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authorgraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2008-03-20 12:06:24 +0000
committergraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2008-03-20 12:06:24 +0000
commit0e49b0dfcd4143988b7c5cd6094f821b709e36bd (patch)
tree2a3874116cdaf2f539d79d8c504009e3eb907d79 /src/corelib
parent1f7bbc75ab6a277868fe9ef7594e015db6295a45 (diff)
downloadfpGUI-0e49b0dfcd4143988b7c5cd6094f821b709e36bd.tar.xz
* Finally fixed the Windows bug in the UI Designer when you move components quickly in the design form. * Undone some changes I accidentily checked in in revision 634 regarding the newformdesigner.pas unit.
Diffstat (limited to 'src/corelib')
-rw-r--r--src/corelib/gdi/gfx_gdi.pas20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/corelib/gdi/gfx_gdi.pas b/src/corelib/gdi/gfx_gdi.pas
index a1358b4b..d77c27c6 100644
--- a/src/corelib/gdi/gfx_gdi.pas
+++ b/src/corelib/gdi/gfx_gdi.pas
@@ -664,9 +664,14 @@ begin
{$IFDEF DEBUG}
writeln('fpGFX/GDI:', w.ClassName + ': MouseButtonDown event');
{$ENDIF}
+ // This is temporary and we should try and move it to
+ // the UI Designer code instead.
+ if (uMsg = WM_LBUTTONDOWN) and (w is TfpgWidget) then
+ begin
+ if TfpgWidget(w).FormDesigner <> nil then
+ w.CaptureMouse;
+ end;
mcode := FPGM_MOUSEDOWN;
-// if PopupListFirst = nil then
-// SetCapture(w.WinHandle);
end;
WM_LBUTTONUP,
@@ -676,12 +681,15 @@ begin
{$IFDEF DEBUG}
writeln('fpGFX/GDI:', w.ClassName + ': MouseButtonUp event');
{$ENDIF}
+ // This is temporary and we should try and move it to
+ // the UI Designer code instead.
+ if (uMsg = WM_LBUTTONUP) and (w is TfpgWidget) then
+ begin
+ if TfpgWidget(w).FormDesigner <> nil then
+ w.ReleaseMouse;
+ end;
mcode := FPGM_MOUSEUP;
-// if PopupListFirst = nil then
-// ReleaseCapture;
end;
- //WM_LBUTTONDBLCLK:
- //mcode := FPGM_DOUBLECLICK;
else
mcode := 0;
end;