Age | Commit message (Collapse) | Author |
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* Implemented NET_WM_PING so newer window managers can kill our process if it stops responding
* Changed how Modal form are stored. fpgApplication now keeps a stack/list of Modal Forms
* Added fpgApplication PushModalForm and PopModalForm
* Fixed a bug in WindowAddProtocol which caused a libc doublefree error
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* Implemented a new fpgGetAvgColor function in gfxbase unit.
* Supplied some more documentation for gfxbase unit.
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* Added a SetDefaults method which we could use in the future to autoset the default property values for us.
* Minor documentation update
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comments.
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* Fixed up TfpgEdit to now use the UTF-8 versions of Insert() and Delete()
which fixes some of the keyboard input issue.
* Removed stacks of compiler warnings all over the place.
* Fixed up the TfpgMemo to now use the UTF-8 versions of Insert() and Delete()
which fixes some of the keyboard input issues.
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* Fixed a minor bug in ComboBox that maintained it's own Width property. This also fixed the
issue in the uiDesigner loading forms with comboboxes and not painting the internal button.
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* Finished implementation change of ComboBox internal button. It now uses
a fake (painted) button instead of a real button. Up/Down state is also
supported.
* Implemented Up/Down state for Scrollbar buttons.
* Increased the version numbers of the fpGUI packages and uiDesigner.
* If TfpgEdit is disabled, the mouse cursor doesn't change to a I beam.
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main event loop and application. Halt was just to harsh and objects never got
freed.
* GUI: Added a new INI Utils unit which introduces ReadOnly ini support and
can also save a form's state and position. You access the ini file via the
gINI singleton function. fpGUI Designer uses this.
* All example project now free there main forms correctly.
* Many bug fixes in GUI Designer. GUI Designer now also remembers the size and
location of most forms.
* Many of the GUI Designer forms are now maintained by the GUI Designer itself.
* GUI Designer: Started implementing a Recent Files feature so it is quicker to
open frequently used files.
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extrafpc.cfg file to uidesigner
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form designer.
* Fixed the initial state of scrollbars for various components.
* Implemented more fine grained cursors. Used by the designer for
the resizer buttons.
* Components can now be moved around in the designer form.
* Components can now be placed inside container components like TfpgBevel.
* Treeview doesn't crash the GUI designer anymore, yet the painting is
still not working for it.
* Tab and reverse Tab now work in the GUI designer.
* GUI Designer title bar is now consistent in text format.
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* Manually implemented OS independent Double Click support in TfpgWidget.
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more to fix in the future.
* Change menu accelarator key painting from a Bold style to the more
traditional Underline style.
* Fixed a minor bug in the Canvas.DrawString with Underline style enabled.
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incomplete though and still needs testing under both platforms.
* Added a new menu example project.
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* Minor changes in the style unit.
* Added a new examples/apps/docedit project. Once complete it will be a demo
application of fpGUI and at the same time show most used widgets in action.
DocEdit will become something like lazde is to Lazarus.
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* Played around with the GradientFill and implemented the BlueCurve selection look in the TfpgListBox. This is just a test and will be removed shortly.
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clipboard only works inside the current running application. Next step is OS (global) based clipboard support.
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* Implemented 95% of the Font Select dialog.
* Completed the FontSelect example project.
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* Fixed minor compiler error and FastDoubleBuffer support
* Fixed a bug in GDI DrawRectangle when LineStyle <> lsSolid
* Implemented Canvas.DrawFocusRect
* Implemented fpgStyle.DrawFocusRect
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* implemented FastDoubleBuffer for gdi - not tested
* start of listview resiazable headers
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* TfpgEdit and TfpgMemo now change the mouse cursor correctly.
* The prototypes/fpgui2/tests/edittest project show the mouse cursor in action. A GUI example project will be created soon to show all available cursors.
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* Canvas functions finally behave identical in GDI and X11 - to the pixel.
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* Reverted the methods back to using TfpgRect instead of TRect. TfpgRect has better
support for Width and Heigh - required by many Canvas methods.
* Implemented helper functions like InflateRect but support TfpgRect
* Fixed all painting issues and rectangle sizes in all components.
* Fixed up all examples and test projects to compile and work correctly.
* Fixes some clip rectangle issues under Linux. TfpgRect was a big help.
* Changed the method signatures of many Canvas methods to rather use x, y, width and height.
This causes much less confusion and actually less coding in widgets.
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and Height.
* DrawLine and DrawRectangle now use the same coordinate system as Windows does.
* I need to fixed corrupted painting in widgets due to this.
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* Made some improvements to the TfpgBaseGrid painting. Still have lots
outstanding though.
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* Added a test project for the listview widget
* made the Scrollbar more robust
* changed canvas.color and canvas.textcolor to be read/write
A cool feature of a listview is to be able to share it's .Items property with other listviews so the list doesn't have to exits in
memory. The test project uses that feature.
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* Fixed a bug in the SetLineStyle which caused
inaccurate line drawing. This eluded me for ages.
* Started the process of removing TfpgRect and replacing
it with the standard Object Pascal TRect.
* Started updating some methods to rather use two sets
of coordinates instead of width and height.
* Added a new test to verify drawing accuracy
* Implemented more line styles under X11
* Fixed up painting issues in widgets (Scrollbar and Memo
are still outstanding)
* Added three new helper functions for use with TRect in
fpgfx.pas (InflateRect, CentrePoint, OffsetRect).
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* Implemented and added a new CheckBox widget. (needs testing under Windows).
* Made some timer changes for Windows (needs testing).
* Moved the global variable for the MainForm into the TfpgApplication class. I can almost remove the gui_form requirement from GFX.
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forms.
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added a proc to show or hide an allocated handle. implemented and tested in x11. only implemented in windows not tested
fixed x11 waitmessage proc to not use 100% cpu on ShowMessage
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* Minor improvements to the TfpgComboBox.
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inside the TfpgApplication class.
* Minor improvements to the modal form workings under Windows. Still
not 100%, but better.
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multi-handle design from the prototypes directory.
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