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authorGraeme Geldenhuys <graeme@mastermaths.co.za>2011-05-08 00:56:45 +0200
committerGraeme Geldenhuys <graeme@mastermaths.co.za>2011-05-08 00:56:45 +0200
commitf08de5e4832735bfefe56438325c67e3b0f123dc (patch)
tree1a2ea51dac9cd82b35026319711633f0dc71cf2c /src/corelib
parent0f385bfb5db0ba6e020add7b6bc18cb5a50dfeac (diff)
downloadfpGUI-f08de5e4832735bfefe56438325c67e3b0f123dc.tar.xz
added comments and fixed spelling mistakes in comments.
Diffstat (limited to 'src/corelib')
-rw-r--r--src/corelib/fpg_main.pas11
-rw-r--r--src/corelib/predefinedcolors.inc4
2 files changed, 4 insertions, 11 deletions
diff --git a/src/corelib/fpg_main.pas b/src/corelib/fpg_main.pas
index f5f2a844..24e57fee 100644
--- a/src/corelib/fpg_main.pas
+++ b/src/corelib/fpg_main.pas
@@ -2059,6 +2059,7 @@ begin
Exit; //==>
end;
+ { Clear the rectangle with a color }
ACanvas.SetColor(clButtonFace);
ACanvas.SetLineStyle(1, lsSolid);
ACanvas.FillRectangle(x, y, w, h);
@@ -2085,14 +2086,6 @@ begin
ACanvas.DrawLine(r.Left, r.Bottom, r.Left, r.Top); // left
ACanvas.DrawLine(r.Left, r.Top, r.Right, r.Top); // top
- // Left and Top (inner)
- //if btnIsPressed in AFlags then
- //begin
- //ACanvas.SetColor(clShadow1);
- //ACanvas.DrawLine(x + 1, y + h - 3, x + 1, y + 1); // left
- //ACanvas.DrawLine(x + 1, y + 1, x + w - 2, y + 1); // top
- //end;
-
// Right and Bottom (outer)
if (btfIsPressed in AFlags) then
begin
@@ -2118,7 +2111,7 @@ begin
ACanvas.DrawLine(r.Right, r.Bottom, r.Left-1, r.Bottom); // bottom
if (btfFlat in AFlags) or (btfHover in AFlags) then
- exit; { "toolbar" style buttons need a nice thing/flat border }
+ exit; { "toolbar" style buttons need a nice thin/flat border }
// Right and Bottom (inner)
if btfIsPressed in AFlags then
diff --git a/src/corelib/predefinedcolors.inc b/src/corelib/predefinedcolors.inc
index ddb333b9..a16a4974 100644
--- a/src/corelib/predefinedcolors.inc
+++ b/src/corelib/predefinedcolors.inc
@@ -40,8 +40,8 @@
clWindowBackground = TfpgColor(cl_BaseNamedColor + 1);
clBoxColor = TfpgColor(cl_BaseNamedColor + 2);
clButtonFace = TfpgColor(cl_BaseNamedColor + 3);
- clShadow1 = TfpgColor(cl_BaseNamedColor + 4); // nice for disabled text
- clShadow2 = TfpgColor(cl_BaseNamedColor + 5); // $80000005;
+ clShadow1 = TfpgColor(cl_BaseNamedColor + 4); // nice for disabled text { light shadow }
+ clShadow2 = TfpgColor(cl_BaseNamedColor + 5); // $80000005; { dark shadow }
clHilite1 = TfpgColor(cl_BaseNamedColor + 6); // $80000006;
clHilite2 = TfpgColor(cl_BaseNamedColor + 7); // $80000007;
clText1 = TfpgColor(cl_BaseNamedColor + 8); // $80000008; // normal text