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author | graemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf> | 2008-04-27 18:13:48 +0000 |
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committer | graemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf> | 2008-04-27 18:13:48 +0000 |
commit | 1bca93f58c45a5d0d36e68b527f20ad008832f33 (patch) | |
tree | a284755ddb01984d78bd34bd1a81bd323e4f1c5b /src/gui | |
parent | 6830f6782e4bb7f55104caedfd6d10b52398344c (diff) | |
download | fpGUI-1bca93f58c45a5d0d36e68b527f20ad008832f33.tar.xz |
* Fixed the issue with screen flicker in the TfpgForm.OnPaint event handler.
* Fixed the issue where you still had to call Canvas.BeginDraw and Canvas.EndDraw inside HandlePaint.
* Fixed the issue where custom painting in the OnPaint event handler of a Form did not show until the form was resized or revealed.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/gui_form.pas | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gui/gui_form.pas b/src/gui/gui_form.pas index 8e0c51ec..a284ae54 100644 --- a/src/gui/gui_form.pas +++ b/src/gui/gui_form.pas @@ -155,6 +155,7 @@ begin else ActiveWidget.SetFocus; end; + if Assigned(FOnActivate) then FOnActivate(self); end; @@ -170,10 +171,8 @@ end; procedure TfpgForm.HandlePaint; begin - Canvas.BeginDraw; - inherited; + inherited HandlePaint; Canvas.Clear(FBackgroundColor); - Canvas.EndDraw(0, 0, FWidth, FHeight); end; procedure TfpgForm.AdjustWindowStyle; |