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author | Graeme Geldenhuys <graeme@mastermaths.co.za> | 2012-03-12 19:31:36 +0200 |
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committer | Graeme Geldenhuys <graeme@mastermaths.co.za> | 2012-03-12 19:31:36 +0200 |
commit | 0c81d98bef31f6a9e96f7af8c3e9e3db7173487d (patch) | |
tree | f5016378cb5b3269a1540af82f5a825d003d668e /src/corelib/render | |
parent | 70459824c2533ff56be97679822c9c8f69771cfa (diff) | |
download | fpGUI-0c81d98bef31f6a9e96f7af8c3e9e3db7173487d.tar.xz |
agg: TextHint will now update the font engine.
Before, you had to set TextHints() *before* you loaded a font. Now
you can set the TextHint at any time.
Diffstat (limited to 'src/corelib/render')
-rw-r--r-- | src/corelib/render/software/Agg2D.pas | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/corelib/render/software/Agg2D.pas b/src/corelib/render/software/Agg2D.pas index b10f5d81..be71dd13 100644 --- a/src/corelib/render/software/Agg2D.pas +++ b/src/corelib/render/software/Agg2D.pas @@ -2568,7 +2568,9 @@ end; procedure TAgg2D.TextHints(hints : boolean ); begin m_textHints:=hints; - + {$IFNDEF AGG2D_NO_FONT} + m_fontEngine.hinting_(m_textHints ); + {$ENDIF} end; { TEXTWIDTH } |