Age | Commit message (Collapse) | Author |
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* GUI Test Runner: Progress bar is now activated as tests run.
* Treeview: Fixed the horizontal scrolling bug where nodes disappear.
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* Minor improvements to the GUI Test Runner.
* Extended the treeview unit tests.
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* Minor fix in the ImageList class.
* Minor fixes in the Tree and TreeNode classes.
* GUI Test Runner: Added image support in the test treeview.
* Started a project for unit testing fpGUI components - starting with the treeview.
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* Added images for use in GUI Test Runner.
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* Updated the build scripts to compile the new package unit.
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inside the treeview - all except for the last test case. The latter is still a bug.
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mods.
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#1991299
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* Added a new contributed package from Michael van Canneyt. This allows you to create FPCUnit projects with the fpGUI as front-end.
* Renamed the FPCUnit GUI Test Runner unit from guitestrunner.pas to fpg_guitestrunner.pas to prevent conflicts in the Lazarus IDE.
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* Implemented more of the FPCUnit GUI Test Runner. We now have a working test runner, but I still have much to do.
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* Now the Min/Max Size is actually applied, the Message Dialogs needed minor attention.
* Updated all the example projects to use the newer all-in-one fpgui_toolkit lazarus package.
* Did some minor bug fixing in some of the examples. 1-based indexing instead of 0-based indexing etc.
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* Implemented MaxWidth and MaxHeight properties.
* Implemented contraint checks on window/widget sizes.
* Fixed the bug with anchor issues inside container widgets.
* Fixed the initial state of PrevWidth/Height/Top/Left and Dirty state.
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* TfpgBevel has been added to the UI Designer component palette.
* TfpgBevel is used in the UI Designer and Shape=Spacer it paints itself different in the UI Designer, so it's more visible. At runtime it doesn't paint like that.
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to Buttons.
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look. As the mouse hovers over the button, it gets the normal look. This property overrides the Default property look.
* UI Designer now has support for the Button.Flat property, but the flat behaviour has been disabled in the designer form to make buttons more visible compared to labels.
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triangles for the snap direction. This makes it easier for the user to spot there is a Splitter. Maybe in the future the GrabBar can be toggled.
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* Updated the fpgui_toolkit.lpk package for X11.
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components that act like containers (Panel, Form, etc). This optimizes
the Component Alignment calls.
* All resizing calls now get routed through DoUpdateWindowPosition() so
they have a more consistent execution path.
* OnResize now get fired when components get resized, and not just for
Forms.
* HandleAlignments() is now only called when needed.
* Fixed the bug where Alignment didn't work when components are resized
at runtime.
* Removed compiler warnings form gui_mru.pas unit.
* Memo's scrollbar now gets adjusted correctly when it's text
is modified via code.
* Minor bug fix when deleting line in a Memo component. The 'Index out of
Bounds' error still occurs though. That will be fixed shortly.
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example.
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after I changed the behaviour of AfterCreate method.
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TfpgPanel.
* I implemented more alignment fixes for TfpgGroupBox and TfpgBevel.
* I improved the painting of the focus rectangle it TfpgCheckBox and TfpgRadioButton.
* UI Designer's Unknown widget can now act like a container component.
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* Updated the combobox demo.
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* Updated the ComboBox demo to use the RandomData unit.
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* Created a Animation demo in the examples/gui/animation directory.
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* Updated the Panel example to show Enabled and Disabled states.
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changes are required to change all componens from 1-based indexing to 0-based indexing.
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all. Excellent <smile>
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under Windows.
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the Win2000 tabs.
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* Fixed the issue where you still had to call Canvas.BeginDraw and Canvas.EndDraw inside HandlePaint.
* Fixed the issue where custom painting in the OnPaint event handler of a Form did not show until the form was resized or revealed.
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or integer values are set. Changing the focus of a text or integer property without pressing Enter will reset the changes to the previous value. A nice undo feature.
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* Updated the UI Designer so F11 works switching between Properties Editor and Form Designer.
* Updated the UI Designer so that New Form and Size or Position dialog accepts values when Enter is pressed.
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