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path: root/src/corelib/x11/fpg_x11.pas
AgeCommit message (Expand)Author
2010-11-12X11: extra checks and precautionsGraeme Geldenhuys
2010-11-12Added "call stack debugging" for internal use.Graeme Geldenhuys
2010-11-12fpgApplication.CreateForm implementation has changed, but end result is the sameGraeme Geldenhuys
2010-11-08Revert "Merge branch 'master' of ssh://fpgui.git.sourceforge.net/gitroot/fpgu...Graeme Geldenhuys
2010-11-05Merge branch 'master' of ssh://fpgui.git.sourceforge.net/gitroot/fpgui/fpguiAndrew Haines
2010-10-29Removed the stray writeln() statement.Graeme Geldenhuys
2010-10-29Updated X11 code due to property changes in TfpgMimeDataItem class.Graeme Geldenhuys
2010-10-28TfpgWindowBase introduced a new abstract methodGraeme Geldenhuys
2010-10-28extra error checking in mimelist DND operationGraeme Geldenhuys
2010-10-28More code comments and DNDDebug entries.Graeme Geldenhuys
2010-10-28bugfix: TfpgX11Drag.SendDNDDrop did not always process correctly.Graeme Geldenhuys
2010-10-28Bugfix: TfpgX11Application.HandleDNDposition's XdndStatus message sent did no...Graeme Geldenhuys
2010-10-28OnDragLeave event now has the Sender parameter set, and points to the target ...Graeme Geldenhuys
2010-10-27X11 DND: We never checked if drop was really accepted in HandleDNDDropGraeme Geldenhuys
2010-10-27Renamed TfpgWindowBase.DoEnabledDrops() to DoDNDEnabled()Graeme Geldenhuys
2010-10-27X11 DND: Incorrectly assumed there will always be a 'text/plain' mime-typeGraeme Geldenhuys
2010-10-26X11: in HandleDNDposition() we never recursed through all childrenGraeme Geldenhuys
2010-10-26X11: make sure that AcceptDrops are True before we fire OnDragDropGraeme Geldenhuys
2010-10-26X11: improved DND debug messagesGraeme Geldenhuys
2010-10-21GDI: Removed definition of MW_MOUSEWHEEL. it already exists in FPC.Graeme Geldenhuys
2010-10-04X11: extra failsafe before posting FPGM_RESIZE event.Graeme Geldenhuys
2010-10-03X11: fake a Resize event after the window is mapped (shown).Graeme Geldenhuys
2010-09-23X11: disable DNDDebug define to hide debug informationGraeme Geldenhuys
2010-09-23DND: > 3 data types are now supported.Graeme Geldenhuys
2010-09-23DND: clean-up after we are done.Graeme Geldenhuys
2010-09-23X11 DND: a variant is now passed around and used in OnDragDrop event.Graeme Geldenhuys
2010-09-23HandleSelectionRequest now correctly returns 'html' or 'plain text' data.Graeme Geldenhuys
2010-09-23simple code formatting improvementGraeme Geldenhuys
2010-09-23bugfix: SendDNDEnter now correctly sets first three supported data typesGraeme Geldenhuys
2010-09-23X11: reset the mouse cursor after a DND drop action is completeGraeme Geldenhuys
2010-09-23X11 correctly set mouse cursor for mcDefault and mcArrowGraeme Geldenhuys
2010-09-23confirming XSetSelectionOwner succeeded as per ICCCM specsGraeme Geldenhuys
2010-09-23Two new MouseCursor shapes added. mcDrag & mcNoDropGraeme Geldenhuys
2010-09-23IsDNDAware never actually returned True before. Oops!Graeme Geldenhuys
2010-09-23X11: FindWindow - renamed variable to make it easier to read and understandGraeme Geldenhuys
2010-09-23X11: Only send XdndLeave event if we actually had a FLastTarget windowGraeme Geldenhuys
2010-09-23X11: only delegate MotionNotify event to Drag object if it's actually a dragGraeme Geldenhuys
2010-09-23bugfix: I broke the array types earlier. This restores them to what they were.Graeme Geldenhuys
2010-09-23X11: delegate the DND events to the Drag object.Graeme Geldenhuys
2010-09-23fix the type of XDND implemented version fpGUI supportsGraeme Geldenhuys
2010-09-23implement the higher level TfpgDrag and TfpgMimeData classes.Graeme Geldenhuys
2010-09-23X11: Two new DND helper functions introducedGraeme Geldenhuys
2010-09-23X11: introduced a TfpgX11Drag class with handles most of the XDND messagesGraeme Geldenhuys
2010-09-23Replaced magic numbers with variable names.Graeme Geldenhuys
2010-09-23Move array types to interface section as it's required in other interface cla...Graeme Geldenhuys
2010-09-23Adds OnDragDrop event to TfpgWidget.Graeme Geldenhuys
2010-09-23Adds OnDragExit event to TfpgWidget.Graeme Geldenhuys
2010-09-23Reworked the HandleDNDposition() methodGraeme Geldenhuys
2010-09-23Adds a reverse lookup: GetAtomFromDropAction()Graeme Geldenhuys
2010-09-23If TfpgForm.EnabledDrops are set before a WinHandle exists we need to queue t...Graeme Geldenhuys