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author | Graeme Geldenhuys <graeme@mastermaths.co.za> | 2010-08-10 14:28:49 +0200 |
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committer | Graeme Geldenhuys <graeme@mastermaths.co.za> | 2010-08-10 14:28:49 +0200 |
commit | d18d2adc38d3da574a193928fe4b0b00123aac27 (patch) | |
tree | fb108140bce52dffb978fe46149b5d80279c3aed /docs/xml/corelib | |
parent | f5d691ce041ec7fe04a49e4f3c8ca4e2363d8d07 (diff) | |
download | fpGUI-d18d2adc38d3da574a193928fe4b0b00123aac27.tar.xz |
Docs: updated docs for fpg_main.pas unit.
Diffstat (limited to 'docs/xml/corelib')
-rw-r--r-- | docs/xml/corelib/fpg_main.xml | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/docs/xml/corelib/fpg_main.xml b/docs/xml/corelib/fpg_main.xml index 6906fe4f..0ace2c8b 100644 --- a/docs/xml/corelib/fpg_main.xml +++ b/docs/xml/corelib/fpg_main.xml @@ -29,8 +29,7 @@ </element> <element name="fpgColorToRGB"> <short>Convert a color to RGB values of that color</short> - <descr> - <printshort id="fpgColorToRGB"/>. Not all <link id="fpg_base.TfpgColor">TfpgColor</link> values are in RGB format. For example you are "named" colors too. eg: clWindowBackground</descr> + <descr><printshort id="fpgColorToRGB"/>. Not all <link id="#fpgui.fpg_base.TfpgColor">TfpgColor</link> values are in RGB format. For example you are "named" colors too. eg: clWindowBackground</descr> </element> <element name="fpgGetNamedColor"> <short>Returns a "named" TfpgColor based on a RGB color</short> @@ -46,12 +45,30 @@ <descr> <printshort id="fpgSetNamedFont"/>. Because fpGUI is a cross-platform toolkit, the same fonts might not be available on all systems. For this reason fpGUI supports "named" or "alias names" for fonts. You can specify a font description, and then give that font description a name. Then any component that has a FontDesc property you can pass the full font description, or the "named" font name. An example of a named font is '#Edit1' which is the default font used for <link id="fpg_edit.TfpgEdit">TfpgEdit</link>.</descr> </element> + <element name="TfpgCanvas"> + <short>This is the drawing Canvas of each widget</short> + <descr><printshort id="TfpgCanvas"/>.</descr> + </element> <element name="TfpgCanvas.DrawText"> <short>Output Text onto the Canvas</short> <descr> <printshort id="TfpgCanvas.DrawText"/>.</descr> </element> - <element name="TfpgCanvas.StretchDraw" link="fpg_base.TfpgCanvasBase.StretchDraw"> + <element name="TfpgCanvas.StretchDraw" link="#fpgui.fpg_base.TfpgCanvasBase.StretchDraw"> + </element> + <element name="PrintRect"> + <short>Prints rectangle information to console</short> + <descr><printshort id="PrintRect"/>. This is a helper function for debugging purposes.</descr> + <seealso> + <link id="#fpgui.fpg_base.TfpgRect">TfpgRect</link> + </seealso> + </element> + <element name="TfpgStyle"> + <short>This supplies very basic theming support for now</short> + <descr><p><printshort id="TfpgStyle"/>. At a later date the theming support in +fpGUI will be totally reworked to supply built-in and image based theming.</p><p>See the +document named <var>theming_spec.txt</var> in the "docs" folder for details of what is +planned.</p></descr> </element> </module> <!-- fpg_main --> |