summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorGraeme Geldenhuys <graeme@mastermaths.co.za>2010-04-14 09:34:58 +0200
committerGraeme Geldenhuys <graeme@mastermaths.co.za>2010-04-14 09:34:58 +0200
commit41909f6950c68fd55ecd56afc007ee6dc56cb46f (patch)
tree1267c780b808ba743a03852aaaa9cb287d623e4b /src
parent1bc2229daef902144b757579b29325f2c92f688a (diff)
downloadfpGUI-41909f6950c68fd55ecd56afc007ee6dc56cb46f.tar.xz
tabs: adds support for Left/Right tab position and mouse support.
The Left/Right tab look is still not pretty enough, but at least it is now functional.
Diffstat (limited to 'src')
-rw-r--r--src/gui/fpg_tab.pas266
1 files changed, 172 insertions, 94 deletions
diff --git a/src/gui/fpg_tab.pas b/src/gui/fpg_tab.pas
index ae12a177..bf20a79e 100644
--- a/src/gui/fpg_tab.pas
+++ b/src/gui/fpg_tab.pas
@@ -22,7 +22,6 @@ unit fpg_tab;
{
TODO:
* Tab Styles (tab, button, flat button, angled)
- * Tab Position (top, bottom, left, right)
* Better keyboard support
* Focus rectangle drawn on tabs itself
* FindNextPage() must be implemented
@@ -69,6 +68,7 @@ type
property TabVisible: boolean read FTabVisible write FTabVisible;
published
property Text: string read GetText write SetText;
+ property OnPaint;
end;
@@ -363,8 +363,8 @@ end;
function TfpgPageControl.MaxButtonWidth: integer;
var
- t: TfpgTabSheet;
- i: integer;
+ t: TfpgTabSheet;
+ i: integer;
begin
Result := 0;
if FixedTabWidth > 0 then
@@ -531,80 +531,81 @@ begin
Canvas.SetColor(clWindowBackground);
case TabPosition of
- tpTop:
- begin
- Canvas.FillRectangle(r.Left, r.Top, r.Width, r.Height-2); // fill tab background
- Canvas.SetColor(clHilite2);
- Canvas.DrawLine(r.Left, r.Bottom-2 , r.Left, r.Top+2); // left edge
- Canvas.DrawLine(r.Left, r.Top+2 , r.Left+2, r.Top); // left rounder edge
- Canvas.DrawLine(r.Left+2, r.Top, r.Right-1, r.Top); // top edge
- Canvas.SetColor(clShadow1);
- Canvas.DrawLine(r.Right-1, r.Top+1, r.Right-1, r.Bottom-1); // right inner edge
- Canvas.SetColor(clShadow2);
- Canvas.DrawLine(r.Right-1, r.Top+1, r.Right, r.Top+2); // right rounded edge (1px)
- Canvas.DrawLine(r.Right, r.Top+2, r.Right, r.Bottom-1); // right outer edge
- end;
- tpBottom:
- begin
- Canvas.FillRectangle(r.Left, r.Top, r.Width-2, r.Height-2); // fill tab background
- Canvas.SetColor(clHilite2);
- Canvas.DrawLine(r.Left, r.Top, r.Left, r.Bottom-1); // left edge
- Canvas.SetColor(clShadow2);
- Canvas.DrawLine(r.Left+2, r.Bottom, r.Right-1, r.Bottom); // bottom outer edge
- Canvas.SetColor(clShadow1);
- Canvas.DrawLine(r.Right-1, r.Bottom-1, r.Right-1, r.Top+1); // right inner edge
- Canvas.DrawLine(r.Left+1, r.Bottom-1, r.Right-1, r.Bottom-1);// bottom inner edge
- Canvas.SetColor(clShadow2);
- Canvas.DrawLine(r.Right-1, r.Bottom-1, r.Right, r.Bottom-2); // right rounded edge (1px)
- Canvas.DrawLine(r.Right, r.Bottom-2, r.Right, r.Top+1); // right outer edge
- end;
+ tpTop:
+ begin
+ Canvas.FillRectangle(r.Left, r.Top, r.Width, r.Height-2); // fill tab background
+ Canvas.SetColor(clHilite2);
+ Canvas.DrawLine(r.Left, r.Bottom-2 , r.Left, r.Top+2); // left edge
+ Canvas.DrawLine(r.Left, r.Top+2 , r.Left+2, r.Top); // left rounder edge
+ Canvas.DrawLine(r.Left+2, r.Top, r.Right-1, r.Top); // top edge
+ Canvas.SetColor(clShadow1);
+ Canvas.DrawLine(r.Right-1, r.Top+1, r.Right-1, r.Bottom-1); // right inner edge
+ Canvas.SetColor(clShadow2);
