diff options
author | Graeme Geldenhuys <graemeg@gmail.com> | 2015-04-12 00:47:32 +0100 |
---|---|---|
committer | Graeme Geldenhuys <graemeg@gmail.com> | 2015-04-12 00:47:32 +0100 |
commit | 99ec9891ba45ca0c0439765a8043c934761f2c52 (patch) | |
tree | b68922d99eddb957efd2ac65ba07c851a719a930 /src/buildcrosswin32.sh | |
parent | 5de8dcdc6605fa60b4c9f103e5dd6bba112a4bd2 (diff) | |
download | fpGUI-99ec9891ba45ca0c0439765a8043c934761f2c52.tar.xz |
Win: DND support is now toggled by a feature compile define, not platform define
Old behaviour was to disable DND when WINCE is active. The HAS_DND
compiler define now does this. HAS_DND is enabled by default for Windows,
and disabled for WinCE platforms.
Diffstat (limited to 'src/buildcrosswin32.sh')
0 files changed, 0 insertions, 0 deletions