diff options
author | Graeme Geldenhuys <graeme@mastermaths.co.za> | 2010-08-05 16:59:53 +0200 |
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committer | Graeme Geldenhuys <graeme@mastermaths.co.za> | 2010-08-05 16:59:53 +0200 |
commit | 0c799a05c77e480da2609658af1edafec9633aa3 (patch) | |
tree | 8439ec7510639f327491456807c0d4c4fc1c7d47 /docview/components/richtext | |
parent | 9633e8b8c3fd68c631dbc10abd85ad96800d1657 (diff) | |
download | fpGUI-0c799a05c77e480da2609658af1edafec9633aa3.tar.xz |
RichTextView: Improved the scrollbar PageSize and SliderSize based on content displayed.
Diffstat (limited to 'docview/components/richtext')
-rw-r--r-- | docview/components/richtext/RichTextView.pas | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/docview/components/richtext/RichTextView.pas b/docview/components/richtext/RichTextView.pas index 5fa57ffc..becd50de 100644 --- a/docview/components/richtext/RichTextView.pas +++ b/docview/components/richtext/RichTextView.pas @@ -1181,7 +1181,7 @@ begin // Calculate used and available width AvailableWidth := GetTextAreaWidth; - MaxDisplayWidth := FLayout.Width; + MaxDisplayWidth := FLayout.Width + 200; { TODO : We need to fix FLayout.Width first before we remove + 200 } // Horizontal scroll setup if MaxDisplayWidth > AvailableWidth then @@ -1190,7 +1190,8 @@ begin // FHScrollbar.SliderSize := AvailableWidth div 2; FHScrollbar.Min := 0; if FNeedHScroll then - FHScrollbar.Max := MaxDisplayWidth + { TODO : As soon as we fix FLayout.Width, then we can enable the extra code below } + FHScrollbar.Max := (MaxDisplayWidth) // - AvailableWidth) + FScrollbarWidth else begin FHScrollBar.Position := 0; @@ -1212,9 +1213,11 @@ begin end; FHScrollBar.ScrollStep := 25; // pixels - FHScrollBar.PageSize := AvailableWidth div 2; + FHScrollBar.PageSize := AvailableWidth - FHScrollbar.ScrollStep; // slightly less than width + FHScrollBar.SliderSize := AvailableWidth / MaxDisplayWidth; FVScrollBar.ScrollStep := 25; // not used (line up/down calculated explicitly) - FVScrollBar.PageSize := AvailableHeight div 2; + FVScrollBar.PageSize := AvailableHeight - FVScrollBar.ScrollStep; + FVScrollBar.SliderSize := AvailableHeight / FLayout.Height; // Physical horizontal scroll setup FHScrollbar.Visible := FNeedHScroll; |