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gdi
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fpg_gdi.pas
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2012-04-05
gdi: Removed completed todo item comment.
Graeme Geldenhuys
2012-03-19
fixes compiler errors under Windows.
Graeme Geldenhuys
2012-03-19
gdi: We will probably need access to HBitmap in the Agg Canvas.
Graeme Geldenhuys
2011-11-21
TfpgWindowBase now introduces a BringToFront() method.
Graeme Geldenhuys
2011-08-17
GDI: Fixed the rubbish timer implementation.
Graeme Geldenhuys
2011-08-17
TfpgTimer refactoring.
Graeme Geldenhuys
2011-06-17
gdi implementation of GetWindowState
Graeme Geldenhuys
2011-01-14
GDI: OnDragDrop the Sender and Source parameters are now populated.
Graeme Geldenhuys
2011-01-14
GDI: OnDragEnter now has Sender and Source parameters populated
Graeme Geldenhuys
2011-01-11
fixes Alignment and Anchor calculation even before we have a window handle
Graeme Geldenhuys
2011-01-10
DoWaitWindowMessage() defined as virtual abstract in fpg_base
Graeme Geldenhuys
2011-01-10
DoMessagesPending() renamed to MessagesPending()
Graeme Geldenhuys
2010-11-15
A new compiler define for debuging GDI key input messages.
Graeme Geldenhuys
2010-10-29
Code cleanup by removing leftover writeln() statements.
Graeme Geldenhuys
2010-10-29
Fixed Windows DND memory leaks.
Graeme Geldenhuys
2010-10-29
More DND debugging code for TfpgGDIDrag class.
Graeme Geldenhuys
2010-10-29
Moved OnDragStartDetected from TfpgWidget to TfpgWindowBase
Graeme Geldenhuys
2010-10-29
Added DND debugging entries and minor code formatting improvements.
Graeme Geldenhuys
2010-10-29
Applied same logic in X11 to OLE DND regarding preferred mime choice
Graeme Geldenhuys
2010-10-29
Slight improvement to the WindowsClipboardLookup method.
Graeme Geldenhuys
2010-10-29
Implemented a working TfpgGDIDrag.Execute
Graeme Geldenhuys
2010-10-29
GDI: Implemented StringToHandle in TfpgGDIDrag class
Graeme Geldenhuys
2010-10-29
Added a new private Drag property to TfpgGDIApplication
Graeme Geldenhuys
2010-10-28
GDI: Implement last remaining part to allow DropTarget to receive data.
Graeme Geldenhuys
2010-10-28
GDI: store user selected information from DragEnter event handler
Graeme Geldenhuys
2010-10-28
GDI: Choose a more specific base class for DropTarget reference.
Graeme Geldenhuys
2010-10-28
GDI: Implemented HandleDNDLeave, DNDEnter and DNDPosition event handlers
Graeme Geldenhuys
2010-10-28
GDI: implemented a helper function for DropAction conversion
Graeme Geldenhuys
2010-10-28
GDI: Added OLE DND into TfpgGDIWindow.
Graeme Geldenhuys
2010-10-28
TfpgWindowBase introduced a new abstract method
Graeme Geldenhuys
2010-10-28
Ad conversion helper functions from OLE DND to fpGUI DropActions
Graeme Geldenhuys
2010-10-28
GDI: introduced a template TGDIDragManager class
Graeme Geldenhuys
2010-10-27
Renamed TfpgWindowBase.DoEnabledDrops() to DoDNDEnabled()
Graeme Geldenhuys
2010-10-21
GDI: Removed definition of MW_MOUSEWHEEL. it already exists in FPC.
Graeme Geldenhuys
2010-10-15
fpgApplication.OnIdle was never triggered under Windows.
Graeme Geldenhuys
2010-10-01
fixed issue ID: 3030971 from SourceForge.
Graeme Geldenhuys
2010-09-23
GDI: make code compilable again after X11 DND implementation.
Graeme Geldenhuys
2010-09-01
GDI: replaced debug writeln's with SendDebug() calls.
Graeme Geldenhuys
2010-08-30
Fix bug returning to previous active window after opening modal form
Graeme Geldenhuys
2010-08-26
GDI: Correctly implement clipboard support under Windows.
Graeme Geldenhuys
2010-06-29
Removed special characters from code comments.
Graeme Geldenhuys
2010-06-29
GDI: minor code formatting.
Graeme Geldenhuys
2010-05-17
GDI: did not handle waBorderLess window attribute.
Graeme Geldenhuys
2010-04-29
Fixed code to remove compiler warnings/hints.
Graeme Geldenhuys
2010-03-23
GDI: internet links in unit header comment
Graeme Geldenhuys
2010-03-18
WINCE: Replaced magic numbers with windows constants.
Graeme Geldenhuys
2010-03-18
Minor code formatting change.
Graeme Geldenhuys
2010-03-18
WinCE: Fix painting of BMP images to screen.
Graeme Geldenhuys
2010-02-26
Update copyright notice in all units.
Graeme Geldenhuys
2010-02-23
Initial support for WinCE devices, after a long break since v0.4.
Paul Breneman
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