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-rw-r--r--src/corelib/render/software/platform/mac/agg_platform_support.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/corelib/render/software/platform/mac/agg_platform_support.pas b/src/corelib/render/software/platform/mac/agg_platform_support.pas
index 608b7854..e9886b64 100644
--- a/src/corelib/render/software/platform/mac/agg_platform_support.pas
+++ b/src/corelib/render/software/platform/mac/agg_platform_support.pas
@@ -92,10 +92,10 @@ type
// Possible formats of the rendering buffer. Initially I thought that it's
// reasonable to create the buffer and the rendering functions in
// accordance with the native pixel format of the system because it
-// would have no overhead for pixel format conersion.
+// would have no overhead for pixel format conversion.
// But eventually I came to a conclusion that having a possibility to
// convert pixel formats on demand is a good idea. First, it was X11 where
-// there lots of different formats and visuals and it would be great to
+// there are lots of different formats and visuals and it would be great to
// render everything in, say, RGB-24 and display it automatically without
// any additional efforts. The second reason is to have a possibility to
// debug renderers for different pixel formats and colorspaces having only