summaryrefslogtreecommitdiff
path: root/src/gui
diff options
context:
space:
mode:
authorGraeme Geldenhuys <graeme@mastermaths.co.za>2011-05-04 00:05:13 +0200
committerGraeme Geldenhuys <graeme@mastermaths.co.za>2011-05-04 00:05:13 +0200
commit9492ed66c005af908a015a154ddba64677e792ec (patch)
tree67e9f157560bb361aeaa51533240a1de4c8adc89 /src/gui
parent383cea0c26d905b1f4397da114a8b8b43ca48f28 (diff)
downloadfpGUI-9492ed66c005af908a015a154ddba64677e792ec.tar.xz
Prototype style: implemented cuPushButtonLabel
This fpg_style prototype unit should really be removed. I don't like the code at all, and it isn't actually used in any of the GUI widgets yet.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/fpg_style.pas31
1 files changed, 30 insertions, 1 deletions
diff --git a/src/gui/fpg_style.pas b/src/gui/fpg_style.pas
index 615ec397..c13f16c8 100644
--- a/src/gui/fpg_style.pas
+++ b/src/gui/fpg_style.pas
@@ -205,6 +205,9 @@ type
implementation
+uses
+ fpg_button
+ ;
{ TfpgCommonStyle }
@@ -212,6 +215,8 @@ procedure TfpgCommonStyle.DrawControl(element: TfpgControlElement;
const option: TfpgStyleOption; canvas: TfpgCanvas; widget: TfpgWidget);
var
r: TfpgRect;
+ dx, dy: integer;
+ offset: integer;
begin
// Do common things here
case element of
@@ -272,7 +277,28 @@ begin
Canvas.SetColor(clShadow1);
Canvas.DrawLine(r.Right-1, r.Top+1, r.Right-1, r.Bottom-1); // right
Canvas.DrawLine(r.Right-1, r.Bottom-1, r.Left, r.Bottom-1); // bottom
- end { cePushButtonBevel }
+ end; { cePushButtonBevel }
+
+ cePushButtonLabel:
+ begin
+ {$IFDEF DEBUG}
+ writeln('TfpgCommonStyle.DrawControl: cePushButtonLabel');
+ {$ENDIF}
+ r.SetRect(option.Rect.Left, option.Rect.Top, option.Rect.Width, option.Rect.Height);
+// InflateRect(r, -3, -3); { same size as used in the focus rectangle }
+
+ Canvas.SetTextColor(TfpgButton(widget).TextColor);
+ Canvas.SetFont(TfpgButton(widget).Font);
+ Canvas.SetClipRect(r);
+
+// if stLowered in TfpgButtonStyleOption(option).State then
+// offset := 1
+// else
+// offset := 0;
+
+ Canvas.DrawText(r, TfpgButton(widget).Text);
+// Canvas.DrawString(tx+offset, ty+offset, Text, Enabled);
+ end; { cePushButtonLabel }
end;
end;
@@ -280,6 +306,9 @@ procedure TfpgCommonStyle.DrawPrimitive(element: TfpgPrimitiveElement;
const option: TfpgStyleOption; canvas: TfpgCanvas; widget: TfpgWidget);
var
r: TfpgRect;
+ oldColor: TfpgColor;
+ oldLineWidth: integer;
+ oldLineStyle: TfpgLineStyle;
begin
// Do common things here. It's going to be a huge case statement. This design
// allows us to add new controls or elements without having to instantly