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authorgraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2008-11-18 11:18:05 +0000
committergraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2008-11-18 11:18:05 +0000
commit936f344935c2d06bf508b6001e0bba3f389ef8d9 (patch)
tree5339dcb2d74131e6ca6c921f8d40bc64d15b0624 /src
parentab2569a346ac6ff136956c50ddf5867a7bfdd75e (diff)
downloadfpGUI-936f344935c2d06bf508b6001e0bba3f389ef8d9.tar.xz
* Minor bug fix in TfpgApplication. Setting the HintPase didn't affect the hint pause at all.
* By default the Hint Windows now doesn't have a shadow. More consistent with desktop environments. * Removed some compiler hints from UI Designer.
Diffstat (limited to 'src')
-rw-r--r--src/corelib/fpg_main.pas1
-rw-r--r--src/gui/fpg_hint.pas4
2 files changed, 3 insertions, 2 deletions
diff --git a/src/corelib/fpg_main.pas b/src/corelib/fpg_main.pas
index aaa0c7c2..98dc2033 100644
--- a/src/corelib/fpg_main.pas
+++ b/src/corelib/fpg_main.pas
@@ -1024,6 +1024,7 @@ end;
procedure TfpgApplication.SetHintPause(const AValue: Integer);
begin
FHintPause := AValue;
+ FHintTimer.Interval := FHintPause;
end;
procedure TfpgApplication.InternalMsgClose(var msg: TfpgMessageRec);
diff --git a/src/gui/fpg_hint.pas b/src/gui/fpg_hint.pas
index 25af0fb4..34fc7ca2 100644
--- a/src/gui/fpg_hint.pas
+++ b/src/gui/fpg_hint.pas
@@ -60,7 +60,7 @@ type
procedure SetPosition(aleft, atop, awidth, aheight: TfpgCoord); override;
property Font: TfpgFont read FFont;
property Text: TfpgString read GetText write SetText;
- property Shadow: Integer read FShadow write SetShadow default 5;
+ property Shadow: Integer read FShadow write SetShadow default 0;
property Border: Integer read FBorder write SetBorder default 1;
property Margin: Integer read FMargin write FMargin default 3;
property LTextColor: TfpgColor write SetLTextColor default clBlack;
@@ -183,7 +183,7 @@ begin
FFont := fpgGetFont('#Label1');
FMargin := 3;
FBorder := 1;
- FShadow := 5;
+ FShadow := 0; // no shadow by default
FTime := 5000;
L_Hint := CreateLabel(Self, FBorder, FBorder, '', Width - FBorder * 2, Height - FBorder * 2, taCenter, tlCenter);
L_Hint.BackgroundColor := clHintWindow;