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authorgraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2008-05-12 09:24:31 +0000
committergraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2008-05-12 09:24:31 +0000
commit969fb0eb15a4f30cdd50f0cd2f9d824556c93bf6 (patch)
tree9d11eae92f2ead7d298ee5708dea826b1d69a5ea /examples
parentbea37714baf64dc09ebda13a4408c42cbd3c3f0f (diff)
downloadfpGUI-969fb0eb15a4f30cdd50f0cd2f9d824556c93bf6.tar.xz
* readme file for Sprites demo.
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+
+This was a quick port of the Lazarus Sprites demo. It was simply out of
+curiosity to see how it would work under fpGUI. It actually works better
+than under Lazarus LCL! :-)
+
+Keyboard controls available in the demo:
+ d - enable debug mode (currently shows the timer interval)
+ PgUp - increments the timer interval (jumpy animation)
+ PgDn - decrements the timer interval (smoother animation)
+ Esc - quits the application
+
+ ---------- END -------------
+
+