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authorgraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2007-11-01 12:36:56 +0000
committergraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2007-11-01 12:36:56 +0000
commit02b76c9531c81b277a459ae72739298c9fee7dd0 (patch)
tree31b03a3c5eebd4b9a8c3f943576322b4f8305580 /docs
parent5d61d5073eb237654ce4125adc6bc3d43897d797 (diff)
downloadfpGUI-02b76c9531c81b277a459ae72739298c9fee7dd0.tar.xz
* More documentation updates.
Diffstat (limited to 'docs')
-rw-r--r--docs/xml/corelib/gfx_extinterpolation.xml13
-rw-r--r--docs/xml/corelib/gfxbase.xml4
2 files changed, 13 insertions, 4 deletions
diff --git a/docs/xml/corelib/gfx_extinterpolation.xml b/docs/xml/corelib/gfx_extinterpolation.xml
index 2d1e7d89..6cc63baa 100644
--- a/docs/xml/corelib/gfx_extinterpolation.xml
+++ b/docs/xml/corelib/gfx_extinterpolation.xml
@@ -9,8 +9,17 @@
-->
<module name="gfx_extinterpolation">
-<short></short>
-<descr>
+<short>Extra interpolation filter declarations.</short>
+<descr>
+<p>
+Some more interpolation filters for
+<link id="gfxbase.TfpgCanvasBase.StretchDraw">TfpgCanvas.StretchDraw</link>:<br/>
+Bessel, Gaussian and Sinc are infinite impulse response (IIR),
+the others are finite impulse response (FIR). The implementation
+of Bessel and Sinc are windowed with Blackman filter.</p>
+<p>
+This unit was ported from fcl-image which is part of FPC. A few
+more filters have also been added.</p>
</descr>
<!-- unresolved type reference Visibility: default -->
diff --git a/docs/xml/corelib/gfxbase.xml b/docs/xml/corelib/gfxbase.xml
index 42e4d15f..0a621ac6 100644
--- a/docs/xml/corelib/gfxbase.xml
+++ b/docs/xml/corelib/gfxbase.xml
@@ -5089,12 +5089,12 @@ titlebars or borders inside a main parent window.
<descr>
This is used as the base class to implement Interpolation filters like
Gaussian, Sinc etc... These decendant filters are used in the
-<link id="TfpgCanvas.StretchDraw">StretchDraw</link> function.
+<link id="TfpgCanvasBase.StretchDraw">Canvas.StretchDraw</link> function.
</descr>
<errors>
</errors>
<seealso>
- <link id="TfpgCanvas.StretchDraw" />
+ <link id="TfpgCanvasBase.StretchDraw">Canvas.StretchDraw</link>
</seealso>
</element>