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-rw-r--r--docs/xml/gui/fpg_tree.xml17
1 files changed, 17 insertions, 0 deletions
diff --git a/docs/xml/gui/fpg_tree.xml b/docs/xml/gui/fpg_tree.xml
index 6a69fd64..da1c631f 100644
--- a/docs/xml/gui/fpg_tree.xml
+++ b/docs/xml/gui/fpg_tree.xml
@@ -10,6 +10,20 @@ You can include icons with items' text labels and display different icons to
indicate whether a node is expanded or collapsed.</p>
</descr>
+<element name="TfpgTreeNode">
+<short>TfpgTreeNdoe describes an individual node in a tree view widget.</short>
+<descr>Each node in a tree view control consists of a label and an optional
+bitmapped image. Each item can be the parent of a list of subitems. By clicking
+an item, the user can expand or collapse the associated list of subitems.</descr>
+<seealso>
+ <link id="fpgui.fpg_tree.TfpgTreeView">TfpgTreeView</link>
+</seealso>
+</element>
+
+<element name="TfpgTreeNode.TreeView">
+<short>Specifies the tree view widget that displays the node.</short>
+<descr>Use TreeView to determine the tree view associated with the tree node.</descr>
+</element>
<element name="TfpgTreeView">
<short>Represents a window that displays a hierachy list of items</short>
@@ -21,6 +35,9 @@ in a tree view control consists of a label and a number of optional bitmapped im
Each node can have a list of subnodes associated with it. By clicking on a node,
the user can expand or collapse the associated list of subnodes.</p>
<remark>There is basic column support, but this is still very experimental.</remark></descr>
+<seealso>
+ <link id="fpgui.fpg_tree.TfpgTreeNode">TfpgTreeNode</link>
+</seealso>
</element>
<element name="TfpgTreeView.FullCollapse">