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authorGraeme Geldenhuys <graemeg@gmail.com>2013-03-21 17:07:28 +0000
committerDavid Laurence Emerson <dle3ab@angelbase.com>2013-05-28 00:42:49 -0700
commit4932e3fbfcfa8e01408f12e5e82cac6a1e68eb9a (patch)
tree61e8b1a166649698065f6f51063f3aacd97b1c36 /examples/gui
parentb45f91260521b82a72cd0e9f67317982751ae1d2 (diff)
downloadfpGUI-4932e3fbfcfa8e01408f12e5e82cac6a1e68eb9a.tar.xz
sprite demo: fixes the text color - due to the new background image.
Diffstat (limited to 'examples/gui')
-rw-r--r--examples/gui/sprites/spritedemo.lpr1
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/gui/sprites/spritedemo.lpr b/examples/gui/sprites/spritedemo.lpr
index 562aa0fa..ead9f1bf 100644
--- a/examples/gui/sprites/spritedemo.lpr
+++ b/examples/gui/sprites/spritedemo.lpr
@@ -73,6 +73,7 @@ begin
// paint debug info
if FShowInterval then
begin
+ Canvas.TextColor := clWhite;
Canvas.DrawText(4, 4, 'Timer Interval: ' + IntToStr(Timer.Interval));
end;
end;