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authorGraeme Geldenhuys <graemeg@gmail.com>2014-08-20 00:42:34 +0100
committerGraeme Geldenhuys <graemeg@gmail.com>2014-08-20 00:42:34 +0100
commit4a592d3edbc488d50e9e58b67e789902e3d88bc0 (patch)
treeeabc6418686d725d3dcea0a4a10a10baa5f52bd8 /docs
parenteb3ed0f901e78397c6f58921d569d305e1d7cc00 (diff)
downloadfpGUI-4a592d3edbc488d50e9e58b67e789902e3d88bc0.tar.xz
docs: fixes a minor spelling mistake
Diffstat (limited to 'docs')
-rw-r--r--docs/xml/corelib/fpg_base.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/xml/corelib/fpg_base.xml b/docs/xml/corelib/fpg_base.xml
index 82a83f25..f052e2f0 100644
--- a/docs/xml/corelib/fpg_base.xml
+++ b/docs/xml/corelib/fpg_base.xml
@@ -722,7 +722,7 @@ this only changes the z-order, it doesn't actually change window focus.</descr>
</element>
<element name="TfpgWindowBase.ActivateWindow">
-<short>This makse the target window the active window</short>
+<short>This makes the target window the active window</short>
<descr>This doesn't have much meaning at the widget level, but at the TfpgForm level,
it makes the target window the active window. Note that depending on the operating system
and Window Manager, the active window could still be obscured by other windows. Under Windows,