7 @@ var
n: integer;
c: TComponent;
begin
+// writeln('Widget.HandleShow - ', ClassName, ' x:', Left, ' y:', Top, ' w:', Width, ' h:', Height);
FOnScreen := True;
// FVisible := True;
@@ -897,6 +898,7 @@ end;
procedure TfpgWidget.MsgPaint(var msg: TfpgMessageRec);
begin
+// writeln('TfpgWidget.MsgPaint - ', Classname);
Canvas.BeginDraw;
HandlePaint;
if Assigned(FOnPaint) then