Age | Commit message (Collapse) | Author |
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when a component receives or looses keyboard focus.
TfpgEdit has a few new methods. Clear() which clears the Text. ClearSelection() which removes the selected text only. CopyToClipboard(), CutToClipboard() and PasteFromClipboard() is fairly obvious.
TfpgEdit has some new properties. AutoSelect - in enabled (default) will auto select all text when the component receives keyboard focus. HideSelection - by default hides the selection rectangle when the components looses focus. If set to False the selections rectangle will be grayed - not the the user interfaces will look busy if many edit controls keep showing their selections, but now you have a choice.
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* Added a lot more sanity checks to prevent unnecessary processing.
* Removed unnecessary requests for painting outside the HandlePaint method.
* Menus are working again under Windows.
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* GUI: MenuItems OnClick is now triggered on mouse button up (like all other toolkits).
* GUI: Clicking outside a menu while it's open doesn't trigger the OnClick event anymore.
* Examples: Extended the menu example to show when each menu item's OnClick was triggered.
* All the above needs testing under Windows.
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internal lookup list.
* Reordered some methods on destruction of a form.
* fpGFX-X11 now reports lost windows for X11 events.
* Added extra checks in the X11 event handling to make sure we have found a actual window
before we try and process the event. This fixes the crashing of applications when you
close a window by clicking the X button on System Menu.
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* A minor improvement to the internal stringlist for ListBox components.
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the body of the combobox.
* When OnClick was introduced in TfpgWidget, it caused duplicate OnClick
calls. This has now been fixed.
* PopupWindow.Close now calls HandleClose instead of HandleHide.
* Fixed a few bugs in ComboBox and ListBox components.
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Designer. Needs further testing as the UI Designer is acting strangely in other cases.
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SplashScreen example to use the new window attribute. * Modified gfx_x11 to use the new waStayOnTop attribute and also to define a window type SplashScreen via newlayers.
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* published OnClick and OnDoubleClick in TfpgLabel, TfpgButton, TfpgBevel.
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multithreaded applications will work.
* TfpgApplication now inherits from TComponent so it can act as a container for other components like Forms.
* Implemented CreateForm in TfpgApplication.
* Fixed the default Height of TfpgComboBox to look at the specified Font instead of a hardcoded value.
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DrawLine will start using it.
* Created a very quick and simple Wu Line example.
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CoreLib.
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* Created a PaintPartScaledImage in prototypes which will be used for Bitmap based theming.
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* Implemented a new method TfpgPopupMenu.MenuItemByName
* Created a example project showing how the ICommand and ICommandHolder interfaces
can be used.
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* Added CommandHandler support to TfpgButton.
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* I've also implemented a few WideString helper functions that are not included in FPC.
* I've created a few fpGUI generic types which hides the actualy Object Pascal types used. This would allow us to make type changes in the future without having to search and replace thousands of lisens of text.
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IceWM. I had to add the old XSetWMName back into the code.
* GUI: Renamed the ComboCalendar's Value property to DateValue.
* GUI: Minor change in Gauges property visibility.
* UIDesigner: Added the ComboCalendar and Gauge components to the palette.
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descendants.
* Added keyboard handling to Calendar component.
* Surfaced OnKeyPress event in TfpgEdit and TfpgStringGrid.
* Updated the lazarus code template file.
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Drawing results are identical.
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correctly and so does lsDash.
* Fixed the issue with LineWidth not working
for Canvas.DrawLine under GDI.
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currently a workaround for a bug.
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* Lots of refactoring in the text Edit component.
* Added a new property BorderStyle to the Edit component.
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* Implemented NET_WM_PING so newer window managers can kill our process if it stops responding
* Changed how Modal form are stored. fpgApplication now keeps a stack/list of Modal Forms
* Added fpgApplication PushModalForm and PopModalForm
* Fixed a bug in WindowAddProtocol which caused a libc doublefree error
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* Created a new example project to test the calendar component. Please note it is NOT complete yet.
* Added a ScrollBarStyle property to BaseGrid to control the ScrollBar visibility.
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* Added a new DumpStack procedure to help programmers
debug there code.
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* Implemented a new fpgGetAvgColor function in gfxbase unit.
* Supplied some more documentation for gfxbase unit.
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* Added BackgroundColor as new published property of TrackBar component.
* Specified default property values for BaseGrid component. This help optimize
the UI Designer generated code.
* Started refactoring code from TfpgEdit to TfpgCustomEdit. This is still
incomplete.
* Added new prototype project for testing a new Master Maths custom theme.
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* Added a SetDefaults method which we could use in the future to autoset the default property values for us.
* Minor documentation update
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support under Win32.
* Fixed bug #1811433 where the Anchor feature was broken
when resizing forms under Windows. We never took into
account the window border width and title bar height.
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Not sure if we need it for any Widgets or just Forms.
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comments.
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* TfpgWidget.HandleShow now always sets Visible = True. This fixes issue with
the fpGUI-LCL interface as well.
* Added a few more safety checks into the PageControl widget.
* The OnPaint event is now wrapped with BeginDraw/EndDraw calls so that
a event handler for OnPaint doesn't need to call it explicitly.
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painting goes corrupt under GDI (Windows). This bug was actually introduced in revision 210 - ages ago!
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properties. In affect you now cannot resize components into the negative
with the UI Designer.
* UI Designer: On deleting a component from a form, resets the
Object Inspector.
* Fixed 'division by zero' errors for the ListView and Memo components
when they get resized to smaller that 2x2 pixels in size.
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* Fixed up TfpgEdit to now use the UTF-8 versions of Insert() and Delete()
which fixes some of the keyboard input issue.
* Removed stacks of compiler warnings all over the place.
* Fixed up the TfpgMemo to now use the UTF-8 versions of Insert() and Delete()
which fixes some of the keyboard input issues.
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* Fixed a minor bug in ComboBox that maintained it's own Width property. This also fixed the
issue in the uiDesigner loading forms with comboboxes and not painting the internal button.
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* Finished implementation change of ComboBox internal button. It now uses
a fake (painted) button instead of a real button. Up/Down state is also
supported.
* Implemented Up/Down state for Scrollbar buttons.
* Increased the version numbers of the fpGUI packages and uiDesigner.
* If TfpgEdit is disabled, the mouse cursor doesn't change to a I beam.
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main event loop and application. Halt was just to harsh and objects never got
freed.
* GUI: Added a new INI Utils unit which introduces ReadOnly ini support and
can also save a form's state and position. You access the ini file via the
gINI singleton function. fpGUI Designer uses this.
* All example project now free there main forms correctly.
* Many bug fixes in GUI Designer. GUI Designer now also remembers the size and
location of most forms.
* Many of the GUI Designer forms are now maintained by the GUI Designer itself.
* GUI Designer: Started implementing a Recent Files feature so it is quicker to
open frequently used files.
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extrafpc.cfg file to uidesigner
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form designer.
* Fixed the initial state of scrollbars for various components.
* Implemented more fine grained cursors. Used by the designer for
the resizer buttons.
* Components can now be moved around in the designer form.
* Components can now be placed inside container components like TfpgBevel.
* Treeview doesn't crash the GUI designer anymore, yet the painting is
still not working for it.
* Tab and reverse Tab now work in the GUI designer.
* GUI Designer title bar is now consistent in text format.
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while the parent component is already visible.
* GUI: Introduced the usage of ComponentState so that the components react correctly in the
GUI Designer. Not all components are tested yet.
* GUI Designer almost paints the designed form correctly. When placing a component, they are
invisible, but as soon as you resize them, they are painted correctly. This is still work
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