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authorgraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2007-08-06 15:09:11 +0000
committergraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2007-08-06 15:09:11 +0000
commitf11fffeb438a1d3457629d183fe96657d12c9546 (patch)
treefb3d451acc3201c7bced7075beb83493928929bb /examples/corelib
parent00a0e93ffe1635157c834e58d3b9c18c841bc062 (diff)
downloadfpGUI-f11fffeb438a1d3457629d183fe96657d12c9546.tar.xz
* Implemented Canvas.FillGradient().
* Made some improvements to the TfpgBaseGrid painting. Still have lots outstanding though.
Diffstat (limited to 'examples/corelib')
-rw-r--r--examples/corelib/canvastest/fpgcanvas.lpr4
1 files changed, 4 insertions, 0 deletions
diff --git a/examples/corelib/canvastest/fpgcanvas.lpr b/examples/corelib/canvastest/fpgcanvas.lpr
index 23dbb03a..1ed2c1c0 100644
--- a/examples/corelib/canvastest/fpgcanvas.lpr
+++ b/examples/corelib/canvastest/fpgcanvas.lpr
@@ -170,6 +170,10 @@ begin
Canvas.FillArc(5, 290, 50, 50, 0, 270); // should overlap rectangle pixels
+ // Gradient testing
+ r := Rect(265, 340, 450, 375);
+ Canvas.GradientFill(r, clBlue, clMagenta, gdHorizontal);
+
Canvas.EndDraw;
end;