+ Canvas.DrawLine(r.Right-1, r.Top+1, r.Right, r.Top+2); // right rounded edge (1px)
+ Canvas.DrawLine(r.Right, r.Top+2, r.Right, r.Bottom-1); // right outer edge
+ end;
- tpLeft:
- begin
- if Mode = 2 then
+ tpBottom:
begin
- r.Width := r.Width - 1;
- r.Height:=r.Height+2;
+ Canvas.FillRectangle(r.Left, r.Top, r.Width-2, r.Height-2); // fill tab background
+ Canvas.SetColor(clHilite2);
+ Canvas.DrawLine(r.Left, r.Top, r.Left, r.Bottom-1); // left edge
+ Canvas.SetColor(clShadow2);
+ Canvas.DrawLine(r.Left+2, r.Bottom, r.Right-1, r.Bottom); // bottom outer edge
+ Canvas.SetColor(clShadow1);
+ Canvas.DrawLine(r.Right-1, r.Bottom-1, r.Right-1, r.Top+1); // right inner edge
+ Canvas.DrawLine(r.Left+1, r.Bottom-1, r.Right-1, r.Bottom-1);// bottom inner edge
+ Canvas.SetColor(clShadow2);
+ Canvas.DrawLine(r.Right-1, r.Bottom-1, r.Right, r.Bottom-2); // right rounded edge (1px)
+ Canvas.DrawLine(r.Right, r.Bottom-2, r.Right, r.Top+1); // right outer edge
end;
- with Canvas do
+
+ tpLeft:
begin
- FillRectangle(r.Left, r.Top, r.Width, r.Height-2);
- SetColor(clHilite2);
- DrawLine(r.Left, r.Bottom-2, r.Left, r.Top+2);
- DrawLine(r.Left, r.Top+2, r.Left+2, r.Top);
- DrawLine(r.Left+2, r.Top, r.Right-1, r.Top);
- SetColor(clShadow1);
- DrawLine(r.Left+2, r.Bottom-1, r.Right-1, r.Bottom-1);
- SetColor(clShadow2);
- DrawLine(r.Left+1, r.Bottom-1, r.Left+3, r.Bottom);
- DrawLine(r.Left+2, r.Bottom, r.Right, r.Bottom);
+ if Mode = 2 then
+ begin
+ r.Width := r.Width - 1;
+ r.Height := r.Height + 2;
+ end;
+ with Canvas do
+ begin
+ FillRectangle(r.Left, r.Top, r.Width, r.Height-2);
+ SetColor(clHilite2);
+ DrawLine(r.Left, r.Bottom-2, r.Left, r.Top+2);
+ DrawLine(r.Left, r.Top+2, r.Left+2, r.Top);
+ DrawLine(r.Left+2, r.Top, r.Right-1, r.Top);
+ SetColor(clShadow1);
+ DrawLine(r.Left+2, r.Bottom-1, r.Right-1, r.Bottom-1);
+ SetColor(clShadow2);
+ DrawLine(r.Left+1, r.Bottom-1, r.Left+3, r.Bottom);
+ DrawLine(r.Left+2, r.Bottom, r.Right, r.Bottom);
+ end;
end;
- end;
- tpRight:
- begin
- if Mode = 2 then
- begin
- r.Width:= r.Width + 1;
- r.Height:=r.Height+2;
- end;
- With Canvas do
- begin
- FillRectangle(r.Left, r.Top, r.Width, r.Height-2);
- SetColor(clHilite2);
- DrawLine(r.Left+1, r.Top, r.Right-2, r.Top);
- SetColor(clShadow1);
- DrawLine(r.Right-2,r.Top,r.Right-1,r.Top+1);
- DrawLine(r.Left+2, r.Bottom-1, r.Right-2, r.Bottom-1);
- DrawLine(r.Right-3, r.Bottom-1, r.Right-1, r.Bottom-3);
- DrawLine(r.Right-1, r.Bottom-3, r.Right-1, r.Top);
- SetColor(clShadow2);
- DrawLine(r.Left+2,r.Bottom,r.Right-3, r.Bottom);
- DrawLine(r.Right-3, r.Bottom, r.Right, r.Bottom-3);
- DrawLine(r.Right, r.Top+2, r.Right, r.Bottom-2);
- end;
- end;
- end;
+ tpRight:
+ begin
+ if Mode = 2 then
+ begin
+ r.Width := r.Width + 1;
+ r.Height := r.Height + 2;
+ end;
+ with Canvas do
+ begin
+ FillRectangle(r.Left, r.Top, r.Width, r.Height-2);
+ SetColor(clHilite2);
+ DrawLine(r.Left+1, r.Top, r.Right-2, r.Top);
+ SetColor(clShadow1);
+ DrawLine(r.Right-2,r.Top,r.Right-1,r.Top+1);
+ DrawLine(r.Left+2, r.Bottom-1, r.Right-2, r.Bottom-1);
+ DrawLine(r.Right-3, r.Bottom-1, r.Right-1, r.Bottom-3);
+ DrawLine(r.Right-1, r.Bottom-3, r.Right-1, r.Top);
+ SetColor(clShadow2);
+ DrawLine(r.Left+2,r.Bottom,r.Right-3, r.Bottom);
+ DrawLine(r.Right-3, r.Bottom, r.Right, r.Bottom-3);
+ DrawLine(r.Right, r.Top+2, r.Right, r.Bottom-2);
+ end;
+ end;
+ end; { case }
