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2012-11-13
Implements WakeMainThread for Windows.
Graeme Geldenhuys
2012-10-26
Adds a System Tray Icon implementation for X11.
Graeme Geldenhuys
2012-09-26
gdi: oops, fixed code where I check the variable before I actually assign som...
Graeme Geldenhuys
2012-09-21
gdi: Corrected the implemenation of Canvas.GetPixel()
Graeme Geldenhuys
2012-09-21
gdi: corrected the WinColorTofpgColor() implementation.
Graeme Geldenhuys
2012-09-21
gdi: re-ordered the code in a more logical way, to ease reading.
Graeme Geldenhuys
2012-08-23
gdi: The IDropSource signature has changed in FPC > 2.6.0
Graeme Geldenhuys
2012-08-09
bugfix: gdi fullscreen - form was larger than screen dimensions.
Graeme Geldenhuys
2012-08-01
Updates te fpgui_toolkit.lpk (lazarus packages) with the reporting engine units.
Graeme Geldenhuys
2012-07-31
TfpgGDIWindow.ActivateWindow now uses SetWindowPos instead of SetForegroundWi...
Graeme Geldenhuys
2012-07-31
Windows GDI BringToFront() behaviour is now consistent with Linux X11
Graeme Geldenhuys
2012-04-25
gdi: minor changes to make sure fpGUI compiles under Win64
Graeme Geldenhuys
2012-04-05
gdi: fixes spelling mistake in code comment.
Graeme Geldenhuys
2012-04-05
gdi: Removed completed todo item comment.
Graeme Geldenhuys
2012-03-19
fixes compiler errors under Windows.
Graeme Geldenhuys
2012-03-19
updates search paths for AggPas in fpgui_toolkit.lpk packages.
Graeme Geldenhuys
2012-03-19
gdi: We will probably need access to HBitmap in the Agg Canvas.
Graeme Geldenhuys
2012-02-29
changed alias class definitions to class descendants.
Graeme Geldenhuys
2012-02-21
Adds PNG loading support.
Graeme Geldenhuys
2011-12-02
version bump to 0.8
Graeme Geldenhuys
2011-11-21
TfpgWindowBase now introduces a BringToFront() method.
Graeme Geldenhuys
2011-08-17
GDI: Fixed the rubbish timer implementation.
Graeme Geldenhuys
2011-08-17
TfpgTimer refactoring.
Graeme Geldenhuys
2011-07-14
GDI: minor change to IUnknown interface code for FPC 2.5.1 compatibility
Graeme Geldenhuys
2011-06-17
gdi implementation of GetWindowState
Graeme Geldenhuys
2011-05-19
New component TfpgReadOnly added to fpGUI.
Graeme Geldenhuys
2011-05-06
Skeleton style units.
Graeme Geldenhuys
2011-03-08
applied the missing setting for Lazarus IDE so package unit is not added to a...
Graeme Geldenhuys
2011-01-14
GDI: OnDragDrop the Sender and Source parameters are now populated.
Graeme Geldenhuys
2011-01-14
GDI: OnDragEnter now has Sender and Source parameters populated
Graeme Geldenhuys
2011-01-11
fixes Alignment and Anchor calculation even before we have a window handle
Graeme Geldenhuys
2011-01-10
DoWaitWindowMessage() defined as virtual abstract in fpg_base
Graeme Geldenhuys
2011-01-10
DoMessagesPending() renamed to MessagesPending()
Graeme Geldenhuys
2010-11-15
A new compiler define for debuging GDI key input messages.
Graeme Geldenhuys
2010-11-11
Bumped the version number so it's newer than the last release.
Graeme Geldenhuys
2010-10-29
Code cleanup by removing leftover writeln() statements.
Graeme Geldenhuys
2010-10-29
Fixed Windows DND memory leaks.
Graeme Geldenhuys
2010-10-29
More DND debugging code for TfpgGDIDrag class.
Graeme Geldenhuys
2010-10-29
Moved OnDragStartDetected from TfpgWidget to TfpgWindowBase
Graeme Geldenhuys
2010-10-29
Added DND debugging entries and minor code formatting improvements.
Graeme Geldenhuys
2010-10-29
Applied same logic in X11 to OLE DND regarding preferred mime choice
Graeme Geldenhuys
2010-10-29
Bugfix in EnumDataToStringList()
Graeme Geldenhuys
2010-10-29
Slight improvement to the WindowsClipboardLookup method.
Graeme Geldenhuys
2010-10-29
Implemented a working TfpgGDIDrag.Execute
Graeme Geldenhuys
2010-10-29
GDI: Implemented StringToHandle in TfpgGDIDrag class
Graeme Geldenhuys
2010-10-29
Added a new private Drag property to TfpgGDIApplication
Graeme Geldenhuys
2010-10-28
GDI: Implement last remaining part to allow DropTarget to receive data.
Graeme Geldenhuys
2010-10-28
GDI: store user selected information from DragEnter event handler
Graeme Geldenhuys
2010-10-28
GDI: Choose a more specific base class for DropTarget reference.
Graeme Geldenhuys
2010-10-28
GDI: Reference to where I got info to implement Windows OLE DND
Graeme Geldenhuys
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