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-rw-r--r--docs/xml/corelib/fpg_main.xml9
1 files changed, 8 insertions, 1 deletions
diff --git a/docs/xml/corelib/fpg_main.xml b/docs/xml/corelib/fpg_main.xml
index b40a2867..6906fe4f 100644
--- a/docs/xml/corelib/fpg_main.xml
+++ b/docs/xml/corelib/fpg_main.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<fpdoc-descriptions>
- <package name="CoreLib">
+ <package name="fpGUI">
<module name="fpg_main">
<short>The main unit that ties everything together from CoreLib</short>
<descr>
@@ -46,6 +46,13 @@
<descr>
<printshort id="fpgSetNamedFont"/>. Because fpGUI is a cross-platform toolkit, the same fonts might not be available on all systems. For this reason fpGUI supports "named" or "alias names" for fonts. You can specify a font description, and then give that font description a name. Then any component that has a FontDesc property you can pass the full font description, or the "named" font name. An example of a named font is '#Edit1' which is the default font used for <link id="fpg_edit.TfpgEdit">TfpgEdit</link>.</descr>
</element>
+ <element name="TfpgCanvas.DrawText">
+ <short>Output Text onto the Canvas</short>
+ <descr>
+ <printshort id="TfpgCanvas.DrawText"/>.</descr>
+ </element>
+ <element name="TfpgCanvas.StretchDraw" link="fpg_base.TfpgCanvasBase.StretchDraw">
+ </element>
</module>
<!-- fpg_main -->
</package>