end;
procedure TfpgPageControl.OrderSheets;
@@ -840,7 +841,47 @@ begin
tpLeft:
begin
- //
+ lTxtFlags += [txtVCenter, txtLeft];
+ lp := 0;
+ TabW := MaxButtonWidth;
+ r2.SetRect(2, 2, TabW, 21);
+ while h <> nil do
+ begin
+ if h <> ActivePage then
+ begin
+ toffset := 4;
+ h.Visible := False;
+ end
+ else
+ begin
+ toffset := 2;
+ h.Visible := True;
+ { set tab content page (client area) size }
+ h.SetPosition(FMargin+2+TabW, FMargin+2, Width - ((FMargin+2)*2) - TabW, Height - ((FMargin+2)*2));
+ end;
+ // paint tab button
+ r3 := DrawTab(r2, h = ActivePage);
+
+ // paint text on non-active tabs
+ if h <> ActivePage then
+ Canvas.DrawText(r2.left+toffset, r2.Top, r2.Width, r2.Height, GetTabText(h.Text), lTxtFlags);
+ r2.Top += r2.Height;
+ lp := r2.Top;
+ if h <> TfpgTabSheet(FPages.Last) then
+ h := TfpgTabSheet(FPages[FPages.IndexOf(h)+1])
+ else
+ h := nil;
+ end;
+ // Draw Page Control body rectangle (client area)
+ r2.Left := TabW;
+ r2.Top := 0;
+ r2.Width := Width - TabW;
+ r2.Height := Height;
+ Canvas.DrawButtonFace(r2, []);
+
+ // Draw text of ActivePage, because we didn't before.
+ DrawTab(r3, false, 2);
+ Canvas.DrawText(r3.left+toffset, r3.Top, r3.Width, r3.Height, ActivePage.Text, lTxtFlags);
end;
end; { case }
@@ -880,8 +921,8 @@ var
h: TfpgTabSheet;
lp: integer; // left position
bw: integer; // button width
- topy: integer; // topy & bottomy is the y-range to detect clicks
- bottomy: integer;
+ bh: integer; // button height
+ p1, p2: integer; // tab boundaries for mouse click to take affect
begin
// debugln('>> TfpgPageControl.HandleLMouseUp');
h := TfpgTabSheet(FPages.First);
@@ -895,36 +936,73 @@ begin
case TabPosition of
tpTop:
begin
- topy := FMargin;
- bottomy := ButtonHeight;
+ p1 := FMargin;
+ p2 := ButtonHeight;
end;
+
tpBottom:
begin
- topy := Height - FMargin - Buttonheight;
- bottomy := Height - FMargin;
+ p1 := Height - FMargin - Buttonheight;
+ p2 := Height - FMargin;
+ end;
+
+ tpRight:
+ begin
+ p1 := Width - MaxButtonWidth;
+ p2 := Width;
+ end;
+
+ tpLeft:
+ begin
+ p1 := FMargin;
+ p2 := FMargin + MaxButtonWidth;
end;
end;
-
- if (y > topy) and (y < bottomy) then
+
+ if TabPosition in [tpTop, tpBottom] then
begin
- while h <> nil do
- begin
- bw := ButtonWidth(h.Text); // initialize button width
- if (x > lp) and (x < lp + bw) then
- begin
- if h <> ActivePage then
- begin
+ if (y > p1) and (y < p2) then
+ begin
+ while h <> nil do
+ begin
+ bw := ButtonWidth(h.Text); // initialize button width
+ if (x > lp) and (x < lp + bw) then
+ begin
+ if h <> ActivePage then
ActivePage := h;
- end;
- exit;
+ exit;
+ end; { if }
+ lp := lp + bw;
+ if h <> TfpgTabSheet(FPages.Last) then
+ h := TfpgTabSheet(FPages[FPages.IndexOf(h)+1])
+ else
+ h := nil;
+ end; { while }
+ end; { if }
+ end;
+
+ if TabPosition in [tpLeft, tpRight] then
+ begin
+ if (x > p1) and (x < p2) then
+ begin
+ while h <> nil do
+ begin
+ bh := ButtonHeight; // initialize button height
+ if (y > lp) and (y < lp + bh) then
+ begin
+ if h <> ActivePage then
+ ActivePage := h;
+ exit;
end; { if }
- lp := lp + bw;
+ lp := lp + bh;
if h <> TfpgTabSheet(FPages.Last) then
- h := TfpgTabSheet(FPages[FPages.IndexOf(h)+1])
+ h := TfpgTabSheet(FPages[FPages.IndexOf(h)+1])
else
- h := nil;
- end; { while }
- end; { if }
+ h := nil;
+ end; { while }
+ end; { if }
+ end;
+
inherited HandleLMouseUp(x, y, shiftstate);
end;