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2012-11-13Implements WakeMainThread for Windows.Graeme Geldenhuys
2012-10-26Adds a System Tray Icon implementation for X11.Graeme Geldenhuys
2012-09-26gdi: oops, fixed code where I check the variable before I actually assign som...Graeme Geldenhuys
2012-09-21gdi: Corrected the implemenation of Canvas.GetPixel()Graeme Geldenhuys
2012-09-21gdi: corrected the WinColorTofpgColor() implementation.Graeme Geldenhuys
2012-09-21gdi: re-ordered the code in a more logical way, to ease reading.Graeme Geldenhuys
2012-08-23gdi: The IDropSource signature has changed in FPC > 2.6.0Graeme Geldenhuys
2012-08-09bugfix: gdi fullscreen - form was larger than screen dimensions.Graeme Geldenhuys
2012-08-01Updates te fpgui_toolkit.lpk (lazarus packages) with the reporting engine units.Graeme Geldenhuys
2012-07-31TfpgGDIWindow.ActivateWindow now uses SetWindowPos instead of SetForegroundWi...Graeme Geldenhuys
2012-07-31Windows GDI BringToFront() behaviour is now consistent with Linux X11Graeme Geldenhuys
2012-04-25gdi: minor changes to make sure fpGUI compiles under Win64Graeme Geldenhuys
2012-04-05gdi: fixes spelling mistake in code comment.Graeme Geldenhuys
2012-04-05gdi: Removed completed todo item comment.Graeme Geldenhuys
2012-03-19fixes compiler errors under Windows.Graeme Geldenhuys
2012-03-19updates search paths for AggPas in fpgui_toolkit.lpk packages.Graeme Geldenhuys
2012-03-19gdi: We will probably need access to HBitmap in the Agg Canvas.Graeme Geldenhuys
2012-02-29changed alias class definitions to class descendants.Graeme Geldenhuys
2012-02-21Adds PNG loading support.Graeme Geldenhuys
2011-12-02version bump to 0.8Graeme Geldenhuys
2011-11-21TfpgWindowBase now introduces a BringToFront() method.Graeme Geldenhuys
2011-08-17GDI: Fixed the rubbish timer implementation.Graeme Geldenhuys
2011-08-17TfpgTimer refactoring.Graeme Geldenhuys
2011-07-14GDI: minor change to IUnknown interface code for FPC 2.5.1 compatibilityGraeme Geldenhuys
2011-06-17gdi implementation of GetWindowStateGraeme Geldenhuys
2011-05-19New component TfpgReadOnly added to fpGUI.Graeme Geldenhuys
2011-05-06Skeleton style units.Graeme Geldenhuys
2011-03-08applied the missing setting for Lazarus IDE so package unit is not added to a...Graeme Geldenhuys
2011-01-14GDI: OnDragDrop the Sender and Source parameters are now populated.Graeme Geldenhuys
2011-01-14GDI: OnDragEnter now has Sender and Source parameters populatedGraeme Geldenhuys
2011-01-11fixes Alignment and Anchor calculation even before we have a window handleGraeme Geldenhuys
2011-01-10DoWaitWindowMessage() defined as virtual abstract in fpg_baseGraeme Geldenhuys
2011-01-10DoMessagesPending() renamed to MessagesPending()Graeme Geldenhuys
2010-11-15A new compiler define for debuging GDI key input messages.Graeme Geldenhuys
2010-11-11Bumped the version number so it's newer than the last release.Graeme Geldenhuys
2010-10-29Code cleanup by removing leftover writeln() statements.Graeme Geldenhuys
2010-10-29Fixed Windows DND memory leaks.Graeme Geldenhuys
2010-10-29More DND debugging code for TfpgGDIDrag class.Graeme Geldenhuys
2010-10-29Moved OnDragStartDetected from TfpgWidget to TfpgWindowBaseGraeme Geldenhuys
2010-10-29Added DND debugging entries and minor code formatting improvements.Graeme Geldenhuys
2010-10-29Applied same logic in X11 to OLE DND regarding preferred mime choiceGraeme Geldenhuys
2010-10-29Bugfix in EnumDataToStringList()Graeme Geldenhuys
2010-10-29Slight improvement to the WindowsClipboardLookup method.Graeme Geldenhuys
2010-10-29Implemented a working TfpgGDIDrag.ExecuteGraeme Geldenhuys
2010-10-29GDI: Implemented StringToHandle in TfpgGDIDrag classGraeme Geldenhuys
2010-10-29Added a new private Drag property to TfpgGDIApplicationGraeme Geldenhuys
2010-10-28GDI: Implement last remaining part to allow DropTarget to receive data.Graeme Geldenhuys
2010-10-28GDI: store user selected information from DragEnter event handlerGraeme Geldenhuys
2010-10-28GDI: Choose a more specific base class for DropTarget reference.Graeme Geldenhuys
2010-10-28GDI: Reference to where I got info to implement Windows OLE DNDGraeme Geldenhuys