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author | graemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf> | 2008-07-03 13:33:37 +0000 |
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committer | graemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf> | 2008-07-03 13:33:37 +0000 |
commit | f742b03ed3afc5b55df65a6bb8a3e2984479ac4b (patch) | |
tree | ae97eef9ef5d32ffd35641dafa79fd8f55e1f690 /src/corelib | |
parent | efba2eb356e50dc12e1da032c0b9a796463844ae (diff) | |
download | fpGUI-f742b03ed3afc5b55df65a6bb8a3e2984479ac4b.tar.xz |
* EditTest in the prototypes directory now tests Button ImageLayout property.
* TfpgBevel has been added to the UI Designer component palette.
* TfpgBevel is used in the UI Designer and Shape=Spacer it paints itself different in the UI Designer, so it's more visible. At runtime it doesn't paint like that.
Diffstat (limited to 'src/corelib')
-rw-r--r-- | src/corelib/gfx_widget.pas | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/corelib/gfx_widget.pas b/src/corelib/gfx_widget.pas index a49f3cca..7c46c6d1 100644 --- a/src/corelib/gfx_widget.pas +++ b/src/corelib/gfx_widget.pas @@ -575,6 +575,7 @@ var n: integer; c: TComponent; begin +// writeln('Widget.HandleShow - ', ClassName, ' x:', Left, ' y:', Top, ' w:', Width, ' h:', Height); FOnScreen := True; // FVisible := True; @@ -897,6 +898,7 @@ end; procedure TfpgWidget.MsgPaint(var msg: TfpgMessageRec); begin +// writeln('TfpgWidget.MsgPaint - ', Classname); Canvas.BeginDraw; HandlePaint; if Assigned(FOnPaint) then |