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author | Graeme Geldenhuys <graeme@mastermaths.co.za> | 2010-10-26 17:29:33 +0200 |
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committer | Graeme Geldenhuys <graeme@mastermaths.co.za> | 2010-10-26 17:29:33 +0200 |
commit | 13b80a4a295a7f69d61e2fb8d02d5f457dcebef7 (patch) | |
tree | 3eb11e38cab84163b972a65f0827ced3ffcd6272 /src/fpmake.pp | |
parent | 60a7c674dc29a8f6fdbca1e163618d456a53a8d9 (diff) | |
download | fpGUI-13b80a4a295a7f69d61e2fb8d02d5f457dcebef7.tar.xz |
X11: in HandleDNDposition() we never recursed through all children
The bug was that it only checked for the immediate children of
the toplevel window. It never recursed through all levels of
children finding the correct child the mouse cursor is over.
This is now fixed.
This also allows embedded frames or forms to work with DND.
Diffstat (limited to 'src/fpmake.pp')
0 files changed, 0 insertions, 0 deletions