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authorgraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2007-08-03 10:04:22 +0000
committergraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2007-08-03 10:04:22 +0000
commit7ff091677fd4ce740336f89f949482b7fa19e5b8 (patch)
tree820e4ab39115e49754ce55fe8e7d46ce600c4e5e /src/corelib/gfx_msgqueue.inc
parent3c3a0882afd414efc2c682ab0ba21ebcf5976bdb (diff)
downloadfpGUI-7ff091677fd4ce740336f89f949482b7fa19e5b8.tar.xz
* Added debug lines in GDI code and compiler defines to
control it. * Adjusted the calls to Windows.SetWindowPos so that the WM_PAINT message gets generated. This fixes a few paint issues. * Adjuset the text in the tabs to be more prominent for the active tab.
Diffstat (limited to 'src/corelib/gfx_msgqueue.inc')
-rw-r--r--src/corelib/gfx_msgqueue.inc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/corelib/gfx_msgqueue.inc b/src/corelib/gfx_msgqueue.inc
index ae893b44..bcf247b2 100644
--- a/src/corelib/gfx_msgqueue.inc
+++ b/src/corelib/gfx_msgqueue.inc
@@ -1,3 +1,4 @@
+{%mainunit fpgfx.pas}
// fpGFX internal message queue implementation