Age | Commit message (Collapse) | Author |
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* Updated the Panel example to show Enabled and Disabled states.
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* DrawText now takes the txtEnabled flag into account. Before it always
assumed Enabled = True.
* gui_tab now uses Canvas.DrawText instead of Canvas.DrawString
* gui_label now paints disabled text correctly.
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both platforms, regardless of smallint limits.
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* Minor bugfix in x11 backend and TextWidth calculation.
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* Minor bugfix in CreateEdit and width = 0.
* Font is now a public property of TfpgEdit
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changes are required to change all componens from 1-based indexing to 0-based indexing.
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events.
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parameter as nil.
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all. Excellent <smile>
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not fire OnChange event.
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click on it.
* Fixed bug where components can't be created and Visible = False.
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under Windows.
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the Win2000 tabs.
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* Fixed the issue where you still had to call Canvas.BeginDraw and Canvas.EndDraw inside HandlePaint.
* Fixed the issue where custom painting in the OnPaint event handler of a Form did not show until the form was resized or revealed.
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fix the memory leaks, so all is good.
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or integer values are set. Changing the focus of a text or integer property without pressing Enter will reset the changes to the previous value. A nice undo feature.
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* Updated the UI Designer so F11 works switching between Properties Editor and Form Designer.
* Updated the UI Designer so that New Form and Size or Position dialog accepts values when Enter is pressed.
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* TfpgApplication now has a FormCount property.
* TfpgApplication now has a Forms array property.
* TfpgApplication.CreateForm now works correctly and NO memory leaks occur.
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* Minor improvement to image index handling.
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* Introduced CloseAction in TfpgForm class and OnClose event.
* Introduced a new CloseQuery method and OnCloseQuery event for TfpgForm.
* TfpgForm.Hide actually freed the form. Now it only hides or make
the form invisible.
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files used in CoreLib. It still needs some testing before it's ready.
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