diff options
Diffstat (limited to 'src/gui/fpg_gauge.pas')
-rw-r--r-- | src/gui/fpg_gauge.pas | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/gui/fpg_gauge.pas b/src/gui/fpg_gauge.pas index b8678828..37a154c6 100644 --- a/src/gui/fpg_gauge.pas +++ b/src/gui/fpg_gauge.pas @@ -1,7 +1,7 @@ { fpGUI - Free Pascal GUI Toolkit - Copyright (C) 2006 - 2008 See the file AUTHORS.txt, included in this + Copyright (C) 2006 - 2010 See the file AUTHORS.txt, included in this distribution, for details of the copyright. See the file COPYING.modifiedLGPL, included in this distribution, @@ -87,6 +87,7 @@ type property Color: TfpgColor read FColor write FColor default clButtonFace; property Enabled; property FirstColor: TfpgColor read FFirstColor write SetFirstColor default clBlack; + property Hint; property Kind: TGaugeKind read FKind write SetGaugeKind default gkHorizontalBar; property MaxValue: Longint read FMax write SetMax default 100; property MinValue: Longint read FMin write SetMin default 0; @@ -96,6 +97,7 @@ type property ShowHint; property ShowText: Boolean read FShowText write SetShowText default True; property Visible; + property OnShowHint; end; @@ -113,22 +115,22 @@ uses to be moved in CanvasBase? } procedure FillArcGradient(canvas: TfpgCanvas; X,Y,W,H: TfpgCoord; a1,a2: double; Astart,Astop: TfpgColor); var - RGBStart: TRGBTriple; - RGBStop: TRGBTriple; + RGBStart: TFPColor; + RGBStop: TFPColor; RDiff, GDiff, BDiff: Integer; count: Integer; i: Integer; - newcolor: TRGBTriple; + newcolor: TFPColor; begin - if Astart = Astop then + if Astart = Astop then begin { No gradient, just solid color} canvas.SetColor(Astart); canvas.FillArc(X, Y, W, H, a1, a2); Exit; //==> end; - RGBStart := fpgColorToRGBTriple(fpgColorToRGB(AStart)); - RGBStop := fpgColorToRGBTriple(fpgColorToRGB(AStop)); + RGBStart := fpgColorToFPColor(fpgColorToRGB(AStart)); + RGBStop := fpgColorToFPColor(fpgColorToRGB(AStop)); count := min(H,W); count := count div 2; @@ -154,7 +156,7 @@ begin newcolor.Red := RGBStart.Red + (i * RDiff) div count; newcolor.Green := RGBStart.Green + (i * GDiff) div count; newcolor.Blue := RGBStart.Blue + (i * BDiff) div count; - canvas.SetColor(RGBTripleTofpgColor(newcolor)); + canvas.SetColor(FPColorTofpgColor(newcolor)); canvas.DrawArc(X, Y, W, H, a1, a2); end; end; |